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skybound13

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skybound13 last won the day on April 1

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  1. skybound13

    Left field, far out suggestion

    My first response to this suggestion is that it’s a great idea, it’s nice to be informed. It can also generate excitement and anticipation for whatever is coming up. My only reservation would be if they can’t report progress as quickly as some people may want or expect (which may or may not be reasonable expectations.) Then people might start asking for more detailed explanations and then ADS is distracted from actually working on improvements to the software.
  2. skybound13

    Tutorials??

    Justin Montoya made the first suggestion for a “framework” for consistency, then suggested we start with the simple GIF animations. Maybe the first step is to do the simply GIF animations for each feature and establish a template for each page (one feature per page.) By doing this the entire scope of tools and features for the manual will be established, then additional information can be added to each page within the constraints of the template. Maybe it is set up using some sort of Wikipedia-type interface where anyone can make edits. Maybe that wiki interface can be exported to PDF from time to time for those who would like to print it as Mike requested. Maybe I should be more definite in my suggestions. I guess ADS would be OK with adding something like this on the Support page. As for a template or “framework,” why not just use what ADS used in their PDF tutorials?
  3. skybound13

    Tutorials??

    Putting the tutorials on the formz3D YouTube channel would be nice, it would be a convenient way for people who are looking at longer tutorial videos to find them. There for a while I was doing a little “lunch and learn” study where I’d watch through the videos in the “Discover formZ - tutorials” playlist while eating lunch, a new playlist with all the right-click videos would be a convenient reference. I prefer it when reference materials are included with an application (such as a PDF of a manual versus a help center that only works when online,) but in this case I’d suggest going with whatever takes less work.
  4. skybound13

    Tutorials??

    Justin, Seems like something like this wouldn’t be too difficult to put together, it’s just takes time. With that in mind one has to ask who puts in that time, ADS or the users? So back to your comment that you’d like to see more tutorials, were you thinking that is something the developer should do? The vertical tool bar on the right is interesting. I remember at my first job everyone set up custom toolbars for AutoCAD, from time to time I had to work on someone else’s computer and it was always frustrating to try to find where they put the tools I needed to use. I finally worked around that by just learning the key commands. One day one of the principals commented about how he could always hear me typing away in the other room, I should have told him, “That’s the sound of productivity - I deserve a raise, don’t you think?” The other principal loved his custom “pick box” - it was huge. I had been doing something in a file then he asked me to close it so he could open it on his computer. A few minutes later he called me in and said he couldn’t find what I had been working on (I always did a Zoom Extents before saving a file.) So I go in to his office and looked at the screen for a few seconds then told him, “Move your pick box…”
  5. skybound13

    Tutorials??

    I’m not sure what Justin Montoya has in mind with the reference to “framework,” I interpreted it to mean “template.” Another form of tutorial is the “self-guided” tutorials that use a formZ file with scenes set up for each step, there are some of these in the Getting Started window, I thought these were helpful and a unique way to walk someone through learning the software.
  6. skybound13

    Tutorials??

    Another option would be to have a short video for each step instead of a screen snapshot. I have watched lots of video tutorials and found many to be very helpful, such as the formZ 30-minute model which I thought was especially good. But there must still be some interest in printed learning materials (which would include a written tutorial posted to the forum,) case in point is the Affinity workbooks, they have one for each of their three applications, each book being offered for $49.99. But now that I think about it, just because their books are being “offered” doesn’t mean anyone’s buying them! :-)
  7. skybound13

    Tutorials??

    When you guys think of “tutorial” are you thinking of a text tutorial with various steps typed out with some screenshots or a video uploaded to the forum? In my mind some things are so complex a video is probably the way to go, such as chris lund’s Coke bottle tutorials. Is it even possible to upload a video to the forum or would that be a link to a video somewhere else? As for a framework, especially if this is a text tutorial, I can imagine an outline something like: 1. Meaningful Tutorial Name 2. Description, something like, “In this tutorial you will learn how to create a revolved shape using such-and-such tools.” 3. List of the tools and features used. This could be included in the description but the point is to try to put keywords at the beginning so someone scrolling down a list can see it more easily. 4. Body of tutorial. Maybe the framework can include suggestions such as to use as least one graphic per step, to use a separate numbered step for each mouse or keyboard gesture, et cetera.
  8. skybound13

    Tutorials??

    Chris, Even writing something as small as an app seems very challenging to me. Too bad there’s not an app to manage those external pressures, figure that one out and your new job will be counting the money people will pay for that!
  9. skybound13

    Tutorials??

    Chris, I understand now what you mean about putting in the “hard work” once by writing the script, that makes sense. From time to time I’ve wondered how complicated it must be to program an entire application from scratch, it’s complicated enough to design the interface (conceptually then graphically) but then to write the code to make it look and function right - that’s amazing.
  10. skybound13

    Tutorials??

    Chris, With a lot of tasks I like to learn how to do things the hard way before learning how to do it smarter, kind of like how we had to learn to read time on an analog clock before we were allowed to get a digital watch. That might involve purposefully doing something the hard way for a while even if I know a more efficient method, eventually I guess I feel like I have earned the privilege of moving on to the smart method. It also helps me learn to work under less-than-ideal conditions so that greater challenges down the line don’t seem quite as bad. And you’re right, those are good problems to solve, I’d rather complain about having too much to do than not enough to do.
  11. skybound13

    Tutorials??

    Chris, Sounds like you have truly taken “work smarter, not harder” to heart! If you’re looking for practice making tutorial videos maybe you could do something about scripting for more advanced users? Could even be a video with your top five favorite scripts if you want to keep it light.
  12. skybound13

    Tutorials??

    Chris, I agree, Matt Holewinski does a great job with his videos, he did the 30-Minute Model tutorial and several others. You have a point about how an interest in the topic makes the presentation less important. The greatest help from your videos for someone like me (a far less accomplished modeler) is that they are an introduction to more advanced modeling techniques and more importantly to see the workflow. Thanks for the offer to help with some tutorials, I would do that only after doing my very best to figure something out on my own - it pays to struggle a bit and try to find the answer myself, I usually learn something I wasn’t expecting to learn as I try to figure out how to do something else. Thanks for the link to the tips page, they actually invested a bit of time into that, there are a lot of topics. The people making scripts are like Jedi ninjas, when the application doesn’t do what they want they make it do it anyway! I guess it’s actually more like making the software do what they want, only more easily.
  13. skybound13

    Tutorials??

    Chris, The links now bring up the videos, thank you. I didn’t notice the “ums.” Makes me think of a YouTuber’s comment about wanting to redo an earlier instructional video because he kept saying, “And now I want you to…” before each step. I had already watched the video two or three times, I never noticed. If I were to do a video tutorial it would probably have things like “ums” also, I think it would be tough to script something like that. Some of the best instructional videos I’ve seen have used voice overs while the video shows them doing things, I guess that way they can keep redoing the audio until they get it right. They never sound like they’re actually reading a script though.
  14. skybound13

    Tutorials??

    Chris, Thanks for the link. By the way, the video on this page works, but when I tried to go to the earlier videos in the original post YouTube was saying the videos were not available. But anyway, this Coke bottle model is beyond anything I’ve done, what with the small dimensions and fine detail, you definitely know what you’re doing. As for your tutorial-teaching skills, this most definitely does not fall into the category of “sucky,” not even close. I’m referring to quality of the content, I don’t really get too excited by the production “tricks” I see in many videos - animated logos, music, graphics/text on screen, screen-in-screen view of the person’s face as they talk, et cetera.
  15. skybound13

    Left field, far out suggestion

    Thanks for the info on the ADS bug reporting process. Regarding how a report would be made so that other users can test it, I just checked the Blender forum and see they have a section dedicated to reporting bugs, I guess that is open to all forum users. Ilexsoft uses their “bugbase” but access is reserved for beta testers, at least it was when I was beta testing HighDesign 2014/2015. But these are the traditional (manual) bug reporting systems, not what you are proposing. You propose an interesting feature where other users could kind of “vote” to “upgrade” a bug so it becomes a higher priority and gets fixed sooner so the largest number of users are helped.
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