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Anwar last won the day on October 30 2019

Anwar had the most liked content!

About Anwar

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  1. -Apple will release ARM machines this year, and fully convert to ARM in 2 years -NVIDIA bought ARM -Microsoft Surface Pro X refresh with SQ2 chip, and upcoming x64 emulation all beg the question... When will formZ support Windows 10 on ARM (WOA)? It won't run in x64 emulation when it becomes available because WOA doesn't support OpenGL, and formZ doesn't currently support DirectX. And obviously CUDA won't be available for rendering - although with NVIDIA now owning ARM, I wonder if that will ever change...
  2. Anwar

    CUDA on ARM

    Whether or not NVIDIA acquires ARM, they are adding CUDA support to ARM CPUs (https://nvidianews.nvidia.com/news/nvidia-brings-cuda-to-arm-enabling-new-path-to-exascale-supercomputing). What does this mean for the future of V-Ray rendering on Windows 10 on ARM, or for that matter Apple Silicon?
  3. Anwar

    Project Lavina Support

    Will the next version of V-Ray for formZ support Project Lavina real time with RTX graphics? https://www.chaosgroup.com/lavina?sc_src=email_271560&sc_lid=14408044&sc_uid=HlPRV6keFM&sc_llid=75295&sc_customer=72c10715-fa84-e811-a983-000d3ab2abd7&utm_source=Emarsys&utm_medium=email&utm_campaign=newsletter1394&content=monthly_newsletter#overview
  4. Anwar

    Windows 10 on ARM Support

    Well, if we really wanted to get ahead of ourselves, we could ask for RISC-V support...lol...
  5. Anwar

    Windows 10 on ARM Support

    Hi Santa, While I agree that rendering is usually the longest running operation, and that GPU acceleration is generally more needed than CPU performance these days, there are still some modeling operations that can take a very long time to complete, so CPU optimization is by no means dead...
  6. Anwar

    Windows 10 on ARM Support

    Adobe has publicly committed to porting its entire Creative Cloud to Windows 10 on ARM, although it has not disclosed how long it will take.
  7. Anwar

    Windows 10 on ARM Support

    If formZ is using the Windows APIs properly, it should just be a matter of targeting ARM or x64 in the complier rather than maintaining two separate codebases. However, the biggest problem I see is that Windows 10 on ARM does not support OpenGL greater than 1.1, so AutoDesSys would have to support DirectX for it to work. Also, plugins like V-RAY would have to be recompiled, and of course there is no ARM hardware with NVIDIA graphics so CUDA and RTX acceleration in V-RAY and Maxwell would be useless. So rendering is a larger problem than just getting the modeler to work. As the only machine I take with me anymore when I travel is the Surface Pro X, it would be nice to be able to do modeling, even if I had to render on another device. It is expected that x64 emulation for Windows 10 on ARM will be available in the first half of 2021, however, unless DirectX is supported, formZ will still not run even in emulation.
  8. With Apple announcing today a transition of MacOS to ARM CPU's over the next two years, when can we expect to see formZ running on Windows 10 on ARM?
  9. With the release of the Surface Pro X we now have an ARM CPU running full Windows 10. However it will not run 64-bit apps unless they are compiled for ARM. Does ADS have any plans to support ARM at any point in the future? Thanks, Anwar
  10. Anwar

    Modeling Speed vs. Rendering Speed

    Hi Chris and everyone, Thanks for your replies. Chris, the three operations in modeling I have found that can be painfully slow on PC's are: 1) Moving large objects with 10s of thousands of faces 2) Using booleans to carve up large terrain models (again, for sites more than a mile across with many thousands of faces) 3) Generating hidden lines of scenes with objects containing 10s of thousands of faces Do any of these perform better on a Mac? Thanks, Anwar
  11. Since I render with V-Ray and use the GPU, and that only works on PC, I need to stick with the PC for that purpose. However, are modeling operations any faster on the Mac? Is it better to model on a Mac and render on a PC, or is there no speed difference between the platforms for modeling? Anyone have any thoughts? Thanks, Anwar
  12. Has anyone successfully gotten an external Nvidia GPU on a Mac to accelerate Vray?
  13. Does anyone know if formZ works well at 4K resolution, where Windows would have to be set to scale to 200%? I've only ever used it at 1080 or 1440 at 100% scaling. Some programs GUI's have scaling problems on high resolution displays and I don't know about formZ. Thanks, Anwar
  14. Hi David, Thanks for the reply. Yes, for rendering I agree the Threadripper is probably the best processor, and I may eventually get one. I'm talking here about the processor for a ultrabook that I use to model, not a primary machine I would use for rendering. Thanks, Anwar
  15. What would be a better processor for modeling in formZ, an i7-8550U (1.8GHz 4 core/8 thread) or i7-7500U (2.7GHz 2 core/4 thread)? The clock speed on the 8550 goes into turbo mode faster than the 7500 but I don't know that formZ will cause the CPU to go turbo, or sustain that speed in a very long running operation. Thoughts? What matters most for modelling - core count or clock speed?