Jump to content
AutoDesSys Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by andrew

  1. andrew

    Windows 10 on ARM Support

    Here's an interesting writeup on the mac marketplace. https://architosh.com/2020/06/arm-macs-and-cad-3d-apps-apple-chip-readiness/
  2. andrew

    Windows 10 on ARM Support

    How about we just ask ADS for consistent communication, consistent development and a focus on being the most compatible, stable design platform that can exchange flawlessly with every major design platform? The Rosetta Stone of CAD. Would that be nice? : )
  3. andrew

    V-Ray for FZ update?

    I really have enjoyed using the first release. So much promise in it, with so much left unfinished. I really wish ADS had enough development horsepower to keep us up with the marketplace. Still, I am grateful for the tools we have.
  4. I have struggled with a solution to this for years. Illustrator has always been a good way to go as long as you can save back to v8, because formZ cant use a native format more recent than that. It also really depends on the quality of the vector lines and clipping paths in an illustrator outline such as a clients logo. I used a similar process with Affinity and a online converter, but it was not always reliable. I have to pay the Adobe ransom for illustrator, because they not only open files that clients send that are native ai or eps files, but they seem to update their DWG translator which is very reliable with formZ. I have petitioned Affinity to include a DWG export in their development and they told me it its on the list. SVG import in FormZ would be awesome, but we still need a solution to open those Adobe native files. Running free CS2 on Windows is another strategy I've used.
  5. andrew

    formZ v9.0.3 Now available

    I see there is a new version out on the download page. 9.0.4 Would it be possible for ADS to pin a post each time the Program is updated? We could all tag that forum thread and stay updated.
  6. It would be so nice if ADS would explain why this happens. It seems to me that since we left formZ 6.x, the newer formZ are hit or miss with the garbage Apple is putting out there (and Microsoft too). It seems to vary depending on the CAD software too. I find some are consistantly less prone to breaking when the OS changes, but its a mystery to me why this is a constant struggle. It makes the advantage of digital...less of an advantage and more of a reason for Blood Pressure meds.
  7. andrew

    Decal cannot work in vray render

    I'd like to have some clarity on the texture tool options we have. I'd probably use decal if it was in the menu for texturing. I've added it in various v8 releases, but those custom menu settings have always been disrupted with upgrades or changes to how I save preferences and workspaces in the past. In v9 there seems to be the legacy mapping tool which I personally love having back, but if thats the case, why do we have the 'dumb' texturing tool version of it as well. I understand everyone has their preferences, but understanding the benefits of each was we move forward in v9 would be helpful to the users, I believe. And, understanding that a tool doesn't work in vRay is an issue that needs attention in general. I sometimes have a hard time with this. Is it supposed to work and I'm not doing something right, or is it not compatible and I have no feedback information that tells me its just an OpenGL based tool. I struggle with some of that in Vray itself such as "where is a simple mirror reflection?". Do I have the right render settings on for reflections and translucency (caustics). The formZ interface falls down in these areas of feedback to the user.
  8. andrew

    Why isn't formz more popular?

    Participation is the key, imho. "Tech" was very candid in this thread setting the record straight and sharing some insight. Its never easy to run a small company in today's world and get it all right all the time. I sense a renewed commitment with the release of v9 and the discussion of improving vRay to next. Do we all crave info and insight so we can make decisions about how we use these tools in many different workflows? Yes. We deserve to know as much as ADS can share about the platform. If we share out work, contribute on the forum, participate in the beta tests and submit bug and questions to ADS with this community will grow and keep thriving. Bigger is not always better, but quality and playing well with others always brings excellence and richness to life. I'm glad to have a robust community of dedicated users to share with and I'm thankful that formZ is still the best creative environment for scaled, detailed design and modeling work. Thanks for reading my thoughts. I'm really grateful for all of you.
  9. Hello folks. What the latest on Catalina usability with formZ 8.6.5 and the Lab plugin and Vray?
  10. andrew

    VRAY - Huge Material Problem!

    Hi Folks. I'm giving the vRay plugin another try. Can anyone give us all the cliff notes on what material formats can be referenced from downloads etc. what I've figured out so far is vrscans are not compatible yet because the plugin isn't for formZ. Ive tried to load vismat files at the vray level in the formZ material editor but no luck. Are all vzmat files from elsewhere loadable into formZ? Are any vismat? How is one to know when looking for materials outside of the formZ plugin provided materials?
  11. andrew

    form•Z Anniversary | Thank You

    Happy Anniversary, AutoDesSys! I've been using the program since version 2.8. It changed the way we did design and brought many opportunities to our clients years ahead of what was possible at the time. FormZ is not just an amazing set of professional tools, but is an incredible learning system in many ways. Here's wishing many more years of robust development and expanding users. I dont believe there is any Form Synthesizer out there than comes close. Cheers! ps- still have my box of manuals, too : )
  12. andrew

    formZ v8.6.4 released

    In doing some time sensitive work yesterday, I discovered the following issues on the Mac. -In general, there is something destabilized about image output and the OS and FZ. JPGS and Tiffs take way longer to save from a rendered screen. Maps with JPGS are doing strange unpredictable things. -The imager has many bugs that weren't there in 8.6.4 Again, it seems to do with the OS and from what I can tell CPU usage. I'm sending details to support in an email. -On the PC, The app tries to update after its already been updated, when booting it up. -there is a sluggishness that seems to me an issue with OpenGL shaded viewing that I didnt have before. With sanps off, it still seems to hang and re-draws are no longer immediate when turning on and off layers. Your mileage may vary. : )
  13. andrew

    formZ v8.6.4 released

    Thanks all.
  14. andrew

    formZ v8.6.4 released

    Thanks Justin! That what I ended up doing. I was on a Mac with Mojave for this problem and so far so good. I have been avoiding saving a preferences file for a few years, now. I make a Template file with the newest version of the software, have preferences load that template and save the last session setting instead of an actual preferences file and set a new workspaces to default.
  15. andrew

    formZ v8.6.4 released

    Hello and thanks for the update. The tool icons are fixed on my install, but now the tool options dont pop out as a row of sections for each tool category. I can only click on the tool that is shown in the palette !?! Argh!
  16. andrew

    Scale issues importing to Blender

    Also, Alan Brito has an ebook on using imperial to work in Blender. I recall that he covers importing.
  17. andrew

    Scale issues importing to Blender

    "Blender units" by default are 1 meter. Try exporting as meters.
  18. andrew

    Error writing JPEG file "logo.jpg" ?

    ...two things that might help. its seems like all the way back in FormZ history, the jpeg format has been a bit wonky. I have trouble with jpgs that have a progressive compression in their save format and end up re-saving maps as a baseline compression in photoshop or other. This usually solves 99% of the problems. I sometimes will grab an image off the net no knowing its got the advance compression saved and this is when it wont map properly. The second issue is with the latest formZ and Mac Mojave. I've been having problems saving rendered views AS jpegs. The process can sometimes crash formZ, so I've gone back to my old standard of saving rendered views as compressed tiff files.
  19. andrew

    interface lag on MacOS

    I am experiencing similar issues. I find that turning off snaps vastly improves performance. I always use object doctor and project doctor these days. I find that even after fixing a model or assembly and saving, making changes to the file or scale will create new problems in an object that need to be re-fixed. I've also found that with Mojave, Apple related issues such as saving a simple JPEG rendering is unstable. The app will crash after exporting the file. I started saving TIFFs a week ago and its been way more reliable. One thing about JPGs for Support. After all these years, why cant FormZ use a JPG with Progressive compression as an image maps. MANY folks save images with that JPG scheme these days. It just seems like that should have been dealt with a long time ago. For Apple users, I think some of the blame goes to Apple. They been messing with so many parts of the OS, I dont know how developers can deal with the mess.
  20. andrew

    Error E3

    I was attempting to build a Maxwell file of a rather large model 8 million plus polys. In the error log of generating a render, every error is Error E3 EditObjectAttribute. Anyboy know what this refers to? I have a large amount of these error messages and no other error types.
  21. andrew

    Error E3

    Thanks for the help, Ben. Is there a beta or latest version beyond from 02-21-18 ?
  22. andrew

    Maxwell vs Vray

    Thanks Pylon! I know that gives me some assurance that my investment is worth the effort.
  23. andrew

    Maxwell vs Vray

    There are some real workflow differences between the two with advantages and drawbacks. I do alot of interior and product design shots, so I rarely use skies or daylighting. My experience is as other, Maxwell is superior but it comes at a time and setup cost. I have been very impressed with how the Vray setup takes an existing FZ scene with lights and materials and gets pretty close without you having to redo everything. Maxwells materials are awesome and deep, however it takes time. Maxwell's Multilight should be in every modern rendering solution. I think its that essential to designing with light and material. When youre dealing with high quality physical modeling its just not going to have the speed of workflow that an Unreal engine or Keyshot has. I use Macs and Pcs, and I prefer Maxwell's experience, but you really have to try them with a project or two to get a feel for what works for you.
  24. andrew

    macOS Mojave

    thanks for the posts! I went and upgraded a mac. I found that it runs just fine. I was able to open a 300+ mb project and use renderzone as I did in High Sierra. I was able to run imager on a number of images for Renderzone successfully. The only thing that is visually different is that tool menu icons are trying to stay light and opaque, in Apples changes to menubar transparency. See attached.