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dmuller

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  1. Holy thread resurrection Batman! I still can't figure this 'Just select all and choose Shaded = Yes' advice and I'm trying to do this import business again. My pick tool only has two options. http://prntscr.com/jfqx7o If I select all, where do I select shaded 'Yes' - some of the advice given in this forum assumes the user knows every single details of an application, I use about thirty different applications in my day to day work, I cannot learn every single aspect of each one (try as I may). Where is this 'shaded' option please? If it helps, please provide the menu and options ie. top menu bar/ edit/ unlock groups which will at least give me a chance to locate the options that are being referenced. Thanks in advance. To be clear, all I wish to do is import the Adobe Illustrator paths, which appear in formz as outlines, and convert these to faces that can be extruded.
  2. This is my new "clean" file. It all seems okay. edinburgh project3-1.fmz.zip
  3. Vielen dank vva, I think the real issue is a corruption in a legacy file I've been taking elements from for a while. I just remodeled that shape in a NEW file and everything works as it should, as soon as I copy an element from the suspected file everything goes screwy again, drag and drop (push pull) creates errors, extra faces, just a list of general problems with object geometry. I look at the file you linked to , not sure where to find the reverse tool or set layer though or the context in which you suggest using them?
  4. Actually, I'm starting think this is somehow file corruption. I've now opened a brand new file and started to remodel this shape and things work as expected. It's almost as if the more you work on a file and save it the more errors get embedded, to the point that the objects become unworkable? This is odd.
  5. Here's the file (hopefully)... edinburgh project3.fmz.zip
  6. I'm not sure if it's the latest update but for months I've had problems with boolean operations, splitting surface faces, general, basic modeling. Perhaps, I'm doing something wrong but I never used to have the amounts of weird surface problems, bad booleans, objects that won't allow a suface to be extended (just simple, two blocks, joined with a boolean or a simple cube, split face and extended). Nothing seems to work. Can I upload a file to be reviewed here? I just want to add to the building layer to the group 3 in this project. I cannot get this to work and it's making my work so stodged with errors that I'm considering a different modeling product altogether. Does Formz work correctly on a Mac? Is it tested thoroughly? Anyone else having these issues? Thanks in advance.
  7. Hi, not sure what I've done here? When creating a primitive object before (such as a cube) I could click 'show controls' and then dynamically resize the object using the 'handles' in each plane. Now when I do that all I can do is drag the object around and reposition it. How do I get the resize feature back please? I've gone through the manual trying every combination of 'show control', 'resize' etc but nothing explains how this is turned on/off. Coupled to this the little arrows at the end of the controls no longer highlight. Any help appreciated (probably quite simple). Thanks.
  8. dmuller

    form·Z pro 8.5 released!

    Will this be a free upgrade for users of 8.0.2 (I have only just bought my licence about 5 months ago)? Regards, David.
  9. DWG seems a tidier way to import - thank you, it's shame the fill and void areas are still not recognised honoured though, in a complex vector file this is a pain to edit before use in FormZ. Is there a way to preserve this information at all?
  10. Thank you, yes, sort of. I can import a DWG but then I am unable to create a polygon faced object that can be extruded. Perhaps I need to go back and try again. What happens at the moment is that the object is imported with a black surface (which makes it hard to read where the polygon boundaries are) and all the holes are also filled with polygons so that a simple extrude is impossible. I have to extrude the various parts individually then boolean parts from other parts and finally extrude the surfaces I want and then take a slice through to create a useable surface. Really long winded. Cheetah 3D on a Mac is a doddle by comparison as each vector shape create a new layer that you can assign polyplane too AND crucially, it recognises and honours the original fill and void in a shape. What am I doing wrong?
  11. Please, can anyone tell me, in simple terms, how I go about importing a vector logo (very simple) into FormZ that can then be extruded as a solid. I've read through the manual and searched online but cannot find a successful answer to this. I use Adobe CC, the latest version, nothing I save as an .ai file can be imported into FromZ (on a Mac). Thanks, David.
  12. dmuller

    Unwanted faces, help with removal

    I've just managed to fix this by chopping 5mm off the end, making a new cyclinder 5mm long and adding a taper to the end of that, then aligning the rotation of the faces and a boolean to join the two. Odd that this appeared on the first attempt though, I was REALLY meticulous this time round.
  13. dmuller

    Unwanted faces, help with removal

    I went ahead and remade that obj. from the ground up, paying particular attention to what you advised. That was good advice and something I will take with me. The results are much better, no problems faces or zero length doodads. However, I have one issue and that is at the front of the circular tube. One export as an STL FormZ adds a face that isn't present on the model, I've tried all sorts to try and fix that but have drawn a blank. Any chance you could have one more look please? Thanks, David. cube.fmz.zip
  14. dmuller

    Unwanted faces, help with removal

    I'm a fan of lazy fixes. I just drew a horizontal line and sliced the top parallel. Job done!
  15. dmuller

    Unwanted faces, help with removal

    Oh, that's not good. Is it fixable do you think?
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