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  1. Like
    SJD got a reaction from archigraphica in facetted arc segments   
    not sure if this helps but for drawing circles with a set amount of segments I use draw polygon and set number the of sides I need. Also, if you convert a smoothed arc to facetted their does seem to be a correlation between the smoothing option and the amount of segments/points it produces - a 360 degree arc at 100% smoothness produces 360 points regardless of size. A 360 at 50%, 45 points and at 25% 32 points. It might be possible to work out a formula for this - not ideal admittedly 
  2. Like
    SJD reacted to setz in what's new webinar   
    Modo and FZ are great companions.  I use modo for complicated organic subdivision cage modeling (because it has really good soft selection tools) and then bring the object into FZ where I convert to subdivision and then convert into nurbs.  Works really well at creating super complicated organic nurbs shapes that can then be further worked on in FZ with booles etc.  Many parts of the mech were done this way (some are pure FZ hard surface modeling.)  The parts in this model ended up as separate nurbs solids exports for CNC machining.

  3. Like
    SJD got a reaction from ¢hris £und in what's new webinar   
    cheers Chris
    understood - as mentioned, I guess there are many uses for FormZ and perhaps this is why it has not really found success or popularity in any one field. Maybe if it refined it's toolsets and honed in on certain industries it might have a brighter future going forward.
    Personally I'm looking to advance in pure visualisation at the highest level I can (mainly for advertising) so I won't have too much need for manufacturing or engineering. I guess Modo is perfect for that.
    That said, FZ is still my weapon of choice for my day job 😎
  4. Like
    SJD got a reaction from snow in what's new webinar   
    I think online tutorials are essential for the survival of any software package these days however 'amazing' the app may be. I learnt the old way, as many of you here I imagine, from reading through the manual, trial and error, experimentation etc. because online resources didn't exist for anyone back in the day. Expensive face to face training was the only option then.
    That's all changed and If potential buyers cannot quickly evaluate a packages potential by seeing evidence of what it's capable of and how to use it they will quickly move onto the competition. The fact most of FZ's tutorials are over 7 years old is laughable and would put me off straight away if I were starting out again. I was looking to expand my own knowledge of FZ and get into more asset based modelling and sub division surfaces but became increasing frustrated at the complete lack of any meaningful tutorials. I've since moved to Modo - sure, it's a bit of a learning curve but it's been made a heck of a lot easier by using the wealth of high quality teaching material out there. I've learnt more in 3 months than I ever did in 20 years of using FormZ.
  5. Like
    SJD got a reaction from Justin Montoya in Object selection   
    cheers Justin
    a timely response, I was just going to post this in the spirit of balance. I had a go a re-creating the attached pic of an office foyer using only FZ and RenderZone. I honestly think RenderZone is excellent if you are willing to accept it's limitations. I've never been a fan of the strictly 'accurate' render engines because of the usual big increase in render times. You can do some very decent 'fakes' in RenderZone in a fraction of the time and time is often money as they say. I guess that's why it's so frustrating that FZ isn't as refined as it could or should be.
    This image (1732 px x 932 px 72dpi) took a 'massive' 6 minutes to render plus another 3 or 4 minutes post in Photoshop. 10 minutes all in isn't so bad

  6. Like
    SJD got a reaction from ¢hris £und in Polygon cages for smoothing   
    hey Chris
    well, if I were ADS I'd be on the phone pronto 😎
    by way of reciprocity, here's my approach - a bit more basic but it gets me in the ball park. I'm sure you can see what's going on. Revolve a profile paying attention to points and segment count. Use the move tool to shift segments into desired shape down one side, repeat x 7 and add subd

  7. Like
    SJD got a reaction from ¢hris £und in Rounding Question   
    no worries, bound to be something I picked up on this forum years ago 😁
  8. Like
    SJD got a reaction from ¢hris £und in formZ Sub-D introduction   
    hey Chris
    these are brilliant, haven't got through all yet but already I can see ways of using tools that I hadn't thought of
    ADS...hire this man! 👍
  9. Thanks
    SJD reacted to ¢hris £und in formZ Sub-D introduction   
    Hey all.  
    Here are my first videos regarding, well anything.   The audio is poor, so my apologies.  Kind of muffled, as my Mic got delayed in shipment.  I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through.  Unless I can find an equal or crappier robot voice... hmmm?
    Anyway, feel free to give an honest critique.  I won't be able to improve unless I truly know how much I suck at it.
    Video 1: https://youtu.be/KknlZTgLxTE    can possibly be skipped as it discusses Sub-D's in a more general sense.  However, it does get into a little bit why sub-D's aren't for everything.
    Video 2: https://youtu.be/LaWa2Sygpa8      "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh.  Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating.  To be honest, that was for me too.  Regardless, it is about how to add a higher density mesh section to a lower density area.  Critical knowledge for shapes that transition and for Polygon flow.  It does start out with, a "Don't do this" scenario.  Which it took me years to figure this little ditty out
    Video 3: https://youtu.be/FZveQ4CktqM    Continuation of video 2
    Video 4: https://youtu.be/qYdqacGKD6g    Coke Bottle Part 1  (disclaimer, just an intro into what we will do and what was done wrong by me previously:)
    Video 5: https://youtu.be/12Vq63AUYcU    And finally, the coke bottle.  For real this time:
    Anyway, as mentioned before, critique away!  I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary.  The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present.
    I hope this helps, even if you don't enjoy it!  
    ¢hris £und - From Zero
    PS, the running stream of this thread has been highly edited for the simplicity of future observers.  All my following posts are now condensed into this original and cleaned up.   ¢£
  10. Like
    SJD got a reaction from ¢hris £und in Polygon cages for smoothing   
    hey Chris
    well, if I were ADS I'd be on the phone pronto 😎
    by way of reciprocity, here's my approach - a bit more basic but it gets me in the ball park. I'm sure you can see what's going on. Revolve a profile paying attention to points and segment count. Use the move tool to shift segments into desired shape down one side, repeat x 7 and add subd

  11. Like
    SJD reacted to Des in Polygon cages for smoothing   
  12. Like
    SJD got a reaction from ¢hris £und in NURBS or SubD?   
    great stuff!
    thanks Chris
  13. Like
    SJD reacted to Des in modelling more complex, real world product   
    That kettle looks quite easy to do in FormZ, but you are right, it's about choosing the best tools for any particular job. That comes from experience with Fz but I'd suggest visiting the tutorials page for some samples. This page has disappeared from the web site and some are very old but I think the approach to each which is informative.
    Also, try the YouTube tutorials as well. Even though I've been using FormZ for many years, I always find something that I didn't know or have forgotten.
    And of course the updated Tips & Tricks page.
    The manual is good too as some of the tools can be "sensitive" 😉
  14. Like
    SJD reacted to ¢hris £und in modelling more complex, real world product   
    Yes, I fully agree that the step between 6 and 8.6 is a large one.  While I dabbled with 7 and 8, I didn't make the move to production work until 8.5 where I thought there was enough solidity to it.  There are substantial subtle differences too.  Once you commit though, it is worth it, IMHO.  That being said, there are some items that I still think I wish were back in the more contemporary versions.  For me, scripting is the most compelling reason to upgrade to 9.  I know others don't quite see it the same way.
    The Measurement tool is what you want for this case.  There is a writeup I have seen somewhere...
    It may seem a tad unintuitive to use a measurement tool to specify the final size.  However, in practice, it works really well.  Mostly, because you can do it in a single shot.  You don't have to measure, write it down, grab a calculator to do any ratio proportions between what you have and what you want.  finally, you don't have to switch tools...  
    Simple instructions are, measure between two points on the object that you know needs to be of a specific size.  change the measurement to what you want in the tool options palette. and apply... you are done.
    In most cases this would be some points that determine the Min/Max or bounds of the object,   However, this isn't explicitly the case.  You can use an internal measurement as well.  Which makes it quite useful.
    For the sake of being more complete, I am going to consider that you are need to apply your transformation to an assemblage instead of a single object.
    1. Under edit menu, make sure "Unlock Groups" is turned OFF.  (not checked)
    2. select all objects that you want to transform (scale) and group them.  (here I specifically did not group in the bolts that hold down the pillow block bearings to show that the group does have an effect)
    3. choose the "Measure-Dist" tool and measure the distance of a portion of your model that you know the new size to be.
    note here, I selected points within the bounds of the object.  being 20.00 mm,  Also note in the top right where the tool options are, it also shows the 20.00 mm
    4. It is here in the tool options dialog that you want to make your adjustment to the desired size.  I chose 40.00 mm and hit update.  (Sometimes it will update on it's own, Not positive, but I think it might be linked to the controlled rounding "auto update".
    You are done.  Again, note that the bolts holding the pillow block bearings did not scale with the rest of the assemblage.  This was to illustrate that it did in fact scale the group.
    Hope this helps  and model on!
    P.S. this is a CNC Wire bending mechanism.  Or part of it any way.
  15. Like
    SJD reacted to Des in modelling more complex, real world product   
    Hi Steve,
    If you know where the seams are on that chair, you can trace their positions. Do only one side and mirror later.
    I would use the NURBS by U/V Curves tool. That will allow you to accurately model that shape and still be able to adjust it.
    I've attached a car I started years ago but never had the chance to finish but it is the same process. Trace the splines, manipulate and make sure they touch accurately, add intermediates and shift select them and hey presto.
    Hope this helps.

  16. Like
    SJD got a reaction from jsiggia in Vray   
    hope this is ok but here are a few interior images from the Chaos website to demonstrate what I mean, all modelled in 3ds max.
    I appreciate that the quality of each image is down to the artistry of the individual user - I'm just trying to establish if it's possible to achieve this level within FormZ before I invest time putting it into my workflow

  17. Like
    SJD got a reaction from japedkat in download link for V8.5   
    apologies if this is in the wrong place...
    I upgraded from v6 - v8 a while ago and then 8.5. I can find a link to download v8 but this will not open (I'm using OS Sierra)
    is there a link to v8.5 or do I need to download the trial version and then update with my code?
    I was still using v6 but have to change due to updated hardware
    thanks in advance