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-andrew-

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Everything posted by -andrew-

  1. Ah! Ok, I had to grab the edge very near the bottom. Thanks.
  2. No space on right side of icons. Sorry if this was posted, but I didn't find anything.
  3. Interesting. I assume this will work with straight extrusions as well. I'll have to try that...
  4. Thanks Allan - tried this out, but I couldn't get it to create tangent, symmetrical fillets. Hm...
  5. Hi all, and happy pre- new year! Trying to figure out how to create accurate, tangent fillets between two or more 2D shapes... In this image, for example, I've just hand-drawn in fillets at different radii to illustrate where I'd like to do this accurately: Any help appreciated. thanks
  6. Started a new doc completely from scratch with 5 places accuracy Numerical / 4 places accuracy angle, Everything is planar. I'm not able to draw a line between two corner points regardless of what combinations of snapping/not snapping, inserting, etc. I try. Let's say I'm doing something wrong... It shouldn't be this difficult. I have lost a full day of productivity trying to do this.
  7. Thanks - a few things: 1) I don't see "Stick To Edges" in Snap Options (is this on the palette?) 2) I also don't see "Snap To Endpoint" 3) I tried deriving the face and projecting; when attempting to project, I get this message: "Inappropriate entity selected for the Projection of Solid tool. An object should be selected."
  8. Another example - completely from scratch - shaped drawn on the plane, inset, one extruded, one flat. I'm unable to draw lines from point to point on the top surface (corners or edges) and can no longer reshape into the shape. Any help appreciated... thanks shapes.fmz
  9. Further investigation... I can extrude upward from the reference plane from here, but not cut downward into the shape. Cannot figure out what's going on here...
  10. Thanks Andrew - interesting, because I tried again, starting from a completely new file, working on the Z plane, with the same result of not being able to connect corner points, regardless of settings. Additionally I couldn't even connect/draw a line through corner points when starting on the 2D object before extrusion. I can tell you this with 100% certainty. What other settings did you have active? FWIW, just to test, I was able to successfully draw a circle and have it work as expected... (simple circle drawn from the inside corner point...)
  11. Thanks - Sure thing - attached. Untitled4.fmz
  12. Hi everyone, Using 8.5.7. I am trying to draw on a surface to connect two points (shown in image) so that I can use Reshape to eliminate some geometry. Should be simple? I've tried about 50 times now (literally) looking for missing settings, geometry, checking to see if my surface is planar... no luck. Sometimes I can draw elsewhere on the surface, connecting the edges, but it's hit and miss, and I need to connect corner points. Not sure what to try next.
  13. I have been away for a while, but I think it's time to upgrade. That is all.
  14. I'm trying to join these two objects... the "arc" was creating by deriving the top edge of the other object & thickening. Can't seem to get a truly clean (symmetriocal) join. Any help appreciated! joinTest.fmz
  15. Hi Joe - Yes, I'm aware of the controls... unfortunately, there is no change after adjusting.
  16. Hi all, Is there a guide with all info in one place for using a Space Mouse with FZ? I like it, but it's too sensitive.
  17. When I came back to this issue this morning, the arc tool was no longer working properly (it was creating a segmented arc) and I couldn't properly set the center point. Restarted... looks like everything is working for now. thanks all.
  18. Tried it - doesn't work. My goal is to end up with a filled object - using join in this case appears to work, but the lines remain separate. lines.fmz
  19. I have a few lines I've drawn in 2D that I want to connect at their endpoints, and I've tried about 20 different things but can't figure it out. How can I do this? Hopefully I'm just missing something obvious. Any help appreciated!
  20. Hi Bo - I'm asking here mainly about geometry. I say "mainly" because I don't know if there are material settings that could cause or prevent the issue. A lot of this has to do with the way this and other programs handle one- and two-sided geometry. Part of the report from the Blender group indicated that some geometry was doubled. This can be faces, edges, or points, and can cause surface normals to appear correctly but create visibility and rendering issues. Also, obviously, we don't want stray geometry to clean up. The main idea being that I need to determine what 3D export settings to use to get the "cleanest" working files, so that I can most efficiently/effectively process whatever needs to be done in the target software.
  21. Ok, figured it out - for some reason, the textures/materials are exporting as an alpha blend instead of opaque. Hmm...
  22. Morning John - thanks for the note. I've tried both - It seems to be ok with preview and Cycles rendering in Blender, but not with Eevee (new built-in, non-raytracing render engine). I'll try posting in the Blender community to see if anyone knows what's up.
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