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David Lemelin

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  1. Like
    David Lemelin got a reaction from vva in formZ 9   
    Is this application still a living thing? In the years since Upgrading to FZ 8.x I have had three revisions to MODO, two revisions to Rhino and Blender has launched a free 3D application that emphasizes how far 3D tech and hardware have come.
    There were 2 posts in 2018 about v9 and the few from 2019 sound like calls in the wilderness. Ever since unveiling their support for V-Ray, it's seemed like all further development went into suspended animation. A better rendering solution was a MUST... but there are still lots of things to improve and frankly, considering MODO, Rhino and Blender all have stellar renderers built into the package... the price point on FromZ (which needs an outside renderer to compete) is not making a whole lot of sense.
    I dunno ADS, feels like you're losing interest or conceding that time has simply passed FormZ by.
  2. Like
    David Lemelin got a reaction from vva in formZ 9   
    Is this application still a living thing? In the years since Upgrading to FZ 8.x I have had three revisions to MODO, two revisions to Rhino and Blender has launched a free 3D application that emphasizes how far 3D tech and hardware have come.
    There were 2 posts in 2018 about v9 and the few from 2019 sound like calls in the wilderness. Ever since unveiling their support for V-Ray, it's seemed like all further development went into suspended animation. A better rendering solution was a MUST... but there are still lots of things to improve and frankly, considering MODO, Rhino and Blender all have stellar renderers built into the package... the price point on FromZ (which needs an outside renderer to compete) is not making a whole lot of sense.
    I dunno ADS, feels like you're losing interest or conceding that time has simply passed FormZ by.
  3. Like
    David Lemelin got a reaction from Kamorkaset in Managing texture maps across multiple platforms   
    I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station.
     
    I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. 
     
    To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat.
     
    So two points; 
     
    a) has anyone come up on this and found a solution to keep texture linked to the model across stations? 
     
    would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
     
  4. Like
    David Lemelin got a reaction from Kamorkaset in Managing texture maps across multiple platforms   
    I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station.
     
    I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. 
     
    To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat.
     
    So two points; 
     
    a) has anyone come up on this and found a solution to keep texture linked to the model across stations? 
     
    would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
     
  5. Like
    David Lemelin got a reaction from Kamorkaset in Managing texture maps across multiple platforms   
    I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station.
     
    I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. 
     
    To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat.
     
    So two points; 
     
    a) has anyone come up on this and found a solution to keep texture linked to the model across stations? 
     
    would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
     
  6. Like
    David Lemelin got a reaction from Robertquade in Managing textures maps across platforms   
    Hey there,
     
    I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station.
     
    I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. 
     
    To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat.
     
    So two points;
     
    a) has anyone come up on this and found a solution to keep texture linked to the model across stations? 
     
    would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
     
    Before anyone points it out, I will also post this in the Maxwell plug-in forum to see if they might have some ideas from the plug-in end of things.
  7. Like
    David Lemelin got a reaction from Robertquade in Managing textures maps across platforms   
    Hey there,
     
    I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station.
     
    I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. 
     
    To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat.
     
    So two points;
     
    a) has anyone come up on this and found a solution to keep texture linked to the model across stations? 
     
    would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
     
    Before anyone points it out, I will also post this in the Maxwell plug-in forum to see if they might have some ideas from the plug-in end of things.
  8. Like
    David Lemelin reacted to Justin Montoya in 8550U vs 7500U Clock Speed vs Core Count   
    I really HATE Intel's labeling these days.  It's very confusing for people unfamiliar with modern hardware tech. 
     
    That 8th generation i7-8550U is going to be a MUCH better bet.  It has a Turbo Frequency of 4.00 ghz, which will be stellar for all modeling tasks.  Combine that with 4c/8t, for decent RenderZone capabilities.  Still wouldn't want to use a laptop without a dedicated GPU if you are going to do any Shaded texturing at all.  But for general modeling, this should be fine.
     
    The 2 core i7s are a joke and should be avoided...
  9. Like
    David Lemelin reacted to bbuxton in FZ future   
    Paul was a hero, he would somehow manage to get to the bottom of every problem and fix it.
    More importantly, he would respond to every problem on this forum no matter how trivial.
    Historically these were normally user errors but more recently it is now the application that is struggling.
    FormZ is getting old and for a small company, this means that the key visionary developers have retired or otherwise moved on.
    I also use SharkCAD which very closely resembles Vellum Cobalt. It too is suffering from the similar issues and I don't see either application developing much in the future.
     
    I'm most likely going to replace both FormZ and SharkCAD with SpaceClaim this year, much easier now that I have moved away from Mac Os and iPhones etc. 
    SpaceClaim seems to sit comfortably between the two and the annual subscription is marginally more than the yearly upgrades for SharkCAD and FormZ.
    If Autodessys fix the terrible component system and sort out the interface glitches there would be no need to consider other applications after all these years, but I do not feel my usual optimism going forward.
     
     
     
  10. Like
    David Lemelin reacted to pkcn in FZ future   
    We finally decided to use both version: FZ 8.5.7 with Maxwell plugin for clients jobs and FZ 8.6.0.1 (10027) with VRay plugin for testing and less critical deadline. The first one is more stable and has the ability to launch several renderings overnight. However, we would like a bigger mxm library. The results are very nice but at time expens . The second provides a more integrated UI (even with some annoying overlap windows), good material library (with additional vismat collection) and speed but VRay has to be integrated in FZ Imager for launching several renderings. Sadly the GPU (Quadro P4000) is useless with both plugins.
     
    ​We are old FZ users (for more than 15 years now - FZ 2.5), like many other in this forum (old users only remains now?), and still happy to work with. Too many bugs in the last updates and irritated UI require more and more patient however.
    What is new now, Autodessys seems not very prompt to adress these problems and to answer at many threads of this forum.
     
    ​So, our question: Is FZ became a dead end choice and we should change our workflow? Or is FZ able to become again the more advanced modeler we knew and like?
  11. Like
    David Lemelin reacted to Justin Montoya in Transform Controller - Lock to Center ALWAYS   
    Can we please have a way to ALWAYS lock the Transform Controller to the Center or Centroid?  I'm not sure why, but on some objects that have been Unioned, joined, subtracted, etc,  the Transform controller gets set very obscurely, requiring us to use the Transform Controller to resnap it to center before we can Transform it correctly in place.
     
    Thanks!
  12. Like
    David Lemelin reacted to timgarner_10 in Please Add Light Emitting Materials to FormZ   
    Hello,
       After using some rendering plug-ins like Maxwell & V-Ray, can you please look at adding light emitting materials? I think it'd be a fantastic addition to formZ. It'd definitely help when trying to show lighted logo's or tv screens or even lighted panels (since I can never get the area light to work) or just light up edges like when showing edge lighted acrylic. It seems like some of the formZ lights have always been a little tricky to use and seem to not look the most realistic compared to just having a material emmit light.
    Thanks,
    -Tim
  13. Like
    David Lemelin reacted to ingoerik in V-Ray for form•Z Beta now available!   
    Thanks for the info, Justin. Well the companies i work with all use extra tabletts/smartphones or laptops for their internet stuff, but their work computers are decoupled from the interwebs, they have just an internal network. So all data exchange works with usb-sticks, no big problem, i just need it for importing the dwgs or sending out pictures.
     
    Hmm, that makes Vray pretty useless for me, thats why i have to agree with Alan when he said : I get the impression V-Ray are more concerned about protecting themselves than they are about us getting our work done. 
  14. Like
    David Lemelin reacted to Justin Montoya in Cannot Rename or Delete Material Groups   
    Thanks Gary!
     
    Interesting workaround.  
     
    Tech - 
     
    For those of us using Large Icons for the Material palette, can you please fix this Groups issue?
     
    Thank you!
  15. Like
    David Lemelin reacted to DKellitt in Bugs Bugs Bugs and irritating choices of operation!   
    Hello,
     
    A fairly long time user of FormZ here. I have FormZ 8 pro, which is your latest version. I still however am plagued with bugs on a daily basis. I just want to get my head around why this is? I've never experienced this kind of issue with other packages I use such as Cinema4D and the Adobe suite. Why is it the case with FormZ? Its so frustrating as with all the bugs its ones of my favourite packages and i'll keep using it for its great flexibility and ease of use, nothing compares. But the bugs!!!!
     
    1. Importing an object deletes any object currently selected in the scene. Why? Why would this even be useful in any circumstance?
     
    2. Very often, when i delete an imported object the vector lines remain in line view, which comes up in any print or viewport even though it is deleted! and it doesnt go if you save, close and open again! its still there, I have to copy everything over to a new file! Happens daily.
     
    3. Having to change my project settings every time I start a new project. Why cant it remember I like to work in mm? Why would I need to change metric systems regularly? 
     
    4. Clicking on a FormZ Pro file and FormZ layout tries to open it. I've tried setting pro as the default application but it doesn't stop this.
     
    5. Changing the .pdf print/save size in FormZ Layout doesn't change the print size! You have to do it like 3 time before it eventually actually print/saves the correct pdf size (even though in the small viewport showing preiew it shows it should print correctly).
     
    6. In layout, when printing/saving your layout drawings as .pdf, in the printed/saved document - some of the dimensions are not in line with the arrows and numbers! Its often slightly off line. Why?
     
    Its like a love/hate relationship. I wish it worked better in many ways, but it does something amazingly well. I just wish these little bugs could be ironed out so it can be the amazing software it is so close to being!!
     
    Thanks,
     
    Darren
     
     
     
  16. Like
    David Lemelin reacted to Justin Montoya in Missing shortcuts from Window installation   
    It's in the same place... You need to goto View and Show hidden Items to see the folder...
     
  17. Like
    David Lemelin reacted to Justin Montoya in Missing shortcuts from Window installation   
    Hey David,
     
    I'm in the same boat.  Windows hardware is much better, but there's some FormZ UI strangeness that isn't the same as on the Mac.
     
    Workspaces are really annoying right now, and I keep having to rebuild it weekly, despite setting it to NOT SAVE BETWEEN SESSIONS.  GRRRRR!!  Please help TECH!?!?!
     
    What I found is that you can reset your FormZ preferences in Windows by closing FormZ, and deleting or renaming the autodessys folder under C:\Users\(UserName)\AppData\Roaming.  Next restart should rebuild the preferences from scratch.
     
    I figured out how to do this from a 10+ year old post... Yes, this has been a problem for a long long time, and I'm hoping that in v9, we can finally have a singular preference file for all of the FormZ, instead of 5 or 50 files we have now.
     
    http://www.formz.com/forum/old/messages/16/18957.html
  18. Like
    David Lemelin reacted to setz in Mapping on imported mesh objects   
    Flat Mapping.
     
    Use the Map Texture Tool set to Flat Mapping.

     

     
    Adjust with the Edit Texture Map Tool.

     

     
    I made a proxy box to map on first (because it is a bit laggy on an object with thousands of faces) and then used the Set Attributes tool to transfer the settings to the pillow object.
     

    Pillow.zip
  19. Like
    David Lemelin got a reaction from Minaabilk in Denoiser on a network render   
    Hi, I am having a bit of a challenge with the new denoiser Maxwell has added in v4. It seems to work fine if I'm rendering on a single machine, but if I enable denoising on a network render, the images fail at the end of the rendering process and I get no images, denoised or otherwise.
     
    Should I be taking non-denoised network renders and run them through the denoising process on a single machine to avoid this issue? 
     
    Anyone have any similar experiences?
  20. Like
    David Lemelin reacted to R2D2 in FormZ and Rendering options question   
    Thanks Justin, my Point is not so much about how it all works, there have been and will be ways to get renderings out of FZ.
    I want FormZ to succeed (so: its a selfish approach) and evolve. Rendering is not my first priority, but the Thea FZ-plugin finally has been a dream come true. I understand it only is a dream for us users with „officially not OSX supported“ hardware. (So in the „world of success“ : not enough sales to make unless Apple comes back supporting Nvidia/CUDA).
     
    BUT: remember the mid- nineties when FZ was king of the hill (on Mac) ?
    The modeller was cool already and Renderzone was a decent engine at the time.
    The combination was special. This has been lost due to RZ not keeping up in terms of look and -yes- quality. (not to mention Speed).
     
    My hope is that ADS can find a renewal for this combo of superb modelling/rendering one stop shop. Be it maxwell, Thea or vray one day.
  21. Like
    David Lemelin reacted to Justin Montoya in FormZ and Rendering options question   
    Hey there,
     
    I think since you are asking specifically about v9, which is still unannounced, it's going to be very hard fro anyone to answer your questions, aside from ADS...  
     
    All I can tell you is my personal feedback having used all of the available rendering engines for FormZ.
     
    Thea, like you, I bought Thea and really liked where it was headed.  However, until there is more demand, it doesn't look like it's going to be updated.  Since being acquired by Altair, Solid Iris is no longer calling the shots and many of their other plugins are no longer being currently developed.  I hope this changes in the future, since it is a great, high value option.
     
    Maxwell, I've used several demos, off and on over the years testing the possibility of purchase, and the speed is just too painfully slow to justify (On a 12c/24t Mac Pro).  That coupled with the high costs and the fact that we wouldn't be able to share our models to others unless they also incurred the high cost of the renderer.  It's definitely powerful and can deliver great results, but in 2017, it's very slow, there are other pure CPU renders (Arnold) that are much faster, just not available for FormZ.  They brought in a GPU rendering option this year, but to be honest, it's still very much in testing mode, and many features do not work, even with very powerful new GPUs.  And it's still limited to 1 GPU which largely defeats the purpose of a GPU renderer, as you want to be able to stack as many as you can in the same workstation to avoid additional rendering licenses like you would need with another rendering node.  Maxwell feels like a relic of the old days of rendering, not unlike RenderZone, certainly more powerful, but just pricey and cumbersome compared to the new options.
     
    RenderZone, seriously it's been a superb integration in FormZ.  The flexibility is amazing and very forgiving to new users.  It's just old now.  Once you have used Progressive rendering and emitter materials of other engines, you'll NEVER want to use RenderZone again.  I also think that Shaded Full has largely filled in this gap and would much rather see that advanced than any more time or money be spent on RenderZone.
     
    Shaded Full,  I added this one because once you start using it for concepts, it's addictive.  The speed when using a modern GPU is incredible.  The shortfall is that it's OpenGL based, which means it's crippled on the Macs compared to Windows.  This is Apple's fault, plain and simple for not updating to the newest OpenGL as they are released.    That said, if there were a way for it to continue to be improved, I'd love to see it!  Particularly emitter materials and saving out fly through animations!  One las thing, Shaded materials translate the best when moving to Thea or Vray, without having to recreate them 100% of the time unlike trying to use RenderZone materials with the other engines.
     
    VRay,  I think every FormZ user should be excited about this one.  It's an old industry standard renderer, but it's been constantly updated and modernized, and in these newest implementations is MUCH simpler to use than the old 3dStudio versions.  The Vray FormZ plugin is even getting the latest Hybrid Rendering Engine from Vray 3.6!  That means CPU + GPU rendering power, not unlike Thea's Presto.  VRAY on a modern workstation, say a 16c/32t AMD Threadripper 1950x and a couple of Nvidia GTX 1070s,  and you have an incredibly fast Vray rendering machine for much much less that was previously possible just a few months ago!   The new Denoiser also helps drop rendering times dramatically!  I think this plugin is getting very close to a public release and I'm looking forward to it being widely adopted.  Since it's an industry standard, sharing Vray rendered FormZ files with other applications is now much easier using the .vrscene export. - https://labs.chaosgroup.com/index.php/rendering-rd/how-to-move-v-ray-scenes-between-applications/
     
  22. Like
    David Lemelin got a reaction from Justin Montoya in managing file formats   
    I am quite impressed with all the stuff Maxwell has crammed into v4. The denoiser alone may resolve timeline issues dramatically. The problem I've been encountering is that the denoiser seems to not be able to manage to create its denoised final output from a Network Render. Because of the relative speed of my individual machines, production renders must be done over the network.... so sadly I've had to leave the denoiser aside for now.... If you have any ideas that might resolve this, I'm all ears...
     
    I am also anxious to get my Windows station back from the shop, it contains three Titan video cards, and I'm really expecting to see some dramatic changes in render times. Any word about Maxwell adding the ability to use multiple GPU's? The new machine is also built on the new AMD Threadripper processor with 16 cores/32 threads.... I'm anxious to report how this CPU will impact Maxwell also.
  23. Like
    David Lemelin got a reaction from bbuxton in managing file formats   
    Hi there, I've been modeling in FormZ for a few years and rendering in Maxwell (will someone PLEASE tell the people in charge that RenderZone is an embarrassment in 2017....)
     
    The lack of a high quality and speedy rendering engine seriously handicaps FormZ's amazing modeling tools. Consequently, I've added Maxwell, which thanks to its plugin is easy to use, if bloody slow.
     
    To try to work my way around Maxwell's limits I've added Rhino for Mac, MODO 901 and Octane Render to my stable. That said, I'm still having trouble exporting my FormZ geometry into these other packages. I've spent a fair amount of time testing different export options and have had to fall back on my tried and tested FormZ / Maxwell pairing. But in terms of speed, the time I would save if I could sort out these export issues!
     
    Does anyone have experience with this type of workflow? I would be very interested in learning about other's successes and the tricks they've learned and the limitations they've come up against.
     
    Thanks!
     
  24. Like
    David Lemelin reacted to bbuxton in managing file formats   
    If you want to check the  PowerTranslator meets your needs post a small sample and I will reply with the translated lxo.
  25. Like
    David Lemelin reacted to bbuxton in managing file formats   
    I'm going to bump part of this topic as it is an important issue in sharing data between other cad applications and rendering systems.
     
    part names, project hierarchy and instancing symbols, blocks or components are all headache inducing when moving between applications.
    It is interesting that when importing files from more recent frameworks such as Inventor or Fusion 360 part names and instanced symbol references are retained, even if I change the part names in formZ on export they revert to the names used in Inventor or Fusion 360. I am guessing that FormZ object names sit independently of part names within the formZ file. I think this is the reason I cannot get instanced components to import into Modo via Integrityware's PowerTranslators without exploding all the instances into separate items (internally they are renamed to ensure unique names which breaks the way instances are seen by the importing application). The problem also occurs in Keyshot and Simlab Composer I think for the very same reasons.
     
    Is this something that will eventually be resolved in FormZ?? It used to be that the parametric cad applications were far too expensive to challenge FormZ and same generation direct CAD applications but with Fusion360, Inventor and ZW3D etc etc etc this is no longer the case. 
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