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Andrew West

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  1. Like
    Andrew West got a reaction from AHTOH in Export options missing 8.6   
    That is a new one.  Throw out your preference folder and restart the program.  Sometimes this cleans up all kinds of strange issues.
  2. Thanks
    Andrew West got a reaction from andrew in optimising PC performance   
    Most of my issues with speed and fluidity tend to get compounded by the importation of outside models. That is a constant concern for me because it is absolutely necessary to my work.  Just importing the model can be a painful experience, especially when compared to other programs.   We are working with Tech to try to improve this in the future and hopefully it will get better.  I imagine that as all the other programs evolve it becomes harder to keep up with the cross platform translations.  It is worth reminding everyone that you should keep a journal handy to jot down when things start to lag and get buggy so that you can retrace your steps to find the culprit.  Kind of old school but that is just me.  
    There are certainly a few tools in Form.z that can be problematic as well but I have learned to work around them for the most part.  Sometimes it is necessary to get pretty creative in my technique.  Just don't waste much time on something that is not working out for you and find a different path.  
  3. Like
    Andrew West reacted to Justin Montoya in Setting Up V-Ray/FormZ Workspace   
    Greetings Dennis,
    Been away for a while, but hope I can still help you here.  It sounds like you may have found a bug in the VFB (VRay Frame Buffer) window, where it is not saving its last location.  You should report that to support@formz with your OS and other info.
    However, you mentioned the Multi Window option and I think I can help you get that setup.  If you turn off the "Use Frame Buffer", then VRay will render in the 3D view window panel.

     
    I'll also add that I do not usually use the VRay Interactive mode since it seems to cause instability in my projects and formZ.  But I find the lower resolution VRay images to preview fast enough that I don't really miss it much.  
    Hope this helps!
  4. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Indeed it does.  But with a little bit of work this is the end result.  There were dozens of color tweaks and some dodge and burn which were made  pretty easy by isolating those materials.
     

  5. Like
    Andrew West got a reaction from cearch in vray image autosave   
    I can verify that V-ray autosave does not work in V9.  Furthermore, for some reason I was experiencing very long render times with it turned on.  Once I turned it off everything was 100 times faster which I find totally strange.    It is also worth noting that displacement no longer works and can lead to some very strange results and crashes.  One other important note for those of you using V9 is that you can not leave your material parameters palette open all the time.  If you do you can no longer right click on a material in the material palette.  I also find that closing the inspector palette helps as well.  Next issue is with bump maps in the V-ray palette:  from time to time my texture maps disappear in Shaded view once the material has a bump map in the V-ray slot.  Eliminating the bump map and re opening the program makes the maps appear again.  Once you get your maps properly aligned you can add the bump map back in again for your final render.  
    I hope this helps people who are struggling a bit with the latest release.  All in all I am very happy with it but it still needs some work.  
  6. Like
    Andrew West got a reaction from cearch in vray image autosave   
    I can verify that V-ray autosave does not work in V9.  Furthermore, for some reason I was experiencing very long render times with it turned on.  Once I turned it off everything was 100 times faster which I find totally strange.    It is also worth noting that displacement no longer works and can lead to some very strange results and crashes.  One other important note for those of you using V9 is that you can not leave your material parameters palette open all the time.  If you do you can no longer right click on a material in the material palette.  I also find that closing the inspector palette helps as well.  Next issue is with bump maps in the V-ray palette:  from time to time my texture maps disappear in Shaded view once the material has a bump map in the V-ray slot.  Eliminating the bump map and re opening the program makes the maps appear again.  Once you get your maps properly aligned you can add the bump map back in again for your final render.  
    I hope this helps people who are struggling a bit with the latest release.  All in all I am very happy with it but it still needs some work.  
  7. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Indeed it does.  But with a little bit of work this is the end result.  There were dozens of color tweaks and some dodge and burn which were made  pretty easy by isolating those materials.
     

  8. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Indeed it does.  But with a little bit of work this is the end result.  There were dozens of color tweaks and some dodge and burn which were made  pretty easy by isolating those materials.
     

  9. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Excellent work Justin.  Thankfully I don't have to ask permission to post my images since it is written into my contract that I can use these for promotion of my business. 
    This could be the last image I post for a while. 😣  Now entering another recession which will mark the 5th since I started working in architecture in 1984.   I am not sure which business is exempt from the up and down swings of our volatile economy but I am open to suggestions.  Lets hope this doesn't drag on for an extended time.  At least I now have time to play around with more features of my various programs.  Maybe I will finally figure out Caustics!
     

  10. Like
    Andrew West got a reaction from Justin Montoya in Texture mapping   
    Here is the basics of my problem which is erratic at best.  It is worth noting that my issue is only in Shaded and Full shaded mode.  The maps always appear correctly in my render.  
     I create a material in either the Renderzone slot or Shaded slot that easily loads the texture map and then I add the bump map in the same area.  I switch over to the V-ray slot (generic)  and adjust the reflections and bump parameters.  The material is applied to my geometry using the paint bucket obviously (shaded mode).  Sometimes the material appears on the geometry, sometimes it doesn't.  Some days I start the program and the maps are there,  some days they aren't.  Two days ago I discovered that if I eliminate the bump map  my textures magically appear on the geometry.  Whoo hoo problem solved.  Yesterday I opened the model and the maps disappeared again.  So I checked my material and the bump map was back on two of my materials.  Now that makes me think that either someone is breaking into my office at night and messing with me or I might have a ghost in the machine.  I know some of you might think I am just getting senile  but my wife tells me that only happens when she tells me what to do.
  11. Like
    Andrew West got a reaction from Hugo in Suface solid (two sides)   
    I will add one more piece to this puzzle by recounting a recent experience.  There is a ski resort that was half finished when the recession hit in 08.  The buildings sat for over ten years wrapped in Tyvec.  The owners hired me to take all the Revit models and update them with the new designs and add all the materials.  After spending dozens of hours trying to import the models in any single program I gave up.  Revit couldn't even get them to work from their corporate office.  No one could figure out why and the original architects went bankrupt so they were gone. 
    So next they hired a company that did a complete 3D scan of the village using Leica software and they created a point cloud for me.  That is when the real fun began as I tried for weeks to do something with it that would allow me to complete the unfinished buildings.  I used every tool I could find.  I even sent it off to a company in India that said they could convert it into a  planar model.  It was a complete failure and waste of time and money for many reasons that I won't go into.  Eventually I gave up and rebuilt all the buildings from scratch in Form.z.  In the end I lost a tremendous amount of money pursuing this.  The point of this story is to highlight what is going on outside of our little universe when it comes to developing technologies and the evolution of the CGI community.  In short it involves using the huge library of outside models and 3D scans that is growing exponentially these days.  Ignoring them as a resource would be a big mistake.  The fact that I can buy a highly detailed Jaguar E Type for $6 or download furniture, appliances and lighting from the manufacturers for free should demonstrate my point.  Anything that Form.z could do to facilitate  the import and manipulation of these resources would be a huge benefit and it would help make the program more attractive to others.  Just my two cents. 
    AW
  12. Like
    Andrew West got a reaction from graham_g in Being optimistic   
    Des
    Funny thing,  I started to write almost the exact same thing last night in regards to a recent post.  I know that people are frustrated at times when they feel that they are not being heard or that their suggestions are being ignored.  That is normal but I also feel that there are a few factors here worth mentioning.   First is that years ago when Paul was around we experienced a level of support that was quite frankly astonishing in our field.  I have used many programs over the years and even Max with its huge following was pathetic in their support.  I usually had to resort to the forum for any advice.  In other words we got spoiled.  Tech is still listening to your reports and advice but they probably do not have the manpower or budget to spend time responding to every single email.  From what I gather they are compiling these issues and trying their best to address them as quickly as possible and we need to exercise a bit more patience.  If you are waiting for a piece of software that is perfect in every way and precisely geared toward your style of work then I am afraid you are in for a world of constant  disappointment. Some of you have felt that the release of V9 was premature and I too felt that it could have used a bit more time to cook.  However, economics and reality might have had to take precedence over perfection.  Now it is out and I am trying my best to adapt to what I have in front of me with as little complaining as possible.  Every piece of software is a work in progress so lets do our best to make this one better.  They are working on it.  Patience is in short supply these days but it would do us all well to try to stay a bit more positive with our comments.   
  13. Like
    Andrew West got a reaction from Jaakko in Texture mapping   
    I am struggling a bit with version 9 and the texture mapping and I discovered something new that might help save people some time.  We should be aware that loading a bump map into the V-ray channel can lead to some really strange results.  I was trying to figure out why my materials were not displaying in shaded mode and just showing a solid color.  Once I trashed the bump map my materials suddenly showed up so that I could properly texture map them.  Once I had them aligned properly I could then reload my bump map so that it would work in the final render.   Just another one of those "work arounds".  Hope this helps
    AW
  14. Like
    Andrew West got a reaction from graham_g in Being optimistic   
    Des
    Funny thing,  I started to write almost the exact same thing last night in regards to a recent post.  I know that people are frustrated at times when they feel that they are not being heard or that their suggestions are being ignored.  That is normal but I also feel that there are a few factors here worth mentioning.   First is that years ago when Paul was around we experienced a level of support that was quite frankly astonishing in our field.  I have used many programs over the years and even Max with its huge following was pathetic in their support.  I usually had to resort to the forum for any advice.  In other words we got spoiled.  Tech is still listening to your reports and advice but they probably do not have the manpower or budget to spend time responding to every single email.  From what I gather they are compiling these issues and trying their best to address them as quickly as possible and we need to exercise a bit more patience.  If you are waiting for a piece of software that is perfect in every way and precisely geared toward your style of work then I am afraid you are in for a world of constant  disappointment. Some of you have felt that the release of V9 was premature and I too felt that it could have used a bit more time to cook.  However, economics and reality might have had to take precedence over perfection.  Now it is out and I am trying my best to adapt to what I have in front of me with as little complaining as possible.  Every piece of software is a work in progress so lets do our best to make this one better.  They are working on it.  Patience is in short supply these days but it would do us all well to try to stay a bit more positive with our comments.   
  15. Like
    Andrew West got a reaction from graham_g in Being optimistic   
    Des
    Funny thing,  I started to write almost the exact same thing last night in regards to a recent post.  I know that people are frustrated at times when they feel that they are not being heard or that their suggestions are being ignored.  That is normal but I also feel that there are a few factors here worth mentioning.   First is that years ago when Paul was around we experienced a level of support that was quite frankly astonishing in our field.  I have used many programs over the years and even Max with its huge following was pathetic in their support.  I usually had to resort to the forum for any advice.  In other words we got spoiled.  Tech is still listening to your reports and advice but they probably do not have the manpower or budget to spend time responding to every single email.  From what I gather they are compiling these issues and trying their best to address them as quickly as possible and we need to exercise a bit more patience.  If you are waiting for a piece of software that is perfect in every way and precisely geared toward your style of work then I am afraid you are in for a world of constant  disappointment. Some of you have felt that the release of V9 was premature and I too felt that it could have used a bit more time to cook.  However, economics and reality might have had to take precedence over perfection.  Now it is out and I am trying my best to adapt to what I have in front of me with as little complaining as possible.  Every piece of software is a work in progress so lets do our best to make this one better.  They are working on it.  Patience is in short supply these days but it would do us all well to try to stay a bit more positive with our comments.   
  16. Like
    Andrew West got a reaction from graham_g in Being optimistic   
    Des
    Funny thing,  I started to write almost the exact same thing last night in regards to a recent post.  I know that people are frustrated at times when they feel that they are not being heard or that their suggestions are being ignored.  That is normal but I also feel that there are a few factors here worth mentioning.   First is that years ago when Paul was around we experienced a level of support that was quite frankly astonishing in our field.  I have used many programs over the years and even Max with its huge following was pathetic in their support.  I usually had to resort to the forum for any advice.  In other words we got spoiled.  Tech is still listening to your reports and advice but they probably do not have the manpower or budget to spend time responding to every single email.  From what I gather they are compiling these issues and trying their best to address them as quickly as possible and we need to exercise a bit more patience.  If you are waiting for a piece of software that is perfect in every way and precisely geared toward your style of work then I am afraid you are in for a world of constant  disappointment. Some of you have felt that the release of V9 was premature and I too felt that it could have used a bit more time to cook.  However, economics and reality might have had to take precedence over perfection.  Now it is out and I am trying my best to adapt to what I have in front of me with as little complaining as possible.  Every piece of software is a work in progress so lets do our best to make this one better.  They are working on it.  Patience is in short supply these days but it would do us all well to try to stay a bit more positive with our comments.   
  17. Like
    Andrew West got a reaction from graham_g in Being optimistic   
    Des
    Funny thing,  I started to write almost the exact same thing last night in regards to a recent post.  I know that people are frustrated at times when they feel that they are not being heard or that their suggestions are being ignored.  That is normal but I also feel that there are a few factors here worth mentioning.   First is that years ago when Paul was around we experienced a level of support that was quite frankly astonishing in our field.  I have used many programs over the years and even Max with its huge following was pathetic in their support.  I usually had to resort to the forum for any advice.  In other words we got spoiled.  Tech is still listening to your reports and advice but they probably do not have the manpower or budget to spend time responding to every single email.  From what I gather they are compiling these issues and trying their best to address them as quickly as possible and we need to exercise a bit more patience.  If you are waiting for a piece of software that is perfect in every way and precisely geared toward your style of work then I am afraid you are in for a world of constant  disappointment. Some of you have felt that the release of V9 was premature and I too felt that it could have used a bit more time to cook.  However, economics and reality might have had to take precedence over perfection.  Now it is out and I am trying my best to adapt to what I have in front of me with as little complaining as possible.  Every piece of software is a work in progress so lets do our best to make this one better.  They are working on it.  Patience is in short supply these days but it would do us all well to try to stay a bit more positive with our comments.   
  18. Like
    Andrew West got a reaction from Jaakko in Texture mapping   
    I am struggling a bit with version 9 and the texture mapping and I discovered something new that might help save people some time.  We should be aware that loading a bump map into the V-ray channel can lead to some really strange results.  I was trying to figure out why my materials were not displaying in shaded mode and just showing a solid color.  Once I trashed the bump map my materials suddenly showed up so that I could properly texture map them.  Once I had them aligned properly I could then reload my bump map so that it would work in the final render.   Just another one of those "work arounds".  Hope this helps
    AW
  19. Like
    Andrew West got a reaction from Bo Atkinson in Example Images   
    Excellent work rmulley.  Hard to make any suggestions.  It is probably client driven but I would have snuck in a little more glossiness on the packaging if they allowed.  That along with an hdri light tends to add a lot of life to objects. 
    Here is one I have been playing around with.  It is actually an older project that was originally done in Maxwell.  I wanted to try V-ray on it to see how they compared.  No real difference other than the fact that V-ray was 100 times faster.  The lights were a little harder to set up in V-ray because Maxwell has the multilight function which is one of its greatest strengths.  If only we had that on all render engines!
     

  20. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Excellent work Justin.  Thankfully I don't have to ask permission to post my images since it is written into my contract that I can use these for promotion of my business. 
    This could be the last image I post for a while. 😣  Now entering another recession which will mark the 5th since I started working in architecture in 1984.   I am not sure which business is exempt from the up and down swings of our volatile economy but I am open to suggestions.  Lets hope this doesn't drag on for an extended time.  At least I now have time to play around with more features of my various programs.  Maybe I will finally figure out Caustics!
     

  21. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Excellent work Justin.  Thankfully I don't have to ask permission to post my images since it is written into my contract that I can use these for promotion of my business. 
    This could be the last image I post for a while. 😣  Now entering another recession which will mark the 5th since I started working in architecture in 1984.   I am not sure which business is exempt from the up and down swings of our volatile economy but I am open to suggestions.  Lets hope this doesn't drag on for an extended time.  At least I now have time to play around with more features of my various programs.  Maybe I will finally figure out Caustics!
     

  22. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Excellent work Justin.  Thankfully I don't have to ask permission to post my images since it is written into my contract that I can use these for promotion of my business. 
    This could be the last image I post for a while. 😣  Now entering another recession which will mark the 5th since I started working in architecture in 1984.   I am not sure which business is exempt from the up and down swings of our volatile economy but I am open to suggestions.  Lets hope this doesn't drag on for an extended time.  At least I now have time to play around with more features of my various programs.  Maybe I will finally figure out Caustics!
     

  23. Like
    Andrew West got a reaction from Jaakko in Example Images   
    Exceptional.  Really hard to tell which is the real one and which is V-ray which is the whole point.  The only thing missing in your shot was the reflection in the glass but no one would notice but us.   Good job.
  24. Like
    Andrew West got a reaction from Justin Montoya in Example Images   
    I now need to update this post since I just found out something in V-ray that I did not know exist.   As I said before this feature requires a unique number assigned to each material.  In the past I assigned one manually to each using the Material Options button in the Material   Parameters window.  I just found a little button in the V-ray Settings window that automates this process.  If you go to the Render Elements drop down window you can pick your different render options ( I choose Material ID and Denoiser for instance)- then right under that window is a line called ID MANAGEMENT-  if you click on that there is an option to Assign Unique Material ID's to all materials.  I wait until I have created all my materials for a project and then click on it.  Not a huge time saver but it all adds up.  Hope this helps (or maybe everyone knew about this already).  

  25. Thanks
    Andrew West got a reaction from ¢hris £und in formZ models exchange site!   
    Anton
    Is there any chance that we could get this model site up and running again?  What would it take?  I have dozens of models that I would like to share.  I always felt that Form.z needed a site similar to the Sketchup Warehouse in order to expand their user base.  I would also like to share materials and texture maps that would help others.  I have hundreds that I could post.   
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