-If I "draw" a circle with the mouse and then enter a positive Z value manually (entering a number for Z in the input palett), the shape (cylinder) will raise on top of the reference plane. As predicted.
If I use "generate" to draw a cylinder, first use the mouse to place it and set the diameter, then enter a positive number for it in the input palett it draws downwards, underneath the reference plane. -Unless I first moved the mouse for Z, before entering the number.
If I do it all by numbers then it will build upwards and Z works as predicted.
This is especially irritating when generating objects from top view that are to raise upwards and wanting to set the height by numbers (to not having to constantly changing view, in order to work around and start Z off with the mouse to get it right). If I draw a shape I have to remember to use positive Z, but for "generate" I need inverted Z.
To test it, try this:
Open a new project.
Set to top view.
Select circle1. Place center. Draw diameter. Enter Z 2 in the input palett.
Select cylinder. Place center. Draw diameter. Enter Z 2 in the input palett.
Change to 3D view.
I get the first one raising above and the other one going underneath the grid (Z0)
I find it very confusing. Is there rational explaination? Can this behaviour be changed?
It has been like this since several years (since the Bonzai days), I think. Is this just an old bug?