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Justin Montoya

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  1. Like
    Justin Montoya got a reaction from DKellitt in Importing 3rd party models   
    I love FormZ for it's general solid modeling quickness.  Especially, tools like the 3D Wall tool, Hole Tool, and Reshape are incredibly fast and powerful due to their visual interactivity.  The same goes for the basic texture mapping and it's great visual interactivity.  But recent changes to the UI (Stupidly separate and BUGGY Inspector Palette, Tool Options palette that won't stay still, Missing and ghosting palettes, cut off text, etc) have made even modeling quickly in it an annoyance that it doesn't need to be.  FormZ's UI is now so oddly put together that it looks like pieces from completely different puzzles.  It's entirely fixable, but we are rarely seeing these updates despite many requests from all sorts of users.  This worries me because UI changes should be some of the easiest to rectify. 
    Then there's this importing 3rd party models problem.  It's interesting to see how many other people are starting to really struggle with this in FormZ.  There's many things that import better into FormZ 6,7,8 than 9, and many things that just never imported well to begin with.  Given the likely future of 3D work requiring collaborating with all sorts of 3D assets, this should be of particular focus on any future formZ update, as without it, there may be no future for FormZ outside of basic modeling and texturing.  Sad but true.
    You will laugh at how easily Rhino imports outside file types compared to FormZ.  Even basic things like floorplan DWGs come in to Rhino perfectly just like they would in AutoCAD, with all the Blocks, Text, Hatch, Colors, etc, and you can easily have multiple, complex plans visible in the modeling window without it slowing to a crawl like the same file does in FormZ.  Why does FormZ slow down with just imported lines from a DWG?
    Mesh 3D files like the furniture models we commonly need, come in great to Rhino and don't choke up the program at all like they do in FormZ.  This whole issue has become the achilles heel of FormZ.  It's an amazingly fast and fluid modeler, but it's inability to play nice with outside geometry is really hurting its capabilities now.  Like Andrew said, I believe this is due to the 'solids' nature of FormZ and most other popular modeling applications are surface modelers.  Still, formZ will need to fix this quick to stay remotely relevant.  
    Santa-  Architectural modeling is OK in Rhino, but it sometimes requires a slightly different approach than super speedy FormZ.  It's a Surface modeler originally, but has a solid ... solid toolset too.   Many of the solid tools we use are in there, with different names.  But some will require an extra step or two to first draw the 2D shape you will turn into 3D.  Take the Slab tool in Rhino for instance.  This is most similar to FormZ's 3D Wall tool, but first requires you to draw your line, polylines, curves, before you can then start the Slab tool to make it an extruded 3D wall with both height and thickness.  Whereas FormZ can often do that on the fly in a single tool depending on the shape. 
    BUT, anything you want to learn is easy to find because of the incredible online documentation in Rhino.  Videos GALORE detailing anything you could possibly want to learn in Rhino means becoming self taught is a real possibility.  Lynda.com (free with local Library card) has a nice selection of courses from Dave Schultze on Rhino and VRay for Rhino.  This sort of accessibility is really intriguing when it can be very difficult to figure out how to use a new software.  Just Google "Rhino ______"  and you'll find whatever you need.  Rhino also has a huge library of plugins and a very active and vibrant community.  I wish the modeling and basic texturing was a bit easier, but it's not bad once you get into it after a week or so.
    I've taken tutorials on many other 3D programs and understand the basics in them.  After 15 years of professional work with FormZ, no other 3D software offers the combination of speed and truly accurate and visual modeling that FormZ does.  Rhino comes the closest, but needs a little more input to do the same thing.  SketchUp comes close but is a purely surface modeler and a very basic one at that.  So, I'd ask you how much time do you spend on modeling vs the rest of the process?  At some point, the time saved modeling gets easily wasted on these other FormZ problems.  
    Hope this helps you all out there struggling with the same things.  I'd truly love for FormZ to be our 1 stop solution to all things 3D and Rendering, but until these problems get recognized and resolved, we all need to be more vocal about it. 
  2. Like
    Justin Montoya reacted to AHTOH in Layout and fonts. Again   
    OK folks.
    Finally I found a good solution for printing my multipage Layouts. Here we go:
    I do all the text with Note tool.
    I make a content frame to fit my actual frame in order not to have separate frame around my content.
    I case I need to have multiple content frames within one page I choose an option «Match frame to content»
    Then I export my page to image. Due to high monitor resolutions now days I have pretty high res image.
    And finally I get my pages all together to Acrobat Pro.
    Voila — I have perfect Layout print!
  3. Like
    Justin Montoya reacted to AC1000 in Trees and plants for Vray/FormZ   
    The computer does not slow down at all even if there is a lot of stuff.



  4. Like
    Justin Montoya reacted to Jaakko in V-Ray 5 for form•Z Beta now available   
    After two days working it has been working very nicely 👌 
  5. Like
    Justin Montoya got a reaction from Des in V-Ray 5 for form•Z Beta now available   
    We're a bit off topic here, so I'll just add that VRay 5 is working great!   How about everyone else?
  6. Like
    Justin Montoya reacted to kim in Alternative to FZ Layout. Proposed Workflow FZ to Working Drawings   
    I loved the concept of Layout and would use it as much as I possibly could because I feel it makes the FZ suite a powerful application. But I was always waiting, in the hope that ADS would get it to work properly.  Two weeks ago, I had a serious setback with Layout and have decided to find an alternative.  Because a lot of my decision making was done with the help of reading this forum, I thought that I would share the workflow I have created to produce my working drawings.  
    This workflow is new and my notes were roughly made, more as a reminder to myself than as an instruction to others.   It would not surprise me if there are errors in the document.  Please read and use at your own peril.  
    There is a built in redundancy going through QCAD Pro but I find it useful as QCAD has some good geometric tools.  BTW the QCAD forum is really good. I also bought the QCAD intro to CAD book by Andrew Mustun.  Even though it is aimed at folks coming from actual drafting to CAD, Andrew explains some of the tools really well.  
    As most of you know, going into Affinity Publisher is unbelievable.  What I love most from this app is that you can utilize not only the Publisher tools but also the Designer and Photo tools, all in the same document.
    If you have comments or criticisms please feel free to post.  It is all part and parcel of a continuing learning process.
    Workflow Notes- FZ to Publisher.pdf
  7. Like
    Justin Montoya reacted to Hugo in Alternative to FZ Layout. Proposed Workflow FZ to Working Drawings   
    Skip Draft and Qcad and work ONLY with the modeler, make 300dpi images from what you want to present and save those images in a folder for Aff.Pub. It’s more efficient.
  8. Like
    Justin Montoya got a reaction from Mike_Concentric in Layout and fonts. Again   
    I agree, and I'd also love to see Aff.Publisher in action.  
    I use InDesign as many of my clients require it for their presentation decks (documents).  It's easy to Re-Link images as they are updated in InDesign with a simple click, all updated images are brought in and really saves on the time spent on the boring documentation work.  
  9. Like
    Justin Montoya got a reaction from Des in Layout and fonts. Again   
    Hello!
    In the past I also discovered that Printing from FormZ is not working well for me, so I simply turned up the DPI resolution in Display Settings to 300dpi (good for most actual printing or PDF document compiling).  Then I Export Image as a TIF or JPG.  This is a High Resolution export (5100 x 2850 px), so I find I simply need to then take the images and Combine them in a PDF document.  Do not let Acrobat run Optimization when you Import for PDF.   Now if you Zoom In, there is still high quality to the Text.

    Text-Save-vs-Print.tif
    Text-Save-vs-Print.pdf
     
    Does that help?
  10. Like
    Justin Montoya reacted to AsOne in All images export at 72 dpi despite Image Options   
    I set by pixel size, per Des's comment.  It works quite well and subsequent image exports auto update in Vectorworks & InDesign (my two frequently used programs).  No need for resizing in Photoshop or screen shots.  For example I set the window to 1600x900 and export as a .png or .jpg.  I include a 10'x10' box to easily scale the image in Vectorworks if it is a scaled image (building elevations).  Once it is set I never have to rescale again.   I export the image with the same file name and it is updated in Vectorworks (or whatever other software I use such as Adobe Indesign).  For higher quality I simply start with a higher pixel size.  
    FYI:  Scenes save the window image size, so you can set an export Scene with all the correct layers on and image size set.
    I gave up on printing and PDF export from FormZ a while back.  Simply impossible.  Easier and faster to export to another program for PDF.  I had a request in v7 I think to improve that and have since given up hope on that front.  It's possible it is better from Layout, but I have not tried.  It could be something worth looking into?
     
  11. Like
    Justin Montoya reacted to santa in 9.1.0 Layout: Component Import Fails   
    Thanks Des, but I'm giving up on Draft/Layout until they become usable. It's far from reliable to use in production work, I'm afraid.
    In my opinion it should not have been released, as it diminishes the good reputation of the software package as a whole. Anyone experiencing it will look elsewhere, for sure.
  12. Like
    Justin Montoya reacted to Jaakko in Theatrical Stage Lighting for Events   
    I hope ADS get Imager working. It would be very nice to have for over night renderings.
  13. Like
    Justin Montoya reacted to santa in change text, how ?   
    The Note Text tool needs a major overhaul! Editing such text does not work in 9.1.0 (A399) for a start. I feel that the concept of resizable text boxes was better in many ways.
    Things like automatic line breaks, spell checking, and better justification options would come in handy. "Middle Centre" justified text only works at the paragraph level, for example, rather than every line, which bugs me.
    It's also confusing that a change of font requires the creation of a new a dimension style.
  14. Like
    Justin Montoya reacted to rmulley in Is there a shadow catcher in VRay?   
    I was playing around with this a few months back.... one thing that tripped me up was the direction of the surface I made as a "studio backdrop" was facing the wrong way.  When I changed it's direction it was perfect.
  15. Like
    Justin Montoya reacted to Jaakko in Is there a shadow catcher in VRay?   
    Thanx Justin!
  16. Like
    Justin Montoya reacted to johnalexander1571 in Is there a shadow catcher in VRay?   
    Yeah! Totally worked! It scared me at first it doesn't drop rendering the catcher object until after the first pass. Does just what I want. Will save time replacing entire walls in photos. Been doing tons of photo revisions. Thanks, not sure I would have ever sussed that one out myself.
  17. Like
    Justin Montoya got a reaction from Jaakko in Is there a shadow catcher in VRay?   
    Howdy!
    Yes, It's under the Material Options, Affect Alpha,  Black Alpha (-1):

     
     

  18. Like
    Justin Montoya reacted to johnalexander1571 in Can you make a way for VRay to reduce render time?   
    I also just started to learn the graph editor in AE for timing a shot. I was able take a shot that was worthlessly timed when rendered, and retimed to go just as it needed. Kills some of the attrition of clips on the cutting room floor. Coupled with motion blur after the fact I am getting some nice results.
  19. Like
    Justin Montoya reacted to Andrew West in Can you make a way for VRay to reduce render time?   
    I have been trying not to look at all the new and exciting things available for all the other programs out there.  It just gets me frustrated.  I do know that Vray 5 is coming to FMZ and I hope that it has all the features that are shown in your videos.  But the question persists-When?  Things have grown very quiet again at ADS and I hope that it means they have been working diligently on the new release.   
    As for your animation needs I have found that TwinMotion is lighting fast and the integration with FMZ is very good.  It will probably never be up to the quality of V-ray but sometimes speed is more important.  Especially when they ask for real time VR.  Until I get a chance to experiment with Vray5 I will continue to play with TM to see how far I can take it.  
    One important thing to note for now is that if you set up your model with V-ray materials they will not translate over to Twin Motion.  In my case I needed a still shot using V-ray and then an animation in TM.  It was a bit more work to redo the materials on many different objects.  Luckily the material editor in TM is pretty fast even if it lacks a lot of the V-ray depth.  
  20. Like
    Justin Montoya got a reaction from Jaakko in Mesh lights   
    cobrien-
    I think you should try using emitter material lights for this sort of LED lighting detail.  I also use a lot of LED strip lighting on counters and displays, and after many tests and projects, I've found the emitter material lights to be far more efficient to use for this purpose.  You can then much more easily adjust the various material lights for the many objects/faces without using the chunky light palette editor.  Hopefully our OpenGL based Shaded renderer will support this in the future as well because it is already possible with the OpenGL API, but not implemented because silly RenderZone doesn't support it.
    Here's some examples of using only Emitter material lights for detail lighting:



     
  21. Like
    Justin Montoya got a reaction from Jaakko in Mesh lights   
    cobrien-
    I think you should try using emitter material lights for this sort of LED lighting detail.  I also use a lot of LED strip lighting on counters and displays, and after many tests and projects, I've found the emitter material lights to be far more efficient to use for this purpose.  You can then much more easily adjust the various material lights for the many objects/faces without using the chunky light palette editor.  Hopefully our OpenGL based Shaded renderer will support this in the future as well because it is already possible with the OpenGL API, but not implemented because silly RenderZone doesn't support it.
    Here's some examples of using only Emitter material lights for detail lighting:



     
  22. Like
    Justin Montoya got a reaction from Jaakko in Can you make a way for VRay to reduce render time?   
    Nice John!  Thank you for sharing your workaround... That's FormZ  ... you workAROUND it. 
    So when you are exporting your animation from FormZ, may I ask what settings you are using?  I find FormZ lack of modern codecs like mp4, and h.264/265 really bothersome.  AVI is ancient and the uncompressed version is buggy.  I also found exporting VRay animations troublesome since it would not use the Denoiser (Mild), which greatly speeds up rendering each frame.  Are you utilizing your RTX 2070 to speed up your rendering? 
    Hopefully when V-Ray 5 finally drops, we will have several new tools that will make this sort of job easier. 
    First, there is the newer RTX based engine for RTX GPUs.  This is supposedly significantly faster, though like the GPU engine, not all features are carried over from the traditional VRAY CPU engine.  The faster RTX GPUs you have, the faster the rendering.
    Then there is the new VRay VISION, their real time engine. - 
     
     
    And the new VRay Cosmos looks pretty sweet for integrating outside assets too -
     
    Now I have no idea if any of these will be implemented in our upcoming VRAY 5 for FormZ but I hope they are and especially if it adds enough interest here under the VRay for FormZ forum.  
     
    TwinMotion is impressive and I'm happy it's coming to FormZ as a live link one day.  Until then, I already know VRay pretty well and these new tools are exciting to expand our arsenal.
     
  23. Like
    Justin Montoya reacted to ¢hris £und in Simple Snapping Question   
    Two, what version of fZ are you using?  I created a script do do this for v9.x.   the script still needs some work, as it is dependent on some changes to the SDK.  But, it is functional.  Sorry, only works on 9.x
    The script allows for a lot more positions than just center.  Minimums, Maximums Middle and Center of Gravity of each of the objects considered.
    All of which should yield (if my logic/math is correct)  144 possible positions.
     

    The tricky bit, is it currently cannot use pick order but has to use object creation order.    So, you have to Cut and paste the object you want to be displaced  (this action puts it as being created last in the objects List)
    When the SDK allows for pick order, I will update the script.

     
     
    Hope this helps!
    ¢£

  24. Like
    Justin Montoya got a reaction from Mike_Concentric in Tutorials??   
    All good ideas  But, before we get too far ahead of ourselves, I think we are missing modern animated documentation showing the basics of formZ tools and workflow.  These should be imbedded in the documentation pages for new users to help quickly get up to speed with formZ. 
    So let's say we start with simple animations showing how to use each basic tool, something new users could quickly watch while following along to learn the basics of formZ.  I like animated GIFs for quick tool demos.  Here, I made an example showing how the basic INSERT HOLE tool works.  I feel like this is a good example showing the basic, but very fast and efficient solid modeling power of formZ:

     
    I think it would be great if future tutorials could show similar animated GIFs broken down into logical steps.  That way it's' not a long video you need to rewind, instead it is a short looping video showing the current step.
    I realize my customized workspace may not be the best basis for these, but I really love having my Tools on the Right which is the logical next step of setting the Tool Options.  
    Future animations could even just use a small portion of the screen with the modeling and pop out tool bar that shows how the basic functions work without all the other Interface visible.
    BTW, I'm using a nice app called ScreenToGif to quickly record, edit, and export these.  https://www.screentogif.com/
  25. Like
    Justin Montoya got a reaction from Mike_Concentric in Tutorials??   
    All good ideas  But, before we get too far ahead of ourselves, I think we are missing modern animated documentation showing the basics of formZ tools and workflow.  These should be imbedded in the documentation pages for new users to help quickly get up to speed with formZ. 
    So let's say we start with simple animations showing how to use each basic tool, something new users could quickly watch while following along to learn the basics of formZ.  I like animated GIFs for quick tool demos.  Here, I made an example showing how the basic INSERT HOLE tool works.  I feel like this is a good example showing the basic, but very fast and efficient solid modeling power of formZ:

     
    I think it would be great if future tutorials could show similar animated GIFs broken down into logical steps.  That way it's' not a long video you need to rewind, instead it is a short looping video showing the current step.
    I realize my customized workspace may not be the best basis for these, but I really love having my Tools on the Right which is the logical next step of setting the Tool Options.  
    Future animations could even just use a small portion of the screen with the modeling and pop out tool bar that shows how the basic functions work without all the other Interface visible.
    BTW, I'm using a nice app called ScreenToGif to quickly record, edit, and export these.  https://www.screentogif.com/
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