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snow

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  1. Like
    snow got a reaction from Des in 8.6 bugs   
    listing the pros and cons of comparing Sketchup, formZ and Rhino is like a never-ending battle of rock, paper, scissors.  
  2. Like
    snow reacted to setz in 8.6 bugs   
    Rock Paper Scisors Lizard Spock.
  3. Like
    snow got a reaction from Des in 8.6 bugs   
    listing the pros and cons of comparing Sketchup, formZ and Rhino is like a never-ending battle of rock, paper, scissors.  
  4. Like
    snow reacted to AC1000 in 8.6 bugs   
    bbuxton unfortunately you are right. Sketchup and Rhino are the programs that people are using. 
     
    FormZ has a few great tools, best in industry definitely. Push n Pull tool on solids, offset tools with insert option, autogrid with lock option, fast drag n drop method with materials, robust extended tool and ability to copy paste topologies.
     
    I love Rhino but in Rhino you have to use three or four commands to achieve the same than in FormZ. And the handling of materials is clumsy in Rhino.
     
    Sketchup is a different story. Modelling method is annoying, but it is very fast and OpenGL mode is nice with bright colours, crisp shadows and clean lines. And you can export crips views to Illustrator. Now I have to export FZ models to SU if I need nice concept graphics or "toon" rendering.
     
    Now Rhino is my main modelling program because you can link both FZ (step or dwg) and SU (native) files into it as blocks. And the main model will update constantly. The disadvantage is the poor material management in Rhino.
     
    FormZ could easily do all the things mentioned above, but now there is too many bugs, bad export import plugins, UI problems and so on.
     
    Lets hope FormZ 9 has new clean code, nice UI and robust import export plugins.
  5. Like
    snow reacted to Hugo in Hidden Line needs some more work   
    Agree, HL is very poor. Recently i downloaded Rhino 3D and the way the dimensions work and shows is just the way i think it should be. Don’t forget Vectorworks! That’s my reference program for how a line drawing with all kind of annotations should look like in a CAD output file.
  6. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  7. Like
    snow got a reaction from Des in In Fz 8.6 I am not able to customize the tool palettes   
    I haven't tested this yet, but I know that the inability to delete custom palettes has been around for a while.  The only way to do so is to delete your preferences, which I try to avoid at all costs, so I just stay away from custom palettes.
     
    I may be a minority here, but I think if the favorite tools shortcut [spacebar] had a bit of a facelift, there wouldn't be a need for custom palettes.  However, I'm the kind of user that keeps a pretty minimal UI 
  8. Like
    snow got a reaction from Robertquade in Offset Tool Options - Both Sides   
    I would really like to see this tool option in the Offset Outline and Offset Segment tools. 
  9. Like
    snow got a reaction from Robertquade in transformation modifiers specific to each tool   
    I would like to see transformation modifiers become tool-specific.  
     
    If I need to make X copies of something I'll use the move tool to do this.  Then if I want to rotate one of these items the modifier is still on multi-copy, not self.  This has caused more problems and slow-down than good while modeling.
  10. Like
    snow got a reaction from Robertquade in refresh linked files   
    I would like to see a button to refresh linked files in formZ projects.
     
    Often I am making on-the-fly changes to image/texture files.  If my formZ file is open and I want to see these changes (like adding or removing a layer to a TIFF file) I have to go into the Material Parameters and re-load the same texture or close and re-open my file.
     
    If would be nice if in the Project Info > Linked Files dialogue there could be a "Refresh" button as opposed to performing the above mentioned processes. 
  11. Like
    snow got a reaction from etroxel in duplicate layers / objects / materials   
    I would like to be able to use the "hold key + drag and drop" method implemented when duplicating layers, objects, and or materials.
     
    Right clicking to duplicate is fine, but many other programs allow you to hold down the Alt/Option key and then click and drag whatever you want copied into a blank area.  This continuity would be very welcomed into formZ.
     
    I'm aware of the "double click in blank space" option that can be enabled, but this is for a NEW material, not to duplicate. 
  12. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  13. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  14. Like
    snow got a reaction from Robertquade in common tools palette   
    does anyone use this?  
     
    I'm asking because I don't think this palette is necessary to have open by default.  I like to keep a clean interface and I think for v9 a cleaner interface is on the horizon so I'm wondering if there are users who use this palette to click on copy/paste/open/import, etc.
     
    These buttons are fairly common universal keyboard shortcuts or they are easily accessed from the File menu.
  15. Like
    snow got a reaction from Shibui Design in fix duplicate textures when exporting   
    Create a formZ file with a few of your own textures.  Export the following with textures.
     
    Export to 3DS: 3 versions of each texture
    Export to FBX: 2 versions of each texture
    Export to OBJ: 2 versions of each texture
     
    This can really (unnecessarily) bloat a project folder when using higher res images.
     
    Also, can the formZ logo stop exporting when it isn't in use (spoiler alert: it's never in use).
  16. Like
    snow got a reaction from Robertquade in Cannot Undo Deleted Layer   
    Why is this a thing?  Layers should be able to be deleted and you should be able to undo this action.  
     
    This is possible in Rhino, Sketchup, and C4D, with and without objects on the layer.
  17. Like
    snow got a reaction from Shibui Design in fix duplicate textures when exporting   
    I second David's suggestion that adding a new material needs to be streamlined.  it takes 4 separate clicks and a double click (not in that order) to pull up the OS file browser.  It should be like, 2 click to bring up the browser, max.  
     
    I also like the idea of a icon size slider here.  I think certain parts of formZ is plagued by unnecessary sliders (display resolution, file compression) but this would be a welcomed addition.
     
    I like the idea of a "smart" duplicate material filter, but I can see this either taking WAY too long to process or becoming more of a frustration than a blessing.  However, an easy way to override material X with material Y would be nice.  C4D has this ability and it works great for "removing" duplicate materials.
  18. Like
    snow got a reaction from Robertquade in Reshape should not change texture maps   
    If you have an object with a custom texture map on it, then reshape it, it will change the texture map.  This should be fixed.
     
    Using the Extend tool does not change the texture map so this is a nice workaround, but this should be consistent. 
     
    Attached is a file.  Try to reshape the back faces to make the wall art thinner.
    pictures.fmz.zip
  19. Like
    snow reacted to DKellitt in Bugs Bugs Bugs and irritating choices of operation!   
    Hello,
     
    A fairly long time user of FormZ here. I have FormZ 8 pro, which is your latest version. I still however am plagued with bugs on a daily basis. I just want to get my head around why this is? I've never experienced this kind of issue with other packages I use such as Cinema4D and the Adobe suite. Why is it the case with FormZ? Its so frustrating as with all the bugs its ones of my favourite packages and i'll keep using it for its great flexibility and ease of use, nothing compares. But the bugs!!!!
     
    1. Importing an object deletes any object currently selected in the scene. Why? Why would this even be useful in any circumstance?
     
    2. Very often, when i delete an imported object the vector lines remain in line view, which comes up in any print or viewport even though it is deleted! and it doesnt go if you save, close and open again! its still there, I have to copy everything over to a new file! Happens daily.
     
    3. Having to change my project settings every time I start a new project. Why cant it remember I like to work in mm? Why would I need to change metric systems regularly? 
     
    4. Clicking on a FormZ Pro file and FormZ layout tries to open it. I've tried setting pro as the default application but it doesn't stop this.
     
    5. Changing the .pdf print/save size in FormZ Layout doesn't change the print size! You have to do it like 3 time before it eventually actually print/saves the correct pdf size (even though in the small viewport showing preiew it shows it should print correctly).
     
    6. In layout, when printing/saving your layout drawings as .pdf, in the printed/saved document - some of the dimensions are not in line with the arrows and numbers! Its often slightly off line. Why?
     
    Its like a love/hate relationship. I wish it worked better in many ways, but it does something amazingly well. I just wish these little bugs could be ironed out so it can be the amazing software it is so close to being!!
     
    Thanks,
     
    Darren
     
     
     
  20. Like
    snow reacted to 3dworks in textures handling very slow   
    thanks for the hint, this is totally true. as an old school 3d artist i already know how to optimize images. but my point was that we cannot handle medium large size images  practically in FZ. the memory base optimization was an important thing 10 years ago, when everything was coded with an eye on RAM and 8 bit limitation, when we had very much smaller computers. but set apart the gaming industry, it is not any more a big rule in modetn 3d applications,  at least it shouldnt... ;-)
     
     suspect that the image handling code in formz is old ages, was never optimized and slow because of this. internally there should be no difference if TIF or JPG, as image data is handeled internally on the same numerical base. JPG will require less memory on your HD but the same amount as the same image as uan ncompressed TIF inside FZ. not sure if FZ can handle 32 bit images internally.
     
     
  21. Like
    snow got a reaction from etroxel in duplicate layers / objects / materials   
    I would like to be able to use the "hold key + drag and drop" method implemented when duplicating layers, objects, and or materials.
     
    Right clicking to duplicate is fine, but many other programs allow you to hold down the Alt/Option key and then click and drag whatever you want copied into a blank area.  This continuity would be very welcomed into formZ.
     
    I'm aware of the "double click in blank space" option that can be enabled, but this is for a NEW material, not to duplicate. 
  22. Like
    snow reacted to Bartjuan in fix duplicate textures when exporting   
    +1 
    Also, it would be great if FZ could see that if a given file name already exists in the destination folder, overwrite/skip it, don't create a filename_2. This wreaks havoc on Obj and Mat files. and bloats the project folder.
     
    Bart
     
    One of these days we are going to see a lovely home with the formz Logo painted on the side cuz that damn thing showed up in a stray rendering.
  23. Like
    snow got a reaction from Bartjuan in FBX Importing incorrectly   
    Seconded to Bart's post with the added note that the Flip Z and Swap Y-Z is not really a "problem", this just depends in which program the file was created.  C4D, for example, has the Y axis as the "up and down" axis.  Some others do the same, but I can't remember off the top of my head. 
  24. Like
    snow got a reaction from Shibui Design in fix duplicate textures when exporting   
    Create a formZ file with a few of your own textures.  Export the following with textures.
     
    Export to 3DS: 3 versions of each texture
    Export to FBX: 2 versions of each texture
    Export to OBJ: 2 versions of each texture
     
    This can really (unnecessarily) bloat a project folder when using higher res images.
     
    Also, can the formZ logo stop exporting when it isn't in use (spoiler alert: it's never in use).
  25. Like
    snow got a reaction from etroxel in duplicate layers / objects / materials   
    I would like to be able to use the "hold key + drag and drop" method implemented when duplicating layers, objects, and or materials.
     
    Right clicking to duplicate is fine, but many other programs allow you to hold down the Alt/Option key and then click and drag whatever you want copied into a blank area.  This continuity would be very welcomed into formZ.
     
    I'm aware of the "double click in blank space" option that can be enabled, but this is for a NEW material, not to duplicate. 
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