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  1. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta coming next week....   
    Have a Great Independence Weekend!
    V-Ray 5 for form•Z Beta coming next week....check back for details.

  2. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta now available   
    V-Ray 5 for form•Z Beta now available. Details and sign-up here: 
    http://www.formz.com/fzsite1219/home/vray5_beta_Landing.html
  3. Like
    Tech got a reaction from Jaakko in V-Ray update   
  4. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta now available   
    V-Ray 5 for form•Z Beta now available. Details and sign-up here: 
    http://www.formz.com/fzsite1219/home/vray5_beta_Landing.html
  5. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta Now Available   
    V-Ray 5 for form•Z Beta now available. Details and sign-up here: 
    http://www.formz.com/fzsite1219/home/vray5_beta_Landing.html
  6. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta coming next week....   
    Have a Great Independence Weekend!
    V-Ray 5 for form•Z Beta coming next week....check back for details.

  7. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta coming next week....   
    Have a Great Independence Weekend!
    V-Ray 5 for form•Z Beta coming next week....check back for details.

  8. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta coming next week....   
    Have a Great Independence Weekend!
    V-Ray 5 for form•Z Beta coming next week....check back for details.

  9. Like
    Tech got a reaction from Des in V-Ray 5 for form•Z Beta coming next week....   
    Have a Great Independence Weekend!
    V-Ray 5 for form•Z Beta coming next week....check back for details.

  10. Thanks
    Tech reacted to Smarttec in FormZ 8.6.5 and MacOS BigSur - any issues?   
    Yes you will need to upgrade to v9.1 to run on Big Sur
  11. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  12. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  13. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  14. Like
    Tech got a reaction from Sepolegroj in form•Z v9.1 with Twinmotion and Unreal support   
    We are pleased to announce that formZ 9.1 is now available for pro, jr, free and student editions. This version  includes support for macOS Big Sur (macOS 11) and machines that use Apple Silicon.
    You can install using the download link in the email you previously received with your v9 license codes or choose "Check for Update" from the "Help" menu in form•Z (note that this method may not work if you have a proxy or firewall in use in your network). This version uses your existing v9 registration codes.
    Note: If you have installed the 9.1 pre-release version, please now install the final release version.
    Highlights of improvements in v9.1 can be found here: http://www.formz.com/fzsite1219/products/9.x_change_log.pdf
    Epic Games Collaboration   We are excited to announce that we have collaborated with Epic Games to create direct translators from form•Z to Twinmotion and Unreal Engine. form•Z models are converted to match each real-time engine’s unique capabilities. These translators create an seamless representation of form•Z models giving you a unique dynamic way to visualize your 3D content in real-time with your clients and customers.    This plugin is available now for form•Z v9.1.   More details here: http://www.formz.com/fzsite1219/products/unreal.html  
  15. Like
    Tech got a reaction from Jaakko in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  16. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  17. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  18. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  19. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  20. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  21. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  22. Like
    Tech reacted to Des in Why form•z is not popular any more:   
    I chose FormZ many years ago because it was on the mac and thought it was the best out of a pile of other software I had worked on.
    Guess what? I would still choose FormZ over the rest even with it's quirks and shortcomings. I continue to make a living from it as my main package and would recommend it to anyone who wants to get into the 3d modelling business.
    I don't have most of the issues others have such as crashing and it's not because I'm an IT expert, 'cos I'm not. In my long time experience, I have found crashing to be caused from imported bad geometry and the such. Bad imported geometry is not necessarily caused by the software it was created on but mostly the creator. 
    I agree that the interface needs some work in FormZ, mainly pallets arrangement etc., but I actually like the look and feel/icons etc., call me what you want. I'm actually excited about the dark mode in the next iteration.
    valthewu, I think you think you're just trying to help but tbh I think you are just making this forum a depressing place (sorry, most of your 10 posts have been negative). We'd all love to see FormZ doing well and competing with the big boys especially since we've invested in Fz (Just to point out FormZPro is a LOT less expensive than other software it's being compared to on this forum, I mean C4D is $3500, Max $1545 per year and without add ons!, Revit $2310 per year, SU $695 but isn't a patch on Fz). But I think ADS has done remarkably well considering who they compete with.
    I think the future is brighter for FormZ with the Twinmotion integration (along with the existing Vray & Maxwell).
    Everyones opinion is important here, but lets be more positive about FormZ, it has a hell of a lot more positives than negatives. Lets do more of sharing 3d modelling knowledge, WIPS etc. (if I was considering Fz as a new user, I wouldn't buy it based on all the moaning about it here which obviously doesn't help marketing). ADS have given us this forum for our own benefit to learn etc., not as a rooftop to shout from.
    Dezzz
    😉
     
  23. Like
    Tech got a reaction from andrew in Lost VRAY...   
    If you have not already done so, please email support@formz.com for fastest response to these issues and we can properly address the specifics of your environment.
    Having said that, here are a few things to try/check.
    Re-install V-Ray and the license server. The original email that you received from Chaosgroup has links to the latest versions. 
    Check that the V-Ray plugins are loading in form•Z. Go Extensions > Extension Manager. You should see a number of plugins with V-Ray in their name (you may need to scroll down the list). Be sure they are enabled (have a check mark). If they do not show in the list, then check the plugins search paths (Search Paths button). "/Applications/formZ 9/Plugins" on macOS and "\Program Files\formZ 9\Plugins" for Windows should be in the list of paths and enabled (check mark). If it is not listed, you can add the path by clicking the '+' button on the left and navigating to the directory and selecting "Open".  Then you just need to click OK until form•Z closes itself. Upon the next launch of form•Z you should see the plugins active!
    More trouble shooting can be found in the V-Ray for formZ manual: http://www.formz.com/products/vray/V-Ray_Documentation/index.htm#t=Trouble_Shooting.htm
  24. Like
    Tech got a reaction from Jaakko in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  25. Like
    Tech got a reaction from Jaakko in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
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