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  1. Like
    Tech got a reaction from Surfnturf in 3d Warehouse alternative?   
    Hi Anton,
     
    Ok, great -- are we correct that you are volunteering to help get the ball rolling, and add content submitted by other users (and check the models for quality -- and handle any copyright issues)?  If so, thank you very much.  If "you" (the formZ users in general) are able to demonstrate that there is sufficient interest, and that users are indeed willing to post files -- rather than simply wanting to download them, then this can be a great start. 
     
    If there is enough interest and a "critical mass" of projects can be reached to demonstrate the viability of such a site, we could then "take it over" if you no longer wish to maintain the site on a longer term basis.  Or, if as some users have suggested this can be taken to the next level and some models can be for purchase (and you want to handle that aspect), then feel free to claim a percentage as your fee for your efforts.
  2. Like
    Tech got a reaction from Surfnturf in 3d Warehouse alternative?   
    Hi Anton,
     
    Ok, great -- are we correct that you are volunteering to help get the ball rolling, and add content submitted by other users (and check the models for quality -- and handle any copyright issues)?  If so, thank you very much.  If "you" (the formZ users in general) are able to demonstrate that there is sufficient interest, and that users are indeed willing to post files -- rather than simply wanting to download them, then this can be a great start. 
     
    If there is enough interest and a "critical mass" of projects can be reached to demonstrate the viability of such a site, we could then "take it over" if you no longer wish to maintain the site on a longer term basis.  Or, if as some users have suggested this can be taken to the next level and some models can be for purchase (and you want to handle that aspect), then feel free to claim a percentage as your fee for your efforts.
  3. Like
    Tech got a reaction from Surfnturf in 3d Warehouse alternative?   
    Gentlemen,
     
    Yes, often times geometry from the 3D Warehouse can be bad, but it is not too difficult to find models that were built in programs other than SketchUp that have decent geometry.  The key is to analyze the geometry, and not use (and especially not make many copies of) objects that are junk.
     
    We have had a number of requests in the past for us to host models in FMZ format that can be shared by our users.  We have said that we will seriously look into offering this option if enough users post models that they would like to share.  (Setting up such a site is not a trivial task by any means and we want to make sure that we are focusing our resources to best benefit our community.)  So far, Anton has been the only one (that we remember) who posted models (thanks Anton!) but we need significantly more models to justify the required time to complete such a task.
     
    With regards to dealing with the SketchUp geometry, we agree with some of what Andrew suggests, but here are some specific comments and clarifications related to this:
     
    1.  Yes, Separate Faces by Color was a nice feature and we will see if this can be added to v8 in the near future.
     
    2.  When running the Object Doctor, first use the Add to Selection option, and Dispaly Results.  This will show you all the problems.   Use this on specific objects (ie, each piece of furniture, car, person, etc) rather than running it on an entire library of parts.  This way you can see more directly what you are dealing with, and better decide if that part is worth using or not.
     
    3.  Run the Object Doctor again with the Fix option.  When doing this, also uncheck the Missing Faces option (unless you specifically have missing faces you want to repair) and you will avoid the "covering unwanted  faces" problem that Andrew mentions.
     
    4.  Once you  have Fixed the Geometry, the Results that are shown ONLY show what was fixed.  If the Fix results all = 0, that does not mean there are any problems, it only means that nothing was fixed.  Run the Dr again with the Add to Selection option once more to see what problems still exist.
     
    5.  The UnMesh tool (also achieved via the Fix Coplanar Faces option of the Object Doctor) is a safe, easy fix for eliminating unnecessary geometry in a project, but the Reduce Mesh tool is not -- at least not always.  We actually removed this tool with the v7 upgrade because while it will reduce geometry, it will (by its nature) also create nonplanar faces, which are not well defined.  Triangulating these nonplanar faces will restore their planarity, but doing so may add as much geometry as was removed by the Reduce Mesh tool in the first place, and the results may not be as clean.  If you use this tool, carefully inspect the results and make sure that what you have is an improvement in terms of the number of polygons (in relation to the original number), as well as the quality of its geometry.
     
    6.  Know when to cut your losses:   Yes, if geometry is garbage, then you should either use what you have as a template to quickly rebuild better geometry, or download a different file and see if you can find a file with better results.

    7.  We are doing our best to find cases where bad SketchUp geometry causes a problem in formZ, and wherever possible, we are adjusting our software to better handle this.  Bad geometry will generally never Boolean properly (so don't expect that -- or the Reshape which is a "live Boolean" behind the scenes), and while it may create a bad "local display issue" it should not cause the entire screen to display poorly, or othere such problems.  If you ever encounter such an issue, if you can send the part of the file that is causing the problem, we will investigate this and see what we can do to make formZ more "bullet proof" (or garbage proof) for the future.

    8.  Generally importing files from Revit should work fine (unless they were first built in SketchUp and then imported into Revit).  As Andrew notes, SketchUp is notorious for creating bad geometry, and if you look on their forums, their users are repeatedly encountering this problem, and as such, they are searching for new programs to use that do not have this limitation.  Fortunately for us, we have been able to convert a lot of these users to formZ users so they can build models that can be utilized throughout the entire design, and construction process.
     
    We hope this helps, and if you have a quantity of decent models that would be useful to others that you would like to share, please zip and send them to support@formz.com.  (You can also make a post in Tutorials by Users and give a link to these files there if you want to share them with others.)  If we do receive a significant quantity of quality models that would justify the creation of a site to host these, we will certainly consider this.
     
  4. Like
    Tech got a reaction from Surfnturf in 3d Warehouse alternative?   
    Gentlemen,
     
    Yes, often times geometry from the 3D Warehouse can be bad, but it is not too difficult to find models that were built in programs other than SketchUp that have decent geometry.  The key is to analyze the geometry, and not use (and especially not make many copies of) objects that are junk.
     
    We have had a number of requests in the past for us to host models in FMZ format that can be shared by our users.  We have said that we will seriously look into offering this option if enough users post models that they would like to share.  (Setting up such a site is not a trivial task by any means and we want to make sure that we are focusing our resources to best benefit our community.)  So far, Anton has been the only one (that we remember) who posted models (thanks Anton!) but we need significantly more models to justify the required time to complete such a task.
     
    With regards to dealing with the SketchUp geometry, we agree with some of what Andrew suggests, but here are some specific comments and clarifications related to this:
     
    1.  Yes, Separate Faces by Color was a nice feature and we will see if this can be added to v8 in the near future.
     
    2.  When running the Object Doctor, first use the Add to Selection option, and Dispaly Results.  This will show you all the problems.   Use this on specific objects (ie, each piece of furniture, car, person, etc) rather than running it on an entire library of parts.  This way you can see more directly what you are dealing with, and better decide if that part is worth using or not.
     
    3.  Run the Object Doctor again with the Fix option.  When doing this, also uncheck the Missing Faces option (unless you specifically have missing faces you want to repair) and you will avoid the "covering unwanted  faces" problem that Andrew mentions.
     
    4.  Once you  have Fixed the Geometry, the Results that are shown ONLY show what was fixed.  If the Fix results all = 0, that does not mean there are any problems, it only means that nothing was fixed.  Run the Dr again with the Add to Selection option once more to see what problems still exist.
     
    5.  The UnMesh tool (also achieved via the Fix Coplanar Faces option of the Object Doctor) is a safe, easy fix for eliminating unnecessary geometry in a project, but the Reduce Mesh tool is not -- at least not always.  We actually removed this tool with the v7 upgrade because while it will reduce geometry, it will (by its nature) also create nonplanar faces, which are not well defined.  Triangulating these nonplanar faces will restore their planarity, but doing so may add as much geometry as was removed by the Reduce Mesh tool in the first place, and the results may not be as clean.  If you use this tool, carefully inspect the results and make sure that what you have is an improvement in terms of the number of polygons (in relation to the original number), as well as the quality of its geometry.
     
    6.  Know when to cut your losses:   Yes, if geometry is garbage, then you should either use what you have as a template to quickly rebuild better geometry, or download a different file and see if you can find a file with better results.

    7.  We are doing our best to find cases where bad SketchUp geometry causes a problem in formZ, and wherever possible, we are adjusting our software to better handle this.  Bad geometry will generally never Boolean properly (so don't expect that -- or the Reshape which is a "live Boolean" behind the scenes), and while it may create a bad "local display issue" it should not cause the entire screen to display poorly, or othere such problems.  If you ever encounter such an issue, if you can send the part of the file that is causing the problem, we will investigate this and see what we can do to make formZ more "bullet proof" (or garbage proof) for the future.

    8.  Generally importing files from Revit should work fine (unless they were first built in SketchUp and then imported into Revit).  As Andrew notes, SketchUp is notorious for creating bad geometry, and if you look on their forums, their users are repeatedly encountering this problem, and as such, they are searching for new programs to use that do not have this limitation.  Fortunately for us, we have been able to convert a lot of these users to formZ users so they can build models that can be utilized throughout the entire design, and construction process.
     
    We hope this helps, and if you have a quantity of decent models that would be useful to others that you would like to share, please zip and send them to support@formz.com.  (You can also make a post in Tutorials by Users and give a link to these files there if you want to share them with others.)  If we do receive a significant quantity of quality models that would justify the creation of a site to host these, we will certainly consider this.
     
  5. Like
    Tech got a reaction from Surfnturf in 3d Warehouse alternative?   
    Gentlemen,
     
    Yes, often times geometry from the 3D Warehouse can be bad, but it is not too difficult to find models that were built in programs other than SketchUp that have decent geometry.  The key is to analyze the geometry, and not use (and especially not make many copies of) objects that are junk.
     
    We have had a number of requests in the past for us to host models in FMZ format that can be shared by our users.  We have said that we will seriously look into offering this option if enough users post models that they would like to share.  (Setting up such a site is not a trivial task by any means and we want to make sure that we are focusing our resources to best benefit our community.)  So far, Anton has been the only one (that we remember) who posted models (thanks Anton!) but we need significantly more models to justify the required time to complete such a task.
     
    With regards to dealing with the SketchUp geometry, we agree with some of what Andrew suggests, but here are some specific comments and clarifications related to this:
     
    1.  Yes, Separate Faces by Color was a nice feature and we will see if this can be added to v8 in the near future.
     
    2.  When running the Object Doctor, first use the Add to Selection option, and Dispaly Results.  This will show you all the problems.   Use this on specific objects (ie, each piece of furniture, car, person, etc) rather than running it on an entire library of parts.  This way you can see more directly what you are dealing with, and better decide if that part is worth using or not.
     
    3.  Run the Object Doctor again with the Fix option.  When doing this, also uncheck the Missing Faces option (unless you specifically have missing faces you want to repair) and you will avoid the "covering unwanted  faces" problem that Andrew mentions.
     
    4.  Once you  have Fixed the Geometry, the Results that are shown ONLY show what was fixed.  If the Fix results all = 0, that does not mean there are any problems, it only means that nothing was fixed.  Run the Dr again with the Add to Selection option once more to see what problems still exist.
     
    5.  The UnMesh tool (also achieved via the Fix Coplanar Faces option of the Object Doctor) is a safe, easy fix for eliminating unnecessary geometry in a project, but the Reduce Mesh tool is not -- at least not always.  We actually removed this tool with the v7 upgrade because while it will reduce geometry, it will (by its nature) also create nonplanar faces, which are not well defined.  Triangulating these nonplanar faces will restore their planarity, but doing so may add as much geometry as was removed by the Reduce Mesh tool in the first place, and the results may not be as clean.  If you use this tool, carefully inspect the results and make sure that what you have is an improvement in terms of the number of polygons (in relation to the original number), as well as the quality of its geometry.
     
    6.  Know when to cut your losses:   Yes, if geometry is garbage, then you should either use what you have as a template to quickly rebuild better geometry, or download a different file and see if you can find a file with better results.

    7.  We are doing our best to find cases where bad SketchUp geometry causes a problem in formZ, and wherever possible, we are adjusting our software to better handle this.  Bad geometry will generally never Boolean properly (so don't expect that -- or the Reshape which is a "live Boolean" behind the scenes), and while it may create a bad "local display issue" it should not cause the entire screen to display poorly, or othere such problems.  If you ever encounter such an issue, if you can send the part of the file that is causing the problem, we will investigate this and see what we can do to make formZ more "bullet proof" (or garbage proof) for the future.

    8.  Generally importing files from Revit should work fine (unless they were first built in SketchUp and then imported into Revit).  As Andrew notes, SketchUp is notorious for creating bad geometry, and if you look on their forums, their users are repeatedly encountering this problem, and as such, they are searching for new programs to use that do not have this limitation.  Fortunately for us, we have been able to convert a lot of these users to formZ users so they can build models that can be utilized throughout the entire design, and construction process.
     
    We hope this helps, and if you have a quantity of decent models that would be useful to others that you would like to share, please zip and send them to support@formz.com.  (You can also make a post in Tutorials by Users and give a link to these files there if you want to share them with others.)  If we do receive a significant quantity of quality models that would justify the creation of a site to host these, we will certainly consider this.
     
  6. Like
    Tech got a reaction from Alan Cooper in visibility in groups containing components not working in objects palette   
    Hi Peter,
     
    Thanks for your report, we will get this corrected.
     
    Dennis,
     
    Thanks for your previous reports, these should be fixed with the next update.
  7. Like
    Tech got a reaction from -andrew- in Mesh by # of divisions?   
    Hi Andrew et al.
     
    Have you tried using the Polygon Mesh tool? This works on facetted and smooth objects.
     
    - Select "Use expert Options"
    ​- Select "No Triangles, Full mesh" from the "Polygon Type" menu.
    - In the "Surface Tolerances" group, uncheck all items.
    - In the "Edge Tolerances" group, uncheck all items except "Minimum Grid Lines U" and "Minimum Grid Lines V" and enter the number of desired divisions for each direction.
      ​We recognize that this is not the most obvious way to perform this operation, but it would be good to know if this achieves the desired results.
     
     
     
     

  8. Like
    Tech got a reaction from -andrew- in Mesh by # of divisions?   
    Hi Andrew et al.
     
    Have you tried using the Polygon Mesh tool? This works on facetted and smooth objects.
     
    - Select "Use expert Options"
    ​- Select "No Triangles, Full mesh" from the "Polygon Type" menu.
    - In the "Surface Tolerances" group, uncheck all items.
    - In the "Edge Tolerances" group, uncheck all items except "Minimum Grid Lines U" and "Minimum Grid Lines V" and enter the number of desired divisions for each direction.
      ​We recognize that this is not the most obvious way to perform this operation, but it would be good to know if this achieves the desired results.
     
     
     
     

  9. Like
    Tech got a reaction from -andrew- in Mesh by # of divisions?   
    Hi Andrew,
     
    Yes, we should add an option to allow meshing by # of divisions, but if you Measure a segment, you should be able to quickly divide that distance by the desired number of mesh increments to find the desired mesh distance that will give the same results.  Thanks for the suggestion, we will see if this can be added for the future.  
  10. Like
    Tech got a reaction from etroxel in DWG File Export Problems FormZ 8.5   
    Hi Evan,
     
    Ok, thanks for clarifying.  Duncan, does unchecking the Export Groups as Blocks also solve it for you too?
     
    Thanks for your report, we will get this corrected.
  11. Like
    Tech got a reaction from etroxel in Scale selection in orthogonal view   
    Hi Evan,
     
    We just needed the FMZ file that Robert sent (not a video).  But thanks for bringing this issue to our attention, we will see if this can be adjusted for the future.
  12. Like
    Tech got a reaction from jsiggia in Can hide grid command work on all grids.   
    Hi Joe,
     
    Ok, thanks for the suggestion, we will consider this for the future.  
  13. Like
    Tech got a reaction from -andrew- in Mesh by # of divisions?   
    Hi Andrew,
     
    Yes, we should add an option to allow meshing by # of divisions, but if you Measure a segment, you should be able to quickly divide that distance by the desired number of mesh increments to find the desired mesh distance that will give the same results.  Thanks for the suggestion, we will see if this can be added for the future.  
  14. Like
    Tech got a reaction from -andrew- in Tutorial for seat cusions - buttons, seams, etc?   
    Hi Anton,
     
    Yes, you can model this in formZ.
     
    Will this be an easy task in any software?  No, that is a complex model that will take more than $49 worth of your time to create (in any software).
  15. Like
    Tech got a reaction from Surfnturf in Exhibit design   
    Hi Craig,
     
    Welcome to the forum!
     
    Have you started by going through the Help Menu: Tutorial Videos?
     
    The first 4 videos are more of a demonstration nature, but the subsequent videos (User Interface, Basic Drawing, ...) walk you step by step through the program.  If you watch those in order, frequently pause the video, and do what you just saw (and rewind the video if you missed something), that should be a great way to get started.
     
    If there are videos that cover things that you are sure you don't need right away (perhaps NURBS as an example), you can skip that video, but review the subsequent ones as there is a lot of useful information.
     
    Does that help?
  16. Like
    Tech got a reaction from Pobo in [Q] DAE export to Unity does not work?   
    Hi Pobo, 
     
    We will be announcing some news regarding FBX soon, stay tuned! 
  17. Like
    Tech got a reaction from jsiggia in Happy Holidays -- and holiday hours!   
    Happy Holidays everyone!
     

     
    As a reminder, our offices will be closed on December 24th and 25th in observance of Christmas.  Our offices will reopen on Monday, December 28th.
  18. Like
    Tech got a reaction from ¢hris £und in FBX Beta Import / Export Translator now available!   
    NOTE -- these download links are no longer necessary because the current update now includes the FBX format:     We are pleased to announce that we now have a Beta version of our FBX Translator available for formZ 8.5.0.2 (or later), which you can use to Import and Export .FBX files.   This is an early beta of a FBX translator (import and export) for formZ 8.5. To install, drag the uncompressed “FBX” folder into the “Plugins” folder of your formZ 8: formZ 8.5... Pro Application folder and restart formZ.   Know issues:
    - Exporter currently writes smooth objects as facetted (this is work in progress).
    - Exporter may create duplicate image fils from textures used in materials.   Downloads:
    ftp://ftp.formz.com/pub/formz/formz/fz8/Forum_Files//FBX/fbx_OSX.zip
    ftp://ftp.formz.com/pub/formz/formz/fz8/Forum_Files//FBX/fbx_Win64.zip
    ftp://ftp.formz.com/pub/formz/formz/fz8/Forum_Files//FBX/fbx_Win.zip   If you encounter any issues, please report them via email to support@formz.com, and include a simple file that shows the issue that you are having, and we will do our best to get this addressed ASAP.   We hope you like this new plugin, and thanks in advance for your feedback!
  19. Like
    Tech got a reaction from Jaakko in Seasons Greetings…   
    Thanks guys -- Happy Holidays
     
    !
  20. Like
    Tech got a reaction from JeffreyLofe in formZ v7 / 8 Migration Guide (Interface Improvements from formZ 6)   
    This tech note is intended for users of formZ 7 and later who are familiar with previous versions. The information below summarizes the major changes so you can get up to speed quickly: 
    ----------------- 

    FormZ version 7 (and now v8) is a major improvement over previous versions that has been in the works for a few years. It contains a redesigned interface that typically takes a day or two for most users to become familiar. If you spend this time judiciously studying the changes, you should be able to quickly get back to speed -- and soon thereafter most users are reporting that not only is modeling more fun, but that they can be twice as productive.  

    If you are on a tight deadline, continue using what you know, but when you have a moment, study up on formZ 7 and you will soon enjoy its benefits. Don't jump straight into a project and trying to figure it out as you go. Dedicating some time first will not only be "much more rewarding" -- you will most likely be able to complete the training AND finish your first project in less time than if you went straight to work on the project without understanding the changes.  

    The formZ 7 Migration Guide contains a brief summary of the major changes between formZ 6 and 7. To get up to speed as quickly as possible, you should start by reading through this document quickly. This document contains lots of valuable information, so you should probably read through it more than once. (And thanks to Bernd, we also have this available in German…):
     
    formZ 7 Migration Guide2.zip
     
    FormZ7_Migration_Guide_DEUTSCH-98023.zip
     
    We even have a video version with tips to quickly get up to speed with formZ 7. This covers some similar information to what is included in the above PDF file, but it is not identical, so for best results, we would recommend reviewing both. You can find a link to this 30 minute video here: 

    http://www.formz.com/webinars/webinars_html/formZ_Fast_6_to_7.html 

    You can find the Tutorial Videos from formZ's Help Menu, or from the link below: 

    http://www.formz.com/Video/formZ/formz7_ENU/formZ7Videos.html 

    While you are watching the videos or going through the Migration Guide, if you pause -- and do what you just saw (or read) in the program, that can ensure that you understand what you read -- and make it easier to remember in the future when you need this information. The link above also includes Webinar Replays, which are ~30 minute presentations that can help with a more process oriented approach to getting up to speed with formZ 7. 

    In formZ 7 you can right click on any tool and choose Manual, Video, or Set Keyboard Shortcut to have direct access to the tools, their documentation, and easily make shortcuts to work faster. Holding the Shift key while selecting any menu will open the manual, or Ctrl-Alt (Win) or Cmd-Opt (Mac) will bring up the key shortcuts. 

    There is also a heads up display that you can access by tapping the space bar -- and once this is visible, if you press the first letter of any tool, all the tools with that name will appear. Clicking on the desired tool will not only make it active, but it will also highlight the tool in the modeling tool bar, in case you are having trouble locating a tool as you get started. 
     
    We have also released a Tips and Tricks page that contains lots of useful information that you can find here:
     
    http://forums.formz.com/index.php?/topic/1993-formz-tips-and-tricks-page-released/

    Once you have spent some time reviewing this information, please let us know if you have any further questions. Feel free to email directly to support@formz.com, we would be glad to help.
  21. Like
    Tech got a reaction from RobertPn in RenderZone Tips and Tricks Webinar Replay video released!   
    Our latest Webinar video is now available on demand!  Please see the link below:
     

     
     
     
    RenderZone is a plugin for form•Z which extends the visualization and rendering capabilities of form•Z with a full arsenal of additional tools to assist you with anything from simple scene development to your most demanding rendering needs. Join us as we review a compilation of “How do I…” questions and answers asked by our users over the years giving you the skills necessary to create stunning images similar to those produced by our users. In this webinar we’ll demonstrate numerous tips and tricks allowing you to tap into the full potential of rendering with RenderZone. These techniques can be implemented into any scene from architectural interiors, exteriors, product design, graphic visualizations, and more. Everyone from novice to advanced users will walk away with useful tips ready for any scene. 
      You will experience how to:  • Setup a quick Global Illumination light set up that can be a standard for any scene.  • Easily add HDRI lighting in your scene.  • Create soffit lighting.  • Gain absolute control over shadows.  • Simulate complex surfaces with Materials.  • Control reflective surfaces.  • And many other “How do I…” techniques.
  22. Like
    Tech got a reaction from RobertPn in Performance Test Thread -- How fast is your computer?   
    By popular demand, here is a file that can be used to gauge the relative performance of different computers:
     
    ftp://ftp.formz.com/pub/formz/formz/fz8/Forum_Files/Performance%20Test%20files.zip
     
    Download the archive above, unzip it, open your formZ Application folder, and run the formZ Imager application.
     
    Click the Add button at the lower left corner of the Imager Set, select the .FMZ file, and add the Interior View.
     
    Change the Rendering Type to RenderZone, and click Generate.  When the rendering finishes, double click on the Complete Status, and the render time will be displayed.  Post this time, along with the OS, processor, and speed of the processor.  We will tabulate the results in the following post.
     
    EDIT 1 -- Please post your statistics just as we have below so we can copy and paste from your postings into the Results thread...
    ​EDIT 2 -- We will assume that you are testing with formZ v8 (which is somewhat faster than older versions) unless you specify otherwise…
                    (A v7 file was added to the download folder.)
    EDIT 3 -- Please only post your results in this thread.  If you have any comments, please post them here:
                    http://forums.formz.com/index.php?/topic/198-performance-test-comments/
    EDIT 4 -- Comments posted to this thread will be deleted.  Please post to the thread immediately above if you want a response.
  23. Like
    Tech got a reaction from RobertPn in RenderZone Tips and Tricks Webinar Replay video released!   
    Our latest Webinar video is now available on demand!  Please see the link below:
     

     
     
     
    RenderZone is a plugin for form•Z which extends the visualization and rendering capabilities of form•Z with a full arsenal of additional tools to assist you with anything from simple scene development to your most demanding rendering needs. Join us as we review a compilation of “How do I…” questions and answers asked by our users over the years giving you the skills necessary to create stunning images similar to those produced by our users. In this webinar we’ll demonstrate numerous tips and tricks allowing you to tap into the full potential of rendering with RenderZone. These techniques can be implemented into any scene from architectural interiors, exteriors, product design, graphic visualizations, and more. Everyone from novice to advanced users will walk away with useful tips ready for any scene. 
      You will experience how to:  • Setup a quick Global Illumination light set up that can be a standard for any scene.  • Easily add HDRI lighting in your scene.  • Create soffit lighting.  • Gain absolute control over shadows.  • Simulate complex surfaces with Materials.  • Control reflective surfaces.  • And many other “How do I…” techniques.
  24. Like
    Tech got a reaction from Andre Conlledo in 4K   
    Hi Pedro,
     
    Yes, we are working on a solution for the cursor size, and expect additional options will be available with the next update.  
     
  25. Like
    Tech got a reaction from Jaakko in Seasons Greetings…   
    Thanks guys -- Happy Holidays
     
    !
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