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snow

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  1. Like
    snow reacted to AndyD in Can anyone convert this small Cinema 4D file in .fmz format?   
    Thanks a lot, snow, you saved me a lot of time!
    Andrea
     
  2. Like
    snow got a reaction from Justin Montoya in Tool Options bug   
    I found recently something really useful with InDesign:  Immediately after you lunch the app press "Ctrl + Alt + Shift". A dialogue will pop up asking if you want to reset preferences.
    formZ ABSOLUTELY NEEDS this.  resetting preferences isn't a fix... it's basically a workflow at this point and any and all workflow shortcuts are welcome
  3. Like
    snow reacted to ZTEK in New material naming   
    +1
    and...
    I really would like to see that FZ maintains the size of Materials, generics or textured, and not apply the default size when you copy and paste to a New Project or from one project to an other or when you import through Add To Project, etc...
    Thanks for listening!... and thank you ADS for this such great tool!
  4. Like
    snow reacted to Justin Montoya in Open GL Visuals - Deleted   
    Yes, we have very basic OpenGL based rendering, but it could be updated and greatly improved! 
    For Example...
    Emissive materials can work with OpenGL!
    Line Quality could be improved.
    Bump mapping quality could be improved.
    Shading Quality improved.
    Shadows Improved.
    Lighting types could be improved.
  5. Like
    snow got a reaction from 3dworks in please improve the underlay tool!   
    this is a common workflow in many other modeling and rendering applications (sketchup, rhino, c4d, 3ds).  if formZ implemented this it would help immensely. 
  6. Haha
    snow got a reaction from Des in Glitch-tacular   
    Me:  "One more crash and I'm done with this program!"
    Also me:  "Ah, another project that needs to be finished in an unrealistic amount of time... *opens formZ*"
  7. Haha
    snow got a reaction from Des in Glitch-tacular   
    Me:  "One more crash and I'm done with this program!"
    Also me:  "Ah, another project that needs to be finished in an unrealistic amount of time... *opens formZ*"
  8. Like
    snow reacted to AHTOH in Weird component behaviour   
    Let me give you an advise: forget about component system in FormZ. It is a total mess. I tried to sort it out on on pretty complex project which resulted total rebuild of all component related modeling. Neither forum nor Support where of help since component system is faulty by design. Alas! 
  9. Like
    snow got a reaction from Justin Montoya in what does keep textures even do??   
    Brilliant!  thank you Justin! 
  10. Like
    snow got a reaction from setz in what does keep textures even do??   
    I also want to take a moment to say that it's not necessary to export two copies of every texture in the project.  please fix! 
  11. Like
    snow got a reaction from setz in what does keep textures even do??   
    I also want to take a moment to say that it's not necessary to export two copies of every texture in the project.  please fix! 
  12. Like
    snow reacted to Justin Montoya in what does keep textures even do??   
    'Keep Textures' needs to be taken out to the pasture and 'retire'...
    It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file.  This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project.  I really wish FormZ would stop including it, or at very least do not have it enabled by default.  It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps.  Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap.
    Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes.  Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option.  SNOW, I believe this is your problem as you have 'Keep Textures' enabled.  Try creating a new project with Keep Textures turned off.  Then Copy and Paste everything from your old file into this new file.  Now Save a Copy As ...with Referenced Maps enabled.  That may help you to automatically gather and relink all your textures!
    If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files.  
    And Finally, you can try and add a Folder directory where FormZ will search for the texture files.  Edit>Preferences>File Search Paths  Use the + button, and pick your project folder (or higher) where the texture maps should be located.  Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable.  If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path.
    Hope this helps someone! 
  13. Like
    snow got a reaction from Justin Montoya in Rendering Time   
    Justin,
    If I had a dollar for every time you talked trash about Apple/Mac hardware on this forum I'd be able to treat myself to a nice steak dinner 😂 No hard feelings, your input is always informative and welcomed by all of us formZers.
    But yes, flakie, if you posted your file or some screenshots of your settings we should be able to better assist you.
     
     
  14. Like
    snow got a reaction from Justin Montoya in Rendering Time   
    Justin,
    If I had a dollar for every time you talked trash about Apple/Mac hardware on this forum I'd be able to treat myself to a nice steak dinner 😂 No hard feelings, your input is always informative and welcomed by all of us formZers.
    But yes, flakie, if you posted your file or some screenshots of your settings we should be able to better assist you.
     
     
  15. Like
    snow got a reaction from Justin Montoya in the instant alternative to hidden line   
    hidden line is still awful and I was thinking "there must be a better way..."
    there is.  
    and it's so easy I feel like a dunce that it took me 5+ years to figure it out.
    1.  Have a white background and turn off grid and axes.
    2. Create a white material and set the reflection to constant.
    3. Turn on Antialiasing in Shaded Options
    Done.  Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH  better results in regards to text (i didn't do a benchmark test on this, so please don't quote me).
    I'm literally never using the hidden line again and i am so happy about this so i needed to share.

  16. Like
    snow got a reaction from Des in 8.6.4.1 stability problems on windows   
    Update: zero crashes while working on the Mac with the same file.  I will forever be upset with my company switching to Windows.
  17. Like
    snow reacted to Shibui Design in the instant alternative to hidden line   
    Similarly, you can place all your layers in a layer group and then be sure to select "Material" in the "Override Attributes" option. Use the white material to assign to the layer group. This method allows you to maintain the original materials while still having the option to make fake hidden line images. 

  18. Like
    snow reacted to Hugo in formZ v8.6.4 released   
    I recommend not updating! I installed previous version and many is working again. 
  19. Like
    snow reacted to Chris lund in the instant alternative to hidden line   
    One would have to play.  Been a while, but last time I did any significant auto trace work, it was quite difficult to balance getting good corners vs smooth curves.  If I got the proper curves, then corners would always have to be manually cleaned up.    Where this was the most obvious, was on text.  Text being the technical part, may be comparable to what you would want on a CAD drawing.    That being said, Auto trace may have come a long way since then.
  20. Like
    snow got a reaction from Chris lund in the instant alternative to hidden line   
    True.  I think a workaround for that is to change the image options to something high-res, export image to tiff, place this image in Illustrator, and run Image Trace. 
    Depending on the model and how much tinkering needs to be done, this would probably be faster than letting hidden line grind out a rendering for 10+ minutes.
  21. Like
    snow reacted to Jaakko in the instant alternative to hidden line   
    Snow
    A good tip, thanks!
     

  22. Like
    snow got a reaction from Justin Montoya in the instant alternative to hidden line   
    hidden line is still awful and I was thinking "there must be a better way..."
    there is.  
    and it's so easy I feel like a dunce that it took me 5+ years to figure it out.
    1.  Have a white background and turn off grid and axes.
    2. Create a white material and set the reflection to constant.
    3. Turn on Antialiasing in Shaded Options
    Done.  Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH  better results in regards to text (i didn't do a benchmark test on this, so please don't quote me).
    I'm literally never using the hidden line again and i am so happy about this so i needed to share.

  23. Like
    snow got a reaction from Justin Montoya in the instant alternative to hidden line   
    hidden line is still awful and I was thinking "there must be a better way..."
    there is.  
    and it's so easy I feel like a dunce that it took me 5+ years to figure it out.
    1.  Have a white background and turn off grid and axes.
    2. Create a white material and set the reflection to constant.
    3. Turn on Antialiasing in Shaded Options
    Done.  Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH  better results in regards to text (i didn't do a benchmark test on this, so please don't quote me).
    I'm literally never using the hidden line again and i am so happy about this so i needed to share.

  24. Like
    snow reacted to jwiede in Can't load textures   
    That's really a bug in my book.  A "progressive" JPG is still a perfectly legal JPG image and should load as such.
  25. Like
    snow got a reaction from -andrew- in Can't load textures   
    the jpg needs to be saved as "standard"
    a "progressive" jpg will not open.  
    you should also use RGB color space for best results
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