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-andrew-

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Everything posted by -andrew-

  1. I have a few lines I've drawn in 2D that I want to connect at their endpoints, and I've tried about 20 different things but can't figure it out. How can I do this? Hopefully I'm just missing something obvious. Any help appreciated!
  2. -andrew-

    Can't figure out how to connect lines...

    When I came back to this issue this morning, the arc tool was no longer working properly (it was creating a segmented arc) and I couldn't properly set the center point. Restarted... looks like everything is working for now. thanks all.
  3. -andrew-

    Can't figure out how to connect lines...

    Figured it out
  4. -andrew-

    Can't figure out how to connect lines...

    Tried it - doesn't work. My goal is to end up with a filled object - using join in this case appears to work, but the lines remain separate. lines.fmz
  5. Hi all, I've tried a lot of combinations, but cannot find one that works for exporting .obj to Blender - while the geometry appears to be correct, when shaded, there seems to be some incorrect interpretation of smoothing. How can I fix this?
  6. Hey, I'm just glad you guys are here to help
  7. Hi Bo - I'm asking here mainly about geometry. I say "mainly" because I don't know if there are material settings that could cause or prevent the issue. A lot of this has to do with the way this and other programs handle one- and two-sided geometry. Part of the report from the Blender group indicated that some geometry was doubled. This can be faces, edges, or points, and can cause surface normals to appear correctly but create visibility and rendering issues. Also, obviously, we don't want stray geometry to clean up. The main idea being that I need to determine what 3D export settings to use to get the "cleanest" working files, so that I can most efficiently/effectively process whatever needs to be done in the target software.
  8. Ok, figured it out - for some reason, the textures/materials are exporting as an alpha blend instead of opaque. Hmm...
  9. Morning John - thanks for the note. I've tried both - It seems to be ok with preview and Cycles rendering in Blender, but not with Eevee (new built-in, non-raytracing render engine). I'll try posting in the Blender community to see if anyone knows what's up.
  10. Got some feedback from the Blender community: "All your vertices are doubled and the edges are split." So... how can we avoid this? I'm not sure what export options to choose to fix...
  11. Hi all, I've tried a lot of combinations, but cannot find one that works for exporting .obj to Blender - while the geometry appears to be correct, when shaded, there seems to be some incorrect interpretation of smoothing. How can I fix this? thanks
  12. -andrew-

    Import from Solidworks?

    Thanks John! I'll likely be doing the majority of texturing in Blender, but may assign them in FZ as placeholders.
  13. -andrew-

    Import from Solidworks?

    Just wondering what the "best" method of importing form Solidworks is - my goal is to: Import models provided to me that have been exported Make adjustments if necessary (mostly making sure things are grouped properly - not really modeling) Export for rendering in Blender Has anyone gone through this or a process similar? thanks!
  14. Hi all - I'm working on a project (in 8.6, PC) and can't seem to get the grid to be subdivided. Here's what I'm trying to do, for example: make a grid that's 40mm x 40mm with a 1mm grid. However, I can't do it - I can make a grid that's set to 1mm (2mm x 2mm) with 10 divisions, but if I try to make a 20mm grid (40mm x 40mm) I just get four large empty quadrants. Maybe I'm forgetting something here but I can't get it to work even after quite a bit of experimentation....
  15. -andrew-

    How do I get a bigger grid?

    Thanks very much - will take a look at this closely.
  16. -andrew-

    How do I get a bigger grid?

    Thanks!
  17. -andrew-

    How do I get a bigger grid?

    Thanks - what are your settings? I’ve tried zooming in, but didn’t see anything except a single outside border.
  18. -andrew-

    How do I get a bigger grid?

    Yes, sure did.
  19. -andrew-

    How do I get a bigger grid?

    Hi Andrew - thanks.... Board game components.
  20. -andrew-

    Where's the info on 9?

    Hi everyone, Haven't been here in a while but got the NYE special email, and was surprised I hadn't heard anything about 9. I eagerly jumped to the home page to find... v8. Just saw the forum post about the v9 beta, but as noted I haven't been here in a bit and it's the first I'm hearing about it... pretty excited. Where can I find out more?
  21. -andrew-

    Mesh by # of divisions?

    Hi everyone and Happy New Year! Is there a way to mesh by # of divisions rather than by distances? For example, I have a square and I want it divided into 14 horizontal segments and 11 vertical segments. I seem to remember seeing something like this but don't remember where. thanks! Andrew
  22. -andrew-

    Mesh by # of divisions?

    Oh... fyi, no, this didn't do what I needed as it doesn't seem to work on a single face of an object - only the whole object.
  23. -andrew-

    Where's the info on 9?

    I wish I'd known about the beta... or something more than the bullet points, really. I haven't been able to find any feature descriptions, screenshots, videos, etc.
  24. -andrew-

    Mesh by # of divisions?

    Ok... four years later is there a way to do this yet?
  25. -andrew-

    Where's the info on 9?

    Thanks Chris - interesting, since we can purchase but can't really see anything but a bullet list of new features. Hmmmm.....
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