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pylon

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  1. Like
    pylon got a reaction from Des in Volumetric scatter possible   
    Hi Imagix,
     
    To fix the rotation issue, I adjusted the Rotate X and Rotate Z parameters to 90 degrees. Not sure why this is required in this case- I suspect some obscure axis translation issue (Maxwell uses a different axis system than formZ).
     
    I then scale - multicopied the box inward to achieve the result below.
     

     
     
     
  2. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Early Build (4.0.0.18) provides GPU rendering on OSX   
    Hello Maxwell 4 Users,

    New Maxwell plugins are available in the Next Limit Early Builds area!

    This version of Maxwell provides a number of important fixes and support for GPU rendering on macOS.
     
    Nvidia graphics cards with CUDA support are required for GPU rendering. Nvidia's Maxwell and Pascal architectures (CUDA Compute Capability 5.0 and up) are officially supported by Next Limit. Previous micro-architectures are not recommended and may exhibit irregularities.
     
    macOS users must install the latest CUDA drivers before GPU rendering for the first time.
     
    For more information, see Maxwell GPU FAQ.
     
    PLUGIN
    -Update to Maxwell 4.0.0.18 binaries
    -Material hints are now updated to the most current version automatically. (Manual updating is still available; setting located in Extensions> Maxwell> System Settings. The material hint version for a given project can be changed at any time; setting located in Extensions> Maxwell> Project Settings.)
    -Fixed Package for Renderfarm / Create MXS tool only functioning on first use
     
    MAXWELL GPU
    - OSX supported.
    - Linux supported.
    - Improved emitter sampling and triangle artifact solved.
    - Fixed crash with emitters and instances with motion blur.
    - Fixed Stack overflow on high-depth voxelizations.
    - Fixed clipmaps issues.
    - Improved BVH copy to GPU.
    - Fixed memory crash with disabled BSDFs.
    - Fixed crash when a coating is on a non active BSDF or when having a material with mixed active and non active BSDFs.
    - Fixed Z channel through clipmaps. Normals channel has bad values in areas with no geometry.
    - Fixed crash using default material in nogui mode.
    - Fixed crash in scenes with no emitters (i.e. sky dome).

    MAXWELL RENDER
    - Fixed MXI batch processing is exporting channels when user unchecks the option to export them (in some cases).
    - Fixed RGB numeric values displayed under mouse pointer (bottom status bar) have not gamma applied for bit-depth 8 and 16.
    - Fixed switching from GPU engine, channels does not work on RS1.
    - Software opengl DLL added to Windows installers. needed in some cases for old GPUs or remote desktops to show viewport.
    - Fixed HDR sky changed to physical sky if using ortho lens, and emitters not reflecting on other objects.

    ASSETREFERENCE EXTENSION
    - Fixed Load of asset references for OSX
  3. Like
    pylon got a reaction from David Lemelin in Render area rectagle   
    Hi David,
     
    We discovered an issue where Render Area Rectangle would render the entire image when Image Options was set to 'Use Custom Size' and rendering dimensions were larger than the viewport dimensions. This has been corrected with Maxwell for formZ Early Build 3.2.0.8

    Please see: http://forums.formz.com/index.php?/topic/3601-new-maxwell-for-formz-early-build-3208/
     
  4. Like
    pylon got a reaction from David Lemelin in curtain of fairy lights   
    Here is an example with a custom emitter MXM:

     
    The material is mapped to a simple plane.
     
    The HDRI was made in photoshop (32-BPC image, saved in 'Radiance' format.) In MXED, created a new material with an Emitter layer, with Emission set to the HDRI. The emitter's opacity mask is also mapped with the HDRI, to only the glowing areas show and the background is transparent. The glow around the dots achieved by enabling Simulens Diffraction in the finish render.
     
    Hope this helps.
     
    MXM and HDRI:
    fairy_test.zip
  5. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Early Build (4.0.1.1)   
    Hello Maxwell 4 Users,

    New Maxwell plugins are available in the Next Limit Early Builds area!

    This version of Maxwell provides a number of important fixes.
     
    MAXWELL FOR FORMZ PLUGIN
    • Update to Maxwell 4.0.1.1 binaries
    • Reassigning material to objects while plugin Fire GPU is running no longer leads to crash
    • Copying objects while plugin Fire GPU is running now displays properly
     
    MAXWELL GPU
    • Fixed bad MXI file saved when engine is GPU and normals channel is enabled. MXI backward compatibility broken due to file format change. Older maxwell render are not able to open 4.0.1.1 MXI files.

    MAXWELL RENDER
    • CPU render engine performance improved about 10%. Now Maxwell 4 and Maxwell 3 has the same performance.
  6. Like
    pylon got a reaction from Vilmaundumb in Maxwell for formZ 3.2.1.7 Public Release   
    Hello Maxwell 3 customers,
     
    There has been a public update to Maxwell 3 for formZ. Please log into the Maxwell Render customer portal, and download the latest Maxwell 3 for formZ, version 3.2.1.7
     
    http://support.nextlimit.com/display/mxdocsv3/formZ+%7C+Version+History
     
  7. Like
    pylon got a reaction from Codiarouch in Maxwell Resources   
    Full Documentation
    Maxwell Render Manual Maxwell for formZ Plugin Manual Help Topics
    Installation and Licensing Problems and Solutions Improving Rendering Speed:Speed Bottlenecks in Maxwell Photography Techniques for Interior Rendering Maxwell Render Dos and Donts Video Tutorials
    Maxwell Render FundamentalsCameras Lighting Materials Workflow Before You Begin Maxwell for formZCameras: Depth of Field HDRI Backgrounds and Reflections Interior Lighting, Part 1 (Maxwell Softbox Light Type) Interior Lighting, Part 2 (Light Emitting Materials) Interior Lighting, Part 3 (Incandescent and Neon Materials) Interactive Maxwell Panoramas on iPad Maxwell Grass Material IDs Maxwell for Bonzai3d (Great introductory series. Some features are out of date, but the general workflow is still applicable for formZ)Introduction Getting Started with Bonzai3d and Maxwell Exterior Lighting (Physical Sky, Sky Dome, and HDRI) Materials Services
    Maxwell Render Farms
  8. Like
    pylon got a reaction from Vilmaundumb in Maxwell Beta Available (3.1.0.1)   
    Hello Maxwell Users,

    A new Maxwell Render Suite Early Build is now available in the Early Builds Area. For information about how to access the Maxwell Early Builds Area, please visit the Next Limit forum:
    http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692
     
    This early build solves the issue where MXS References with multiple objects were only rendering the first object in the Reference.
     
    Note that the Maxwell for formZ plugin has not yet been updated, so this issue still occurs in Fire.
     
  9. Like
    pylon got a reaction from Vilmaundumb in Maxwell Beta Available (3.1.1.3)   
    Hello Maxwell Users,

    A new Maxwell Render Suite Early Build is now available in the Early Builds Area. For information about how to access the Maxwell Early Builds Area, please visit the Next Limit forum:
     
    http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692
     
    This beta is compatible with Maxwell 3.1, and incorporates a number of great new features and important fixes.
     
    CHANGES
        • New 'Alpha Channels' interface for creating alpha channels from any combination of layers, objects, and materials. Replaces 'Layer Channels' feature. (Maxwell Display Options, Image Tab )
        • Extra Sampling support.
        • Render Area Rectangle support. (Maxwell Display Options, Image Tab ) (formZ 8.1+)
        • MXS References can be non-uniformly and negatively scaled during placement, and edited after via the RMXS scale parameter. (Pick Tool Options, Parameters tab )
        • Scenes with Referenced MXS now render significantly faster.
        • Optimized and improved Autotranslated material hints for AGS and metals. (Hint Version may be set in Extensions > Maxwell Render > Project Settings...)
        • Option to make all objects with Autotranslated AGS Glass hidden from Global Illumination. (Maxwell Display Options, Scene Tab )
        • Option to randomize Autotranslated material ID colors. (Extensions > Maxwell Render > Project Settings...)
        • Option to change all Autotranslated materials to 'Matte' or 'Realistic Match' in one go. (Extensions > Maxwell Render > Project Settings...)
        • Referenced MXM 'Update Shaded' allows mapping of bump channel (formZ 8.0+)

    FIXES
        • Geometry is no longer clipped when in axonometric views with certain view parameters.
        • Framing corrected in axonometic views with certain view parameters. (If a saved view appears incorrect in Fire, enable Fire-- or export the scene-- then save the view again.)
        • Referenced MXS placed at the world origin (0,0,0) will now render correctly.
        • Certain imported objects from Sketchup no longer cause export errors.
        • Channel files written in format/bit depth as specified in image pulldown.

     
  10. Like
    pylon got a reaction from Vilmaundumb in Maxwell Beta Available (3.1.1.4)   
    Hello Maxwell Users,
     
    New Maxwell for formZ plugins are now available in the Next Limit Early Builds Area. For information about how to access the Early Builds Area, please see:
    http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692
     
    This beta is compatible with the Maxwell 3.1 Render Suite, available at the Next Limit Customer Portal:
     
    https://portal.nextlimit.com/
     
  11. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Public Release (3.1.1.6)   
    Hi All,
     
    New plugins for Bonzai3d, formZ 7, formZ 8 JR, formZ 8 Pro are available. This free upgrade offers many improvements and fixes.
     
    Make sure to download and install the latest version of Maxwell Render Suite (3.1.1.0) at the same time.
     
    The "Maxwell for formZ 8" plugins are compatible with both the publicly released formZ 8.0.2 and the latest formZ 8.5 betas.
     
    https://portal.nextlimit.com/
     
    Enjoy!
     
    CHANGES
        • New 'Alpha Channels' interface for creating alpha channels from any combination of layers, objects, and materials. Replaces 'Layer Channels' feature. (Maxwell Display Options, Image Tab )
        • Extra Sampling support.
        • Render Area Rectangle support. (Maxwell Display Options, Image Tab ) (formZ 8.1+)
        • Scenes with Referenced MXS now render significantly faster.
        • MXS References can be non-uniformly and negatively scaled during placement, and edited after via the RMXS scale parameter. (Pick Tool Options, Parameters tab )
        • Optimized and improved Autotranslated material hints for AGS and metals.  (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Added "Frosted Glass" material hint
        • Added "Mirror" material hint
        • Option to make all objects with Autotranslated AGS Glass hidden from Global Illumination. (Maxwell Display Options, Scene Tab )
        • Option to randomize Autotranslated material ID colors. (Extensions > Maxwell Render > Project Settings...)
        • Option to change all Autotranslated materials to 'Matte' or 'Realistic Match' in one go. (Extensions > Maxwell Render > Project Settings...)
        • Referenced MXM 'Update Shaded' allows mapping of bump channel (formZ 8.0+)
        • Added additional 'hide' flags to formZ Lights
        • Additional "Vertical Ratio parameter" in Maxwell Sea allows for more control of calm seas
        

    FIXES
        • Referenced MXS placed at the world origin (0,0,0) will now render correctly.
        • Geometry is no longer clipped when in axonometric views with certain view parameters.
        • Framing corrected in axonometic views with certain view parameters. (If a saved view appears incorrect in Fire, enable Fire-- or export the scene-- then save the view again.)
        • Certain imported objects from Sketchup no longer cause export errors.
        • Channel files written in format/bit depth as specified in image pulldown.
        • Grass and Scatter Density parameter now converted correctly when preset is loaded into project with different units.
        • Grass MXM file selector now works correctly even if existing path is invalid.
  12. Like
    pylon got a reaction from Codiarouch in Maxwell, system requirements   
    Hi Swain,
     
    Please see: http://support.nextlimit.com/display/maxwell4/formZ+%7C+Render+Options+%7C+Camera
     
     
    I usually set up a 2D perspective views in the Fire window, and then save them in the views palette with a naming scheme to distinguish them, such as "Maxwell 2d - 1," "Maxwell 2d - 2" etc.
     
  13. Like
    pylon got a reaction from Vilmaundumb in form Z8.5   
    Great to hear. Thank you for posting back to let us know that it is now working for you.
  14. Like
    pylon got a reaction from Codiarouch in Maxwell for formZ version 4.0.0.8 - OSX -Floating License Installation Instructions   
    Maxwell for formZ version 4.0.0.8 - OSX -Floating License Installation Instructions

    There were two issues with the installer that Next Limit created for v.4.0.0.8 which are resulting in a licensing issue. These will be corrected in the installation package soon, but until then, there is an easy fix, outlined below.

    Please note that node-locked and Windows versions of the software are not affected by this issue.

    On the computer that will be your license server:
    1. Download the Maxwell for formZ 4.0.0.8 disk image and mount.
    2. Drag "Maxwell" from the disk image to the /Plugins/ folder in your formZ installation, then eject the disk image.
    3. (Fix part 1) In /Plugins/Maxwell/ rename the folder "rlm" to "rlm_nl"
    4. Double-click on /Plugins/Maxwell/licenseactivator.app and activate your license in the normal manner. RLM will be installed during this process if it is not already on your system.
    5. (Fix part 2) Drag the file called maxwell_formz_floating.lic from the Maxwell folder in your user home directory (e.g., ~/Maxwell/ ) into Users/Shared/NextLimit/rlm_nl/licenses/
    6. Restart your computer and launch formZ. All should be ready to render!
  15. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Early Build (3.2.0.6)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area. For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the current Maxwell Render Suite, version 3.2.0.0 (located in the Next Limit Customer portal).
     
    Please provide feedback by writing to:
     
    CHANGES
        • New "Ambient Field" light type for flooding interiors with soft, diffused light.
        • Maxwell Sea animation option (Sea parameters > Animate )
        • Material Hints Optimized. (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • New "Fast" and "Fastest" Material hints.
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least.
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint. "Closest Match" is now obsolete.
        • Added 'Blur' parameter for Cone light types ( Cone Light > Maxwell representation > Parameters tab )
        • MXS Reference objects now adopt the name of the MXS scene (in the formZ Object palette)
        • Additional Layers Export option: Duplicate (Layer) Structure.

    FIXES
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Fixed occasional unresponsive UI when updating material preview (Windows)
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps correctly
  16. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Early Build (4.0.0.12)   
    Hello Maxwell 4 Users,

    New Maxwell plugins are available in the Next Limit Early Builds area!

    This new plugin provides a number of important fixes.
     
    PLUGIN

    - Update to Maxwell 4.0.0.12

     
    MAXWELL GPU
    - Fixed bug in indirect lighting
    - Fixed problem rendering some dielectric materials
    - Fixed rendering artifacts that could show up depending on material settings.
    - Fixed issues with opacity in materials with layers with more than one bsdf.
    - Fixed issue with emitters hidden to camera
    - Fixed tiling parameters were not working for global bump
    - Fixed issues with clipmaps
    - Fixed some stability issues


    MAXWELL GENERAL
    - Fixed command line help does not show all the render engine options.
    - [OSX] Fixed assets loading

     
  17. Like
    pylon got a reaction from Codiarouch in Reflections   
    Hi Andrew,
     
    You can definitely store different camera settings for various lighting situations. An pencil and paper are not necessary. There are two approaches:
     
    1. Have more than one window in your project. Each will have its own set of render options, including camera settings. This approach is okay for quick one-off tests, but doesn't scale well, plus, you might accidentally close a window.
     
    2. A better solution is to keep a single window, and use formZ Scenes with the "Rendering Parameters" option enabled:

    You can select any other relevant options there, too.
     
    Note: You need to remember that formZ Scenes are "active" when created, so any changes made while the red bullet is on will be saved in the scene. This is the opposite of how Views are handled, and can lead to some confusion if you haven't used Scenes before.
     
    In Render Options > File, you can see that the Scene name will be added to the output Maxwell filenames by default, but you can turn this off if you like:

     
     
  18. Like
    pylon got a reaction from Vilmaundumb in Maxwell for formZ 3.2.1.4 - Update Released!   
    Hello All formZ users-
     
    Next Limit is please to announce improved versions of both the Maxwell Render Suite and the Maxwell plugin for formZ. In addition to important fixes, this update offers a number of useful new features, including new, faster-rendering dynamically translated materials, a Roundover modifier which applies rounded edges only during rendering, animated Maxwell Seas, and a new "Ambient Field" light type for flooding interiors with soft, diffused light.

    Maxwell is the solution for startlingly photorealistic renders from your formZ models. Maxwell for formZ has been in continuous development since 2008— it’s mature, full-featured, and reliable.

    Existing customers may download the updated plugin and Maxwell Render Suite from the Next Limit Customer Gateway.
     
    Not yet a customer? Click here to try Maxwell for free.
     
     
    Public Release Notes:
     
    COMPATIBILITY:
        • Maxwell Render Suite 3.2.1.4

    CHANGES
        • Option to enable/disable Base MXS animation scheme (Display > Display Options > Maxwell > Scene Tab)
        • When Base MXS animation option enabled, option to always include component meshes in the animated frames, allowing Components to 'Align to View' properly (Display > Display Options > Maxwell > Scene Tab)
        • New pulldown menu in Fire palette to specify the active view or any previously saved view (Palettes > Maxwell Fire)
        • Completely rewritten Object Modifier backend (Extensions > Maxwell Render> Object Modifiers...)
        • New Rendertime rounding/beveling object modifier (Extensions > Maxwell Render > Object Modifiers...)
        • New UI for Blocked Emitters (Extensions > Maxwell Render > Object Modifiers...)
        • New Material hints: "Fast," "Fastest," "Glass Low Reflectivity," "Nickel," "Chromium," "Iron" (Palettes > Material Parameters > Maxwell representation)
        • Material Hints Optimized (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
        • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least. (Palettes > Material Parameters > Maxwell representation)
        • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint "Closest Match" is now obsolete.
        • New "Ambient Field" light type for flooding interiors with soft, diffused light (Palettes > Lights)
        • Added 'Blur' parameter for Cone light types (Cone Light > Maxwell representation > Parameters tab)
        • Maxwell Sea animation option (Sea parameters > Animate)
        • MXS Reference objects now adopt the name of the MXS scene (in the Objects palette)
        • Additional Layers Export option: Duplicate (Layer) Structure (Display > Display Options > Maxwell > Scene Tab)
        • Plugin Log option to show only warnings and errors (Extensions > Maxwell Render > Log)
        • Plugin Log now shows the layer path and group path for problem objects (Extensions > Maxwell Render > Log)

    FIXES
        • Scatter "Orient Toward Z+" parameter now labeled correctly
        • Scatter in animations working correctly again
        • Components facing view in Fire now render properly
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked
        • Brackets removed from default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
        • Package For Renderfarm works more than once per session
        • Frosted Glass Hint works with color bitmaps
        • Package For Renderfarm works more than once per session (Windows only)
        • Fixed occasional unresponsive UI when updating material preview (Windows only)
  19. Like
    pylon got a reaction from Vilmaundumb in New Maxwell for formZ Early Build (3.2.1.5)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.5 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    REQUIREMENTS:
    • Maxwell Render Suite Early Build 3.2.1.5

    CHANGES
    • New option for Physical Sky / Sky Dome sun to follow the position of any formZ Distant light
    • Convert to Render Boolean option added in Object Attributes
    • "Allow Snap to Previous Placements" option added to the Maxwell Reference Place tool
    • Update to Maxwell 3.2.1.5 binaries
     
    FIXES
    • Fixed issue where Scatter and Grass Modifier definition names could be changed while editing other modifier parameters
     
  20. Like
    pylon got a reaction from Codiarouch in Reflections   
    Hi Andrew,
     
    You can definitely store different camera settings for various lighting situations. An pencil and paper are not necessary. There are two approaches:
     
    1. Have more than one window in your project. Each will have its own set of render options, including camera settings. This approach is okay for quick one-off tests, but doesn't scale well, plus, you might accidentally close a window.
     
    2. A better solution is to keep a single window, and use formZ Scenes with the "Rendering Parameters" option enabled:

    You can select any other relevant options there, too.
     
    Note: You need to remember that formZ Scenes are "active" when created, so any changes made while the red bullet is on will be saved in the scene. This is the opposite of how Views are handled, and can lead to some confusion if you haven't used Scenes before.
     
    In Render Options > File, you can see that the Scene name will be added to the output Maxwell filenames by default, but you can turn this off if you like:

     
     
  21. Like
    pylon got a reaction from Codiarouch in New Maxwell for formZ Early Build (3.2.0.8)   
    Hello Maxwell Users,

    New Maxwell plugins are available in the Next Limit Early Builds area! For information about how to access the Early Builds Area, please see: http://www.maxwellrender.com/forum/viewtopic.php?f=1&t=41692

    This new plugin provides a number of new features and important fixes. It requires the latest Maxwell Render Suite Early Build, version 3.2.1.2 (also located in the Next Limit Early Builds area).

    Please provide feedback by writing to:
     
    CHANGES
        • Built with latest SDK for compatibility with Maxwell Early Build 3.2.1.2
        • New pulldown menu in Fire palette to specify any previously saved view
        • Completely rewritten Object Modifier backend
        • New Rendertime rounding/beveling object modifier
        • "Fast" and "Fastest" Material Hints now consider 'Shaded' specular color
        • New Material hints: Glass Low Reflectivity, Nickel, Chromium, Iron
        • Plugin Log option to show only warnings and errors
        • Plugin Log now shows the layer path and group path for problem objects
        
    FIXES
        • Render Area Rectangle works correctly when Image Options set to 'Use Custom Size' and rendering dimensions are larger than viewport.
        • Fixed regression where animations with non-animated Referenced MXS objects would not render
        • In Material Parameters palette, missing referenced MXMs are searched for when 'Preview' and 'Update shaded' buttons are clicked.
        • Brackets removed from formZ's default view name "<Current View>", as these were reported to cause an issue with Rebus renderfarm.
        • Object Modifier definitions copy between projects properly
        • Fixed crash when displaying Maxwell Log with extremely long filepaths
        • Package For Renderfarm works more than once per session (Windows fix)
  22. Like
    pylon got a reaction from Codiarouch in Problem In Grass Modifiers   
    Hi All,
    The Grass modifier has been fixed in the latest beta. Please have a go and let us know if it's working for you now.
  23. Like
    pylon got a reaction from Codiarouch in Maxwell for formZ version 4.0.0.8 - OSX -Floating License Installation Instructions   
    Maxwell for formZ version 4.0.0.8 - OSX -Floating License Installation Instructions

    There were two issues with the installer that Next Limit created for v.4.0.0.8 which are resulting in a licensing issue. These will be corrected in the installation package soon, but until then, there is an easy fix, outlined below.

    Please note that node-locked and Windows versions of the software are not affected by this issue.

    On the computer that will be your license server:
    1. Download the Maxwell for formZ 4.0.0.8 disk image and mount.
    2. Drag "Maxwell" from the disk image to the /Plugins/ folder in your formZ installation, then eject the disk image.
    3. (Fix part 1) In /Plugins/Maxwell/ rename the folder "rlm" to "rlm_nl"
    4. Double-click on /Plugins/Maxwell/licenseactivator.app and activate your license in the normal manner. RLM will be installed during this process if it is not already on your system.
    5. (Fix part 2) Drag the file called maxwell_formz_floating.lic from the Maxwell folder in your user home directory (e.g., ~/Maxwell/ ) into Users/Shared/NextLimit/rlm_nl/licenses/
    6. Restart your computer and launch formZ. All should be ready to render!
  24. Like
    pylon got a reaction from Codiarouch in Maxwell Resources   
    Full Documentation
    Maxwell Render Manual Maxwell for formZ Plugin Manual Help Topics
    Installation and Licensing Problems and Solutions Improving Rendering Speed:Speed Bottlenecks in Maxwell Photography Techniques for Interior Rendering Maxwell Render Dos and Donts Video Tutorials
    Maxwell Render FundamentalsCameras Lighting Materials Workflow Before You Begin Maxwell for formZCameras: Depth of Field HDRI Backgrounds and Reflections Interior Lighting, Part 1 (Maxwell Softbox Light Type) Interior Lighting, Part 2 (Light Emitting Materials) Interior Lighting, Part 3 (Incandescent and Neon Materials) Interactive Maxwell Panoramas on iPad Maxwell Grass Material IDs Maxwell for Bonzai3d (Great introductory series. Some features are out of date, but the general workflow is still applicable for formZ)Introduction Getting Started with Bonzai3d and Maxwell Exterior Lighting (Physical Sky, Sky Dome, and HDRI) Materials Services
    Maxwell Render Farms
  25. Like
    pylon got a reaction from Codiarouch in Maxwell, system requirements   
    Hi Swain,
     
    Please see: http://support.nextlimit.com/display/maxwell4/formZ+%7C+Render+Options+%7C+Camera
     
     
    I usually set up a 2D perspective views in the Fire window, and then save them in the views palette with a naming scheme to distinguish them, such as "Maxwell 2d - 1," "Maxwell 2d - 2" etc.
     
×