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-andrew- last won the day on May 7 2018

-andrew- had the most liked content!

About -andrew-

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  1. 8.6.4, just made my modeling window smaller, and it is completely distorting the view. Modeling tools also don't line up with what's actually being modeled. In the "after" pic, the smaller object was modeled with the first click at the world origin.
  2. -andrew-

    Simple modeling... stuck on basics!

    Hey Andrew - the rectangle isn't 16x9... it's 16:9 at whatever size it scales up to when fitted between the 2" margin on each side of the structure. What your'e describing is the first thing I tried. Seems simple... but doesn't work. When scaling up the original 16"x9" rectangle, it doesn't snap properly to the grid, or, in this case, the edge of the offset segment. Is there a free screen capture software you know of (PC)? I'll make a video.
  3. -andrew-

    Simple modeling... stuck on basics!

    How can I make sure what I create after offsetting segments is 16:9 proportions? Even if that works, in the long run, I think this would end up creating a lot of extra geometry.
  4. So as you probably realize from my many frequent posts, I've got a project and am jumping back into FZ... and running into specific things I haven't dealt with before (in FZ). This time... I have a basic object, a wall, 14' wide x 2' deep x 16' high. Easy enough. Then, I want to make a cutout in the wall, 1" deep, 16x9 proportions, 2" in from each edge and 3' up from the floor. In SketchUp, this takes about 20 seconds, in this way: 1) Create wall 2) Drag vertical guide in 2" from left (tape measure, numeric input) 3) Drag vertical guide in 2" from right 4) Drag horizontal guide up from bottom 3' 5) Create rectangle on surface, at 16" x 9", at intersection of left & bottom guides 6) Select rectangle and scale proportionally from top right corner to right guide 7) Push 1" (see image); in FZ, I am fighting grids, getting guides in the right place, visibility of guides, inconsistent snapping... Not sure what I'm missing here, but I think it must be something fundamental. What's the best way to do this?
  5. -andrew-

    Vector line bugs?

    On OSX - When using the vector line tool on an empty plane, it acts as expected. When using it on the surface of an object, though, it remains in "close" mode (closed polygon) and the resulting polygon cannot easily/always be extruded inward/through the object, only outward to add geometry. Also, I can't get it to snap to the grid on an object surface. I don't think it's supposed to work this way but will look into release notes.
  6. -andrew-

    Scale issues importing to Blender

    No, still not working... I've tried a lot of variations. FWIW I can import into Blender 2.79 without any issues.
  7. -andrew-

    formZ v8.6.4 released

  8. -andrew-

    Can't load textures

    Hey Andrew - It is / they are... using an Nvidia 1080TI. (Trying a .jpg) I'll try a different file to see what happens. [edit] Simply opened/resaved JPEG and it's working now! Hm.... thanks
  9. -andrew-

    Can't load textures

    Hi, Just tried creating an underlay and I can't replace the FZ logo. Same thing if I try to create a new Material. Interface looks a bit messed up. Any ideas?
  10. Thanks! Would be great if that information stayed open/available all the time, but this works.
  11. Is there a panel or otherwise numeric display that gives you (and lets you adjust) dimensional and positional information for an object? For example... I have a cube that's 3x3x3, and I want to make it 3 x 4.25 x 3.... Or, numbers that you can adjust to move an object to a specific point, e.g. move the cube to 0,0,0 ? thanks
  12. -andrew-

    "Unsmoothing" ?

  13. Thanks - and I've seen the Piet Blom houses! (Well, pictures.) I imagine it must feel very interesting to walk through that space. There really is so much interesting architecture around... and so many new homes still emulate the 1700s...
  14. -andrew-

    Modeling frames

    I'm working on trying to figure out how to most efficiently model frames based on "existing" geometry. Ideally, I'd like to be able to work simultaneously on selected polygons first, so, for example, I can perform inset/extrude/move operations in relation to the object center and/or surface normals. (Imagine extruding and modifying all the spikes on a spiked ball shape.) Next, I'd like to figure out how best, then, to extrapolate "frame"geometry in the same way. (Imagine the Frame tool, but parametric and with assignable cross-sections...) Not sure exactly what the terminology for these geometric operations may be, but here's a really basic example of before/after. This was done by starting with the cube, insetting all sides simultaneously, but then I had to add lines from the inset square to the outer corners and move the inset square toward the center of the cube individually. Any suggestions appreciated!
  15. -andrew-

    "Unsmoothing" ?

    Hi, I'm experimenting with modeling frames for aluminum construction (separate topic to be posted shortly!) and I can't figure out / remember how to handle this. Basically, I have a cube and I've inset each side by 6 inches, and then moved the inset part toward the center of the cube by 5 inches. When I do this, the shading is as appears, but I want all "flat" polygons. Could have sworn I knew how to do this at one point... thanks Andrew