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Anwar

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Anwar last won the day on October 30 2019

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About Anwar

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  1. In terms of AutoDesSys' products what keeps formZ competitive in the rendering arena is their V-Ray plug-in. Interestingly what makes V-Ray powerful is it's support for NVIDIA - CUDA and RTX, and neither of these technologies is available on the Mac. PC's are 90% of the market, Macs are 10%. As long as AutoDesSys continues to support the Mac it means every time they write code they have to write it twice, and test it twice, and ensure cross platform compatibility of the file formats. So, it stands to reason that formZ could innovate twice as fast if their software engineering effort was cut by 50%. Considering advanced rendering technologies are only available on Windows it is clearly the platform that must survive. As I said, you won't like to hear this, but the truth is that if you want formZ to innovate faster then dropping support for the Mac would go a long way to accomplishing this goal.
  2. Anwar

    Why form•z is not popular any more:

    Speaking of UI Improvements, formZ really needs to work at 1920x1080 on Windows. Currently some of the menus are too large to display without scrolling which is annoying at this resolution at 100% scaling.
  3. Anwar

    Apple's new M1 chip

    Windows users are also interested to see formZ running on Windows on ARM on the SQ1 and SQ2...
  4. Anwar

    Crashed file

    You can try to open the file with selecting the option "add to project" which should add the contents of the corrupted file to a new project. Not sure if this will work, but it could be worth a try...
  5. Anwar

    V-Ray update

    New month, eagerly waiting news about V-Ray 5...
  6. -Apple will release ARM machines this year, and fully convert to ARM in 2 years -NVIDIA bought ARM -Microsoft Surface Pro X refresh with SQ2 chip, and upcoming x64 emulation all beg the question... When will formZ support Windows 10 on ARM (WOA)? It won't run in x64 emulation when it becomes available because WOA doesn't support OpenGL, and formZ doesn't currently support DirectX. And obviously CUDA won't be available for rendering - although with NVIDIA now owning ARM, I wonder if that will ever change...
  7. Anwar

    CUDA on ARM

    Whether or not NVIDIA acquires ARM, they are adding CUDA support to ARM CPUs (https://nvidianews.nvidia.com/news/nvidia-brings-cuda-to-arm-enabling-new-path-to-exascale-supercomputing). What does this mean for the future of V-Ray rendering on Windows 10 on ARM, or for that matter Apple Silicon?
  8. Anwar

    Project Lavina Support

    Will the next version of V-Ray for formZ support Project Lavina real time with RTX graphics? https://www.chaosgroup.com/lavina?sc_src=email_271560&sc_lid=14408044&sc_uid=HlPRV6keFM&sc_llid=75295&sc_customer=72c10715-fa84-e811-a983-000d3ab2abd7&utm_source=Emarsys&utm_medium=email&utm_campaign=newsletter1394&content=monthly_newsletter#overview
  9. Anwar

    Windows 10 on ARM Support

    Well, if we really wanted to get ahead of ourselves, we could ask for RISC-V support...lol...
  10. Anwar

    Windows 10 on ARM Support

    Hi Santa, While I agree that rendering is usually the longest running operation, and that GPU acceleration is generally more needed than CPU performance these days, there are still some modeling operations that can take a very long time to complete, so CPU optimization is by no means dead...
  11. Anwar

    Windows 10 on ARM Support

    Adobe has publicly committed to porting its entire Creative Cloud to Windows 10 on ARM, although it has not disclosed how long it will take.
  12. Anwar

    Windows 10 on ARM Support

    If formZ is using the Windows APIs properly, it should just be a matter of targeting ARM or x64 in the complier rather than maintaining two separate codebases. However, the biggest problem I see is that Windows 10 on ARM does not support OpenGL greater than 1.1, so AutoDesSys would have to support DirectX for it to work. Also, plugins like V-RAY would have to be recompiled, and of course there is no ARM hardware with NVIDIA graphics so CUDA and RTX acceleration in V-RAY and Maxwell would be useless. So rendering is a larger problem than just getting the modeler to work. As the only machine I take with me anymore when I travel is the Surface Pro X, it would be nice to be able to do modeling, even if I had to render on another device. It is expected that x64 emulation for Windows 10 on ARM will be available in the first half of 2021, however, unless DirectX is supported, formZ will still not run even in emulation.
  13. With Apple announcing today a transition of MacOS to ARM CPU's over the next two years, when can we expect to see formZ running on Windows 10 on ARM?
  14. With the release of the Surface Pro X we now have an ARM CPU running full Windows 10. However it will not run 64-bit apps unless they are compiled for ARM. Does ADS have any plans to support ARM at any point in the future? Thanks, Anwar
  15. Anwar

    Modeling Speed vs. Rendering Speed

    Hi Chris and everyone, Thanks for your replies. Chris, the three operations in modeling I have found that can be painfully slow on PC's are: 1) Moving large objects with 10s of thousands of faces 2) Using booleans to carve up large terrain models (again, for sites more than a mile across with many thousands of faces) 3) Generating hidden lines of scenes with objects containing 10s of thousands of faces Do any of these perform better on a Mac? Thanks, Anwar
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