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  1. Like
    Tech got a reaction from ¢hris £und in 64 Bit Plugins?   
    Hi GLG,
     
    We have had scripting for previous versions, and we will have scripting for the current version soon.  Stay tuned for further announcements.  
  2. Like
    Tech got a reaction from Designeer in 6.7.3 sky environment not showing   
    Hi Designeer,
     
    Skies are working fine for us -- just adjust similar to what Chris is showing.  Or use a real background image as Andrew suggests.
     
    Did that work for you?
     
  3. Like
    Tech got a reaction from Alan Cooper in round and around   
    Hi Squiggles,
     
    So if you make your rounded cube, and a Solid Spiral Helix:
     

     
    Then Derive the Line of Intersection between these:
     

     
    Does that give you what you want?
  4. Like
    Tech got a reaction from mattbakerdesign in Referencing Objects - As in Xref   
    Hi Seasdes,
     
    A Component is not "exactly" the same as an Xref, but it is pretty close since a Component is indeed a Reference to another formZ file.  If you create this in an external (in additional to the Embedded) Library, then you can open that external .FMZ component file, modify it, and when you return to the project that references it, it will be updated automatically.
     
    Does that allow you to get what you want?
  5. Like
    Tech got a reaction from etroxel in 3D digital design survey   
    We are conducting a survey to learn more about the form•Z community and what is important for users of 3D digital design tools now and in the future. It only takes a few minutes!
      Click here to start.   Thanks in advance.   We still like to hear your specific suggestions so keep posting these on the formZ suggestions thread.
  6. Like
    Tech got a reaction from ¢hris £und in 64 Bit Plugins?   
    Below is a link to an SDK for 8.5.3. We are calling it beta because not all of the examples and docs are up to date yet.
     
    Be aware of the change in the size of integers for 64 bit support that started with v8 and the natural differences between OS X and Windows. On OS X by default a "long" is a 64 bit integer where as on windows it is a 32 bit integer. To avoid any confusion in the API we have introduced fzrt_int and fzrt_unsigned_int for all integers in the API. We recommend you do the same with your local variables.
     
    The only change that you should need to make in your code is to replace "unsigned long” with “fzrt_unsigned_int” and "long” with “fzrt_int” (and then get used to using them). Be sure to do it in this order if you use common search and replace techniques or you could end up with "unsigned fzrt_int” in your code which will not be a good thing. You will also need to update your Xcode projects to build x86_64 as well as linking to 64 bit versions of any depended libraries etc.
     
    v8.5.3 is built against the OS X 10.9 SDK with the deployment target to 10.7 to support older OS as best possible. 
     
    Please email devsupport@formz.com if you have any questions or issues.
    FZ_SDK_853-Beta.zip
  7. Like
    Tech got a reaction from Bo Atkinson in VR Thoughts and Suggestions   
    Hi Bo,
     
    We have moved your posting here since it did not seem to relate to the other thread where you posted originally.
     
    So you basically want to use a video feed as an underlay / background image, right?
     
    And was there any other specific suggestion there?
  8. Like
    Tech got a reaction from etroxel in 3D digital design survey   
    We are conducting a survey to learn more about the form•Z community and what is important for users of 3D digital design tools now and in the future. It only takes a few minutes!
      Click here to start.   Thanks in advance.   We still like to hear your specific suggestions so keep posting these on the formZ suggestions thread.
  9. Like
    Tech got a reaction from etroxel in Animation tuts   
    Ok.  For Animating Cameras, please see the following additional information:
     
    Here is a quick summary of 3 different methods that you can use to generate animations in formZ:   Option 1: Animating from keyframes:   Save all of the desired (keyframe) views in your Views Palette, and select them in the desired order (using the checkmark to the right of the view name in the palette, or by graphically selecting them in the screen). Get the Animate Entities tool and click in the screen, and select the desired options. Click OK, and a new view will be added to the bottom of your View Palette. Make this view Active, and then you can scrub your timeline or click the Play button see the view animate.   (To affect the velocity, you can either space your keyframes appropriately, or after the animation is generated, you can move the keyframes from within the Animation Timeline to adjust this as you would like.)   Option 2: Keyframing a camera (view):   Save a view in the Views Palette and make it visible so you can see the camera. Click on the camera with the Keyframe Tool. Move the timeline, and then move the camera. Move the timeline again and move the camera again if desired. Scrub the timeline, or click Play to see the view animate.   Option 3: Animating along a path:   Draw a 2d (open or closed) polyline or curve to serve as your animation path. Get the Animate Along a Path tool, choose the desired options, click on a View, and then click on the path. (When selecting these options, you may wish to select Tangent: +Z, Up Axis: +Y.)   NOTE that if you want to create an animation of the camera going around your objects (similar to the Turntable feature), you can do this very easily by creating the desired starting view that is centered on your objects. Then go to a Top view and draw a circle whose center is at the Center of Interest, and whose circumference is on the Eye Point of the camera. Go to a Side View, and Move the circle straight up so that its height is equal to that of the Eye Point. Then simply animate the Eye Point of the camera along this path.   ------------------------   Note also that for both Options 2 and 3, you can Keyframe the entire camera, just the Eyepoint, just the Center of Interest, or both independently if you like.   Once you have previewed your animation and have everything as you would like, you can select Generate Animation from the Display Menu to save this as an animation file. We generally recommend saving this as a FAN file with compression set to Off, or Deflate. Once this is generated, you can use the File Menu: View File command to play back the animation. You can then use the File Menu: Export Animation to export the FAN file to a Quicktime Movie file (MOV), to a wide variety of image file formats, or if you are on Windows, you can also export this to an AVI file. Note that with MOV or AVI, you can select from different CODEC options, which will affect the quality and size of the resulting animation.   You can also right click on any tool in formZ and choose Manual to open the documentation to the appropriate page.    In addition, there are many animation videos that you can find here:   <http://www.youtube.com/playlist?list=PLEF4E89FBDF4318F1&feature=plcp>   These videos are for formZ 6, but this applies 99% to the current versions of formZ.   Does that help?
  10. Like
    Tech got a reaction from etroxel in Animation tuts   
    Ok.  For Animating Cameras, please see the following additional information:
     
    Here is a quick summary of 3 different methods that you can use to generate animations in formZ:   Option 1: Animating from keyframes:   Save all of the desired (keyframe) views in your Views Palette, and select them in the desired order (using the checkmark to the right of the view name in the palette, or by graphically selecting them in the screen). Get the Animate Entities tool and click in the screen, and select the desired options. Click OK, and a new view will be added to the bottom of your View Palette. Make this view Active, and then you can scrub your timeline or click the Play button see the view animate.   (To affect the velocity, you can either space your keyframes appropriately, or after the animation is generated, you can move the keyframes from within the Animation Timeline to adjust this as you would like.)   Option 2: Keyframing a camera (view):   Save a view in the Views Palette and make it visible so you can see the camera. Click on the camera with the Keyframe Tool. Move the timeline, and then move the camera. Move the timeline again and move the camera again if desired. Scrub the timeline, or click Play to see the view animate.   Option 3: Animating along a path:   Draw a 2d (open or closed) polyline or curve to serve as your animation path. Get the Animate Along a Path tool, choose the desired options, click on a View, and then click on the path. (When selecting these options, you may wish to select Tangent: +Z, Up Axis: +Y.)   NOTE that if you want to create an animation of the camera going around your objects (similar to the Turntable feature), you can do this very easily by creating the desired starting view that is centered on your objects. Then go to a Top view and draw a circle whose center is at the Center of Interest, and whose circumference is on the Eye Point of the camera. Go to a Side View, and Move the circle straight up so that its height is equal to that of the Eye Point. Then simply animate the Eye Point of the camera along this path.   ------------------------   Note also that for both Options 2 and 3, you can Keyframe the entire camera, just the Eyepoint, just the Center of Interest, or both independently if you like.   Once you have previewed your animation and have everything as you would like, you can select Generate Animation from the Display Menu to save this as an animation file. We generally recommend saving this as a FAN file with compression set to Off, or Deflate. Once this is generated, you can use the File Menu: View File command to play back the animation. You can then use the File Menu: Export Animation to export the FAN file to a Quicktime Movie file (MOV), to a wide variety of image file formats, or if you are on Windows, you can also export this to an AVI file. Note that with MOV or AVI, you can select from different CODEC options, which will affect the quality and size of the resulting animation.   You can also right click on any tool in formZ and choose Manual to open the documentation to the appropriate page.    In addition, there are many animation videos that you can find here:   <http://www.youtube.com/playlist?list=PLEF4E89FBDF4318F1&feature=plcp>   These videos are for formZ 6, but this applies 99% to the current versions of formZ.   Does that help?
  11. Like
    Tech got a reaction from AHTOH in Layout Lagging Performance   
    Hi ENV,
     
    Ok, keep us posted!
  12. Like
    Tech got a reaction from etroxel in 3D digital design survey   
    We are conducting a survey to learn more about the form•Z community and what is important for users of 3D digital design tools now and in the future. It only takes a few minutes!
      Click here to start.   Thanks in advance.   We still like to hear your specific suggestions so keep posting these on the formZ suggestions thread.
  13. Like
    Tech got a reaction from etroxel in 3D digital design survey   
    We are conducting a survey to learn more about the form•Z community and what is important for users of 3D digital design tools now and in the future. It only takes a few minutes!
      Click here to start.   Thanks in advance.   We still like to hear your specific suggestions so keep posting these on the formZ suggestions thread.
  14. Like
    Tech got a reaction from jsiggia in Create Circle or Arc tangent to three lines   
    We have had a number of requests in the last week to have a tool in formZ that creates a Circle or Arc tangent to three lines. We will add this to a future version, but until then, here is a little plugin that does this (require v8.5.3 or later)
     
    To add to your formZ download and decompress the .zip file. copy the "arc_lines" folder to the /plugins directory of your formZ installation.
     
    The tool should appear in the Extensions Tool Row at the bottom of the modeling tool palette. You may need to Reset your Workspace (or add it via the Tool Manager) if it does not show up automatically.
     
    To use the tool, select the tool, pick 3 lines or edges and it makes a tangent arc or circle as set in the Tool Options. The Trim option only applies to lines (i.e. if you pick edges of a solid, they will not be trimmed).
     
    Enjoy!
     
     
    arc_tlines.zip 
  15. Like
    Tech got a reaction from kmwhitt in Insert Segment Tool & Snapping   
    Hi Kevin,
     
    Yes, with the Insert on and Large Cursor, the "cursor location" is centered on the overall cursor and not on the + sign.  Thanks for your report, we will get this corrected.
  16. Like
    Tech got a reaction from jsiggia in Create Circle or Arc tangent to three lines   
    We have had a number of requests in the last week to have a tool in formZ that creates a Circle or Arc tangent to three lines. We will add this to a future version, but until then, here is a little plugin that does this (require v8.5.3 or later)
     
    To add to your formZ download and decompress the .zip file. copy the "arc_lines" folder to the /plugins directory of your formZ installation.
     
    The tool should appear in the Extensions Tool Row at the bottom of the modeling tool palette. You may need to Reset your Workspace (or add it via the Tool Manager) if it does not show up automatically.
     
    To use the tool, select the tool, pick 3 lines or edges and it makes a tangent arc or circle as set in the Tool Options. The Trim option only applies to lines (i.e. if you pick edges of a solid, they will not be trimmed).
     
    Enjoy!
     
     
    arc_tlines.zip 
  17. Like
    Tech got a reaction from jsiggia in Create Circle or Arc tangent to three lines   
    We have had a number of requests in the last week to have a tool in formZ that creates a Circle or Arc tangent to three lines. We will add this to a future version, but until then, here is a little plugin that does this (require v8.5.3 or later)
     
    To add to your formZ download and decompress the .zip file. copy the "arc_lines" folder to the /plugins directory of your formZ installation.
     
    The tool should appear in the Extensions Tool Row at the bottom of the modeling tool palette. You may need to Reset your Workspace (or add it via the Tool Manager) if it does not show up automatically.
     
    To use the tool, select the tool, pick 3 lines or edges and it makes a tangent arc or circle as set in the Tool Options. The Trim option only applies to lines (i.e. if you pick edges of a solid, they will not be trimmed).
     
    Enjoy!
     
     
    arc_tlines.zip 
  18. Like
    Tech got a reaction from Des in Input Arc length   
    Hi,
     
    Yes this is currently not available. Are you looking to have this as a constraint in the drawing tools (i.e. lock the drawing to a specific circumference, so as the radius changes, the circumference stays constant and the endpoint of the arc is adjusted accordingly? ) This may not work for all of the drawing methods. 
     
    We can also add control over the length/circumference in the Parameters tab of the Tool Options palette when picking an Arc/Circle. When this is changed, the radius or the end angle would change accordingly. Would this be useful too (see image?)
     

     
  19. Like
    Tech got a reaction from jsiggia in Create Circle or Arc tangent to three lines   
    We have had a number of requests in the last week to have a tool in formZ that creates a Circle or Arc tangent to three lines. We will add this to a future version, but until then, here is a little plugin that does this (require v8.5.3 or later)
     
    To add to your formZ download and decompress the .zip file. copy the "arc_lines" folder to the /plugins directory of your formZ installation.
     
    The tool should appear in the Extensions Tool Row at the bottom of the modeling tool palette. You may need to Reset your Workspace (or add it via the Tool Manager) if it does not show up automatically.
     
    To use the tool, select the tool, pick 3 lines or edges and it makes a tangent arc or circle as set in the Tool Options. The Trim option only applies to lines (i.e. if you pick edges of a solid, they will not be trimmed).
     
    Enjoy!
     
     
    arc_tlines.zip 
  20. Like
    Tech got a reaction from Justin Montoya in Help w/ Shape   
    Hi Kevin,
     
    How about doing a 2 Path Sweep?
     

    Sweep.zip
  21. Like
    Tech got a reaction from d_b in Odd DWG import results   
    Hi DB,
     
    Well...
     
    1.  Object Doctor with the Fix option will ONLY Display Results that are Fixed.  (Fixing objects and all results are zero indicates that Nothing was fixed -- not that there are no problems.)  
     
    As noted above, you need to run it again with the Add To Selection option to see the problems that still exist -- which are still fairly extensive.  (Although even with such problems, the objects can be used -- but don't be surprised if you can't Boolean objects with crossing faces, or if other such issues arise with this bad geometry.)
     
    2.  This is not an import problem at all.  This is a problem with the geometry created by the other program.  If bad data is exported, then that is what will be imported.
     
    If Setz's guess is correct, then you may indeed be able to get better results if you can export only the SubD Cage instead of the "improperly smoothed" objects themselves.  (Do you know what program created these objects, and is it possible to try that?)
  22. Like
    Tech got a reaction from bluemonkey in Anybody used Zmapping DWGs   
    Hi Bluemonkey,
     
    There shouldn't be any special tricks necessary.  In general I typically just import with the default options (with Construct Solids and Join Coplanar faces off -- and only enable those options when they are specifically necessary to the file).
     
    If you find there are missing objects in formZ but not in another program, copy those objects to their own project in the other program and export those by themselves.  If they still fail to appear when importing into formZ, you can send that simple file with the problem objects to us, and we will see what we can do to help...
  23. Like
    Tech got a reaction from AHTOH in We are looking for some private testers.   
    Anton,
     
    Thanks for your feedback. Please refer to the answers we emailed you earlier. We always try and respond as soon as possible but please understand that sometimes it may take a day or so (we have had a few installation issues to deal with today).
     
    We are working on setting up a private forum, hopefully next week.
     
     
  24. Like
    Tech got a reaction from Alan Cooper in Fillet Tool   
    Hi Kevin,
     
    Yes, we should make and adjustment so that is possible.  Thanks for bringing that to our attention.
  25. Like
    Tech got a reaction from AHTOH in We are looking for some private testers.   
    Anton,
     
    Thanks for your feedback. Please refer to the answers we emailed you earlier. We always try and respond as soon as possible but please understand that sometimes it may take a day or so (we have had a few installation issues to deal with today).
     
    We are working on setting up a private forum, hopefully next week.
     
     
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