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Imagix

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  1. When drawing a rectangle etc. on another surface, clicking shift toggles "Insert" on/off in the Tool options palette. I use the shift key for lots of other shortcuts and therefor often does this unintentionally. Is there anyway to disable the shift key/insert toggle?
  2. Imagix

    Fire stopped working

    Problem solves. Had both formz 8.5 and 8.6 installed. My preferences pointed to the plugins folder of both versions. This wasn't a problem until the 8.6.3.1 update. I deleted 8.5 and now Fire works again. ...I least I think that was the cause. I'm just happy it works again. Don't know what I'd do without Fire.
  3. Imagix

    Fire stopped working

    It happens with any project. Both with my usual template file and with the default Z one.
  4. Whenever I start Fire it just says Starting... and stays like that forever. I tried re-installing the plugin, but it doesn't help. I am at FormZ 8.6.3.1. Can anyone help?
  5. I have to transfer my formZ scene (with mxs reference objects) to a 3DS Max user. For that I do an FBX export, but mxs reference objects are obviously not included in the FBX file. It would be convenient to be able to pick an .mxs reference and convert it to geometry within formZ. This would make easy to include references in exports or maybe do quick adjustments to a single mxs reference in the scene (obviously it wouldn't be a reference anymore). (As a workaround I tried to open the scene mxs in C4D and Studio in order to export from there, but neither worked) I could just replace my mxs references by geometry, but with hundreds of placements, correct rotation, scale etc. that would be a not so fun task.
  6. Is there a way that I can convert placed .mxs files (lot's of furniture) into geometry? I need that in order to pass over my scene to someone else. I tried packaging and opening the complete scene .mxs in C4D, in order to export from there, but C4D doesn't import the reference objects. I tried opening my scene in Studio in order to export from there, but it doesn't seem work in any way either. Thanks Anders
  7. I am having the same problem, when trying to get models from z to C4D
  8. ADS, here is a small test project. It works as is. Change the "Angle of Site North" to anything but 90° animating the sun position with time/keyframes stops working... https://we.tl/187LNOkkEP
  9. Hi Pylon I just found out that if "Angle Of Site North" is set to anything other than 90° (50 in my case), then the above approach does not work. Unfortunately for a new project of mine, my object model and camera path is synced with a C4D project, so I can't just rotate my model. Is there any way you can make the "follow distant light" feature work when the distant light doesn't have a 90° north? Thanks Anders
  10. Imagix

    Redo error

    I tried that, but it didn't solve the problem :-(
  11. Imagix

    Redo error

    I have had the same error everytime I try to Redo, since installing High Sierra. Is there a undo/redo scratch file that can be deleted or something?
  12. I did use the formZ Sun Position palette. It has the option to set keyframes, so I just thought it would work the same (and be easier) than the sun light dialog from the Lights palette. I will try that instead. Thank you!
  13. Imagix

    Flickering in animation

    The animation was done on Rebusfarm. I had a high limit (200 euros) on the render but it seems it wasn't enough. I think it varied how high SL each frame reached and that caused the flickering. I did the same render on another farm today with no ceiling. It reached SL16 (25 frames). They all look clean and even.
  14. This is a 4 seconds SL16 render... http://www.imagix.dk/ftp/sequence_01.mp4 It's been cropped to show a darker portion of the image that has quite a bit of flickering! There is noise too, but that's expected and can be reduced using a different lighting setup. Question is... What's causing the flickering and how do I avoid it? Maybe... - meshing the floor plane - not using grass for the carpet - avoiding specific light types - anything else Recommendations much appreciated!! Thanks Anders (PS I posted this on the Maxwell render forums as well, but decided to post here as well in case it's a formZ+Maxwell thing)
  15. Hi Pylon I can make the Maxwell physical sun follow a formZ directional light (sun). I can also animate the formZ sun by setting a start and end time in my animation. The Maxwell sun position only updates whenever i open the dialog for the physical sky. So when exporting for rendering (Maxwell), the sun becomes static. Is this something there is a workaround for or can you possibly make the plugin update the sun position before exporting each frame? Thanks Anders
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