Jump to content
AutoDesSys Forums

Tech

Moderators
  • Content count

    4,490
  • Joined

  • Last visited

  • Days Won

    278

Reputation Activity

  1. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  2. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  3. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  4. Like
    Tech got a reaction from Sepolegroj in form•Z v9.1 with Twinmotion and Unreal support   
    We are pleased to announce that formZ 9.1 is now available for pro, jr, free and student editions. This version  includes support for macOS Big Sur (macOS 11) and machines that use Apple Silicon.
    You can install using the download link in the email you previously received with your v9 license codes or choose "Check for Update" from the "Help" menu in form•Z (note that this method may not work if you have a proxy or firewall in use in your network). This version uses your existing v9 registration codes.
    Note: If you have installed the 9.1 pre-release version, please now install the final release version.
    Highlights of improvements in v9.1 can be found here: http://www.formz.com/fzsite1219/products/9.x_change_log.pdf
    Epic Games Collaboration   We are excited to announce that we have collaborated with Epic Games to create direct translators from form•Z to Twinmotion and Unreal Engine. form•Z models are converted to match each real-time engine’s unique capabilities. These translators create an seamless representation of form•Z models giving you a unique dynamic way to visualize your 3D content in real-time with your clients and customers.    This plugin is available now for form•Z v9.1.   More details here: http://www.formz.com/fzsite1219/products/unreal.html  
  5. Like
    Tech got a reaction from graham_g in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  6. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  7. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  8. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  9. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  10. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  11. Like
    Tech got a reaction from ZTEK in A way to make formZ more popular (but you won't like it...)   
    This assumption is simply not true. Over 95% of the form•Z code base is platform independent and we develop and test on all platforms simultaneously (i.e. not “ported”). The platform dependent code is nearly all related to interface. The file translators are over 99% platform independent. Developing for multiple platforms actually makes the code better as the various development and testing tools can identify different areas for improvement in efficiency and stability. 
    We have no plans to drop macOS (or Windows).
    CUDA and RTX are great technologies for rendering performance, but offer no improvement to the linear double precision nature of modeling operations. We are also disappointed that Nvida is no longer supported on macOS, however the CPU rendering on macOS with V-Ray is very good and handles large models with ease. Performance alone is not the only reason to choose V-Ray as it offers excellent rendering features as well (not all of which are available in RTX rendering).

     
  12. Like
    Tech reacted to Des in Why form•z is not popular any more:   
    I chose FormZ many years ago because it was on the mac and thought it was the best out of a pile of other software I had worked on.
    Guess what? I would still choose FormZ over the rest even with it's quirks and shortcomings. I continue to make a living from it as my main package and would recommend it to anyone who wants to get into the 3d modelling business.
    I don't have most of the issues others have such as crashing and it's not because I'm an IT expert, 'cos I'm not. In my long time experience, I have found crashing to be caused from imported bad geometry and the such. Bad imported geometry is not necessarily caused by the software it was created on but mostly the creator. 
    I agree that the interface needs some work in FormZ, mainly pallets arrangement etc., but I actually like the look and feel/icons etc., call me what you want. I'm actually excited about the dark mode in the next iteration.
    valthewu, I think you think you're just trying to help but tbh I think you are just making this forum a depressing place (sorry, most of your 10 posts have been negative). We'd all love to see FormZ doing well and competing with the big boys especially since we've invested in Fz (Just to point out FormZPro is a LOT less expensive than other software it's being compared to on this forum, I mean C4D is $3500, Max $1545 per year and without add ons!, Revit $2310 per year, SU $695 but isn't a patch on Fz). But I think ADS has done remarkably well considering who they compete with.
    I think the future is brighter for FormZ with the Twinmotion integration (along with the existing Vray & Maxwell).
    Everyones opinion is important here, but lets be more positive about FormZ, it has a hell of a lot more positives than negatives. Lets do more of sharing 3d modelling knowledge, WIPS etc. (if I was considering Fz as a new user, I wouldn't buy it based on all the moaning about it here which obviously doesn't help marketing). ADS have given us this forum for our own benefit to learn etc., not as a rooftop to shout from.
    Dezzz
    😉
     
  13. Like
    Tech got a reaction from andrew in Lost VRAY...   
    If you have not already done so, please email support@formz.com for fastest response to these issues and we can properly address the specifics of your environment.
    Having said that, here are a few things to try/check.
    Re-install V-Ray and the license server. The original email that you received from Chaosgroup has links to the latest versions. 
    Check that the V-Ray plugins are loading in form•Z. Go Extensions > Extension Manager. You should see a number of plugins with V-Ray in their name (you may need to scroll down the list). Be sure they are enabled (have a check mark). If they do not show in the list, then check the plugins search paths (Search Paths button). "/Applications/formZ 9/Plugins" on macOS and "\Program Files\formZ 9\Plugins" for Windows should be in the list of paths and enabled (check mark). If it is not listed, you can add the path by clicking the '+' button on the left and navigating to the directory and selecting "Open".  Then you just need to click OK until form•Z closes itself. Upon the next launch of form•Z you should see the plugins active!
    More trouble shooting can be found in the V-Ray for formZ manual: http://www.formz.com/products/vray/V-Ray_Documentation/index.htm#t=Trouble_Shooting.htm
  14. Like
    Tech got a reaction from graham_g in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  15. Like
    Tech got a reaction from graham_g in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  16. Like
    Tech got a reaction from graham_g in Why form•z is not popular any more:   
    Thank you for taking the time to post, however we can only wonder what you motivations are. We can find no communication with our sales or support teams from you so you have no basis for your comment that we are not responsive. Obviously you do not like some aesthetics of the software and you are entitled to your opinion. You are also basing your comments on form•Z free which only has a small percentage of the features found in form•Z pro. Many professionals use form•Z daily for productive modeling so it is clearly not "appalling software" to them. You do point out a few minor aesthetic issues that we are already working on (along with support for dark mode), but frankly we find delivering new technologies like the recent TwinMotion/Unreal interface much more interesting and important to our users.
  17. Like
    Tech got a reaction from bennapolis in Why isn't formz more popular?   
    Paul was a valuable member of our team as our tech support lead for many years and we miss him professionally and personally. Paul was enthusiastic and always someone who would be the champion of the end user to our team. However, he was never a developer of form•Z. False rumors like the lead programmer is dead simply do not help our situation. form•Z was created by Chis Yessios and David Kropp. Chris has retired but is still a valued advisor. David continues as president and leads the development team (not the rumored sole developer). 
    The Joint Study Program still exists and between this program, the form•Z student edition and form•Z free there is a solid install base in schools (but it could always be better). We stopped the Partnerships in learning publication as it became increasingly difficult publish, as a younger generation of faculty became less interested in providing the student feedback that made the publication interesting. In general schools no longer teach software leaving the student to pick their own solution often without much guidance. We give the software to students and faculty for free (in Switzerland as well), yet others charge (some significantly).
    We are not sure where these market share numbers come from, but form•Z is used at a lot more than 930 companies, this number is at least an order of magnitude off.
    Are we a small team at the moment? Yes. But we challenge you to find another group that is as dedicated and believe in what they do. Do we make mistakes, sure, but we will always try to address the issues as fast as possible. Are we great are marketing? No. Andrew has provided some stunning images and kindly allowed us to use them in promotional material. We need to get better at marketing and ideas are always welcome.  
    Thank you for everyone’s feedback, it will only make us better and we believe that the best is yet to come.
     
     
  18. Like
    Tech reacted to DMclean in Lost VRAY...   
    Managed to get it solved.
     
    Thanks,
     
    Douglas
     
  19. Like
    Tech reacted to snow in New update 9.0.6   
    I'm curious if an implementation of a "purge" tool could help here.  Instead of individually purging layers, materials, ghosted objects, animation tracks, empty groups (I've noticed excess groups that contain one object and aren't actually grouping anything, can slow things down a bit.  I get this a lot importing SKP files or after I happen to delete multiple objects in a group and don't realize I have one object left in said group, but I digress), etc., the user could call the PURGE tool, and check/uncheck various things to purge in the tool options. 
  20. Like
    Tech got a reaction from ZTEK in Datasmith for form•Z Technology Preview   
    You can get the plugin from here: http://www.formz.com/fzsite1219/products/unreal.html.  We are calling this a Technology Preview at this time as the plugin is better than a beta, but not quite complete as a release. Frankly we are hoping to get some feedback as it is used and see what improvements if any need to be made. Epic is also working on improvements in the datasmith API that will allow us to add more functionality including a live link between formZ and Unreal/Twinmotion (hence removing the export/import cycle making this a great tool during the design process). We expect to roll out updates as soon as these improvements are ready and at some point we will move it from a Technology Preview to a release bundled with the shipping form•Z app.
  21. Like
    Tech got a reaction from snow in New update 9.0.6   
    The cause of the hanging in Hugo's file was determined to be an excess of empty animation tracks. The development team is devising a better way to handle these in the future.
  22. Like
    Tech got a reaction from snow in New update 9.0.6   
    The cause of the hanging in Hugo's file was determined to be an excess of empty animation tracks. The development team is devising a better way to handle these in the future.
  23. Like
    Tech got a reaction from snow in New update 9.0.6   
    The cause of the hanging in Hugo's file was determined to be an excess of empty animation tracks. The development team is devising a better way to handle these in the future.
  24. Like
    Tech got a reaction from jldaureil in Datasmith for form•Z Technology Preview   
    We are pleased to announce AutoDesSys was a recently awarded an Epic MegaGrant to create an interface between form•Z and Epic’s Unreal Engine and Twinmotion. The Datasmith plugin for form•Z is the first product of this exciting collaboration. This plugin allows you to quickly and easily convert your form•Z 3D model for use in Unreal Engine 4 and Twinmotion. A Technology Preview of the Datasmith plugin for form•Z is now available here: http://www.formz.com/fzsite1219/products/unreal.html
  25. Like
    Tech got a reaction from ZTEK in Technology Preview v1.0.1.0 is now available   
    Technology Preview v1.0.1.0 is now available (formZ 9.0.6.1 minimum required) here: http://www.formz.com/fzsite1219/products/unreal.html
    CHANGES
    • Double Sided materials option enabled by default.
    • Datasmith now implemented as two exporter plugins, one specialized for Twinmotion and the other for Unreal engine. Each maintains its own set of export options.
    FIXES
    • Improved missing texture search and re-linking.
    • Renderzone procedural textures are now supported. (Bitmap texture versions will appear as they do in formZ's Shaded viewport modes).
    • Datasmith exporter sorted alphabetically in exporters list.
    • Export options now saved in formZ's preferences file.
    KNOWN ISSUES
    • Hidden objects are visible when imported into Unreal/Twinmotion. Epic is aware of this and is working on a fix. For now, keep the export option "Visible Objects Only" enabled.
×