Jump to content
AutoDesSys Forums

Tech

Moderators
  • Content count

    4,442
  • Joined

  • Last visited

  • Days Won

    249

Everything posted by Tech

  1. Tech

    OBJ export crashes

    Hi Rudy, We just did a test here. OS X High sierra, formZ and 8.6.3, worked fine with a number of different smooth objects. Maybe its a data specification problem? If you draw sphere in a new project and export it to obj with the same settings , does that work for you? Can you send a .fmz file with the object to support@formz.com so we can investigate? Thanks
  2. Tech

    Candy Bar Modeled with Subdivision

    Thanks for the excellent tutorial FZnoob!
  3. Tech

    Text missing in autocad imports

    Allan, Text should be imported from DXF/DWG files. Can you please send the file (or a link to it) to support@formz.com so we can investigate?
  4. Tech

    macOS Mojave

    Apple has changed the alpha channel of icons in Mojave and we are investigating if this is something that they will be fixing and if not what we can do to adjust for the issue without breaking support of other OS versions. This is just an aesthetic issue, the icons still function as expected. We hope to have a fix for this soon!
  5. Tech

    Guides Disappear if not using Guide Snap?

    You can draw your own guides with the guide tool. The manual created guides and the smart guides are only available when the Guide snap is enabled. If you want to create some references for a drawing you can easily draw them on their own layer, set the layer to be not snap-able and use the line style override to set a dashed pattern for the layer. You can then enable and disable the reference layer by turning the layer visibility on or off.
  6. Tech

    sub D help

    The key to getting good results with Sub-D objects is to start with a simple frame of the desired shape and edges at key edges of the shape. For this shape we made a frame with a single edge at the flat ends. The whole object was given a 60% sharpness and then the end edges and points were selected and assigned a 100% sharpness to make the hard edges.
  7. Tech

    .skp

    formZ 8.6 supports SU 2018. formZ 6.7.3 supports the old SU 7/8 format.
  8. Tech

    macOS Mojave

    The same issue with the "Add to project" and "options" buttons happened with the first release of High Sierra as well. We are not sure yet if Apple will fix this again in Mojave or we will need to adjust for it. The workaround fo "Add to project" is to open the file and copy and paste into the desired project. The import options dialog will open anyway if not previously selected, so this is fairly minor. We are investigating the transparency issue with the icons to see if we can adjust for this as well without raising the minimum supported OS version.
  9. Tech

    VRay and Renderzone

    We are not aware of any firewall issues with the V-Ray license server. We have a number of large company's with very secure networks that use the V-Ray license server with no issues. Please contact formZ support so we can get the issue resolved!
  10. Tech

    VRay and Renderzone

    The texture map controls (placement, scale etc) are formZ parameters so they are used by both RenderZone and V-Ray for formZ (and shaded work/full of course). Renderzone inherits the the basic material parameters (diffuse color, diffuse texture map, bump map etc) from V-Ray materials. Materials that use these parameters (Generic, Car Paint etc) will appear very similar in Renderzone. If your V-Ray material uses a VRMAT material or other non image based parameters (reflectance, refraction etc), then RenderZone will show a approximation of the material. This works both ways so if you have RenderZone materials, V-Ray will inherit the basic material parameters (diffuse color, diffuse texture map, bump map etc) from RenderZone. Keep in mind that there are many other factors that affect the rendering including lighting, environment, global settings etc that its not realistic to expect the engines to give the same results.
  11. Tech

    displacement

    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
  12. Tech

    IGES difficult to open

    Thanks for helping Jean Luc!
  13. Thanks for your interest in V-Ray for formZ. You should experience excellent results with this hardware! With V-Ray you can choose to use CPU, GPU or both (hybrid). V-Ray for formZ will use all of the hardware resources available. You can also choose which resources are used if desired. V-Ray is licensed per render instance, not per processor or cores. That is one V-Ray for formZ application requires one license which can use all of the hardware available to render. If you want to perform a second rendering simultaneously within the same application instance (ie open a second project while the first is rendering and render it with V-Ray) then you can add an extra render node to your license. Render nodes can also be used for distributed rendering on machines on your local network. V-Ray uses a online license server that allows the licenses to be shared within your organization. Does this help?
  14. You can adjust the intensity of the Sky Environment in the Sky parameters. Does this help you scene? You can also disable the GI effect from the Sky Environment by Using the environment override (using a bank color will mans that no GI illumination will come from the environment).
  15. Tech

    Clones - Latest Build 10163

    Clones can be transformed "individually" or "as a family". This is controlled by the option in the transformation tool options. "Individually" apples the transformation to each clones instance about its own local axis and the "as a family" option is applied to the while family as a set. Changes to a parameter of a clone are propagated to each instance individually. What we have observed is that in v8.6, the dynamic display during the transformation always functions "as a family". Once the final click of the transformation is made, the transformation is applied each object when the "individually" option is selected. See images We have logged this aa an issue and also have added suggestion to be show if an object is in a clone in the information tab (and how many siblings it has).
  16. We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post. Thanks for your patience, we think it was worth the wait.
  17. Tech

    Lasso selection

    The Area Pick tool (right next to the Pick tool) has options for Lasso and Polygon shaped selection (as well as the option to Pick Crossing).
  18. Tech

    2d people

    There is also a small set of 2d people (and trees) in the default components that ship with formZ.
  19. Tech

    Turquoise artifacts

    As suggested, please check if the Frame buffer Force Color Clamping option is on. If so disable it. Does this help? Forces color clamping in the V-Ray VFB. Click and hold left mouse button to display the clamped colors in the V-Ray VFB. Save the image from the frame buffer. Does the artifact exist in the saved image?
  20. Tech

    bump map settings

    We assume you are referring to the intensity (depth) of the bump, Correct? You just need to adjust the intensity next to the bump parameter.
  21. Tech

    What did you do to formZ 8.6.3?!

    Allan, We are sorry you encountered a problem with formZ. Clones are a feature that has been around in older versions of formZ for years (In fact the technology is behind the scenes in v7 and v8). We re-enabled the UI in v8.6 as we had a number of request for this feature. The message that you encountered is an indication of a geometric or topological problem with one or more objects. As clones are really just a linkage between objects so the family can be updated when one changes, we doubt that this is the cause of the problem. As you get a similar message in v8.5 (which is blind to clones), its a indication that the clone linkage is not itself the issue at hand. The support team has answered your email and hopefully we can get the root of the issue.
  22. We are pleased to announce that formZ 8.6.3 is now available for pro, jr, free and student editions. If you are using v8.6.2 or v8.6.1, you can update you installation by selecting "Check for Update" from the Help menu within form•Z. If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here: Click Here for formZ pro. Click Here for formZ jr. Click Here for formZ Student Edition. Highlights of enhancements in v8.6.3: • Large STEP files now open properly on OS X. • Selecting “Group/Component Complete” while editing a group or component no longer crashes on certain systems. • Performance of switching between graphic windows has been improved. • Performance of switching between form•Z and other applications has been improved. • Image files used as textures are now updated in the graphics window and material parameters when the texture is externally edited while the form•Z project is opened. • Auto save is no longer initiated immediately when a file is opened or a new file is created. • Animation using RenderZone on scenes where the camera (view) do not change no work properly. • The mouse scroll wheel no works properly on certain Windows versions. • Group override materials are now copied properly between projects with "Copy & Paste”. • Components that contain layers with override materials or groups with override materials now work properly. • Printing with extents selected now properly fits the page for non-perspective views. • Printing Notes and dimensions is more accurate. • Picking/pre-picking certain geometry no longer crashes. • A new option “Remove Duplicate Materials” has been added to the materials palette context menu. This will remove materials with identical parameters (except name). All objects/faces that reference the duplicate material will use the remaining material. • Selecting "Purge Unused Materials" from the materials palette context menu no longer removes materials used in Group overrides. • Snapping/picking of arcs or objects with circular/elliptical edges much faster. (Most noticeable in files with a significant number of these shapes, specially ellipses.) • Texture image files that are 65K in size now properly work with distributed rendering. • Subdivision objects now inherit face colors from the original mesh/cage. • Collada (DAE) import now loads the materials and UV’s properly. • Notes now import from DXF/DWG files with the proper placement. • Other various optimizations and stability improvements.
  23. Tech

    form•Z 8.6 Update Released

    #10163 (aka 8.6.3.1) Has a correction for import of DXF/DWG files that contain references to certain image files.
  24. Tech

    form•Z 8.6 Update Released

    Thanks for all of the feedback! We released v8.6.3 today. You can update you installation by selecting "Check for Update" from the Help menu. Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from the links below. Click Here for formZ pro. Click Here for formZ jr. Click Here for formZ Student Edition. Highlights of enhancements in v8.6.3: • Large STEP files now open properly on OS X. • Selecting “Group/Component Complete” while editing a group or component no longer crashes on certain systems. • Performance of switching between graphic windows has been improved. • Performance of switching between form•Z and other applications has been improved. • Image files used as textures are now updated in the graphics window and material parameters when the texture is externally edited while the form•Z project is opened. • Auto save is no longer initiated immediately when a file is opened or a new file is created. • Animation using RenderZone on scenes where the camera (view) do not change no work properly. • The mouse scroll wheel no works properly on certain Windows versions. • Group override materials are now copied properly between projects with "Copy & Paste”. • Components that contain layers with override materials or groups with override materials now work properly. • Printing with extents selected now properly fits the page for non-perspective views. • Printing Notes and dimensions is more accurate. • Picking/pre-picking certain geometry no longer crashes. • A new option “Remove Duplicate Materials” has been added to the materials palette context menu. This will remove materials with identical parameters (except name). All objects/faces that reference the duplicate material will use the remaining material. • Selecting "Purge Unused Materials" from the materials palette context menu no longer removes materials used in Group overrides. • Snapping/picking of arcs or objects with circular/elliptical edges much faster. (Most noticeable in files with a significant number of these shapes, specially ellipses.) • Texture image files that are 65K in size now properly work with distributed rendering. • Subdivision objects now inherit face colors from the original mesh/cage. • Collada (DAE) import now loads the materials and UV’s properly. • Notes now import from DXF/DWG files with the proper placement. • Other various optimizations and stability improvements.
×