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-andrew-

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Everything posted by -andrew-

  1. -andrew-

    Can't load textures

    Hi, Just tried creating an underlay and I can't replace the FZ logo. Same thing if I try to create a new Material. Interface looks a bit messed up. Any ideas?
  2. Can anyone recommend any tutorials or guides for modeling streets, curbs, driveways, etc. ? These need to conform to terrain... but need to be "geometrically realistic" [edit] Also looking for methods/references for highways, incl. overpasses and guardrails
  3. I just tried duplicating a rectangle on a face of a larger object (think... windows) and found that while the first rectangle is inserted, all duplicated become separate objects. Is there a way to duplicate geometry and have it remain inserted?
  4. -andrew-

    Copy/duplicate "inserted" geometry on face?

    Thanks guys. A little surprising, but I'll work around it.
  5. So as you probably realize from my many frequent posts, I've got a project and am jumping back into FZ... and running into specific things I haven't dealt with before (in FZ). This time... I have a basic object, a wall, 14' wide x 2' deep x 16' high. Easy enough. Then, I want to make a cutout in the wall, 1" deep, 16x9 proportions, 2" in from each edge and 3' up from the floor. In SketchUp, this takes about 20 seconds, in this way: 1) Create wall 2) Drag vertical guide in 2" from left (tape measure, numeric input) 3) Drag vertical guide in 2" from right 4) Drag horizontal guide up from bottom 3' 5) Create rectangle on surface, at 16" x 9", at intersection of left & bottom guides 6) Select rectangle and scale proportionally from top right corner to right guide 7) Push 1" (see image); in FZ, I am fighting grids, getting guides in the right place, visibility of guides, inconsistent snapping... Not sure what I'm missing here, but I think it must be something fundamental. What's the best way to do this?
  6. -andrew-

    Modeling frames

    I'm working on trying to figure out how to most efficiently model frames based on "existing" geometry. Ideally, I'd like to be able to work simultaneously on selected polygons first, so, for example, I can perform inset/extrude/move operations in relation to the object center and/or surface normals. (Imagine extruding and modifying all the spikes on a spiked ball shape.) Next, I'd like to figure out how best, then, to extrapolate "frame"geometry in the same way. (Imagine the Frame tool, but parametric and with assignable cross-sections...) Not sure exactly what the terminology for these geometric operations may be, but here's a really basic example of before/after. This was done by starting with the cube, insetting all sides simultaneously, but then I had to add lines from the inset square to the outer corners and move the inset square toward the center of the cube individually. Any suggestions appreciated!
  7. -andrew-

    Modeling frames

    Hi guys - Clones: Tried it... maybe a solution. Will have to investigate a bit more. Alan - might be ok for simple geometry, but wouldn't really work, time-wise, for something like a complex prism where even a small change can have a pretty big ripple effect...
  8. -andrew-

    formZ v8.6.4 released

    I'm running 8.6.4 but just started getting a notice to update to 8.6.4... ??
  9. -andrew-

    Simple modeling... stuck on basics!

    Thanks Chris - did you snap using the diagonal corner?
  10. -andrew-

    Simple modeling... stuck on basics!

    Here's what I did: 1) Create wall (14' w x 2' d x 16' tall) 2) Set grids to 2" 3) Draw 16x9 rectangle on the surface of the wall, 2" in from left side 4) Use uniform scale tool on rectangle, clicking first on bottom left corner (carefully! It's easy to miss it somehow, even with snapping) and then click bottom right corner, and dragging horizontally to the grid 2" in from the right. Clicking on the upper right corner snaps to the corner but will not snap accurately to the grid or guides...
  11. -andrew-

    Simple modeling... stuck on basics!

    Hey Chris - I think that was the first thing I tried, and it wouldn't snap properly during scaling. You can see in my image in my first post that not only did I have snapping on, but even tried it with a guide set up at that 2" distance... I see you posted again regarding scaling a face on another face, so I will go read that but assume it's something to do with this? thanks
  12. 8.6.4, just made my modeling window smaller, and it is completely distorting the view. Modeling tools also don't line up with what's actually being modeled. In the "after" pic, the smaller object was modeled with the first click at the world origin.
  13. -andrew-

    Simple modeling... stuck on basics!

    Hey Andrew - the rectangle isn't 16x9... it's 16:9 at whatever size it scales up to when fitted between the 2" margin on each side of the structure. What your'e describing is the first thing I tried. Seems simple... but doesn't work. When scaling up the original 16"x9" rectangle, it doesn't snap properly to the grid, or, in this case, the edge of the offset segment. Is there a free screen capture software you know of (PC)? I'll make a video.
  14. -andrew-

    Simple modeling... stuck on basics!

    How can I make sure what I create after offsetting segments is 16:9 proportions? Even if that works, in the long run, I think this would end up creating a lot of extra geometry.
  15. -andrew-

    Vector line bugs?

    On OSX - When using the vector line tool on an empty plane, it acts as expected. When using it on the surface of an object, though, it remains in "close" mode (closed polygon) and the resulting polygon cannot easily/always be extruded inward/through the object, only outward to add geometry. Also, I can't get it to snap to the grid on an object surface. I don't think it's supposed to work this way but will look into release notes.
  16. -andrew-

    Scale issues importing to Blender

    No, still not working... I've tried a lot of variations. FWIW I can import into Blender 2.79 without any issues.
  17. Any Blender users here? I'm trying to import and although everything seems 1:1 (both are Imperial, Feet), my .obj file is coming in too big, at 3.8:1. Suggestions? thx
  18. -andrew-

    formZ v8.6.4 released

    yeah!
  19. -andrew-

    Can't load textures

    Hey Andrew - It is / they are... using an Nvidia 1080TI. (Trying a .jpg) I'll try a different file to see what happens. [edit] Simply opened/resaved JPEG and it's working now! Hm.... thanks
  20. Is there a panel or otherwise numeric display that gives you (and lets you adjust) dimensional and positional information for an object? For example... I have a cube that's 3x3x3, and I want to make it 3 x 4.25 x 3.... Or, numbers that you can adjust to move an object to a specific point, e.g. move the cube to 0,0,0 ? thanks
  21. Thanks! Would be great if that information stayed open/available all the time, but this works.
  22. -andrew-

    "Unsmoothing" ?

    Hi, I'm experimenting with modeling frames for aluminum construction (separate topic to be posted shortly!) and I can't figure out / remember how to handle this. Basically, I have a cube and I've inset each side by 6 inches, and then moved the inset part toward the center of the cube by 5 inches. When I do this, the shading is as appears, but I want all "flat" polygons. Could have sworn I knew how to do this at one point... thanks Andrew
  23. Hi all, Following along with this video, and when Matt says to right-click and "show controls", nothing happens on my end... Any advice / way to reset all key commands to default? thanks!
  24. So I'm trying to figure out how to stand a cube on its corner so that the opposite corner is directly above it. I realize I can build some custom planes, I think, based on possibly building a "jig" out of custom geometry... But is there a "standard" way this might be done? Fun one...
  25. -andrew-

    "Unsmoothing" ?

    Thanks!!
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