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Tech

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Posts posted by Tech


  1. v9.0 is not compatible with Big Sur. We do have a Pre-release version of v9.1, that is compatible with Big Sur. We are still working though a few issues in this version, but it performs well overall! You will find a button for the v9.1 pre-release version on the v9.0 download page (the link is in the email you received with your v9 license codes). Note that v9.1 installs into a discreet folder so v9.0 will remain available in case you encounter any issues with v9.1.

     


  2. On 12/15/2020 at 3:08 PM, Tech said:

    Hugo,

    Would you be able to send the trouble file to support@formz.com? An 86MB file seems like a very reasonable file size and we would like to investigate the source of the hanging. Please include any Reference Files and image maps involved.

    The cause of the hanging in Hugo's file was determined to be an excess of empty animation tracks. The development team is devising a better way to handle these in the future.


  3. 35 minutes ago, Hugo said:

    Is there anyone who can manage a file that is 86 Mb large working with the 9.0.6.1 version? 

    My file has a reference file, but this one is unloaded. The file is still 86 Mb but every single click produces the spinning ball and it takes minutes and minutes before selecting the next command. If people are enthusiastic about this 9.0.6.1 version, I do not have that experience at all!

    I try to figure out the reason, but cannot find one. Maybe a memory leak or video card issue??? My MacPro 2013 8-core model with 64 Gb internal memory and 2 video cards AMD Firepro D500. 

    Hopefully someone got this spinning ball issue as well and having a solution for the problem, because I am not able to deliver my product to my clients.

     

    Hugo,

    Would you be able to send the trouble file to support@formz.com? An 86MB file seems like a very reasonable file size and we would like to investigate the source of the hanging. Please include any Reference Files and image maps involved.


  4. Technology Preview v1.0.1.0 is now available (formZ 9.0.6.1 minimum required) here: http://www.formz.com/fzsite1219/products/unreal.html

    CHANGES
    • Double Sided materials option enabled by default.
    • Datasmith now implemented as two exporter plugins, one specialized for Twinmotion and the other for Unreal engine. Each maintains its own set of export options.

    FIXES
    • Improved missing texture search and re-linking.
    • Renderzone procedural textures are now supported. (Bitmap texture versions will appear as they do in formZ's Shaded viewport modes).
    • Datasmith exporter sorted alphabetically in exporters list.
    • Export options now saved in formZ's preferences file.

    KNOWN ISSUES
    • Hidden objects are visible when imported into Unreal/Twinmotion. Epic is aware of this and is working on a fix. For now, keep the export option "Visible Objects Only" enabled.


  5. It is installing into the proper location: "/Applications/formZ 9/plugins". It is should not be moved to  "/Applications/formZ 9/FormZ 9.0 pro/plugins". If you do this it may get removed or interfere with future updates of form•Z itself.

    The problem is likely that /Applications/formZ 9/plugins is missing from the plugins search paths on your machine. This path should get added automatically. You can check the plugin paths in Extensions->Extensions Manager->Search Paths If its missing from the list, you can add it with the "+" at the bottom . If the path is in the list, be sure it has is active (check mark.) We tested this process here on a clean installation and the /Applications/formZ 9/plugins path was properly added to the plugins search paths so we are puzzled as to why it is missing on your machine. 

    Note you that can also reset the plugin search paths by removing the file "formZ Previous9.fpo" from the /Users/<user name>/Library/Preferences/autodessys/formZ 9.0 pro folder (\Users\<user name>\AppData\Roaming\autodessys\formZ 9.0 pro directory on Windows). Note that this will remove any custom paths that you may have added.


  6. Please confirm that you are using v9.0.6.1. Also check that the plugin directory is in the extensions search paths and is active (Extensions->Extensions Manager->Search Paths). The plugin path is  "/Applications/formZ 9/plugins" on Macintosh and "\Program Files\formZ 9\plugins" on Windows. It should get added automatically, but if its missing you can add it with the "+" at the bottom of the list. If you are using Windows, there are a few Microsoft redistributables that get installed. On occasion they do not install properly so try running the plugin installer again.


  7. 6 hours ago, rmulley said:

    Any word on Big Sur compatibility ?

    We are actively working on this and have most of the issues resolved. We can report that form•Z is now running well on Big Sur on Intel and arm64 (using Rosetta 2.) We need more time for some in-house testing before we make it available but it hopefully it will be available in a few weeks.

     


  8. You can get the plugin from here: http://www.formz.com/fzsite1219/products/unreal.html.  We are calling this a Technology Preview at this time as the plugin is better than a beta, but not quite complete as a release. Frankly we are hoping to get some feedback as it is used and see what improvements if any need to be made. Epic is also working on improvements in the datasmith API that will allow us to add more functionality including a live link between formZ and Unreal/Twinmotion (hence removing the export/import cycle making this a great tool during the design process). We expect to roll out updates as soon as these improvements are ready and at some point we will move it from a Technology Preview to a release bundled with the shipping form•Z app.


  9. We are pleased to announce AutoDesSys was a recently awarded an Epic MegaGrant to create an interface between form•Z and Epic’s Unreal Engine and Twinmotion. The Datasmith plugin for form•Z is the first product of this exciting collaboration. This plugin allows you to quickly and easily convert your form•Z 3D model for use in Unreal Engine 4 and Twinmotion. A Technology Preview of the Datasmith plugin for form•Z is now available here: http://www.formz.com/fzsite1219/products/unreal.html


  10. "Check for update" now shows 9.0.6 as available. Please note that we always wait 24-48 hours after posting a new version before updating the "check for update" notification just to be sure the distribution is sound before mass installations begin. You can always install the latest version from the link you received with your latest license codes. 

    Here are the highlights of this version. form•Z v9.0.6 (#A283):

    New stuff
    SKP translator updated to import/export SketchUp 2020 files. Plus these improvements:
    - Import performance significantly improved. 
    - Objects will be surfaces by default unless “Construct Solids” is enabled (which is now on by default for new installations). 
    - Import now maintains layers and materials properly. 
    - Non-Roman characters in file names now supported for import and export.
    - Non-Roman characters in layer name and Material names are now supported.
    - Import now includes wire objects.
    - Exporting files with metric units works as expected.

    General
    Contour Sections no longer affected by manipulating corresponding Transform Controller
    Conflicts resolved that could cause Key Shortcuts to stop working.
    Arc 3 can be inverted with the CMD/Ctrl (Mac/Win) key.
    Objects created by Duplicate (Edit menu) remain selected.
    Reference Files window displays correct name.
    DXF export and import now supports Non-Roman characters in the file name.
    Exporting DAE and KMZ files works properly

    Windows
    Check for Update works as expected no on systems with certain Windows settings.
    Alt key tap key works as expected

    Draft Layout
    Grid Snap now works as expected when combined with the Guide snap

    Python scripting
    unfold.py script now works as expected.
    Scripts are maintained in the Extensions menu and are sorted properly.
    The getLayer() and setLayer object method have been improved.

    Additional performance and stability improvements.


  11. We do not recommend using Big Sur with form•Z yet. We are still investigating a few issues that have been reported.We hope to have more details on this soon.

    We will eventually be able to support the new Apple arm64 chips natively, however please understand that this will take some time. While the Rosetta 2 feature of Big Sur allows non-native code to run on arm64, the system prevents you from mixing arm64 code and x86_64 code in the same process. While we could make a native version of form•Z rather quickly, it will take some time for all of the vendors that we work with for extensions and plugins to make arm64 versions of their technology available. This will mitigate the usefulness of a native form•Z app in the short term.


  12. "Check for update" now shows 9.0.6 as available. Please note that we always wait 24-48 hours after posting a new version before updating the "check for update" notification just to be sure the distribution is sound before mass installations begin. You can always install the latest version from the link you received with your latest license codes. 

    Here are the highlights of this version. form•Z v9.0.6 (#A283):

    New stuff
    SKP translator updated to import/export SketchUp 2020 files. Plus these improvements:
    - Import performance significantly improved. 
    - Objects will be surfaces by default unless “Construct Solids” is enabled (which is now on by default for new installations). 
    - Import now maintains layers and materials properly. 
    - Non-Roman characters in file names now supported for import and export.
    - Non-Roman characters in layer name and Material names are now supported.
    - Import now includes wire objects.
    - Exporting files with metric units works as expected.

    General
    Contour Sections no longer affected by manipulating corresponding Transform Controller
    Conflicts resolved that could cause Key Shortcuts to stop working.
    Arc 3 can be inverted with the CMD/Ctrl (Mac/Win) key.
    Objects created by Duplicate (Edit menu) remain selected.
    Reference Files window displays correct name.
    DXF export and import now supports Non-Roman characters in the file name.
    Exporting DAE and KMZ files works properly

    Windows
    Check for Update works as expected no on systems with certain Windows settings.
    Alt key tap key works as expected

    Draft Layout
    Grid Snap now works as expected when combined with the Guide snap

    Python scripting
    unfold.py script now works as expected.
    Scripts are maintained in the Extensions menu and are sorted properly.
    The getLayer() and setLayer object method have been improved.

    Additional performance and stability improvements.


  13. We are actively exploring the issue where the key shortcuts stop working. For those experiencing the issue, do you happen to be using custom key shortcuts to activate navigation tools? If so, could you please save your Key Shortcuts through 'Edit > Key Shortcuts' within form•Z and submit the shortcut file to support@formz.com?

     


  14. Thank you for the feedback. We have the issue logged and hope to have a fix in place in an upcoming build!

    For now, you should be able to use the Move tool set to "Repeat copy" in the Tool Options palette to do the same thing. 

    1898808524_ScreenShot2020-10-01at10_16_40AM.jpg.16f22d8ce735546f44c6bf16226b1e22.jpg

    In the future, please send reports of issues to support@formz.com so that we can better monitor these problems.

     


  15. 6 hours ago, jldaureil said:
    On 5/10/2020 at 10:28 PM, Chris lund said:

    Only a suggestion, ADS has noted on multiple occasions to email bugs, etc...  Presumably, this means their CR system/database doesn't work with the forum.  Here, your concerns are likely to just get lost in the noise.

    yes I am aware of that ...
    except that in this case I did not receive a response ...
     ok covid etc ...
    except that if i swing a big rant on the forum the answer falls direct
    pity to have to arrive there
    once again and this was said clearly and not that by me if autodessys manages to integrate that our community is benevolent and that it is necessary to listen to it... so it will

    We answered you on Apr 27 (@13:08 EST) via email and you even quoted these responses in your recent posts,  but we did not receive an email response back you except for the recent forum posts. 

    Your recent posts include a lot more detail about the issues that you were encountering. Thank you for the additional information. We are investigating these and will get back to you shortly.

    Please use email for technical support issues as this is the best and fastest method to communicate with the support team.

     


  16. On 5/6/2020 at 3:20 PM, jldaureil said:
    Can you confirm that the malfunctions on the list below that I posted on March 30, 2020 have been corrected?
     

    You emailed this same list to the support team and we answered you on Apr 27 (@13:08 EST) via email. In our answer we detailed what has been fixed and asked for clarification on a few of the issues. We have not received a response from you to our email. 

    ZTEK thank you for your detailed response which is in essence  is the same as our emailed response to the questions.  


  17. formZ v9.0.4 is now available. Select "Check for update" from the Help menu to be directed to the download page or use the link in the email you previously received with your v9 installer codes.

    form•Z v9.0.4 (#A12A) Highlights

    New stuff
    “Dynamic” is a new option in the Extend Segment tool options. When selected, the extension is made dynamically using the projection of the cursor position onto the tangent from the end of the object.

    General
    Components with Flat/Cubic/Spherical decal controls now render properly in RenderZone. 
    Save a Copy as to v8.x now works properly for files with embedded components.
    The objects palette is now updated properly after Components are exploded.
    Changing the name of a view or layer to an existing name, no longer leads to repeated messages about the duplicate name.
    The fillet tool is applied to the selected point for certain objects.
    Import from Drafting now groups the imported objects properly.
    Exiting the Cone of Vision, no longer disturbs the palettes under certain conditions.
    Certain Sub-d tools no longer automatically apply unintended symmetry

    Draft/Layout
    Frames are now properly updated when the linked Model file is changed. 
    The title blocks folder is selected by default when choosing a title block. 
    The offset outline tool now works properly on closed shapes. 
    The Image and Image fit tools now track the cursor properly when placing images. 

    Python scripting
    Python scripts now work properly on some Windows 10 machines that previously did not recognize Python. 
    A new method (material) has been added to the “face” object to retrieve the material assigned to the face (face.material).
    The “object” method getLocalOrigin()now returns the proper value
    fz.pickList() now returns a valid empty list when nothing is picked.
    fz.viewList(), fz.materialList() and fz.lightList() now returns a valid empty list when the project does not contain any of the respective entities.
    fz.revolve() angle parameter now works properly.
    Object methods edgeCount(), edge(), edgeList() now work as expected.
    A number of sample scripts have been updated.


  18. Surface solids are an oxymoron! They are topologically a solid but as they have no geometric volume, they give many modeling operations fits. Surface solids served a purpose at a time when computing resources were limited and they could be used as a proxy for a wall or shelled surface. We dropped these with v7 as the effort to make special exceptions for surface solids in tools and export formats going forward out weighed their usefulness in todays computing environment. 

    Surface solids should be cleaned and separated if they are encountered during import. setz if you have and example of these slipping through please email the details to us (support@formz.com)

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