

flakie
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flakie last won the day on February 11 2019
flakie had the most liked content!
About flakie
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Thanks I thought there had to be a way.
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Is there a way to turn off the Alfa channel in the rendering. I want to get the environment image that was placed as a texture background to be saved in the completed rendering.. Attached are a screen capture of the rendering that I want to achieve in the saved file. The other image is what gets saved out.
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Hopeful the new update will fix this issue. The missing Texture makes adjustment kinda tough.
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I have to agree. The material Editor in 5 does not compare to 3. When I upgraded to five I paid extra to keep version 3 as I Preferred the way the material editor worked. I found out later I can't use 3 on the same machine as version 5. It's been 4 months and Form-z still has not been able to resolve this issue.
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I installed the most current tools version, profile and catenary are working, but the spray point tool is not showing up. Mac OS 12.1 Form-z 9.2 thoughts?
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Thanks Justin I did realize I had to import a Vray texture as it was already part of the file.
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flakie started following V_Ray beta lighting, Textures Vray 3 vs Vray 5, Creating sections and and 2 others
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If I wanted to edit an existing Vray texture in 3 it was I would launch the vray texture editor. In 5 I want to add a transparency map to an existing vray texture, but that option is not available in the current texture editing set up. Am I missing something.
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I have not used the app recently put the ability to create sections was hugely important. It seems to not be working currently as the text is mangled and there is no plane control showing.
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I have not used the app recently put the ability to create sections was hugely important. It seems to not be working currently as the text is mangled and there is no plane control showing.
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Textures do not show up in the material pallet and do not always show up when trying to editing . The editor is slow updating the texture images when it does work. To me the material editor in version 3 had more capability and was easier to modified and create textures for v-ray. Computer I Mac Pro 10 core
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+1 the material editor worked better in version 3. Please fix before beta 5 runs out on the 31st.
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Is there a Tutorial or manual instructions for creating textures in the new beta V-ray. To me it seemed that you had more control in creating and editing textures in the previous version than you do now having it integrated into the software.
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Is anyone else have depth of field issues in the beta. The focal point does not seem to be reading correctly distance of item selected is blurred no matter how I adjust the sliders of the camera depth of field settings.
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Is there a way to group lights so they can be adjusted with one slider in light mixer. Also all emissive textures come in as one slider in light mixer is there a way to separate the emissive textures so they have individual sliders.
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I used the draft workspace in version 8 for quick dim. callouts. Where is it in V9, I don't want to do a compete drafting layout.