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Swaim

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  1. Like
    Swaim reacted to f700es in Why isn't formz more popular?   
    Form Z already has a free Student Edition. It's ALSO the full edition. Trimble does not offer a full free student edition of SketchUP, theirs is $55/yr.
  2. Like
    Swaim got a reaction from Des in Why isn't formz more popular?   
    My two cents.
    Based on my own observations with my industry (Architectural Illustration… err, I guess we’re calling it architectural visualization now). I think some of the uphill battle is a result of the perfect storm. Google bought Sketchup and offered it up for free just as the economy went down the commode.  The layoff machine was ramped up in every building and design related office across the country and those who survived layoffs found themselves with nothing to design, so they filled their day learning their free downloaded version of sketchup that a colleague told them about. Mean while students across the country were also downloading free sketchup and word of mouth took off. As a result we got a lot of people who knew about sketchup because it was free, and a lot of really bad sketchup renderings. I assume that marketplace tidal wave caught everyone off guard. 
     
    I’m a 25 year user of Form-Z. and It’s my main software I use, with mac mail and safari not far behind.  I too have worried that the low key nature of FZ makes it vulnerable for extinction, yet on the other hand I’m grateful for the small business status it has. We all know we don’t get the quality support or personal attention from the bigger outfits. When I was learning FZ in 95’ my instructor bragged about the personal attention FZ gave it’s users. You could call up and suggest a new tool or feature and it’d pop up in the next release. That is still pretty true today though their customer base has grown and those suggestions are more abundant and more challenging to fit into the next release.
     
    I think part of the solution is as easy as being in front of eyeballs. The old “out of sight out of mind” can catch up to you. I first learned about FZ as a student who finagled his way into the AIA national expo in Atlanta where multiple software companies were doing demos and had booths. I watched the FZ demo and knew that was the route to go. Since then I’ve championed them all along the way. Sent them new customers and assured my own clients that I have no need for Sketchup because FZ does everything Sketchup does, plus 100 times more, it does it better and the models are actually stable, not a house of cards.
     
    My suggestions:
    - Staff: If Auto-des-sys doesn’t already have someone on staff dedicated to marketing the product. It’d probably be a good investment to have someone dedicated to just that task and nothing else.
    - Online presence in all the forums and sites: Search Form-Z on CGarchitect.com and there are no results. That is a huge industry resource page for a lot of potential customers. I’ve noticed their absence on a lot of sites and forums like that. Sites that list all the 3d modeling software packages and there are softwares I’ve never heard of and softwares I’d never touch and FZ doesn’t get a mention. WTH?
    - Trade shows: Architecture, product design, industrial design, graphic design, illustration. You know who uses the product, target those industries and industries who haven’t used your product that you can convince should be… Be visible.
    - Tutorials, tutorials, tutorials: Make it as easy as humanly possible to learn everything the software has to offer and as hard as possible for people to say “there isn’t any resources for learning”. Note: FZ does a great job with this already. The problem is, they don’t have all their followers doing it like the other guys do. Ie skippy in the basement putting up his weekly photoshop tutorial. It’s a bigger burden on FZ to do all the heavy lifting, but with growth comes more skippy’s in the basement.
    - Partnerships: Vray and Maxwell were huge. Expand the partnerships to other areas. Not nescaserily just software partnerships, but industry partnerships. FZ was big with ASAI and it’s members way back when. I’m not sure which side let that relationship slip away.
    - Students: You find a way to make FZ cooler, easier and freer than sketchup in schools, and get students excited again. Students like free stuff. A box of cool FZ tee shirts sent to the architecture dept is a lot of walking ads. 
    - Mail outs: Post cards are still the best way to get your logo in front of eyes.
    - Reiterate the time line: Let people know you’ve been around a while, you’re not new to the game and there is some pedigree behind the name.
    - Showcase: Showcase your successes and your user's successes 
    - Keep providing a product that can sell it’s self!
     
    Note: I am not a professional marketing guy. 🙂
  3. Like
    Swaim got a reaction from Des in Why isn't formz more popular?   
    My two cents.
    Based on my own observations with my industry (Architectural Illustration… err, I guess we’re calling it architectural visualization now). I think some of the uphill battle is a result of the perfect storm. Google bought Sketchup and offered it up for free just as the economy went down the commode.  The layoff machine was ramped up in every building and design related office across the country and those who survived layoffs found themselves with nothing to design, so they filled their day learning their free downloaded version of sketchup that a colleague told them about. Mean while students across the country were also downloading free sketchup and word of mouth took off. As a result we got a lot of people who knew about sketchup because it was free, and a lot of really bad sketchup renderings. I assume that marketplace tidal wave caught everyone off guard. 
     
    I’m a 25 year user of Form-Z. and It’s my main software I use, with mac mail and safari not far behind.  I too have worried that the low key nature of FZ makes it vulnerable for extinction, yet on the other hand I’m grateful for the small business status it has. We all know we don’t get the quality support or personal attention from the bigger outfits. When I was learning FZ in 95’ my instructor bragged about the personal attention FZ gave it’s users. You could call up and suggest a new tool or feature and it’d pop up in the next release. That is still pretty true today though their customer base has grown and those suggestions are more abundant and more challenging to fit into the next release.
     
    I think part of the solution is as easy as being in front of eyeballs. The old “out of sight out of mind” can catch up to you. I first learned about FZ as a student who finagled his way into the AIA national expo in Atlanta where multiple software companies were doing demos and had booths. I watched the FZ demo and knew that was the route to go. Since then I’ve championed them all along the way. Sent them new customers and assured my own clients that I have no need for Sketchup because FZ does everything Sketchup does, plus 100 times more, it does it better and the models are actually stable, not a house of cards.
     
    My suggestions:
    - Staff: If Auto-des-sys doesn’t already have someone on staff dedicated to marketing the product. It’d probably be a good investment to have someone dedicated to just that task and nothing else.
    - Online presence in all the forums and sites: Search Form-Z on CGarchitect.com and there are no results. That is a huge industry resource page for a lot of potential customers. I’ve noticed their absence on a lot of sites and forums like that. Sites that list all the 3d modeling software packages and there are softwares I’ve never heard of and softwares I’d never touch and FZ doesn’t get a mention. WTH?
    - Trade shows: Architecture, product design, industrial design, graphic design, illustration. You know who uses the product, target those industries and industries who haven’t used your product that you can convince should be… Be visible.
    - Tutorials, tutorials, tutorials: Make it as easy as humanly possible to learn everything the software has to offer and as hard as possible for people to say “there isn’t any resources for learning”. Note: FZ does a great job with this already. The problem is, they don’t have all their followers doing it like the other guys do. Ie skippy in the basement putting up his weekly photoshop tutorial. It’s a bigger burden on FZ to do all the heavy lifting, but with growth comes more skippy’s in the basement.
    - Partnerships: Vray and Maxwell were huge. Expand the partnerships to other areas. Not nescaserily just software partnerships, but industry partnerships. FZ was big with ASAI and it’s members way back when. I’m not sure which side let that relationship slip away.
    - Students: You find a way to make FZ cooler, easier and freer than sketchup in schools, and get students excited again. Students like free stuff. A box of cool FZ tee shirts sent to the architecture dept is a lot of walking ads. 
    - Mail outs: Post cards are still the best way to get your logo in front of eyes.
    - Reiterate the time line: Let people know you’ve been around a while, you’re not new to the game and there is some pedigree behind the name.
    - Showcase: Showcase your successes and your user's successes 
    - Keep providing a product that can sell it’s self!
     
    Note: I am not a professional marketing guy. 🙂
  4. Like
    Swaim got a reaction from Des in Why isn't formz more popular?   
    My two cents.
    Based on my own observations with my industry (Architectural Illustration… err, I guess we’re calling it architectural visualization now). I think some of the uphill battle is a result of the perfect storm. Google bought Sketchup and offered it up for free just as the economy went down the commode.  The layoff machine was ramped up in every building and design related office across the country and those who survived layoffs found themselves with nothing to design, so they filled their day learning their free downloaded version of sketchup that a colleague told them about. Mean while students across the country were also downloading free sketchup and word of mouth took off. As a result we got a lot of people who knew about sketchup because it was free, and a lot of really bad sketchup renderings. I assume that marketplace tidal wave caught everyone off guard. 
     
    I’m a 25 year user of Form-Z. and It’s my main software I use, with mac mail and safari not far behind.  I too have worried that the low key nature of FZ makes it vulnerable for extinction, yet on the other hand I’m grateful for the small business status it has. We all know we don’t get the quality support or personal attention from the bigger outfits. When I was learning FZ in 95’ my instructor bragged about the personal attention FZ gave it’s users. You could call up and suggest a new tool or feature and it’d pop up in the next release. That is still pretty true today though their customer base has grown and those suggestions are more abundant and more challenging to fit into the next release.
     
    I think part of the solution is as easy as being in front of eyeballs. The old “out of sight out of mind” can catch up to you. I first learned about FZ as a student who finagled his way into the AIA national expo in Atlanta where multiple software companies were doing demos and had booths. I watched the FZ demo and knew that was the route to go. Since then I’ve championed them all along the way. Sent them new customers and assured my own clients that I have no need for Sketchup because FZ does everything Sketchup does, plus 100 times more, it does it better and the models are actually stable, not a house of cards.
     
    My suggestions:
    - Staff: If Auto-des-sys doesn’t already have someone on staff dedicated to marketing the product. It’d probably be a good investment to have someone dedicated to just that task and nothing else.
    - Online presence in all the forums and sites: Search Form-Z on CGarchitect.com and there are no results. That is a huge industry resource page for a lot of potential customers. I’ve noticed their absence on a lot of sites and forums like that. Sites that list all the 3d modeling software packages and there are softwares I’ve never heard of and softwares I’d never touch and FZ doesn’t get a mention. WTH?
    - Trade shows: Architecture, product design, industrial design, graphic design, illustration. You know who uses the product, target those industries and industries who haven’t used your product that you can convince should be… Be visible.
    - Tutorials, tutorials, tutorials: Make it as easy as humanly possible to learn everything the software has to offer and as hard as possible for people to say “there isn’t any resources for learning”. Note: FZ does a great job with this already. The problem is, they don’t have all their followers doing it like the other guys do. Ie skippy in the basement putting up his weekly photoshop tutorial. It’s a bigger burden on FZ to do all the heavy lifting, but with growth comes more skippy’s in the basement.
    - Partnerships: Vray and Maxwell were huge. Expand the partnerships to other areas. Not nescaserily just software partnerships, but industry partnerships. FZ was big with ASAI and it’s members way back when. I’m not sure which side let that relationship slip away.
    - Students: You find a way to make FZ cooler, easier and freer than sketchup in schools, and get students excited again. Students like free stuff. A box of cool FZ tee shirts sent to the architecture dept is a lot of walking ads. 
    - Mail outs: Post cards are still the best way to get your logo in front of eyes.
    - Reiterate the time line: Let people know you’ve been around a while, you’re not new to the game and there is some pedigree behind the name.
    - Showcase: Showcase your successes and your user's successes 
    - Keep providing a product that can sell it’s self!
     
    Note: I am not a professional marketing guy. 🙂
  5. Like
    Swaim got a reaction from Mike_Concentric in Top Ten FormZ 9 list   
    I'm copying and pasting from a similar discussion from 2016. That's how long I've been asking 🙂
    Current 2019 comments are in bold.
    I'm sure I could add in new "wants" to make it a full top 10 list, but there's no need cluttering up what is important with extra wishes that are not immediate priorities.
     
    **1. Reinstate the "relative" option for the extend line tool. I'm fervently trying to migrate completely to V8+ but this feature (among a few others) has me going back to 6.7. 
    (PLEASE!!! This, and "hidden line" are the only two things left that are hamstringing me and forcing me to hold on to V6.7)
     
    2. It would be nice if there were a way to change a material parameter on multiple materials at once. example: You have 39 objects with different materials assigned them. you want all those materials to be chrome, or constant, or wood, right now you have to spend 20 minutes opening each material and adjusting the parameters. 
     
    5. Give us a more user friendly sweep tool! (This one is a frustrater! 3 out of 10 times I do a sweep does it actually sweep properly. There has been times I have wasted 45 minutes clicking through all the options in the tool pallet trying to get an object to sweep right and I realize the fix was a 30 second open V6 run the sweep, open the new model in V8+ and paste it. Bring back the user friendly sweep of yesteryear and maybe enhance any of its weaknesses but please make it work 100 percent of the time again)
     
    6. keep v6.7 alive and well for those of us who toggle back and forth. Both the old and the new versions seem to have strengths. If v6.7 ever goes away then you reduce the capabilities that are available.... or make sure all the features from early versions are included in the new. Maybe a new packaging and marketing re-release "Form-Z retro! the tools you loved and relied on as a kid" 🙂  (Thank you for doing this FZ. It really helped. There was a time when FZ 6.7 wouldn't run on later operating systems and it had me backed into a corner. Keep FZ 6.7 and the tools I relied on for production or upgrade my OS so I could run Quick Books and bill clients. It was getting close to me going out and buying budget log note pads to do my books)
  6. Like
    Swaim reacted to Justin Montoya in V-Ray Render Farm   
    I do not know of any VRay for FormZ specific render farms, but as you can export as a .VRSCENE file, it should render the same in any VRay platform when using that option, so theoretically, you should be able to use just about any VRay farm.
    I'd also like to throw my hat into the mix.  I have a very robust workstation (16c/32t & 3 GPU) and a (7!) GPU render node at my disposal, which should be able to make quick work of most rendering jobs, as long as you are using the GPU renderer in VRay.  Let me know if you'd like to connect on how I could help you out.
    Cheers.
  7. Like
    Swaim got a reaction from etroxel in V.9 Wish List.   
    1. Extend Line tool in draft mode: (my biggy) Ya'll nixed the "relative" option. leaving only numeric and percentage, as options. Takes a lot more clicks and stifles the ability to be random. 
    (Draft mode is kinda wonky too.. Can't really figure out why it operates like 3d space when it's supposed to be in draft mode (2d space) But... I confess, I have not spent much time trying to figure out draft mode in V8 since I'm long gone and back to V6 by that point. I figure if my dreams come true and the "Relative" extend line feature is brought back, I can just export my hidden lines as dwg's and bring them back in 2d.
    2. Stream line tool: (the most perplexing change) Ya'll eliminated the stream line tool which I can't figure out why. A simple trace of a person underlay with a Wacom tablet and the streamline tool, turns in to a laborsom process trying to finagle the curve tools. Sometimes you just need to draw and not waste time! Draw a person with the stream line tool in 2 minutes. Curve tool = give up in 2 minutes and go to V6 
    3. Materials: I and others (via the forum) would like the capability of being able to change numerous materials to one property at once. For example, you import 50 models from 3d warehouse and you look over and now you have 300 different materials in your materials pallets. Each of those materials have different properties; reflective, matte, plastic, brushed, etc. I’d like to be able to select all or numerous materials as a group and change them all to one property, like constant or catcher. Right now you have to open each individual material dialog to change it’s parameters. Changing 300 materials one at a time is a half a days work.
    4. Sweep tool: (the most frustrating) I know ya'll have heard it on this one from many users. If I have a sweep that needs to be done, I'm off to V6 to use the "user friendly" sweep tool. It never fails... every time I say "today is the day I'm going to conquer the V8+ sweep tool" I re-watch the tutorial, then spend 30 minutes trying to get it to sweep like I need it to, and 50% of the time it does and the other 50% I head to the dock and open up V6. Maybe there just needs to be a trouble shooting video done for it, that covers all the scenarios. It has good features, it's just temperamental and frustrating compared to the precision of V6. (Note: I do wish there was a "zoom in" option. in the preview window on V6 sweep tool....) 
    5. Components: (this is my bonus wish) The switch to components from symbols has been equally as frustrating as the sweep tool... It's hard to grasp. seems like every time I open a project I get a new confusing dialog box asking me something about my component library. Not understanding the tech talk I just click something to make it go away and then find my components aren't working, or they are altered, or the materials are no longer assigned.  What does embedded mean? what does this new pop up dialog mean, what is this? what is that? if I click ok what will change? Why are my pink cars stamping down green?....
    Where-as I'd like the old stuff added back in to the new software on 1-3.. I think this one just requires a more education... extensive or additional video tutorials on the working gears and what all the dialog boxes mean.
     
     
    Bonus suggestion: The video tutorials are a God send! But…. sometimes they don’t cover everything or the tool’s video link takes you to a 30-45 minute general tutorial intro to Form-Z and doesn’t specifically address the tool. 
  8. Like
    Swaim got a reaction from etroxel in V.9 Wish List.   
    1. Extend Line tool in draft mode: (my biggy) Ya'll nixed the "relative" option. leaving only numeric and percentage, as options. Takes a lot more clicks and stifles the ability to be random. 
    (Draft mode is kinda wonky too.. Can't really figure out why it operates like 3d space when it's supposed to be in draft mode (2d space) But... I confess, I have not spent much time trying to figure out draft mode in V8 since I'm long gone and back to V6 by that point. I figure if my dreams come true and the "Relative" extend line feature is brought back, I can just export my hidden lines as dwg's and bring them back in 2d.
    2. Stream line tool: (the most perplexing change) Ya'll eliminated the stream line tool which I can't figure out why. A simple trace of a person underlay with a Wacom tablet and the streamline tool, turns in to a laborsom process trying to finagle the curve tools. Sometimes you just need to draw and not waste time! Draw a person with the stream line tool in 2 minutes. Curve tool = give up in 2 minutes and go to V6 
    3. Materials: I and others (via the forum) would like the capability of being able to change numerous materials to one property at once. For example, you import 50 models from 3d warehouse and you look over and now you have 300 different materials in your materials pallets. Each of those materials have different properties; reflective, matte, plastic, brushed, etc. I’d like to be able to select all or numerous materials as a group and change them all to one property, like constant or catcher. Right now you have to open each individual material dialog to change it’s parameters. Changing 300 materials one at a time is a half a days work.
    4. Sweep tool: (the most frustrating) I know ya'll have heard it on this one from many users. If I have a sweep that needs to be done, I'm off to V6 to use the "user friendly" sweep tool. It never fails... every time I say "today is the day I'm going to conquer the V8+ sweep tool" I re-watch the tutorial, then spend 30 minutes trying to get it to sweep like I need it to, and 50% of the time it does and the other 50% I head to the dock and open up V6. Maybe there just needs to be a trouble shooting video done for it, that covers all the scenarios. It has good features, it's just temperamental and frustrating compared to the precision of V6. (Note: I do wish there was a "zoom in" option. in the preview window on V6 sweep tool....) 
    5. Components: (this is my bonus wish) The switch to components from symbols has been equally as frustrating as the sweep tool... It's hard to grasp. seems like every time I open a project I get a new confusing dialog box asking me something about my component library. Not understanding the tech talk I just click something to make it go away and then find my components aren't working, or they are altered, or the materials are no longer assigned.  What does embedded mean? what does this new pop up dialog mean, what is this? what is that? if I click ok what will change? Why are my pink cars stamping down green?....
    Where-as I'd like the old stuff added back in to the new software on 1-3.. I think this one just requires a more education... extensive or additional video tutorials on the working gears and what all the dialog boxes mean.
     
     
    Bonus suggestion: The video tutorials are a God send! But…. sometimes they don’t cover everything or the tool’s video link takes you to a 30-45 minute general tutorial intro to Form-Z and doesn’t specifically address the tool. 
  9. Like
    Swaim got a reaction from etroxel in V.9 Wish List.   
    1. Extend Line tool in draft mode: (my biggy) Ya'll nixed the "relative" option. leaving only numeric and percentage, as options. Takes a lot more clicks and stifles the ability to be random. 
    (Draft mode is kinda wonky too.. Can't really figure out why it operates like 3d space when it's supposed to be in draft mode (2d space) But... I confess, I have not spent much time trying to figure out draft mode in V8 since I'm long gone and back to V6 by that point. I figure if my dreams come true and the "Relative" extend line feature is brought back, I can just export my hidden lines as dwg's and bring them back in 2d.
    2. Stream line tool: (the most perplexing change) Ya'll eliminated the stream line tool which I can't figure out why. A simple trace of a person underlay with a Wacom tablet and the streamline tool, turns in to a laborsom process trying to finagle the curve tools. Sometimes you just need to draw and not waste time! Draw a person with the stream line tool in 2 minutes. Curve tool = give up in 2 minutes and go to V6 
    3. Materials: I and others (via the forum) would like the capability of being able to change numerous materials to one property at once. For example, you import 50 models from 3d warehouse and you look over and now you have 300 different materials in your materials pallets. Each of those materials have different properties; reflective, matte, plastic, brushed, etc. I’d like to be able to select all or numerous materials as a group and change them all to one property, like constant or catcher. Right now you have to open each individual material dialog to change it’s parameters. Changing 300 materials one at a time is a half a days work.
    4. Sweep tool: (the most frustrating) I know ya'll have heard it on this one from many users. If I have a sweep that needs to be done, I'm off to V6 to use the "user friendly" sweep tool. It never fails... every time I say "today is the day I'm going to conquer the V8+ sweep tool" I re-watch the tutorial, then spend 30 minutes trying to get it to sweep like I need it to, and 50% of the time it does and the other 50% I head to the dock and open up V6. Maybe there just needs to be a trouble shooting video done for it, that covers all the scenarios. It has good features, it's just temperamental and frustrating compared to the precision of V6. (Note: I do wish there was a "zoom in" option. in the preview window on V6 sweep tool....) 
    5. Components: (this is my bonus wish) The switch to components from symbols has been equally as frustrating as the sweep tool... It's hard to grasp. seems like every time I open a project I get a new confusing dialog box asking me something about my component library. Not understanding the tech talk I just click something to make it go away and then find my components aren't working, or they are altered, or the materials are no longer assigned.  What does embedded mean? what does this new pop up dialog mean, what is this? what is that? if I click ok what will change? Why are my pink cars stamping down green?....
    Where-as I'd like the old stuff added back in to the new software on 1-3.. I think this one just requires a more education... extensive or additional video tutorials on the working gears and what all the dialog boxes mean.
     
     
    Bonus suggestion: The video tutorials are a God send! But…. sometimes they don’t cover everything or the tool’s video link takes you to a 30-45 minute general tutorial intro to Form-Z and doesn’t specifically address the tool. 
  10. Like
    Swaim got a reaction from DeanAmbiree in Unwanted material reflections   
    I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this?

  11. Like
    Swaim got a reaction from Eleniempob in Turning off shadow "casting and receiving" in Maxwell.   
    This is a subject we have touched on briefly last spring but now it's a little more important. I need Maxwell to render with full global illumination with out the shadows. RenderZone does this absolutely beautifully, however, with the size of the project and number of objects in my scene, I can not wait for 4 days for RZ to render the scene. I need to use Maxwell so I can send it on to a Farm to render in an hour or so. Last spring Pylon gave me this option....."In Maxwell, disabling shadows is per-object, not per-light or per-scene. With the Pick tool, select an object which you do not want to cast shadows. In Pick Tool Options, Attributes Tab, select Maxwell Attributes... from the pulldown menu. In the resulting dialog, select Hide From > Global Illumination.
    If you want to apply the same Maxwell Attributes to multiple objects, you can set them up on one object, and then use formZ's Copy Attributes tool to propagate to other objects."  
    This did the trick on turning off the shadows, but unfortunately eliminated all the great bounced lighting and the scene renders in flat shades similar to how RZ would render with out Final gathering and Ambiant Occlusion. 
     
    In short: How do I get Maxwell to render with global illumination with out shadow casting?
  12. Like
    Swaim got a reaction from Eleniempob in Turning off shadow "casting and receiving" in Maxwell.   
    This is a subject we have touched on briefly last spring but now it's a little more important. I need Maxwell to render with full global illumination with out the shadows. RenderZone does this absolutely beautifully, however, with the size of the project and number of objects in my scene, I can not wait for 4 days for RZ to render the scene. I need to use Maxwell so I can send it on to a Farm to render in an hour or so. Last spring Pylon gave me this option....."In Maxwell, disabling shadows is per-object, not per-light or per-scene. With the Pick tool, select an object which you do not want to cast shadows. In Pick Tool Options, Attributes Tab, select Maxwell Attributes... from the pulldown menu. In the resulting dialog, select Hide From > Global Illumination.
    If you want to apply the same Maxwell Attributes to multiple objects, you can set them up on one object, and then use formZ's Copy Attributes tool to propagate to other objects."  
    This did the trick on turning off the shadows, but unfortunately eliminated all the great bounced lighting and the scene renders in flat shades similar to how RZ would render with out Final gathering and Ambiant Occlusion. 
     
    In short: How do I get Maxwell to render with global illumination with out shadow casting?
  13. Like
    Swaim got a reaction from etroxel in V.9 Wish List.   
    1. Extend Line tool in draft mode: (my biggy) Ya'll nixed the "relative" option. leaving only numeric and percentage, as options. Takes a lot more clicks and stifles the ability to be random. 
    (Draft mode is kinda wonky too.. Can't really figure out why it operates like 3d space when it's supposed to be in draft mode (2d space) But... I confess, I have not spent much time trying to figure out draft mode in V8 since I'm long gone and back to V6 by that point. I figure if my dreams come true and the "Relative" extend line feature is brought back, I can just export my hidden lines as dwg's and bring them back in 2d.
    2. Stream line tool: (the most perplexing change) Ya'll eliminated the stream line tool which I can't figure out why. A simple trace of a person underlay with a Wacom tablet and the streamline tool, turns in to a laborsom process trying to finagle the curve tools. Sometimes you just need to draw and not waste time! Draw a person with the stream line tool in 2 minutes. Curve tool = give up in 2 minutes and go to V6 
    3. Materials: I and others (via the forum) would like the capability of being able to change numerous materials to one property at once. For example, you import 50 models from 3d warehouse and you look over and now you have 300 different materials in your materials pallets. Each of those materials have different properties; reflective, matte, plastic, brushed, etc. I’d like to be able to select all or numerous materials as a group and change them all to one property, like constant or catcher. Right now you have to open each individual material dialog to change it’s parameters. Changing 300 materials one at a time is a half a days work.
    4. Sweep tool: (the most frustrating) I know ya'll have heard it on this one from many users. If I have a sweep that needs to be done, I'm off to V6 to use the "user friendly" sweep tool. It never fails... every time I say "today is the day I'm going to conquer the V8+ sweep tool" I re-watch the tutorial, then spend 30 minutes trying to get it to sweep like I need it to, and 50% of the time it does and the other 50% I head to the dock and open up V6. Maybe there just needs to be a trouble shooting video done for it, that covers all the scenarios. It has good features, it's just temperamental and frustrating compared to the precision of V6. (Note: I do wish there was a "zoom in" option. in the preview window on V6 sweep tool....) 
    5. Components: (this is my bonus wish) The switch to components from symbols has been equally as frustrating as the sweep tool... It's hard to grasp. seems like every time I open a project I get a new confusing dialog box asking me something about my component library. Not understanding the tech talk I just click something to make it go away and then find my components aren't working, or they are altered, or the materials are no longer assigned.  What does embedded mean? what does this new pop up dialog mean, what is this? what is that? if I click ok what will change? Why are my pink cars stamping down green?....
    Where-as I'd like the old stuff added back in to the new software on 1-3.. I think this one just requires a more education... extensive or additional video tutorials on the working gears and what all the dialog boxes mean.
     
     
    Bonus suggestion: The video tutorials are a God send! But…. sometimes they don’t cover everything or the tool’s video link takes you to a 30-45 minute general tutorial intro to Form-Z and doesn’t specifically address the tool. 
  14. Like
    Swaim got a reaction from Eleniempob in Turning off shadow "casting and receiving" in Maxwell.   
    This is a subject we have touched on briefly last spring but now it's a little more important. I need Maxwell to render with full global illumination with out the shadows. RenderZone does this absolutely beautifully, however, with the size of the project and number of objects in my scene, I can not wait for 4 days for RZ to render the scene. I need to use Maxwell so I can send it on to a Farm to render in an hour or so. Last spring Pylon gave me this option....."In Maxwell, disabling shadows is per-object, not per-light or per-scene. With the Pick tool, select an object which you do not want to cast shadows. In Pick Tool Options, Attributes Tab, select Maxwell Attributes... from the pulldown menu. In the resulting dialog, select Hide From > Global Illumination.
    If you want to apply the same Maxwell Attributes to multiple objects, you can set them up on one object, and then use formZ's Copy Attributes tool to propagate to other objects."  
    This did the trick on turning off the shadows, but unfortunately eliminated all the great bounced lighting and the scene renders in flat shades similar to how RZ would render with out Final gathering and Ambiant Occlusion. 
     
    In short: How do I get Maxwell to render with global illumination with out shadow casting?
  15. Like
    Swaim got a reaction from DeanAmbiree in Unwanted material reflections   
    I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this?

  16. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  17. Like
    Swaim got a reaction from DeanAmbiree in Unwanted material reflections   
    I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this?

  18. Like
    Swaim got a reaction from DeanAmbiree in Unwanted material reflections   
    I'm assuming this is a parameter I have set up wrong either in my lights or maxwell render. My problem is, my objects material is set to Matte, which should not have any reflection, and it doesn't if I rendered it in renderzone. However when I do a maxwell render, the surface renders as a reflective, like a gloss or glass. What do I have set up wrong that is causing this?

  19. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  20. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  21. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  22. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  23. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  24. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
  25. Like
    Swaim got a reaction from Codiarouch in Maxwell, system requirements   
    Can anyone give me the info needed on the ins and outs of the system requirements for the Maxwell Plug In? I finally decided it may be easier to ask hear since It's been over a week I sent my questions to "Maxwell / Next Limit" and have yet to hear back from them, and the online research I've spent time on, hasn't exactly been presented in basic terminology. 
     
    Here is where I'm at. I have upgraded my system software to Mac OS 10.11 per the system requirements. (for those who are still toggling back and forth from FZ 6 to FZ 8. FZ v6 does open and works in OS 10.11). Right now my source of confusion is with the graphics card. What it looks like to me, Maxwell 4 will only operate with an nVIDIA graphics card that is CUDA supported for GPU rendering. It also appears that Mac will not run a GPU card only a CPU card. Am I to understand that 1. Maxwell will only run on a GPU nVIDIA card. 2. Since Mac does not support GPU, Maxwell is unable to run on Macs? or am I missing a whole lot of information? 
     
    In short. Will Maxwell run on my Radeon card on my Mac? 
     
    Answers suggestions and consultations are greatly appreciated and accepted. (Preferably in layman's terms)
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