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Tech

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Everything posted by Tech

  1. Tech

    Turquoise artifacts

    As suggested, please check if the Frame buffer Force Color Clamping option is on. If so disable it. Does this help? Forces color clamping in the V-Ray VFB. Click and hold left mouse button to display the clamped colors in the V-Ray VFB. Save the image from the frame buffer. Does the artifact exist in the saved image?
  2. Tech

    bump map settings

    We assume you are referring to the intensity (depth) of the bump, Correct? You just need to adjust the intensity next to the bump parameter.
  3. Tech

    What did you do to formZ 8.6.3?!

    Allan, We are sorry you encountered a problem with formZ. Clones are a feature that has been around in older versions of formZ for years (In fact the technology is behind the scenes in v7 and v8). We re-enabled the UI in v8.6 as we had a number of request for this feature. The message that you encountered is an indication of a geometric or topological problem with one or more objects. As clones are really just a linkage between objects so the family can be updated when one changes, we doubt that this is the cause of the problem. As you get a similar message in v8.5 (which is blind to clones), its a indication that the clone linkage is not itself the issue at hand. The support team has answered your email and hopefully we can get the root of the issue.
  4. We are pleased to announce that formZ 8.6.3 is now available for pro, jr, free and student editions. If you are using v8.6.2 or v8.6.1, you can update you installation by selecting "Check for Update" from the Help menu within form•Z. If you are using v8.5 or v8.6.0 (or if you experience issues with the software update feature because of a firewall or other connection issue), you will need to install from here: Click Here for formZ pro. Click Here for formZ jr. Click Here for formZ Student Edition. Highlights of enhancements in v8.6.3: • Large STEP files now open properly on OS X. • Selecting “Group/Component Complete” while editing a group or component no longer crashes on certain systems. • Performance of switching between graphic windows has been improved. • Performance of switching between form•Z and other applications has been improved. • Image files used as textures are now updated in the graphics window and material parameters when the texture is externally edited while the form•Z project is opened. • Auto save is no longer initiated immediately when a file is opened or a new file is created. • Animation using RenderZone on scenes where the camera (view) do not change no work properly. • The mouse scroll wheel no works properly on certain Windows versions. • Group override materials are now copied properly between projects with "Copy & Paste”. • Components that contain layers with override materials or groups with override materials now work properly. • Printing with extents selected now properly fits the page for non-perspective views. • Printing Notes and dimensions is more accurate. • Picking/pre-picking certain geometry no longer crashes. • A new option “Remove Duplicate Materials” has been added to the materials palette context menu. This will remove materials with identical parameters (except name). All objects/faces that reference the duplicate material will use the remaining material. • Selecting "Purge Unused Materials" from the materials palette context menu no longer removes materials used in Group overrides. • Snapping/picking of arcs or objects with circular/elliptical edges much faster. (Most noticeable in files with a significant number of these shapes, specially ellipses.) • Texture image files that are 65K in size now properly work with distributed rendering. • Subdivision objects now inherit face colors from the original mesh/cage. • Collada (DAE) import now loads the materials and UV’s properly. • Notes now import from DXF/DWG files with the proper placement. • Other various optimizations and stability improvements.
  5. Tech

    form•Z 8.6 Update Released

    #10163 (aka 8.6.3.1) Has a correction for import of DXF/DWG files that contain references to certain image files.
  6. Tech

    form•Z 8.6 Update Released

    Thanks for all of the feedback! We released v8.6.3 today. You can update you installation by selecting "Check for Update" from the Help menu. Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from the links below. Click Here for formZ pro. Click Here for formZ jr. Click Here for formZ Student Edition. Highlights of enhancements in v8.6.3: • Large STEP files now open properly on OS X. • Selecting “Group/Component Complete” while editing a group or component no longer crashes on certain systems. • Performance of switching between graphic windows has been improved. • Performance of switching between form•Z and other applications has been improved. • Image files used as textures are now updated in the graphics window and material parameters when the texture is externally edited while the form•Z project is opened. • Auto save is no longer initiated immediately when a file is opened or a new file is created. • Animation using RenderZone on scenes where the camera (view) do not change no work properly. • The mouse scroll wheel no works properly on certain Windows versions. • Group override materials are now copied properly between projects with "Copy & Paste”. • Components that contain layers with override materials or groups with override materials now work properly. • Printing with extents selected now properly fits the page for non-perspective views. • Printing Notes and dimensions is more accurate. • Picking/pre-picking certain geometry no longer crashes. • A new option “Remove Duplicate Materials” has been added to the materials palette context menu. This will remove materials with identical parameters (except name). All objects/faces that reference the duplicate material will use the remaining material. • Selecting "Purge Unused Materials" from the materials palette context menu no longer removes materials used in Group overrides. • Snapping/picking of arcs or objects with circular/elliptical edges much faster. (Most noticeable in files with a significant number of these shapes, specially ellipses.) • Texture image files that are 65K in size now properly work with distributed rendering. • Subdivision objects now inherit face colors from the original mesh/cage. • Collada (DAE) import now loads the materials and UV’s properly. • Notes now import from DXF/DWG files with the proper placement. • Other various optimizations and stability improvements.
  7. Tech

    Forum Functionality is broken

    We have observed a a couple of issues with certain browsers since a recent software update. We are working on a fix.....sorry for the inconvenience.
  8. We have observed that the Sign In link is not working in certain browsers since a recent software update. We are working on a fix but until then, you can use this link: http://forums.formz.com/index.php?app=core&module=global&section=login Sorry for the inconvenience.
  9. Tech

    form•Z 8.6 Update Released

    All, Thanks for all of the feedback. A number of issues have ben addressed in v8.6.3 which we expect to release by 8/15/18. This includes the scroll wheel issue and the performance of window switching. We have a pre-release of v8.6.3 (pro) that we can make available if you are interested in trying it. Please email support@formz.com if you are interested in testing with this pre-relase version. Note that we are still working on some issues and we are reviewing the issues raised in this thread.
  10. Tech

    8.6 bugs

    All, Thanks for all of the feedback. A number of issues have ben addressed in v8.6.3 which we expect to release by 8/15/18. We have a pre-release of v8.6.3 (pro) that we can make available if you are interested in trying it. Please email support@formz.com if you are interested in testing with this pre-relase version. Note that we are still working on some issues and we are reviewing the issues raised in this thread.
  11. Tech

    Edit group crushes formZ 8.6.2

    We have observed this can happen on certain combination of machines and operating systems. This issue has been fixed in v8.6.3 which we expect to release by 8/15/18. We have a pre-release of v8.6.3 (pro) that we can make available if you are interested in trying it. Please email support@formz.com if you are interested in testing with this pre-relase version.
  12. We have observed this can happen when generating Renderzone animations where the camera is not animated (ie only objects/lights etc are animated). You can trick the animation generation by key framing the camera (it doesn't need to actually change, it just needs to be key-framed so its updated by the the animation engine). This issue has been fixed in v8.6.3 which we expect to release by 8/15/18. We have a pre-release of v8.6.3 (pro) that we can make available if you are interested in trying it. Please email support@formz.com if you are interested in testing with this pre-relase version.
  13. All, We currently have no outbound email from formz.com. We are receiving emails, however we can not send responses. We are working on addressing the issue and expect to be functioning again later this afternoon. Thanks for your patience.
  14. Tech

    Render Output Setting

    Please check the settings in the "Camera" Panel. Do you have "Stereo" enabled? This would make the final rendering resolution twice as wide (ie two 1632 x 900 renderings side by side).
  15. Tech

    unable to round

    As Des points out the Object Doctor does not see this as an issue because it could in fact be intentional. There is another workaround when these issues occur that can be useful in a mode complex model where it snot so easy to reconstruct: remove the offending edges (which removes the adjacent faces), reconstruct the complete face from the adjacent boundary and stitch in the new face. Here are the steps we used: Pick tool: set the topological level to segment. Pick the two "extra" edges. Delete Tool: click in the window to delete the pre-picked edges. Pick Tool: set the topological level to segment sequence. Pick on one of the now open edges and select the sequence of edges. Derive Segments tool: select the Join Selected Segments option and click to make a wire from the segment sequence. Cover Tool: select the wire object that was created and cover it. Stitch tool: stitch the new face back to the original object where the edges were removed. Repeat for the opposite side. Round Tool: round the entire object (tried 3/8" and 3/16"). We will investigate if this could be offered as a general tool in the future (maybe "merge faces" ). frame.cleaned.fmz.zip
  16. formZ does not currently show the bounding XYZ size of an object in the object info panel. We can add this in the future as there are instances where this could be useful. In v8.6, you can see the bounding XYZ of an object by clicking on the object with the Transform tool and selecting one of the Bounding Box scaling options. This will show the bounding box dimensions of the object. You can even scale the object to fit a new bounding box by entering new values for the XYZ dimensions. We are working hard on v9. Not trying to keep anyone in the dark, but we want it to be bit more refined before we start sharing the details.
  17. Tech

    Mesh lights not working

    The ability to change a light's type as it currently works is really not ideal and it will be abandoned in the future because: 1. Its not at all intuitive that you need to have something picked to change to certain light types. 2. the pre-qualification that is present with tools is missing (ie restricting selection to only valid objects, if any, for the light). 3. There are a number of undefined situations that occur when switching between light types (esp for plugins). In the future you will need to specify the light's type when it is created either by using a light tool or selecting its type when the light is created in the palette from the context menu. Please always use the V-Ray Mesh Light tool to create a V-Ray Mesh light. We are looking into a workaround to avoid getting improper mesh lights until the above changes are implemented.
  18. Tech

    rendering crashing

    Can you please send the file to vray@formz.com so that we can investigate?
  19. Tech

    FormZ Mobile viewer Update?

    We are working on an update to keep it current with formZ and IOS changes, Is there some specific feature that you would like to have added?
  20. Tech

    Render animation in vray?

    timgarner_10, Does the animation render inside formZ pro with V-Ray?
  21. Tech

    sub D help

    FZnoob is correct that you need to be aware of the number of sides in your faces, however what is most important is to avoid having faces with more than 4 edges. At its heart subD's can only work with triangles and quads so formZ has to breakup the model to handle any faces with more than 4 sides. This gives you very little control with what happens with these faces. Its better to clean the yourself to get predictable results. Note that sometimes face may look like it only has 4 sides, but if an edge of an adjacent face touches an edge of a give face forming a "T" intersection, then the that face will have and additional point to maintain the connection. This is the case with the "large angled face" of the model. (see attached). Here is what we did with your model to get better results: 1. We noticed that you have some probably unintended unclean intersection at two of the corners. We cleaned this up with the Delete topology tool (see image). 2 .We used the object doctor to clean up the model some more (extra co-linear edges etc...). 3. We used the insert segment tool (along with the perpendicular snap) to add edges that traverse the "large angled face. Note that these need to "wrap" all the way under the model to the other side to avoid creating a bottom face with more than 4 sides! we just kept inserting segments around the model to get the result using the point and perpendicular snaps. See the attached image for the results this achieved (top line). Once you have the model in clean triangles and quads, you can use operations line the trinm tool with the stitch option to add detail witch will affect the SubD form. In this example we used a plane and the trim and stitch tool to add a line of detail through the model. Notice the effect on the resulting subD! (bottom line). We have attached our model as well. We hope this helps! tray-tech.fmz.zip
  22. Tech

    form•Z 8.6 Update Released

    We just tested this here and we could not reproduce any issues on OS X or Windows. Can you clarify what you mean by "without effect"? The layer palette functions properly for us after multiple LWO exports. We were able to add/remove layers, change layer visibility, change active layer etc. There was an issue in the V-Ray plugin related to identifying identical materials that has been addressed. This could have cause this effect. We will be making an updated V-Ray plugin available this week. Delete unreferenced components just means that components that are not placed in the project will not be included in the saved copy of the project (ie in the Components palette.) formZ does not currently treat the a component as "unreferenced" with regards to layer visibility when this option is selected as components could actually have objects on visible and invisible layers. We will see if the exclusion can be added when all of a components parts are in invisible. Thanks for this report, we will investigate this issue.
  23. Tech

    form•Z 8.6 Update Released

    Thanks for all of the feedback! We released v8.6.2 today. You can update you installation from the links below: Click Here for formZ pro. Click Here for formZ jr. Click Here for formZ Student Edition. Highlights of enhancements in v8.6.2: • Performance of User Interfaces improved. Most noticeable in palettes and dialogs that have a significant number of interface elements like the Material Parameters palette and the Light Parameters dialog. • Palettes that are closed in the Palette Dock now reopen properly when selected from the Palettes menu. • Clicking in the open space of the Materials palette now creates a new material (when the “Clicking in the Empty Space Creates New…” preference is enabled.). • Area picking Components or groups with the pick crossing option(s) selected now works properly. • Certain SketchUp Files now open properly. • Lightwave export now works properly on OS X. • Various other stability and performance improvements.
  24. Tech

    form•Z 8.6 Update Released

    Glad to hear this is working well for you! We will make this the default in future versions once we are confident it is working well for most users.
  25. Tech

    form•Z 8.6 Update Released

    GilZ & snow Thanks fo the report. We are looking into this! Seems to be OS X only and may depend on the OS X version.
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