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Everything posted by etroxel

  1. etroxel

    form•Z Anniversary | Thank You

    My first copy was newly updated for PowerPC's! What version was that? 2.something for sure. I ran it on my Power Mac 7100, and I purchased fZ on the rent-to-own student program circa 1995. Recently someone gave me this as a memento:
  2. etroxel

    FBX export - no layers

    Use DAE. You don't get layers, but objects are grouped together in SU so they can be edited. I find this the most reliable for getting geometry across. I don't know what's happened in v8.6—it's a mixed bag. You get geometry, but no textures. And sometimes you have to reverse faces. But at least it's better than before: DAE in v8.5 never worked. It worked best in v7... objects with textures exported properly. If you have that version, save your fZ file down, open it there and export to DAE.
  3. etroxel

    Import saved views

    You can also open the Views palette in the project you want to copy them from, put a checkmark next to each View entry using the Selection column to choose the cameras you want, copy to the clipboard, and paste them into your other project.
  4. etroxel

    FMZ 10.6 No FBX Export

    It was missing in my 8.6 WIP as well, so I tried to copy it from 8.5.7 plugins folder. That didn't work. I also checked the Extensions Manager to see if it wasn't turned on but it's not listed there.
  5. etroxel

    Bugs in DAE export

    Interesting additional info: the model READS as having different materials in Lumion. It just doesn't graphically show them where they've been previously assigned in FormZ.
  6. etroxel

    Bugs in DAE export

    I ended up using DAE over the weekend. The good news: geometry now exports! Unfortunately the model doesn't come into other apps with textures. The textures export from fZ, but the model comes into SketchUp and Lumion as all white. Having no textures is obviously an issue. Also, I've noticed that fZ is reordering the ID's of the faces upon additional exports making working in Lumion impossible. I would like to re-eport updated models and not have to redo all my texturing progress in Lumion. With the current face-reordering upon export, all work is lost.
  7. etroxel

    FBX export... let's discuss

    I noticed with the latest build of the WIP that FBX isn't in there as an export option. I went back to 8.5.7 to try to get a model into Lumion and it had tons of missing faces and bad shading. I'm not sure what the culprit was. It seemed to work fine in an earlier build doing the same thing.
  8. etroxel

    Step by Step tutorial on using HDRI

    I did one for Maxwell Render 6 years ago (!) in Bonzai3d, the lighter version of FormZ at the time, but it's similar to how it's still done. The IBL / HDR portion starts at around 29:30. https://getmethod.com/blog/2011/9/27/maxwell-render-for-bonzai3d-exterior-lighting-rendering.html Hope that helps...
  9. etroxel

    Extrude command - both sides option

    Thanks for providing the steps. It works for me with a user-defined reference plane. See attached screenshots.
  10. etroxel

    Extrude command - both sides option

    Can you explain how to do this?
  11. etroxel

    Illustrator / Eps line weights

    Sorry AC1000 I didn't know about Layout not working in v7. I've only done it from the modeling window myself. Good to know.
  12. etroxel

    Illustrator / Eps line weights

    it's been broken since v8. If you still have v7, that works.
  13. etroxel

    FORMZ curriculum

    Hi Dubi, You can see the entire curriculum for my Fundamentals course here to get an idea of what I consider a baseline: https://getmethod.teachable.com/p/formz-fundamentals
  14. etroxel

    nvidia Quadro

    Most realtime and VR applications require GTX cards, and like Smarttec said, apps like Solidworks and Revit want Quadro cards. It makes things difficult for those of us who ideally need both in the same machine.
  15. etroxel

    Export FormZ to Lumion

    Later edit: I forgot to mention to scale your model by 2.54 upon export, or within Lumion if you use my FBX recipe.
  16. etroxel

    Mac vs PC for formZ

    I've been thrilled with the performance of fZ on a 2016 MacBook Pro 15" loaded laptop and a 5k display. Would I like a new iMac Pro? Yes, but it's not in the budget this year. I'd love to do some of my work 2-300% faster on an operating system I love.
  17. etroxel

    Export FormZ to Lumion

    Just ran through this today. Here's my recipe: Export to FBX format Use project units, and set project units accordingly in Lumion. Export as Single Group. This assumes you have assigned colors or materials to your objects in fZ because that's the only thing Lumion cares about. Choose the facetted option. I don't know if this matters or not, but I assumed Lumion wouldn't want Parametric objects. Export Visible layers only. This is a huge bonus that fZ has over SketchUp FYI. Click the Transformation button. Un-check Flip X, and un-check Inverse Faces. Make sure you keep Fix Smooth Shading at 40, otherwise if you turn it off, Lumion will try to over-smooth everything. I didn't try to export textures because I try to do all my texturing in Lumion if possible. I would assume JPG is the best option if you need them. This method worked perfectly for a huge terrain model with lots of additional detail covering a large site area.
  18. etroxel

    Un-Rounding Corners Trick

    Wow! Cool tip!
  19. v8.6's clones are fantastic! It's something I've wanter for years. Can we get an addition to the context menu? Right click on an object and Select All Clones would be a welcome addition.
  20. etroxel

    Un-Rounding Corners Trick

    can you make a graphic that show how this works?
  21. etroxel

    Feature request: Select clones

    I'd like to know the official answer as well. Currently I see distinct advantages to both... clones are instances that are live in the file. They are not housed in a library. I think the benefit here is that modifications happen much faster. You have the ability to transform Clones individually or as a group (Family). Imagine an array of objects: you can rotate one and they all rotate individually, not as a group. Of course you can rotate them as a group as well. Components are externally referenced FMZ files. You can have them on multiple layers, etc. They can live in a component library for easy access.
  22. etroxel

    Paste Behavior

    Back in the early days of fZ, replace selected when pasting was a godsend. Now with the ability to isolate geometry so effectively, I don't see it being very useful. It's pretty confusing for new users. I'm not saying change it, but it's something many people have difficulty with because it's so different than most other 3d apps.
  23. etroxel

    FZ manual search

    Same here in Safari v11.0. In Chrome it's fine.
  24. etroxel

    Auto Select New Elements shortcut

    A search function in the Key Shortcuts Manager would be helpful.