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johnalexander1571

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Everything posted by johnalexander1571

  1. Hey Des, I just got my iphone 12 pro recently to try this too. So did .obj work for you? I was about to try this too, spurred on by Kim's post. What format did you use?
  2. johnalexander1571

    Version 9.1

    Another cool easy cut icon idea for the top of the screen and this is a trick that Paul taught me, would be one to select the last created object. Sometimes this is needed for using view centering on a small object (like a tiny profile you just drew) lost in your huge project. Maybe it could even select and center on that last created object, in one click. Paul showed me that you can scroll to the bottom of the object pallette to easily select the last created object. So it would be another place a pallette dock scroll dig could be wiped out.
  3. johnalexander1571

    Version 9.1

    I actually have been happy with 9.1. I just switched two weeks ago, and I used 8.6 all day every day. Now 9.1 all day. I am on Windows on one 42" inch 4k screen, (so no two monitors, so I can't speak on the whole shabotny that may come with that) and found it so much better to use all the time. I haven't opened 8.6 since. The two new snaps are end and midpoint. I admit to having snap issues myself, but haven't pinned them down. Since I can now toggle stuff like groups and edge picking with icons at the top I often find I've got one of these set how I don't want, so I have not nailed down a snap issue I could report, but I will probably be able to. It handles multiple projects open way better. Also 8.6 was crashing on me at least once a day accessing VRay materials, and these seems to have gone away. Inspector seems odd at first, but works great in practice. Scrolling the pallette dock is so priceless. The appearance is much cleaner, but like I said, on one big screen. I like that I can grab the edge of the formz window and pull it over, and see the desktop, or look at .pdf's. Those light intensity sliders re not working for me with VRay plane lights though. I thought of adding another handy toggle icon at the top of the screen for the one view you always want to go back to while you are working. I often find I gotta scroll to the views palette just to fish out the one view I always use. Maybe a home view icon that goes to the first view in the view list. I do use a tablet often and being able to peck a icon for everything in formz is working really well. Just my 2 cents after two weeks. It has been noticeably smoother to use. A few things here and there and this can be a good solid version, maybe 9.2 is epitome formZ.
  4. I watched the webinar given by the developers for the GI engine in Unreal 5.0 early release. The realtime GI requires at this time (in addition to at least a Nvidia RTX 2000 series card) that the walls in your project be separate meshes! The whole thing looked really great but it reminded me of Renderzone Plus, where raytracing does the reflections, AO is handling the nooks and crannies and the final gather handles the big lights. It can do IES and emissives already, but emissives are like the tricks we are already used to (they can't just replace all the lights), except they do propagate in AI. Like always, good diffuse maps win the day. They were also brightening diffuse maps to make them bounce more light. What is interesting about this is that you can get very sharp 4k (and this method doesn't blur textures at close ranges) at frame rates we who are not gamers drool over. In the time of one rendered animation, you could have the whole house presented with lots of pans and sweeps with all sorts of cool lighting. I don't know if UE has the same sort of simple camera animation as TM, but I suspect this GI engine will come to TM in a year or so. They showed some good solid archvis results. Certainly makes animation easier. I am finding that all the final compressors sort of wash away all the detail and having the ability to make 4k mp4's right of the screen for all intents and purposes I suspect make for awesome 1080p Youtube results.
  5. Thanks ADS! This is awesome. This TM export preserves the mapping with no prob. It's almost fun doing up the project in TM, so many headaches are eliminated.
  6. johnalexander1571

    V-Ray Render Farm

    Hi Justin, the supervisor wasn't big on the idea, for some politico reasons involving things above my grade. Made sense though. I am really hoping this twinmotion thing works out! I just got 9 and I'm about to take the plunge.
  7. johnalexander1571

    V-Ray Render Farm

    Thanks I may need you from time to time, I'll present it as an option to be explored by me at some point here shortly to my supervisor. I'll get back once he's ok with test and negotiation type stuff. I gotta run a day test to realtime Unreal or twinmotion first though. Unless they have great baking GI solutions, I'm dubious on those. I t seems like everything is dumbed down to mp4 in the end anyway though. We always want little details like cloth texture on a panel be visible, and it's murder trying to keep detail like that with compression happening. I am almost sure realtime will preserve the textures better, but lose on the GI front. Thanks for your answer, I'll get back.
  8. johnalexander1571

    V-Ray Render Farm

    This is intriguing because I looked at the list of farms on VRay website and there isn't a formZ native option, so Justin, are you still doing this? I have not been able to use gpu because although the render is faster, there is some glitch where it goes into computing limbo and sticks and never throws the finish notification, so I can't use for animation. I am soon updating to 9 from 8.6 so that may go away then. Do you still have interest in rendering farm?
  9. Hi All, Has anyone had to try rendering with formZ via farm? Stills or animation? Of course I mean with Vray... Thx
  10. johnalexander1571

    VRay 5 beta progress?

    Yep! pipo, nice find, I didn't see that one where they posted the renders in addition to the photos. Interesting to me to see that page. Thanks.
  11. johnalexander1571

    VRay 5 beta progress?

    Actually, I suspect vertical tilt is being used to make nearly 2 pt (ie. keep vertical lines straight) perspectives on those photos. Perhaps the similarity to 2 pt renders is throwing me. Something odd about them, but they are very nice images regardless of how created.
  12. johnalexander1571

    VRay 5 beta progress?

    I thought it was a render when presented alone, but I went with the preponderance of the evidence, because there were other images from the project, here is the link: https://www.beardsley.com/architecture-design-engineering-portfolio-ny/great-camps/inside-out-camp-adirondack-park/ If these are all renders, then someone is very detail oriented.
  13. johnalexander1571

    VRay 5 beta progress?

    My bad, I guess this is a photo of the real house.
  14. johnalexander1571

    VRay 5 beta progress?

    They have a house rendering up I want to live in.
  15. johnalexander1571

    VRay 5 beta progress?

    Hi snow I dug in and looked at the Beardsley Arch website where that gentleman is from I suspect by his e-mail address, and I gotta say I am quite impressed with the renders they have up. Thanks for sharing that. Still wanting VRay 5 here...
  16. johnalexander1571

    Is there a shadow catcher in VRay?

    Hi All, Is there a shadow catcher in VRay? Like renderzone used to have, to composite shadows on invisible surfaces?
  17. johnalexander1571

    Is there a shadow catcher in VRay?

    Yeah! Totally worked! It scared me at first it doesn't drop rendering the catcher object until after the first pass. Does just what I want. Will save time replacing entire walls in photos. Been doing tons of photo revisions. Thanks, not sure I would have ever sussed that one out myself.
  18. johnalexander1571

    Is there a shadow catcher in VRay?

    Coo, thanks I'll try it!
  19. Can you make a feature for VRay to reduce render time? An example, I render a large scene at a certain quality with brute force settings. Does VRay now "know" what my image took to render? Can an app determine how to reduce the settings to produce the same image faster? I did notice that a Multi-light feature is in VRay 5! Yay!
  20. johnalexander1571

    Can you make a way for VRay to reduce render time?

    I also just started to learn the graph editor in AE for timing a shot. I was able take a shot that was worthlessly timed when rendered, and retimed to go just as it needed. Kills some of the attrition of clips on the cutting room floor. Coupled with motion blur after the fact I am getting some nice results.
  21. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Hi guys, Ok, I have the exact same problem. I mentioned upgrading to 9 and granting me some time to investigate TM. I have same problem, we want fast animation of the VRay scene. Would be awesome to be able to bake VRay scene to TM or Unreal. But I am used to redoing the mats like you say. Encouraging still, Andrew. Thanks. I also do some of my own light mixing like in Maxwell by rendering lights separately on my own. Then I mix in After Effects. Just had a walkthrough of a gym, they wanted the gym lights and others to come on at the start of the animation I already made. I said sure, and did what I call the Fred Ricart trick. He has an x-mas commercial her locally where he has his whole car lots headlight synced up to x-mas music. He just takes a hundred different pictures, and mixes in an editor. It would be so great not to have to do it separately, especially if an animation could be so manipulated. Anyway I am rendering 60 frames per night (done at 7:50 am this morning, just as I sat down.) of what will be the same .mp4 quality after encoded. I export all out of formZ as raw frames. And AE.This way I still have an uncompressed .avi for showing on my machine, a tradeshow, or on the big kahuna monitor in the conference room. Then I make the final shipping .mp4 using Media Encoder.
  22. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Actually this project was done once in real time out of house. I'm redoing the whole thing in house because the real-time they tried to present was no where near good enough. We got the models from them, two days of polywrangling for each environment cuz polys alone kept choking my machine. I got the files down zippy and slick now tho. Be very nice to get nice real-time files. I am leaning toward Unreal.
  23. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Is it able to use all the lights as is in formZ or is it set them up again? I want stuff like ies. lights used. Does it do that? If so I'm trying it very soon.
  24. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Hi Des, The animation trick even convinced me. Once it starts moving, your eye can't settle on anything. The codec dumbs everything down anyway, for example it doesn't capture even the whole still quality. Thanks, I am certainly now at long last on the precipice of needing real-time. I have convinced myself it must now be explored. Now to convince my supervisors that we need 9. I really want super duper looking graphics. I dread the quality loss we'll see making this jump. I almost can't do it. Really I don't want to go real time until everyone goes, hey that looks the same. I do have the RTX 2070 so we were anticipating trying some real time stuff. I'll see what Twinmotion can do. Thanks and Cheers
  25. johnalexander1571

    Can you make a way for VRay to reduce render time?

    I actually solved my problem in a different way. I make stills, they take ten minutes to render, and then of course, the customer wants it walk-thru animated, and I am now of the mind to shut up and figure out how to deliver this. So the real time ship has sailed, they have seen the ten minute renders. What I did. I set up a camera moving down the hall. I rendered first frame at the high quality .005 setting. I rendered last frame at that too. I rendered 60 frames of the camera moving at .05 quality. There was obviously some grain in the moving image. I found a blur setting in Adobe After effects that allows threshold and radius setting, and by the time I encoded it down to .mp4 it works perfectly. I did the reduce render time dance with Arnold in Maya last year. That is set up so you can easily drop out stuff you don't need, but you still have to invest in the experiment part. That animation was so long we would never make shots that long again. This render settings dance is a whole facet of this I would rather avoid, because frankly it will all be some other controls different in a few years. I have to jump to pre-lit real time environments real soon. With the speed they want to see. Essentially they want real time walk-through, fully rendered. To them, admittedly, they can't see why that isn't push button for me when they see the content that's available now. Thanks for the offer, but I think I got issue sort of licked for now. I can make what appears to be fully rendered animations 1080p in VRay files with all the lights on!
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