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johnalexander1571

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Everything posted by johnalexander1571

  1. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I got the newer version message. I use 8.6 we still haven't quite got to 9 yet.
  2. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I was hoping to take a look at the model to see just what your up against. I did a Curtiss P40 maps in formZ but I made one for each riveted panel, just like the real plane. I was wondering if a slice/n/map approach might work here, or you want the whole cone laid out nicely as single map so you can cut stuff out of your photos and paste them into the right spots. Since you have so much distortion to deal with, which PS can do to some extent, I was really hoping doing a lot of manageable panels would be a better result. I assume this is for fun/historical reference and doesn't have a real deadline, so why not do it in a more direct fashion. Maybe you can put the file up in a dropbox somewhere. It really depends on the model and how it was made what you are going to need to do here. I don't think you need another app to map one model, there is always a way.
  3. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I am sure it can be done in formZ tho, it may just take some tricks.
  4. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, You will find funny that I recall writing that post. Lot of folks don't know that support was a room full of people on the phone all day and solving forum posts back then... And I'm sure I'll recall little about the details of doing that one. I recall it was an ice cream cone in that instance. I sure hope you don't have to go through all that to map your module. You might want to send me your files or some part of them so this can be figured out. I suspect you'll need some good UV's or even a dedicated app if you are going to be serious about this.
  5. johnalexander1571

    One click edge to edge mapping tool

    Hi form.Z, Can we please have a tool that applies a texture map to a face 1:1 in one click? Or an option for the Texture Mapping tool? I know I can just drag the arrows but I always seem to have many faces to do. Also a cubic map option that applies the texture map at 1:1 edge to edge on each side of the cube. These little changes would be a great big time saver and click reduction for me. Thanks, and keep up the great work
  6. johnalexander1571

    One click edge to edge mapping tool

    Here is the sort of mapping I need to be able to speed up considerably. This is the real-time theater I'm working on. Also, I always have to hand vary the wood texture maps so they don't all look the same. Someday, it would be cool to be able get a random function. This would be so cool because I like the fact that form.Z has always gotten me around the drag of doing the real UV thing you have to do in Maya or Modo just to get some mapping going.
  7. johnalexander1571

    One click edge to edge mapping tool

    I always need to copy mapping from one face to another.
  8. johnalexander1571

    Walkthrough

    Oh nice! That's a great idea.
  9. johnalexander1571

    Walkthrough

    I just realized I have an opening door in that animation.😁
  10. johnalexander1571

    Walkthrough

    Here is a link to a formZ animation that I finished not long ago. https://www.youtube.com/watch?v=xLfNdxWPUdI I have noticed that the animation editors in formZ and Maya are quite similar. The concepts involved are particularly valuable ones to learn, even though daunting at first. There are good animation tutorials in the animation manual. Really just the opening door one is enough to learn the editor. I have done this tutorial more than once myself. The original creator did a really nice job on that step-by-step tutorial and really all of the ones in the manual.
  11. johnalexander1571

    Walkthrough

    The animation manual has some good info on the Animate Entities tool if you get into it.
  12. johnalexander1571

    Walkthrough

    I don't know if there is a tutorial somewhere, but I know of two ways of doing this. I don't know if you can animate the walkthrough tool itself. I have tried walkthroughs in many apps and it is always a hair pulling deal, because good results that match what everyday real cameras do is quite an issue. Approach one, use the Animate Entities tool. The idea here is that you set up cameras in your scene in order that are aimed at the things you want them to be and at the points in space, then select all the copied cameras in order, click to activate the tool, select you options, and boom, it makes a new animated view at the bottom of the views pallet. Activate the view and click play in the animation timeline. Two, draw a path and then Use the Animate Along Path tool. This one is harder because of the camera alignment is one where you have to do trial and error to figure it out. Then you will see the camera not doing what you hoped. You can move the points, but I have found this to be so hard I always give up. The up side of the path method is that you can then adjust the speed that the camera goes along the path in the animation editor. I don't think this is possible with the animate entities version. One thing Paul Helm advised me to do, and this advice is golden, don't try to do one big long continuous shot if you can help it. It's better to create and animate a series of shorts that are better designed and then edited together the end. Plus, if you have animation problems, you don't always have to throw away every frame you've made. I have also had some luck with rendering large stills and animating a zoom in if you don't need parallax. It can give a presentation a bit of a different tone and fill up some time if particular details are focused on. I like to focus on stuff the client asked for specifically at the beginning.
  13. johnalexander1571

    Point lights

    Yes, I always aim a plane light by translation only. I seem to recall lights acting strangely if I used the pointy end or any other means to aim a light. Usually the plane goes in a window or up on the ceiling. I use the standard rotate and move tool looking from the two angles. I do have to type in the size of the plane in the properties. I only use translation tools to aim IES lights too. Just makes it easy. Of course, sphere lights don't have aiming issues which was part of the ease of use. I never use cones. It is probably easier to build the correct geometry and assign an emitter material or do mesh as Andrew does, now that I write out my process. Mine is just the old RZ way.
  14. johnalexander1571

    Point lights

    Here is a link to the whole image. https://www.artstation.com/artwork/rAyE4a
  15. johnalexander1571

    Point lights

    Sorry, the resolution on the posted image is too low. It is really 5000 pixels wide, the moire patterns are not there.
  16. johnalexander1571

    Point lights

    Last image I did last week. I did stray from VRay spheres and used IES for the lamps. One VRay plane light in the ceiling. There is an emitter material on the screen map. All modeled in formZ and rendered in Vray.
  17. johnalexander1571

    Point lights

    Hi Cobrien, I wanted to share my easy lighting Vray workflow, at least for interiors. One thing first, point lights are bad because in the real world, light never comes from a tiny speck. If it did, you would see bizarre shadows. Light always comes from a surface that has a size, and this makes shadows get blurrier at the edge the farther they are from the subject. Natural shadows are one of the most important for nice renders. SO, Andrew is right, mesh lights are the correct solution. I cannot bring myself to this, I don't know why. I only use the VRay plane light, and the VRay sphere and keep the old workflow. I put the plane lights in the windows, using the translation tools (not the light controls). I throw the VRay spheres in for fills and even general illumination. I make the lights invisible, and hide them form reflections as needed. I turn the plane lights down to 5 (they start at 30), also the spheres. One nice thing about this method is the values for the intensity make sense and respond to intuitive numbers. Plus once you have one set up, you just duplicate them and move them around. This gives you the old feel of working, but the advantage of the VRay render. I find I do the same in Arnold.
  18. johnalexander1571

    Why form•z is not popular any more:

    While you all are mentioning it, my company gives me that AEC suite from AD. And Maya and the engineers use SW. Nice, but in practice, formZ is basically the "brain" program for an octopus of functionality. I do just about everything in formZ, then if I need Revit, for Families, I go there. Need Maya, no prob. Even bring in Solidworks with STEP to make Revit Families. I think the reality of today's work is that you need various apps, but I still find formZ a clear winner for the returns. At least in the manufacturing world, I don't know how someone would do this without formZ. If someone is sitting there trying to do what I do without it, they would be spending a criminal amount of time working with slower tools and doing many more workarounds. The money being saved in this context is substantial. All models accurate and solid! formZ is truly a jewel in the crown of apps when real work is concerned. It's proper place may be in that AEC suite. It works very well with it. BUT, the idea behind the AEC package is you wind up paying a big yearly fee to these other guys. Past what a freelancer could do. Using those programs, though, and living in the real world, it becomes clear that you need to be able to use whatever end result program you need for whatever project you have. Notice the focus on making a certain amount of income. It is actually very nice to have a niche place right now where you can still get permanent software and individual attention. The price for the support is very very reasonable. As far as interface, I have used them all and done real projects and they all have their downs. They also all have forums where somewhere, folk complain about the interfaces. formZ came from an altruistic pedigree that is different than the commercial giants out there. If there was a humanitarian project in which formZ was needed, formZ was provided for those at no cost. The creators of formZ started as educators and have never been focused on income. They have always been primarily concerned with what we design and build with formZ. That's what they have been watching. There used to be a very formal architectural forum/blog that would have articles on new buildings, and if formZ was mentioned in the article as one of the apps used, it was included in that particular thread. I can't find this now for the life of me. Does anyone remember that too and know where it is? That blog was always awesome because there were all these new and wonderful buildings that used formZ in the design process somewhere. It was very inspiring.
  19. johnalexander1571

    Stitch Round

    Isn't this tool and it's options what you are posting about? If not, sorry.
  20. johnalexander1571

    Stitch Round

    Hi, Isn't this tool still here? I seem to have it in my 8.6 tools:
  21. johnalexander1571

    First Project with Twinmotion

    Nice Des! Thanks for sharing your Twinmotion project, it is great to learn from others to put in the mental bank in case needed. As far as the boxes, here in Columbus, Ohio, just about everything looks like that! John A
  22. johnalexander1571

    Project Lavina Support

    Hi Anwar, Thanks for asking this, I need this ability too and didn't know about this. This could be it, except I need to put the controls in the clients hands. I already have the RTX card. ADS can we do this? They are asking for a VRay scene? Thanks, John A
  23. johnalexander1571

    + Light

    I'm glad the lights showed up. I do seem to recall needing to really use large values on lights in Maxwell.
  24. johnalexander1571

    + Light

    Hi Bo, I have not had Maxwell in a few years now, but if my terrible memory is correct, and you may not believe this, but the model was to make geometry (read light bulb) and assign an emitter material. It was a totally different way of doing it. Maybe this isn't right. They would need a way to assign IES lights. Does someone still have Maxwell?
  25. johnalexander1571

    fZ + Python + CO2

    That's great! Bed size is reasonably large too. I used to be able to cut stuff when I worked in a sign shop. Gear heads that worked there would even make their own gaskets in a pinch. We only used .dxf for getting the path into the path cutting software. It was some time ago. Interested to see what you do with this!
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