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pylon

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  1. Like
    pylon got a reaction from RobertFuh in New Maxwell for formZ Early Build (3.2.0.10, May 4, 2016)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.3 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
        • Maxwell Render Suite Early Build 3.2.1.3

    CHANGES
        • New UI for Blocked Emitters (Extensions > Maxwell Render> Object Modifiers...)
        • Option to enable/disable Base MXS animation scheme
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly.

    FIXES
        • Roundover now rendered in Fire correctly when base object edited
        • All Grass material assignment options working again (issue introduced in beta 3.2.0.8)
        • Scatter in animations working correctly again
        • Modifying certain objects in Fire now renders properly in real time again (issue introduced in beta 3.2.0.8)
        • Components facing view in Fire now render properly
  2. Like
    pylon got a reaction from etroxel in Maxwell for formZ 3.2.1.4 - Update Released!   
    Hello All formZ users-
     
    Next Limit is please to announce improved versions of both the Maxwell Render Suite and the Maxwell plugin for formZ. In addition to important fixes, this update offers a number of useful new features, including new, faster-rendering dynamically translated materials, a Roundover modifier which applies rounded edges only during rendering, animated Maxwell Seas, and a new "Ambient Field" light type for flooding interiors with soft, diffused light.

    Maxwell is the solution for startlingly photorealistic renders from your formZ models. Maxwell for formZ has been in continuous development since 2008— it’s mature, full-featured, and reliable.

    Existing customers may download the updated plugin and Maxwell Render Suite from the Next Limit Customer Gateway.
     
    Not yet a customer? Click here to try Maxwell for free.
     
     
    Public Release Notes:
     
    COMPATIBILITY:
        • Maxwell Render Suite 3.2.1.4

    CHANGES
        • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)
        • New pulldown menu in Fire palette to specify the active view or any previously saved view (Palettes > Maxwell Fire)
        • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)
        • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)
        • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)
        • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)
        • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint "Closest Match" is now obsolete.
        • New "Ambient Field" light type for flooding interiors with soft, diffused light (Palettes > Lights)
        • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)
        • Maxwell Sea animation option (Sea parameters > Animate)
        • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)
        • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)
        • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)
        • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    FIXES
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Scatter in animations working correctly again
        • Components facing view in Fire now render properly
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
        • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps
        • Package For Renderfarm works more than once per session (Windows only)
        • Fixed occasional unresponsive UI when updating material preview (Windows only)
  3. Like
    pylon got a reaction from AlexissMn in New Maxwell for formZ Early Build (3.2.1.6)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite, version 3.2.1.5.

    Please provide feedback by writing to: pylon_support.jpg


    REQUIREMENTS:

    • Maxwell Render Suite 3.2.1.5

    FIXES
        • Fixed issue where Create MXS tool would crash in some circumstances
        • Lat-Long Stereo Lens "Parallax Distance" parameter units now correct
        • Referenced MXS on ghosted or invisible layers are now correctly hidden (Regression introduced in 3.2.1.5)
        • Multiple Scatter Definitions on single object now possible again (Regression introduced in 3.2.1.4)
  4. Like
    pylon got a reaction from ivayw60 in New Maxwell for formZ Early Build (3.2.0.8)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.2 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    CHANGES
        • Built with latest SDK for compatibility with Maxwell Early Build 3.2.1.2
        • New pulldown menu in Fire palette to specify any previously saved view
        • Completely rewritten Object Modifier backend
        • New Rendertime rounding/beveling object modifier
        • "Fast" and "Fastest" Material Hints now consider 'Shaded' specular color
        • New Material hints: Glass Low Reflectivity, Nickel, Chromium, Iron
        • Plugin Log option to show only warnings and errors
        • Plugin Log now shows the layer path and group path for problem objects
        
    FIXES
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport.
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked.
        • Brackets removed from formZ's default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm.
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Package For Renderfarm works more than once per session (Windows fix)
  5. Like
    pylon got a reaction from ivayw60 in New Maxwell for formZ Early Build (3.2.0.8)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.2 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    CHANGES
        • Built with latest SDK for compatibility with Maxwell Early Build 3.2.1.2
        • New pulldown menu in Fire palette to specify any previously saved view
        • Completely rewritten Object Modifier backend
        • New Rendertime rounding/beveling object modifier
        • "Fast" and "Fastest" Material Hints now consider 'Shaded' specular color
        • New Material hints: Glass Low Reflectivity, Nickel, Chromium, Iron
        • Plugin Log option to show only warnings and errors
        • Plugin Log now shows the layer path and group path for problem objects
        
    FIXES
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport.
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked.
        • Brackets removed from formZ's default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm.
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Package For Renderfarm works more than once per session (Windows fix)
  6. Like
    pylon got a reaction from AlexissMn in Problem In Grass Modifiers   
    Hi All,
    The Grass modifier has been fixed in the latest beta. Please have a go and let us know if it's working for you now.
  7. Like
    pylon got a reaction from AlexissMn in Maxwell Resources   
    Full Documentation
    Maxwell Render Manual Maxwell for formZ Plugin Manual Help Topics
    Installation and Licensing Problems and Solutions Improving Rendering Speed:Speed Bottlenecks in Maxwell Photography Techniques for Interior Rendering Maxwell Render Dos and Donts Video Tutorials
    Maxwell Render FundamentalsCameras Lighting Materials Workflow Before You Begin Maxwell for formZCameras: Depth of Field HDRI Backgrounds and Reflections Interior Lighting, Part 1 (Maxwell Softbox Light Type) Interior Lighting, Part 2 (Light Emitting Materials) Interior Lighting, Part 3 (Incandescent and Neon Materials) Interactive Maxwell Panoramas on iPad Maxwell Grass Material IDs Maxwell for Bonzai3d (Great introductory series. Some features are out of date, but the general workflow is still applicable for formZ)Introduction Getting Started with Bonzai3d and Maxwell Exterior Lighting (Physical Sky, Sky Dome, and HDRI) Materials Services
    Maxwell Render Farms
  8. Like
    pylon got a reaction from RobertFuh in New Maxwell for formZ Early Build (3.2.0.10, May 4, 2016)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.3 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
        • Maxwell Render Suite Early Build 3.2.1.3

    CHANGES
        • New UI for Blocked Emitters (Extensions > Maxwell Render> Object Modifiers...)
        • Option to enable/disable Base MXS animation scheme
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly.

    FIXES
        • Roundover now rendered in Fire correctly when base object edited
        • All Grass material assignment options working again (issue introduced in beta 3.2.0.8)
        • Scatter in animations working correctly again
        • Modifying certain objects in Fire now renders properly in real time again (issue introduced in beta 3.2.0.8)
        • Components facing view in Fire now render properly
  9. Like
    pylon got a reaction from etroxel in Maxwell for formZ 3.2.1.4 - Update Released!   
    Hello All formZ users-
     
    Next Limit is please to announce improved versions of both the Maxwell Render Suite and the Maxwell plugin for formZ. In addition to important fixes, this update offers a number of useful new features, including new, faster-rendering dynamically translated materials, a Roundover modifier which applies rounded edges only during rendering, animated Maxwell Seas, and a new "Ambient Field" light type for flooding interiors with soft, diffused light.

    Maxwell is the solution for startlingly photorealistic renders from your formZ models. Maxwell for formZ has been in continuous development since 2008— it’s mature, full-featured, and reliable.

    Existing customers may download the updated plugin and Maxwell Render Suite from the Next Limit Customer Gateway.
     
    Not yet a customer? Click here to try Maxwell for free.
     
     
    Public Release Notes:
     
    COMPATIBILITY:
        • Maxwell Render Suite 3.2.1.4

    CHANGES
        • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)
        • New pulldown menu in Fire palette to specify the active view or any previously saved view (Palettes > Maxwell Fire)
        • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)
        • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)
        • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)
        • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)
        • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint "Closest Match" is now obsolete.
        • New "Ambient Field" light type for flooding interiors with soft, diffused light (Palettes > Lights)
        • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)
        • Maxwell Sea animation option (Sea parameters > Animate)
        • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)
        • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)
        • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)
        • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    FIXES
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Scatter in animations working correctly again
        • Components facing view in Fire now render properly
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
        • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps
        • Package For Renderfarm works more than once per session (Windows only)
        • Fixed occasional unresponsive UI when updating material preview (Windows only)
  10. Like
    pylon got a reaction from ivayw60 in New Maxwell for formZ Early Build (3.2.0.8)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.2 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    CHANGES
        • Built with latest SDK for compatibility with Maxwell Early Build 3.2.1.2
        • New pulldown menu in Fire palette to specify any previously saved view
        • Completely rewritten Object Modifier backend
        • New Rendertime rounding/beveling object modifier
        • "Fast" and "Fastest" Material Hints now consider 'Shaded' specular color
        • New Material hints: Glass Low Reflectivity, Nickel, Chromium, Iron
        • Plugin Log option to show only warnings and errors
        • Plugin Log now shows the layer path and group path for problem objects
        
    FIXES
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport.
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked.
        • Brackets removed from formZ's default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm.
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Package For Renderfarm works more than once per session (Windows fix)
  11. Like
    pylon got a reaction from etroxel in Maxwell for formZ 3.2.1.4 - Update Released!   
    Hello All formZ users-
     
    Next Limit is please to announce improved versions of both the Maxwell Render Suite and the Maxwell plugin for formZ. In addition to important fixes, this update offers a number of useful new features, including new, faster-rendering dynamically translated materials, a Roundover modifier which applies rounded edges only during rendering, animated Maxwell Seas, and a new "Ambient Field" light type for flooding interiors with soft, diffused light.

    Maxwell is the solution for startlingly photorealistic renders from your formZ models. Maxwell for formZ has been in continuous development since 2008— it’s mature, full-featured, and reliable.

    Existing customers may download the updated plugin and Maxwell Render Suite from the Next Limit Customer Gateway.
     
    Not yet a customer? Click here to try Maxwell for free.
     
     
    Public Release Notes:
     
    COMPATIBILITY:
        • Maxwell Render Suite 3.2.1.4

    CHANGES
        • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)
        • New pulldown menu in Fire palette to specify the active view or any previously saved view (Palettes > Maxwell Fire)
        • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)
        • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)
        • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)
        • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)
        • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint "Closest Match" is now obsolete.
        • New "Ambient Field" light type for flooding interiors with soft, diffused light (Palettes > Lights)
        • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)
        • Maxwell Sea animation option (Sea parameters > Animate)
        • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)
        • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)
        • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)
        • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    FIXES
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Scatter in animations working correctly again
        • Components facing view in Fire now render properly
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
        • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps
        • Package For Renderfarm works more than once per session (Windows only)
        • Fixed occasional unresponsive UI when updating material preview (Windows only)
  12. Like
    pylon got a reaction from RobertFuh in New Maxwell for formZ Early Build (3.2.0.10, May 4, 2016)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.3 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
        • Maxwell Render Suite Early Build 3.2.1.3

    CHANGES
        • New UI for Blocked Emitters (Extensions > Maxwell Render> Object Modifiers...)
        • Option to enable/disable Base MXS animation scheme
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly.

    FIXES
        • Roundover now rendered in Fire correctly when base object edited
        • All Grass material assignment options working again (issue introduced in beta 3.2.0.8)
        • Scatter in animations working correctly again
        • Modifying certain objects in Fire now renders properly in real time again (issue introduced in beta 3.2.0.8)
        • Components facing view in Fire now render properly
  13. Like
    pylon got a reaction from ivayw60 in New Maxwell for formZ Early Build (3.2.0.8)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.2 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    CHANGES
        • Built with latest SDK for compatibility with Maxwell Early Build 3.2.1.2
        • New pulldown menu in Fire palette to specify any previously saved view
        • Completely rewritten Object Modifier backend
        • New Rendertime rounding/beveling object modifier
        • "Fast" and "Fastest" Material Hints now consider 'Shaded' specular color
        • New Material hints: Glass Low Reflectivity, Nickel, Chromium, Iron
        • Plugin Log option to show only warnings and errors
        • Plugin Log now shows the layer path and group path for problem objects
        
    FIXES
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport.
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked.
        • Brackets removed from formZ's default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm.
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Package For Renderfarm works more than once per session (Windows fix)
  14. Like
    pylon got a reaction from Duncan303 in 360º Renders   
    Hi Duncan,
     
    You can do this with Maxwell an any spherical panorama viewer. See Evan Troxel's great tutorial here:
     
    http://getmethod.com/blog/methodcast-21
  15. Like
    pylon got a reaction from Duncan303 in 360º Renders   
    Hi Duncan,
     
    You can do this with Maxwell an any spherical panorama viewer. See Evan Troxel's great tutorial here:
     
    http://getmethod.com/blog/methodcast-21
  16. Like
    pylon got a reaction from Des in New Maxwell for formZ Early Build (3.2.1.5)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.5 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
    • Maxwell Render Suite Early Build 3.2.1.5

    CHANGES
    • New option for Physical Sky / Sky Dome sun to follow the position of any formZ Distant light
    • Convert to Render Boolean option added in Object Attributes
    • "Allow Snap to Previous Placements" option added to the Maxwell Reference Place tool
    • Update to Maxwell 3.2.1.5 binaries
     
    FIXES
    • Fixed issue where Scatter and Grass Modifier definition names could be changed while editing other modifier parameters
     
  17. Like
    pylon got a reaction from Des in Maxwell V4   
    Hi M,
     
    There will be a formZ plugin for Maxwell v4 I can't comment on any of the details
  18. Like
    pylon got a reaction from Des in New Maxwell for formZ Early Build (3.2.1.5)   
    We have also updated ALL the Maxwell for formZ documentation.
     
  19. Like
    pylon got a reaction from Des in New Maxwell for formZ Early Build (3.2.1.5)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.5 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
    • Maxwell Render Suite Early Build 3.2.1.5

    CHANGES
    • New option for Physical Sky / Sky Dome sun to follow the position of any formZ Distant light
    • Convert to Render Boolean option added in Object Attributes
    • "Allow Snap to Previous Placements" option added to the Maxwell Reference Place tool
    • Update to Maxwell 3.2.1.5 binaries
     
    FIXES
    • Fixed issue where Scatter and Grass Modifier definition names could be changed while editing other modifier parameters
     
  20. Like
    pylon got a reaction from Des in New Maxwell for formZ Early Build (3.2.1.5)   
    We have also updated ALL the Maxwell for formZ documentation.
     
  21. Like
    pylon got a reaction from Des in New Maxwell for formZ Early Build (3.2.1.5)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.5 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
    • Maxwell Render Suite Early Build 3.2.1.5

    CHANGES
    • New option for Physical Sky / Sky Dome sun to follow the position of any formZ Distant light
    • Convert to Render Boolean option added in Object Attributes
    • "Allow Snap to Previous Placements" option added to the Maxwell Reference Place tool
    • Update to Maxwell 3.2.1.5 binaries
     
    FIXES
    • Fixed issue where Scatter and Grass Modifier definition names could be changed while editing other modifier parameters
     
  22. Like
    pylon got a reaction from crazyask in Instances in the plugin?   
    Hi Des,

    There is an issue with the formZ SDK which is holding up implementation of components-to-instances [ADS-issue #4]. I will check with ADS and see if any progress has been made on that issue.
  23. Like
    pylon got a reaction from etroxel in Fmz projects into Mobile   
    Tech,
     
    Should there be an option for "Save for Mobile" which would provide options eliminate invisible layers, regenerate smooth objects low polys, etc. --- whatever optimizations are appropriate?
     
    Would it be possible to add a 'mobile diagnostics' panel to the formZ main app, which would:
     
    1) approximate and display the amount of memory required to display the project on an iOS device
     
    2) present a table of iOS devices, with columns for
    -the device onboard RAM
    -typical free memory (device RAM - OS etc.)
    -approximate memory spare (or Under) when the project is loaded
    - whether the project is likely to load on that configuration
     
    3) Suggestions for reducing specific project file so it might fit on iOS
     
     
     
  24. Like
    pylon got a reaction from etroxel in Maxwell for formZ 3.2.1.4 - Update Released!   
    Hello All formZ users-
     
    Next Limit is please to announce improved versions of both the Maxwell Render Suite and the Maxwell plugin for formZ. In addition to important fixes, this update offers a number of useful new features, including new, faster-rendering dynamically translated materials, a Roundover modifier which applies rounded edges only during rendering, animated Maxwell Seas, and a new "Ambient Field" light type for flooding interiors with soft, diffused light.

    Maxwell is the solution for startlingly photorealistic renders from your formZ models. Maxwell for formZ has been in continuous development since 2008— it’s mature, full-featured, and reliable.

    Existing customers may download the updated plugin and Maxwell Render Suite from the Next Limit Customer Gateway.
     
    Not yet a customer? Click here to try Maxwell for free.
     
     
    Public Release Notes:
     
    COMPATIBILITY:
        • Maxwell Render Suite 3.2.1.4

    CHANGES
        • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)
        • New pulldown menu in Fire palette to specify the active view or any previously saved view (Palettes > Maxwell Fire)
        • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)
        • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)
        • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)
        • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)
        • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint "Closest Match" is now obsolete.
        • New "Ambient Field" light type for flooding interiors with soft, diffused light (Palettes > Lights)
        • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)
        • Maxwell Sea animation option (Sea parameters > Animate)
        • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)
        • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)
        • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)
        • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    FIXES
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Scatter in animations working correctly again
        • Components facing view in Fire now render properly
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
        • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps
        • Package For Renderfarm works more than once per session (Windows only)
        • Fixed occasional unresponsive UI when updating material preview (Windows only)
  25. Like
    pylon got a reaction from Ententpaype in Reflections   
    Hi Andrew,
     
    You can definitely store different camera settings for various lighting situations. An pencil and paper are not necessary. There are two approaches:
     
    1. Have more than one window in your project. Each will have its own set of render options, including camera settings. This approach is okay for quick one-off tests, but doesn't scale well, plus, you might accidentally close a window.
     
    2. A better solution is to keep a single window, and use formZ Scenes with the "Rendering Parameters" option enabled:

    You can select any other relevant options there, too.
     
    Note: You need to remember that formZ Scenes are "active" when created, so any changes made while the red bullet is on will be saved in the scene. This is the opposite of how Views are handled, and can lead to some confusion if you haven't used Scenes before.
     
    In Render Options > File, you can see that the Scene name will be added to the output Maxwell filenames by default, but you can turn this off if you like:

     
     
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