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Next Limit

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Next Limit last won the day on November 25

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  1. Next Limit

    Maxwell object 360

    We generally only post update and sale notices here, though we did see your post above and respond to it, as this issue is already on our radar. (This forum is for Maxwell for formZ customers to exchange tips and ideas.) If you have found a bug in the Maxwell for formZ plugin, please submit a help ticket through the Maxwell customer portal, with a file and steps to reproduce the issue. Thank you.
  2. Best Price for the Best Rendering This Black Friday sit back, relax, and get your rendering on at the best price all year! Only now can you upgrade or crossgrade with an additional discount of 30%. This offer lasts until Cyber Monday, November 30th, included. Add a new license seat, try a different workflow in Maxwell | Studio, or explore another plugin integration to make the best of your rendering experience. Coming soon - Substance Designer, Multilight™ on GPU, and a revamped Denoiser, all included in a free update for V5. How to get Maxwell at the best price? Log in to your Customer Portal Go to Upgrades / Crossgrades on the left Choose the license you want Enjoy DO MORE WITH MAXWELL
  3. Next Limit

    Maxwell Cloud Rendering

    We are happy you are enjoying it! 😀
  4. Next Limit

    Big Sur

    from formZ tech:
  5. Next Limit

    Maxwell object 360

    Hi, The formZ SDK is not working correctly for Generate Object 360, so we cannot support this feature at this time. We have written to the formZ developers asking that this be fixed, or the Maxwell be removed from the pulldown menu. (The best way to contact us with a problem is to submit a help ticket through the Maxwell Portal.)
  6. Next Limit

    Maxwell 5 for formZ Updates

    Version 5.1.1.1 - 16 Jul 2020 Plugin Additions: New Substance Painter Material type (Select the Base Color texture and the plugin will automatically locate all other Substance textures.) Built with Maxwell 5.1.0.33 SDK Plugin Fixes: Scene Name included in ouput MXS and image filenames, when autonaming is enabled Multilight group name saved for Translate Shaded -> Emitter type material
  7. Next Limit

    8-Bit TIF File Errors in Material Editor

    Hi Craig, The Realistic Trees Components issue was fixed in plugin 5.1.0.0 (embedded textures not rendering). Please test again with this version. Regarding the TIFF issue in your first post, as this is not a formZ plugin issue, can you report this on the main Maxwell forum so the right people will see it? https://forum.maxwellrender.com/viewforum.php?f=166
  8. Next Limit

    Maxwell 5.1 Released!

    RELEASE DATE: Thu, 14 May 2020 Maxwell for formZ Plugin Changes • Built with Maxwell 5.1 SDK Fixes • Embedded texture swatches created by Renderzone procedural materials for the "Shaded" renderer now also render in Maxwell (formZ 9 only) • Plugin Roundover Modifier working again Maxwell New features New Benchwell tools for CPU and GPU benchmarking with online live charts. You can access them from the Tools menu from Maxwell Render. Improvements Asset Reference extension object: assimp library upgraded to 5.0.0 so it gives better support for all the file formats. Upgraded Xrite SDK to 1.7.1 so it gives better support for the latest materials. Fixes The bump map and the normal map were being affected by geometry’s transformations in some situations. Crash computing denoised image in intermediate steps during render. Launching a render with CPU, stopping, changing to GPU and restarting produced an error when starting the voxelization. The RLM could not be installed on MacOS Catalina. The Random Color procedural texture always returned the same color if the object ID color saturation was 255. The command line parameter -mintime was not only setting a minimum time between each time Maxwell saved output images to disk but was forcing a maximum time too. Maxwell CPU failed to render correctly texture channels higher than 0 if channel 0 was not used. Known issues Wrong data issues with TIFF images and LZW compression in Linux platforms (including Maxwell Cloud nodes). MaxwellScatter extension removes MaxwellScatter extension from the scattered objects (if they have). On Mac, Xrite AxF materials make Maxwell close if they are used in the scene. Maxwell GPU New features Benchwell tool. Coatings are now supported in the GPU engine. Improvements The maximum number of ray bounces is now set to the same as the CPU production value. Much better support for transparent materials: The attenuation color and behavior now matches the CPU engine result. The transparent materials now produce caustics. The transparent materials now do not produce incorrect white fireflies. Improvements in memory management. Fixes Wrong textures could be accessed on materials in different circumstances. Several fixes in dielectric (transparent) materials. Bad interactions between emitters and clipmaps who could make light rays turn black (with all emitters) or generate extremely intense fireflies (IES). The bump map and the normal map were being affected by geometry’s transformations in some situations. Some scenes with hidden emitters rendered to black in FIRE GPU and could eventually crash. In general, this affected the scenes with hidden objects. The GPU engine rendered black if no channels were selected (including the Render channel). This has been forced to behave as in the CPU engine and render the Render channel anyway. The MXI file was saved twice after the render ended. The time between SL updates eventually became extremely short. The scenes with procedural geometry (grass, sea, etc.) did not render, even if they were hidden. The command line option “-removegpus” didn’t work as intended. No tiling texture option still produced tiling in the negative direction of the UV axis. Non-coherent shading on 2 BSDFs on the same additive layer. Maxwell crashed if Fire GPU was active when we apply a material with a coating. A spotlight rendered with GPU could show a black hexagon in the light direction. Known issues Dielectrics materials don’t behave as intended in some scenes. Maxwell Studio New features New search boxes to filter the content of the object, camera and material lists. This helps to find particular items by name in these potentially long lists. New button next to the object search box to restrict the viewport selection only to the items that match the search. The rest of the objects won’t be selectable until the search is cleared or the button un-pressed. New Substance Painter assistant; now you can easily create a Maxwell material from the textures generated by Substance Painter. Improvements Now, when pressing the Maxwell Cloud button, Studio checks which is the active camera so that’s the one rendered. Fixes The CPU priority was not loaded properly from the MXS file. Cloned objects that had blocked emitters broke the blocked emitters' behavior (the emitters could not be unblocked). Adding or removing blocked emitters to an object was not refreshing FIRE. Random crash starting Maxwell Studio. When you created a new MaxwellGrass modifier, the existing ones were reset to default values. The Studio animation tool should add padding to the output files too (image name and MXI name). Studio move/rotate/scale gizmos didn’t highlight the active axis on mouse hover. The hidden camera and locked camera icons were wrong. Projection properties in the texture picker were not showing in the preview anymore. In some cases, it was not possible to change the Field Type of the MaxwellVolumetric. Studio could crash opening a scene when the current scene has a camera selected. Wrong FIRE update when moving the UV set. Known issues The Resources Browser can potentially make Studio crash on widget resize. Studio won’t work on a remote desktop (Linux host). MXED New features New Substance Painter assistant; now you can easily create a Maxwell material from the textures generated by Substance Painter. Network Improvements Now the users can override Extra-sampling and Denoiser parameters before sending a job to Maxwell Cloud. The login dialogue had a dark background that made it hard to locate the different fields; now it is improved. Now the users can set Maxwell Cloud to save outputs only at the end, saving render time. Changes Some warning messages changed in MacOS for clarity’s sake. Fixes Getting dependencies of a MXM reference failed if the MXM was not found. The “request preview” button in mxnetwork local mode didn’t work. When sending a job from a Mac to a PC the job showed on the node as received but nothing else happened. Maxwell Cloud spent too much time saving intermediate results in some heavy renders. SDK Improvements The following C++ SDK methods clamp input RGB values to a valid range: Cmaxwell::Cmaterial::setColorID Cmaxwell::CmaterialEmitter::setPair Cmaxwell::Creflectance::setAttribute Cmaxwell::Cobject::setColorID Cmaxwell::Cenvironment::setSunProperties Cmaxwell::Cenvironment::setSkyConstant Changes Python module pymaxwell5 returns MXparamListRef instead of MXparamList objects in the following methods: CmaxwellCamera.getCameraLensExtensionParams CmaxwellMaterial.getMaterialModifierExtensionParams CmaxwellObject.getGeometryLoaderExtensionParams CmaxwellObject.getGeometryProceduralExtensionParams CmaxwellObject.getGeometryModifierExtensionParamsAtIndex CmaxwellObject.getCustomDataChunkByName CmaxwellObject.getCustomDataChunkAtIndex New MXparamListRef class has the same functionality as MXparamList, plus getCopy(), which returns a MXparamList copy of the MXparamListRef object. MXparamlist create/set methods’ input parameters updated to const. Python module pymaxwell5 callback mwcallback now is mwcallback_cb.
  9. Next Limit

    Maxwell 5 for formZ Updates

    Version 5.1.0.0 - 13 May 2020 Plugin Additions: • Built with Maxwell 5.1 SDK Plugin Fixes: • Embedded texture swatches created by Renderzone procedural materials for the "Shaded" renderer now also render in Maxwell (formZ 9 only) • Roundover Modifier again working
  10. Next Limit

    Maxwell 5 for formZ Updates

    Version 5.0.2.4 - 09 Mar 2020 Plugin Fixes: Worked around issue where Maxwell was unresponsive or crashed upon rendering on some MacOS systems. Fixed issue where searching project resource paths could crash in some circumstances.
  11. Maxwell 5 plugins are now available for formZ 8 and formZ 9. Maxwell 5 Features are outlined here. Plugin Additions: Added toolbar icons for launching the render to Maxwell, exporting to Studio (if installed), exporting to the Network and exporting to the Cloud (under Display Options > Maxwell) Added multi-GPU support. You can now control the GPUs that will be used at render time (Extensions > Maxwell Render > System > Selected GPUs or from mxgpuprefs app in Maxwell's installation folder.) Added Multilight Grouping of Emitter Lights and Emitter Materials via group names (Lights > Light Type > Parameters > Multilight Group). If you are an existing customer, download Maxwell for formZ at the customer portal. If you'd like to try it out first first, download a trial copy.
  12. Next Limit

    Maxwell 5 for formZ on MacOS Catalina 10.15.3

    This issue has been fixed in Maxwell for formZ version 5.0.2.4
  13. Help For Assistance From Next Limit Maxwell Portal (Submit Help Tickets, Generate Licenses, Download Purchased Products ) Maxwell User Forum (to post, use the your Maxwell Portal credentials) For Assistance from Other formZ Users AutoDesSys Maxwell User's Forum Help Topic Shortcuts Installation and Licensing Problems and Solutions Speed Bottlenecks in Maxwell Photography Techniques for Interior Rendering Full Documentation Maxwell Render 5 Manual Maxwell 5 for formZ Plugin Documentation Video Tutorials Maxwell Render Fundamentals Cameras Lighting Materials Workflow Before You Begin Maxwell for formZ GetMethod Maxwell for formZ Tutorials GetMethod Maxwell for Bonzai3d Tutorials Rendering Services Maxwell Integrated Cloud Renderer Render Farms
  14. On Macs running Catalina 10.15.3 (but not 10.15.2), which also have an existing copy of Maxwell 4 installed, we have experienced a hang while rendering in Fire and exporting a scene. If you experience this issue, please try the following steps to fix the problem, and post back below with the results: 1. Rename “/Applications/Maxwell Render 4/” to “xMaxwell Render 4” 2. Launch and then quit formZ 3. Change the folder name back to "Maxwell Render 4” 4. Launch formZ again.
  15. Maxwell 5 plugins are now available for formZ 8 and formZ 9. Maxwell 5 Features are outlined here. Plugin Additions: Added toolbar icons for launching the render to Maxwell, exporting to Studio (if installed), exporting to the Network and exporting to the Cloud (under Display Options > Maxwell) Added multi-GPU support. You can now control the GPUs that will be used at render time (Extensions > Maxwell Render > System > Selected GPUs or from mxgpuprefs app in Maxwell's installation folder.) Added Multilight Grouping of Emitter Lights and Emitter Materials via group names (Lights > Light Type > Parameters > Multilight Group). If you are an existing customer, download Maxwell for formZ at the customer portal. If you'd like to try it out first first, download a trial copy.
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