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snow

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  1. Like
    snow got a reaction from ¢hris £und in Hidden Line needs some more work   
    Compared to various competitors, formZ's Hidden Line is quite bad.  Often there are extra facets showing which I have to troubleshoot to find the best display resolution and/or faceting scheme (which may or may not work).  Then if I have dimensions in the model, forget it, they look horrible in HL.
     
    Lately I've been exporting my models as DWG and opening them in a--ahem--sketchy competitor.  The hidden line here performs just like a shaded or wireframe mode.  Zero lag when panning or moving the camera, rendered instantly.  Dimensions are clean and I do not need to change any of the options (I almost always have to change options in the dimension styles .  The same model/imported DWG in formZ takes about 10 seconds to generate the HL, which I could live with if I was able to seamlessly move around the model.  But that's completely out of the question, the lag is unbearable.
     
    I know HL was recently improved, and it is indeed better.  But compared to the rest of the pack it's still no where near up to par. 
  2. Like
    snow got a reaction from vva in Tool Simplification / Consistency   
    I would like to make the suggestion that some tools are removed/simplified/blended/given consistency.
     
    There are a few tools that could use this treatment, but I recently took some time to look at the Extrusion, Reshape, Extend, and Thicken tools when applied to surfaces; all these tools essentially do the same thing, but with a few inconsistencies.
     
    Let's say you have 30 separate square surfaces.  If you want to thicken/extrude/reshape/extend 20 of them, one would pre-pick these surfaces select a tool, then click on the screen to do them all at once.  The interesting thing here is that the RESHAPE tool and the EXTEND tool will unpick the surfaces while EXTRUSION and THICKEN will not.  Naturally, it took me 3 tries to figure this out after trying to use Reshape and Extend before using Extrusion.
     
    It's also interesting that each of the Tool Options are slightly different, so it's not like you can just remove 2 of the tools and let the other tools do their jobs, there has to be some sort of simplification here.  
     
    Perhaps you can add all these abilities to one tool?  Let Reshape be given a fixed distance with In, Out, and Center, as well as dynamic, the ability to pre-pick, and also work on smooth objects?  I think that covers all ground for what this tool could do.




  3. Like
    snow got a reaction from Robertquade in fix duplicate textures when exporting   
    Create a formZ file with a few of your own textures.  Export the following with textures.
     
    Export to 3DS: 3 versions of each texture
    Export to FBX: 2 versions of each texture
    Export to OBJ: 2 versions of each texture
     
    This can really (unnecessarily) bloat a project folder when using higher res images.
     
    Also, can the formZ logo stop exporting when it isn't in use (spoiler alert: it's never in use).
  4. Like
    snow reacted to AsOne in Referenced CAD files   
    I would be amazing to have referenced CAD files in FormZ.  Similar to how texture maps works - they update automatically if the image source file is updated/changed.
     
    To have a similar feature for CAD files would be great.  For my purposes it would be referenced DWG files.  This is a common feature of other CAD programs.
     
    For example:
     
    I draw a floor plan in AutoCAD (or Vectorworks, or Draftsight, etc) and export a DWG file.  I import the DWG to FormZ with the option to make it a referenced file.  
    Then I make changes in AutoCAD, export as DWG again and the FormZ file is updated automatically.  
    The DWG import would need to be placed not the appropriate plane and be consistently relative to 0,0,0.  
    It would also be nice to have some control over the line settings upon import.  However, if there was an option to place the entire DWG on one Layer that would also do the trick as one can set layer overrides.
     
    Currently I have to reimport DWG files over and over again to match up FormZ with my 2D counterparts (in my case from Vectorworks).
  5. Like
    snow got a reaction from vva in Tool Simplification / Consistency   
    I would like to make the suggestion that some tools are removed/simplified/blended/given consistency.
     
    There are a few tools that could use this treatment, but I recently took some time to look at the Extrusion, Reshape, Extend, and Thicken tools when applied to surfaces; all these tools essentially do the same thing, but with a few inconsistencies.
     
    Let's say you have 30 separate square surfaces.  If you want to thicken/extrude/reshape/extend 20 of them, one would pre-pick these surfaces select a tool, then click on the screen to do them all at once.  The interesting thing here is that the RESHAPE tool and the EXTEND tool will unpick the surfaces while EXTRUSION and THICKEN will not.  Naturally, it took me 3 tries to figure this out after trying to use Reshape and Extend before using Extrusion.
     
    It's also interesting that each of the Tool Options are slightly different, so it's not like you can just remove 2 of the tools and let the other tools do their jobs, there has to be some sort of simplification here.  
     
    Perhaps you can add all these abilities to one tool?  Let Reshape be given a fixed distance with In, Out, and Center, as well as dynamic, the ability to pre-pick, and also work on smooth objects?  I think that covers all ground for what this tool could do.




  6. Like
    snow reacted to FZnoob in Cylindrical mapping problems   
    I have worked in (4) 3D apps and I find FZ's mapping to be the worst. 
    Yes, the cylinder map is sketchy at best.
    The entire "decal" map thing need to be scrapped as well. 
    Having to go into that archaic little workspace, and then not being able to see the map until it's rendered is pitiful.
  7. Like
    snow got a reaction from Spacer in Cylindrical mapping problems   
    I find the texture mapping, in general, a little wonky.  When it works, it works well.  But when it doesn't work, it's really frustrating.
     
    I have found that going between "Edit on Face" and "Edit in 3D" can have its perks as opposed to using just one option.  Also, turning off snaps can help with stubborn texture placement. 
  8. Like
    snow got a reaction from Des in 8.6 bugs   
    listing the pros and cons of comparing Sketchup, formZ and Rhino is like a never-ending battle of rock, paper, scissors.  
  9. Like
    snow reacted to setz in 8.6 bugs   
    Rock Paper Scisors Lizard Spock.
  10. Like
    snow got a reaction from Des in 8.6 bugs   
    listing the pros and cons of comparing Sketchup, formZ and Rhino is like a never-ending battle of rock, paper, scissors.  
  11. Like
    snow reacted to AC1000 in 8.6 bugs   
    bbuxton unfortunately you are right. Sketchup and Rhino are the programs that people are using. 
     
    FormZ has a few great tools, best in industry definitely. Push n Pull tool on solids, offset tools with insert option, autogrid with lock option, fast drag n drop method with materials, robust extended tool and ability to copy paste topologies.
     
    I love Rhino but in Rhino you have to use three or four commands to achieve the same than in FormZ. And the handling of materials is clumsy in Rhino.
     
    Sketchup is a different story. Modelling method is annoying, but it is very fast and OpenGL mode is nice with bright colours, crisp shadows and clean lines. And you can export crips views to Illustrator. Now I have to export FZ models to SU if I need nice concept graphics or "toon" rendering.
     
    Now Rhino is my main modelling program because you can link both FZ (step or dwg) and SU (native) files into it as blocks. And the main model will update constantly. The disadvantage is the poor material management in Rhino.
     
    FormZ could easily do all the things mentioned above, but now there is too many bugs, bad export import plugins, UI problems and so on.
     
    Lets hope FormZ 9 has new clean code, nice UI and robust import export plugins.
  12. Like
    snow reacted to Hugo in Hidden Line needs some more work   
    Agree, HL is very poor. Recently i downloaded Rhino 3D and the way the dimensions work and shows is just the way i think it should be. Don’t forget Vectorworks! That’s my reference program for how a line drawing with all kind of annotations should look like in a CAD output file.
  13. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  14. Like
    snow got a reaction from Des in In Fz 8.6 I am not able to customize the tool palettes   
    I haven't tested this yet, but I know that the inability to delete custom palettes has been around for a while.  The only way to do so is to delete your preferences, which I try to avoid at all costs, so I just stay away from custom palettes.
     
    I may be a minority here, but I think if the favorite tools shortcut [spacebar] had a bit of a facelift, there wouldn't be a need for custom palettes.  However, I'm the kind of user that keeps a pretty minimal UI 
  15. Like
    snow got a reaction from Robertquade in Offset Tool Options - Both Sides   
    I would really like to see this tool option in the Offset Outline and Offset Segment tools. 
  16. Like
    snow got a reaction from Robertquade in transformation modifiers specific to each tool   
    I would like to see transformation modifiers become tool-specific.  
     
    If I need to make X copies of something I'll use the move tool to do this.  Then if I want to rotate one of these items the modifier is still on multi-copy, not self.  This has caused more problems and slow-down than good while modeling.
  17. Like
    snow got a reaction from Robertquade in refresh linked files   
    I would like to see a button to refresh linked files in formZ projects.
     
    Often I am making on-the-fly changes to image/texture files.  If my formZ file is open and I want to see these changes (like adding or removing a layer to a TIFF file) I have to go into the Material Parameters and re-load the same texture or close and re-open my file.
     
    If would be nice if in the Project Info > Linked Files dialogue there could be a "Refresh" button as opposed to performing the above mentioned processes. 
  18. Like
    snow got a reaction from Robertquade in duplicate layers / objects / materials   
    I would like to be able to use the "hold key + drag and drop" method implemented when duplicating layers, objects, and or materials.
     
    Right clicking to duplicate is fine, but many other programs allow you to hold down the Alt/Option key and then click and drag whatever you want copied into a blank area.  This continuity would be very welcomed into formZ.
     
    I'm aware of the "double click in blank space" option that can be enabled, but this is for a NEW material, not to duplicate. 
  19. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  20. Like
    snow got a reaction from Robertquade in formZ folder in Documents...   
    needs to not be a thing.  There might be some users who actually use this for their organization, but I think the vast majority of users have their own system.  For example, I store everything on a server.
     
    Not to mention, programs that automatically create folders on hard drives are extremely bothersome.  It makes one ponder "what else is this program putting on my computer without my knowledge" which is an unsettling thought.
    (no, I don't think formZ does this, but when computer privacy is no longer a automatic guarantee these days, new users might frown on this action).
     
    A solution here would be to let the user decide where to put autosave and texture files.
  21. Like
    snow got a reaction from Robertquade in common tools palette   
    does anyone use this?  
     
    I'm asking because I don't think this palette is necessary to have open by default.  I like to keep a clean interface and I think for v9 a cleaner interface is on the horizon so I'm wondering if there are users who use this palette to click on copy/paste/open/import, etc.
     
    These buttons are fairly common universal keyboard shortcuts or they are easily accessed from the File menu.
  22. Like
    snow got a reaction from Robertquade in fix duplicate textures when exporting   
    Create a formZ file with a few of your own textures.  Export the following with textures.
     
    Export to 3DS: 3 versions of each texture
    Export to FBX: 2 versions of each texture
    Export to OBJ: 2 versions of each texture
     
    This can really (unnecessarily) bloat a project folder when using higher res images.
     
    Also, can the formZ logo stop exporting when it isn't in use (spoiler alert: it's never in use).
  23. Like
    snow got a reaction from Robertquade in Cannot Undo Deleted Layer   
    Why is this a thing?  Layers should be able to be deleted and you should be able to undo this action.  
     
    This is possible in Rhino, Sketchup, and C4D, with and without objects on the layer.
  24. Like
    snow got a reaction from Shibui Design in fix duplicate textures when exporting   
    I second David's suggestion that adding a new material needs to be streamlined.  it takes 4 separate clicks and a double click (not in that order) to pull up the OS file browser.  It should be like, 2 click to bring up the browser, max.  
     
    I also like the idea of a icon size slider here.  I think certain parts of formZ is plagued by unnecessary sliders (display resolution, file compression) but this would be a welcomed addition.
     
    I like the idea of a "smart" duplicate material filter, but I can see this either taking WAY too long to process or becoming more of a frustration than a blessing.  However, an easy way to override material X with material Y would be nice.  C4D has this ability and it works great for "removing" duplicate materials.
  25. Like
    snow got a reaction from Robertquade in Reshape should not change texture maps   
    If you have an object with a custom texture map on it, then reshape it, it will change the texture map.  This should be fixed.
     
    Using the Extend tool does not change the texture map so this is a nice workaround, but this should be consistent. 
     
    Attached is a file.  Try to reshape the back faces to make the wall art thinner.
    pictures.fmz.zip
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