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Justin Montoya

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Everything posted by Justin Montoya

  1. Justin Montoya

    Guide lines Z parameter

    Hi Ariel, I think you may just need to setup your grid and use your snaps appropriately. Do you have your grid setup on a 1ft increment or maybe 1m (not sure where you are from)? Once you have your grid setup at the increments you want to use regularly, Go to your front view (ctrl -) then turn on your grid snap to an appropriate interval as well. Now hit your guide tool and you should be able to snap two points easily in a straight line. Guide not where you want it? Select the guide and Move (M) it any distance you want or type in, say 10? Use your grid as a reference in the front view and its super easy to line up. Were you trying to do it all in the perspective view?
  2. Justin Montoya

    New update 9.0.6

    New update this morning... Seems to have fixed a number of these issues, like the Delete button deleting objects.
  3. Justin Montoya

    Importing 3rd party models

    Good stuff! I agree, and I know they are addressing many of these things, it's just a large task for a small development team, which just takes longer. Draft Layout works fine for my basic needs, but I do miss being able to simply Copy and Paste from my FormZ modeling window into Layout/Draft. Hopefully this can be re-implemented as the Import from Modeling is a bit chunky and slower to use. Rhino does have a Layouts function as well but it's solid modeling and texturing is not quite as fast and fluid as FormZ. But they have great documentation, check out this documentation explaining how to use Layouts for Rhino. We desperately need this sort of documentation for FormZ Draft Layout and other tools. - https://wiki.mcneel.com/rhino/layouts5 Quick note, the Palette Dock scrolling was an issue for me too, and after reporting it, they fixed it a couple of releases ago, at least on the Windows version I'm using. No need to hold any extra buttons to scroll, and the scroll speed matches with the modeling zoom speed, which I have set to one zoom step per scroll wheel notch. This setup is impossible if you aren't using a scroll wheel mouse with the defined 'notches', but if you are, it makes for a very precise and easy zoom navigation.
  4. Justin Montoya

    Mac OS BigSUR With Issues, Render Zone Not Working

    Santa- Can you share any projects you've cooked up with those behemoths?
  5. Justin Montoya


    Yes, +2 to new videos... I had even offered to create some, but I can't do it for free... Speculation about RenderZone is off topic, but since we actually have an active conversation going here, can we move it over to a more appropriate thread? -
  6. Andrew, FormZ Tech does not recommend upgrading to Big Sur yet.
  7. Justin Montoya

    Mac OS BigSUR With Issues, Render Zone Not Working

    I have to completely disagree here. The new Apple chips are pretty low scoring for professional work applications compared to a normal desktop CPU or even other mobile laptop CPUs like the awesome AMD Zen 3. Sure they have a long battery life for mobile computing but who is actually doing 3D work unplugged?? Apple shoving mobile parts in desktop computers is just a silly and unnecessary obsession with thinness. Much like the same unhealthy obsession in the fashion industry. I have decommissioned countless iMacs, Macbook Pros, and Mac Pros that all died early deaths in professional environments due to poor thermal design. Professional work deserves professional hardware, not mobile parts in a silly thin chassis. These M1 computers should be great for those doing basic web tasks on the go with great battery life. Much like an ipad, or chromebook. They'll get better performance eventually but they are a long, long ways from being competitive for professional apps like 3d modeling, rendering, Photoshop, and video editing. https://wccftech.com/intel-and-amd-x86-mobility-cpus-destroy-apples-m1-in-cinebench-r23-benchmark-results/amp/ https://www.pugetsystems.com/labs/articles/Apple-M1-MacBook-vs-PC-Desktop-Workstation-for-Adobe-Creative-Cloud-1975/
  8. Justin Montoya

    Energy Wave Theory & formZ

    Very cool Bo! Thank you for sharing! I'd actually love to try and animate one of these one day. Would you care to share your model for testing?
  9. Tech, ariel is asking about material GROUP names... ariel- This is an issue and it is not currently possible to rename the material group in the default Material palette view. You must change the material palette to List View and then you can change the group name: Cheers.
  10. Justin Montoya

    New update 9.0.6

    I'm still having some painful issues with v9 and this release seems no different. The Cone of Vision is still very buggy and basically broken to the point of being unusable. Launching and exiting the COV takes an absurd amount of time and the View parameters palette doesn't update to the selected views making it worthless. This painful, new Inspector palette still acts up when docked in the sidebar. It won't stay collapsed, and it changes it's docked location upon restart. It's a super buggy implementation for a fix of a problem that never existed. Please give us a way to revert back to v8 type where these tools were integrated in the Tool Options palette! The last thing FormZ needs is another palette! Less is more! I don't know who asked for this, but it's not helpful, and only hurting the overall FormZ experience! I know that v9 was a total rewrite on a new core and it has a lot of under the hood improvements. But what we are experiencing using it is anything but improvements. The new UI is still very buggy when trying to do the customization allowed by FormZ. Either fix it or remove the ability to customize and deal with us complaining about the poor default UI setup. Long term FormZ supporters like myself have created custom FormZ UI's for dozens of years and are used to the quirks of the FormZ, but this newest implementation needs a closer look.
  11. Justin Montoya

    Importing 3rd party models

    I love FormZ for it's general solid modeling quickness. Especially, tools like the 3D Wall tool, Hole Tool, and Reshape are incredibly fast and powerful due to their visual interactivity. The same goes for the basic texture mapping and it's great visual interactivity. But recent changes to the UI (Stupidly separate and BUGGY Inspector Palette, Tool Options palette that won't stay still, Missing and ghosting palettes, cut off text, etc) have made even modeling quickly in it an annoyance that it doesn't need to be. FormZ's UI is now so oddly put together that it looks like pieces from completely different puzzles. It's entirely fixable, but we are rarely seeing these updates despite many requests from all sorts of users. This worries me because UI changes should be some of the easiest to rectify. Then there's this importing 3rd party models problem. It's interesting to see how many other people are starting to really struggle with this in FormZ. There's many things that import better into FormZ 6,7,8 than 9, and many things that just never imported well to begin with. Given the likely future of 3D work requiring collaborating with all sorts of 3D assets, this should be of particular focus on any future formZ update, as without it, there may be no future for FormZ outside of basic modeling and texturing. Sad but true. You will laugh at how easily Rhino imports outside file types compared to FormZ. Even basic things like floorplan DWGs come in to Rhino perfectly just like they would in AutoCAD, with all the Blocks, Text, Hatch, Colors, etc, and you can easily have multiple, complex plans visible in the modeling window without it slowing to a crawl like the same file does in FormZ. Why does FormZ slow down with just imported lines from a DWG? Mesh 3D files like the furniture models we commonly need, come in great to Rhino and don't choke up the program at all like they do in FormZ. This whole issue has become the achilles heel of FormZ. It's an amazingly fast and fluid modeler, but it's inability to play nice with outside geometry is really hurting its capabilities now. Like Andrew said, I believe this is due to the 'solids' nature of FormZ and most other popular modeling applications are surface modelers. Still, formZ will need to fix this quick to stay remotely relevant. Santa- Architectural modeling is OK in Rhino, but it sometimes requires a slightly different approach than super speedy FormZ. It's a Surface modeler originally, but has a solid ... solid toolset too. Many of the solid tools we use are in there, with different names. But some will require an extra step or two to first draw the 2D shape you will turn into 3D. Take the Slab tool in Rhino for instance. This is most similar to FormZ's 3D Wall tool, but first requires you to draw your line, polylines, curves, before you can then start the Slab tool to make it an extruded 3D wall with both height and thickness. Whereas FormZ can often do that on the fly in a single tool depending on the shape. BUT, anything you want to learn is easy to find because of the incredible online documentation in Rhino. Videos GALORE detailing anything you could possibly want to learn in Rhino means becoming self taught is a real possibility. Lynda.com (free with local Library card) has a nice selection of courses from Dave Schultze on Rhino and VRay for Rhino. This sort of accessibility is really intriguing when it can be very difficult to figure out how to use a new software. Just Google "Rhino ______" and you'll find whatever you need. Rhino also has a huge library of plugins and a very active and vibrant community. I wish the modeling and basic texturing was a bit easier, but it's not bad once you get into it after a week or so. I've taken tutorials on many other 3D programs and understand the basics in them. After 15 years of professional work with FormZ, no other 3D software offers the combination of speed and truly accurate and visual modeling that FormZ does. Rhino comes the closest, but needs a little more input to do the same thing. SketchUp comes close but is a purely surface modeler and a very basic one at that. So, I'd ask you how much time do you spend on modeling vs the rest of the process? At some point, the time saved modeling gets easily wasted on these other FormZ problems. Hope this helps you all out there struggling with the same things. I'd truly love for FormZ to be our 1 stop solution to all things 3D and Rendering, but until these problems get recognized and resolved, we all need to be more vocal about it.
  12. Hey Allan, I haven't tried Lumion, but I have used TwinMotion which is similar, but built on the Unreal engine. Similar to you, built and textured in FormZ then I exported into Rhino and used the FREE TwinMotion Live Link to create a quick presentation. The cool thing about TwinMotion was that it translated all my VRay materials, so I didn't have to redo them in Twinmotion. Enscape is lacking in that area among others. I'm curious if you have VRAY for Sketchup and can test if Lumion does this as well? Lumion was the king of this real time type presentation, but much more affordable options like TwinMotion have me testing those. Maybe you could download Twinmotion and give us a comparison? I agree a Live link in FormZ would be amazing too.
  13. Justin Montoya

    Export as 3DM file

    It would be great if we could export from FormZ in a 3DM format. We can already Import the 3DM format, so perhaps this is an easy thing to unlock?
  14. Justin Montoya

    White Background Rendering - Cracked it!

    Good job. This is a pretty common 'studio' scene you've built. If you look up tutorials on how to create a studio scene in VRay, you will find many other options. Some where you create a large sphere with a floor (turn off shadow casting on these) to incorporate your whole scene. That way you you can quickly create views from all sides of your project without needing to rotate it. Now if we could just get back a properly functioning Cone of Vision...
  15. Justin Montoya


    Windows user here, but I think this behaviour is a part of our old VRay version that has been rectified in the newer release on other platforms. Hopefully we get and update soon too. The new VRay Asset Editor is incredibly more useful and efficient than our piecemealed version. I was told that this behaviour is out of ADS hands in our current version. I just got used to using the Generic VRay material editor built into formZ since the pop up editor feels cumbersome. That being said, once you get used to having to click on it a second time to get it to stay visible, it's a necessary workaround. If it's disappearing perhaps it's just 'behind' the FormZ window or minimized. You should be able to use Task View in Windows or Mission Control on Mac to find it again. If it's not there, then it sounds like it is crashing in your MacOS version and you need to report that.
  16. Justin Montoya

    FBX export - no layers

    Allan, Strange, when I try to export SKP files, they are always empty. Can you share your SKP file export settings please?
  17. Justin Montoya

    Shaded full shadows through glass

    I think this is technically capable in our OpenGL based Shaded Full mode, but it is not implemented. OpenGL can also show Self Illumination, but it is also unfortunately not implemented in FormZ. Our Shaded Full is pretty powerful as is, but it needs some upgrades to be taken to the next level if we are going to compete with other modern 3D packages.
  18. Justin Montoya

    VRay Licensing

    Hello. It's pretty simple to 'borrow' the license for offline use for 14 days if you do not think you will have a solid internet connection during that time. Otherwise, VRay will check for a license at first formZ start, and then again when you click VRay render. Most of us are using VRay on a powerful workstation from a single location, so this isn't an often used feature unless you need to travel. I've used this before while traveling and it worked fine, but rendering on a laptop was painfully slow IMO. Using the GPU engine on a newer RTX GPU equipped laptop would certainly work better, but there are still some features missing from the GPU engine that you may need to use CPU to get. FYI, You goto the license webpage and click Use license offline, a few more clicks and it's done. https://docs.chaosgroup.com/display/LIC5/Borrowing+Licenses+for+Offline+Use
  19. Justin Montoya

    FBX export - no layers

    Looks like this is still broken in v9. Does anyone have any updated advice on how to get Textures + Layers + Clean geometry out of FormZ these days? Seems like you have to choose 2. FBX is almost perfect, but the lack of layers is really frustrating.
  20. Justin Montoya

    Mac OS BigSUR With Issues, Render Zone Not Working

    RenderZone is a REALLY OLD rendering software at this point and it can no longer be easily updated. I wonder what it's future really is here in 2020. Combine that with the fact that Apple is constantly bullying developers and cutting off other important software (CUDA, OpenGL, etc), I think it should be phased out and replaced with a more modern, Open Source renderer like Cycles which is at least still being updated regularly. Cycles is arguably a better choice for the default engine for future formZ. The source code is available under the Apache License v2, and can be integrated in open source and commercial software. Cycles is natively integrated in Blender, Poser, and Rhino. The Cycles4D plugin for Cinema4D and a plugin for 3ds Max are available as well. It's cross compatible for Mac, Windows, and Linux too. I've seen some work out of Cycles that gives even V-Ray or Maxwell a run for their money. Check it out - https://www.cycles-renderer.org/
  21. Justin Montoya

    Scene FIles and Proxy objects.

    That's certainly a bummer. In the past I've found it to significantly decrease my save times as well as open times. I wonder if this changed in v9? I know you are as much of an expert as anyone on formZ, and I only hope that I can somehow find a way to help you with your issue here while we wait for AutoDesSys to respond. It sure sounds to me like your file is saving more than geometry, or trying to compress the file, or something else is going on with the hard drive itself. Saving should be pretty fast for a 630mb file, maybe 10-15 seconds max. I was curious so I just did a quick test. Here is one of my only examples of a file that size with a large amount of outside geometry (furniture, 3d plants, TVs, gaming room stuff like action figures and a fully detailed gaming computer, detailed hardware, chairs, cabinets, etc): It's 584,747 KB in v8 as where it originated, but reopening now in v9 and saving as another file it's down to 525,633 KB. So smaller than your example, but it only takes about 5 seconds to save for me in v9! Something strange is happening in the matrix... Maybe there's another setting you might have missed that could be affecting this. It's confusing, but there are 2 places in formZ where we need to Turn OFF Keep Textures. First is in the File > Project Settings > Project Files > File Optimization: Use Open Fast and Unselect Keep Textures options. Another place to look is under Preferences > Project > Project Files > Keep Textures: Unselect that if it's not already. If that doesn't do it for the Saving speed, then there must be some explanation why, as the math simply doesn't add up. Any way I could test that file for you here? That being said, VRSCENE files sound like the long term solution you need. I would have thought that Components would have worked as well to reduce the file size, but it looks like they add to it just like regular geometry?!? Haven't used those in a while since they used to not work very well in v8, but had heard in v9 they were working better. It would be great if these were just block place holders as setting them up visually in the Component manager is a much nicer way of dealing with a large catalog of models than just browsing for the files. Still, it's not the solution you need if they add to the file size. Hopefully ADS will chime in here... VRSCENE files are an important feature, and we need to make sure this works correctly in the future. I have to say I have not tested it much since the BETA days and it did work OK for me at one point, so I would assume it's just another update that broke it. Testing here shows a similar situation to your example where my VRSCENE file had a sofa, chairs, tables, and upon Importing the file it gets triangulated and looks like garbage. HOWEVER, when I render it with VRAY, it renders as it should: So that tells me that this VRSCENE file worked but it's Shaded and Wireframe representation is broken. Did you happen to try and render your example to see if it was just broken in Shaded/Wireframe preview? Hopefully this is all moot and we have a NEW VRAY 5 plugin coming very soon! Sorry for the long post, but hope this helps.
  22. Justin Montoya

    Palette dock FZ v9

    I think the problem is that the Material Parameters palette is not currently compatible with the side bar palette 'dock'. As suggested above, reset your workspace, and trash your preferences if necessary to get it back to defaults and then when you have it back to vanilla install, just make sure you keep the Material Parameters palette as a free floating window. I would also advise against leaving the Material Parameters window Open while working on projects. Doing so forces it to refresh constantly, with every change and selection made, causing noticeable slow downs while working. I actually miss the v6 Material Parameters window with the OK, CANCEL buttons because this forced you to close the material window when done with the material changes, and kept everything fast and tidy.
  23. Justin Montoya

    Scene FIles and Proxy objects.

    Hey Andrew, Quick thought, on your large project, do you have the Open Fast File Optimization enabled or Smaller Files? I prefer the Open Fast setting as it also means Save Fast because it doesn't have to compress the formZ file when it saves it. I think this should be the default setting for formZ files, but Smaller Files is unfortunately set as the default.
  24. Justin Montoya

    Paste in place

    Sounds like you want a version of Paste based on how Components work, where you have to click to set the location. I wonder if there isn't a way to easily create this since the toolset already exists?
  25. Justin Montoya

    CUDA on ARM

    You'd be better off asking over at the Chaos Group forums for that sort of question, but I have some opinions. My guess is that it's definitely on Chaos Groups radar, given that the custom CUDA based RTX chips have incredible power in the optimized VRAY RTX GPU engine. But I doubt it's anywhere near a priority. ARM has a lot of promise, but it's still not a convincing solution for extreme power users who need high GHZ processors with multiple cores to get work done fast, and we don't care how much energy it uses while doing it. ARM is more focused on efficiency, so think lightweight laptops and stupid, overly skinny devices like Apple thinks is a good idea. Then there's the CUDA problem. Apple has made it's bed on a sinking ship by continuing to cut off outside developers. CUDA is no longer available on Apple, so I don't see why that would change once they move to ARM chips. That means no VRay GPU or the newer RTX rendering on Apple. However, VRAY CPU is still a fast, powerful solution that runs great on both X86 platforms and has many more features than the GPU engine, albeit, slower. I would not expect the X86 based VRAY CPU rendering engine to continue on Apple after the ARM chip move but it's really up to Chaos to decide if it's worth supporting and how long that would take to implement. Unless Apple backtracks on their CUDA stance, it wouldn't make a lot of sense for Chaos to offer the CPU engine on ARM Macs without CUDA, as it's only part of their VRay product and they are really pushing toward the CUDA products in the future. CUDA is great, and just look at all the possibilities it has with ARM: https://www.nextplatform.com/2019/06/17/nvidia-makes-arm-a-peer-to-x86-and-power-for-gpu-acceleration/