Jump to content
AutoDesSys Forums

Tech

Moderators
  • Content count

    4,491
  • Joined

  • Last visited

  • Days Won

    278

Reputation Activity

  1. Like
    Tech got a reaction from graham_g in form•Z 8.6 Update Released   
    Here is the list of changes. Mostly stability improvements.
    http://www.formz.com/products/formz/update/whats_new.html
  2. Like
    Tech got a reaction from graham_g in form•Z 8.6 Update Released   
    Here is the list of changes. Mostly stability improvements.
    http://www.formz.com/products/formz/update/whats_new.html
  3. Like
    Tech got a reaction from graham_g in form•Z 8.6 Update Released   
    Here is the list of changes. Mostly stability improvements.
    http://www.formz.com/products/formz/update/whats_new.html
  4. Like
    Tech got a reaction from ZTEK in opening old files   
    We made some improvements in v8.6 to support opening of older files without needing to go back to the older versions!
  5. Like
    Tech got a reaction from Des in Does Form•Z Tech monitor this forum?   
    We do monitor the forum. Frankly we have been a bit “heads down" on v9 so our apologies if we are not always quick to respond lately. We will will try to do better. Having said that the forum is mostly intended as a place for discussion of ideas, experiences in a sharing community. If you need technical support please email us at support@formz.com. Every support email is assigned a ticket number that gives us a much better way to track issues and respond to your questions and resolve problems.
     

     
  6. Like
    Tech got a reaction from ZTEK in opening old files   
    We made some improvements in v8.6 to support opening of older files without needing to go back to the older versions!
  7. Like
    Tech got a reaction from Justin Montoya in select by criteria - suggestions, again   
    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not  replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.

     
  8. Like
    Tech got a reaction from Martin Malinski in formZ v8.6.4 released   
    Hi Martin. We have receive the files and we are investigating the issue further. We can not promise a fix for the "next" update, but we hope to know more about this soon.,.
  9. Like
    Tech got a reaction from Des in form•Z Anniversary | Thank You   
    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey.   Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.     
  10. Like
    Tech got a reaction from Justin Montoya in select by criteria - suggestions, again   
    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not  replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.

     
  11. Like
    Tech got a reaction from Justin Montoya in select by criteria - suggestions, again   
    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not  replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.

     
  12. Like
    Tech got a reaction from Justin Montoya in select by criteria - suggestions, again   
    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not  replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.

     
  13. Like
    Tech got a reaction from Des in form•Z Anniversary | Thank You   
    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey.   Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.     
  14. Like
    Tech got a reaction from Des in form•Z Anniversary | Thank You   
    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey.   Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.     
  15. Like
    Tech got a reaction from Des in form•Z Anniversary | Thank You   
    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey.   Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.     
  16. Like
    Tech got a reaction from Des in form•Z Anniversary | Thank You   
    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey.   Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.     
  17. Like
    Tech got a reaction from Martin Malinski in formZ v8.6.4 released   
    Martin,
    We will certainly look into this. What does it look like in V-Ray? Its possible that V-Ray and RZ my be fighting each other and confusing the shaded texture. Can you send your example model and textures to support@formz.com?  Its always better to work with real data!
     
    Thanks!
  18. Like
    Tech got a reaction from Jaakko in V-Ray vrscene/vrproxy export Settings   
    The V-Ray proxy is not broken, its just limited. Proxies only include a mesh and a list of discrete face color indexes. To be clear this is not the material itself, just an index of a material the face should use. When importing a proxy, form•Z creates a unique material for each discrete index in the file, maps the imported mesh to the new materials and you then need to "fill in" the material with the desired color/texture etc in the material editor. V-Ray proxies are included in V-Ray for formZ primarily for users who have older content created with V-Ray 2.x.
    V-Ray scenes are newer and much more powerful as they encapsulate the complete description of the scene (geometry, materials, lights, settings etc). In fact if you export a vrscene from form•Z you can render the scene with V-Ray standalone outside of form•Z and it will render exactly as it does inside form•Z. Some V-Ray scenes can be slow to process when placed because the preview is not saved in the file and must be generated when the screen is placed (even the bonding box is not necessarily stored in the vrscene file). This is an area of improvement that we have requested from Chaos Group. Since vrscenes include lights, you may want to disable these when placing the scene as Andrew describes (but they can be useful for things like light fixtures).
    Components are not wholesale broken, but they do not handle large components or nested components efficiently. This is an area that has had major improvements made for form•Z v9
  19. Like
    Tech got a reaction from Jaakko in formZ v8.6.4 released   
    We released v8.6.4 today. This version improves support for OS X Mojave (as well as other improvements and corrections)
    You can update your installation by selecting "Check for Update" from the Help menu.   Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from HERE .   Here is a list of what is new in the latest version: http://www.formz.com/products/formz/update/whats_new.html   Best!
  20. Like
    Tech got a reaction from Jaakko in formZ v8.6.4 released   
    We released v8.6.4 today. This version improves support for OS X Mojave (as well as other improvements and corrections)
    You can update your installation by selecting "Check for Update" from the Help menu.   Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from HERE .   Here is a list of what is new in the latest version: http://www.formz.com/products/formz/update/whats_new.html   Best!
  21. Like
    Tech reacted to FZnoob in Candy Bar Modeled with Subdivision   
    This is a quick study on how to model a candy bar wrapper with subdivision.
    It's a 2 page pdf.
    Sub-D Candy Bar.pdf

  22. Like
    Tech got a reaction from Jaakko in sub D help   
    The key to getting good results with Sub-D objects is to start with a simple frame of the desired shape and edges at key edges of the shape. For this shape we made a frame with a single edge at the flat ends. The whole object was given a 60% sharpness and then the end edges and points were selected and assigned a 100% sharpness to make the hard edges.

  23. Like
    Tech got a reaction from Des in displacement   
    Andrew,
    While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed.   The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example).   The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established.   We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases.   We hope this helps!




    BWB.bmp

  24. Like
    Tech reacted to FZnoob in sub D help   
    Sometimes I look back over old posts to pick up a tip or 2. When I found this one, I realized I never did get around to doing a sub d tray.
    So I gave it a go this morning. After a couple of false starts I was able to produce this model using nothing but the sub d tools. 
    It's a clean mesh with no triangles, which I always try to avoid. 

  25. Like
    Tech got a reaction from Des in displacement   
    Andrew,
    While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed.   The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example).   The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established.   We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases.   We hope this helps!




    BWB.bmp

×