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FZnoob

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  1. Like
    FZnoob reacted to snow in Why isn't formz more popular?   
    Honestly I have a hard time seriously recommending formZ to other designers.  Yes I am very fast in creating models but find a seasoned 3DS/C4D/Sketchup/Rhino user and they could likely build the same model within a comparable time frame. 
    Unfortunately speed isn't the only thing that matters.  3DS and C4D might lack a level of precision that formZ inherently has, but there's a level of parametric modeling that formZ doesn't have i.e. live booleans.  Couple this with NUMEROUS 3rd party plugins and rendering engines and you have a hard time trying to pry a visual artist from those programs.  Blender and Modo can be tossed in this mix too. 
    C4D also has one of the cleanest interfaces in the business, especially considering the scale of the program.  Blender and Modo both have VERY nice interfaces that are modern and sleek.  3DS is a little behind in this category but they have the backing of Autodesk so it plays well with everything else that is popular from Autodesk (Revit, Maya, Inventor...).
    Sketchup is extremely basic and intuitive right out of the box, which is very attractive, but the program has the ability to grow with the user because of the extension warehouse.  Don't want to manually fillet that edge?  Well there's a plugin for that.  It was also free for a very long time and was initially backed by Google.
    Rhino, IMHO is the most comparable program to formZ but I find it a bit more flexible.  The Rhino for Mac interface is super clean and the more I work with the program the more aware I've become of it's expansive tool set.  However it's not inherently a solid modeler so there always seems to be an extra step or to to get what I need to the engineers in my office.  It also has a LOT of 3rd party plugin/rendering engine support.  Oh, and Grasshopper is awesome.
    I feel like formZ is best with users who know it best.  I know that if I recommend it to someone they would undoubtedly come across one of the many "quirks" of formZ and I'd have to steer them away from certain tools or actions to prevent a crash (i.e. components).  Having known a number of people who work in these other programs and having worked in them myself I can see why they are so popular and why many never return back to a previous program.  
    The unpopularity of formZ isn't because it's a bad program.  It's not.  It's a very GOOD program..... BUT.... the many other 3D modelers/visuallizers that have a number of pros that outweigh the cons compared to formZ.
     
  2. Like
    FZnoob got a reaction from Des in Maxwell Render 5 for FormZ Needs Your Help   
    Good for you Des. One less thing to worry with I suppose.
  3. Like
    FZnoob reacted to David Lemelin in formZ 9   
    Is this application still a living thing? In the years since Upgrading to FZ 8.x I have had three revisions to MODO, two revisions to Rhino and Blender has launched a free 3D application that emphasizes how far 3D tech and hardware have come.
    There were 2 posts in 2018 about v9 and the few from 2019 sound like calls in the wilderness. Ever since unveiling their support for V-Ray, it's seemed like all further development went into suspended animation. A better rendering solution was a MUST... but there are still lots of things to improve and frankly, considering MODO, Rhino and Blender all have stellar renderers built into the package... the price point on FromZ (which needs an outside renderer to compete) is not making a whole lot of sense.
    I dunno ADS, feels like you're losing interest or conceding that time has simply passed FormZ by.
  4. Like
    FZnoob reacted to AHTOH in Weird component behaviour   
    Let me give you an advise: forget about component system in FormZ. It is a total mess. I tried to sort it out on on pretty complex project which resulted total rebuild of all component related modeling. Neither forum nor Support where of help since component system is faulty by design. Alas! 
  5. Like
    FZnoob reacted to Shibui Design in FormZ to C4D Workflows   
    Using C4D brings me joy, every time.
  6. Haha
    FZnoob got a reaction from Des in Love the new forum   
    "Drag and Drop" 
    Pretty much describes me when I get home everyday...
  7. Haha
    FZnoob got a reaction from Des in Love the new forum   
    "Drag and Drop" 
    Pretty much describes me when I get home everyday...
  8. Like
    FZnoob got a reaction from Justin Montoya in Sharp edges/creases in sub-d models?   
    Adding "sharp" edges in FZ sub-d is basically the same as in most other programs. 
    You essentially have 2 options:
    One is to use the "edge/point" sharpness tool. You have to be careful with this as too much starts to create a "pinched" effect.
    The other is to simply to add additional geometry with the "insert sequences" command.
    There is a lot that can be done with sub-d if you take the time to really learn the correct approach.
    With that being said, I don't mind adding that FZ's sub-d tool set leaves a lot to be desired when compared to 
    Cinema4D or even Strata for that matter.
     
     

  9. Like
    FZnoob got a reaction from -andrew- in Sharp edges/creases in sub-d models?   
    I started using Strata in 1997. I think it was called "Strata Blitz" or something like that.
    At that time there weren't many 3D apps for the Mac.
    Since then I worked in Cimena4D, 3DS Max, and now FZ.
    Anyhow, I have worked with a few ex Strata users and they all seem to be confused by FZ.
    There isn't much out there in the way of tutorial stuff beyond the little that FZ provides, so if you are on your own it's a pain.
    I just hunkered down and through a lot of trial and error (plus what I already knew)
    I have more or less gotten good at it.
    See the attachment on selecting points, edges, and faces.

  10. Like
    FZnoob got a reaction from -andrew- in "Show Controls" not working?   
    Just wondering if you ever got this sorted out?
  11. Like
    FZnoob got a reaction from -andrew- in "Show Controls" not working?   
    Also, If you go to the top menu bar: Edit  / key shortcuts 
    you can get the “shortcuts manger” pallet
    from there you can select “load defaults”

  12. Like
    FZnoob reacted to allanjl in formZ models exchange site!   
    I've uploaded some files for everyone's use. A couple of trees and a couple of cars. They come in handy as entourage for your renderings

  13. Like
    FZnoob got a reaction from Justin Montoya in How do I create a face?   
    I generally stuck with the sub-d tool pallets in sub-d "mode".
    You can however use the "swap" command to turn off the sub-d, and then work with the standard tools. I use this approach quite often.
  14. Like
    FZnoob got a reaction from Jaakko in Candy Bar Modeled with Subdivision   
    Sure thing! I have some more sub-d tips for modeling common items.
    I have been doing it a long time with a variety of different programs.
    I came up with a few approaches that might be helpful.
    I sort of took what I knew and adapted it to FZ's toolset.
    When I get time, I will put a couple of them together.
  15. Like
    FZnoob got a reaction from Tech in Candy Bar Modeled with Subdivision   
    This is a quick study on how to model a candy bar wrapper with subdivision.
    It's a 2 page pdf.
    Sub-D Candy Bar.pdf

  16. Like
    FZnoob got a reaction from Tech in Candy Bar Modeled with Subdivision   
    This is a quick study on how to model a candy bar wrapper with subdivision.
    It's a 2 page pdf.
    Sub-D Candy Bar.pdf

  17. Like
    FZnoob got a reaction from Jaakko in sub D help   
    Thanks guys. I created a 2 page pdf of this and uploaded it to the "tutorial" section of the forum.
    "Candy Bar Modeled With Subdivision"
    I hope that FZ sees fit to add a symmetry tool in the future. It would cut the work it half. 
  18. Like
    FZnoob got a reaction from Justin Montoya in sub D help   
    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept.
    Looks like I am going to have to upload it in 2 files due to the size.
    Here's pg 1


  19. Like
    FZnoob got a reaction from Jaakko in sub D help   
    sorry for the double post. I thought it was too big. Anyways here's a final render as well.

  20. Like
    FZnoob got a reaction from Justin Montoya in sub D help   
    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept.
    Looks like I am going to have to upload it in 2 files due to the size.
    Here's pg 1


  21. Like
    FZnoob got a reaction from Jaakko in sub D help   
    sorry for the double post. I thought it was too big. Anyways here's a final render as well.

  22. Like
    FZnoob got a reaction from Justin Montoya in sub D help   
    Here you go. I did it pretty fast, so I hope it's clear. If you get stuck let me know. It's not difficult once you understand the concept.
    Looks like I am going to have to upload it in 2 files due to the size.
    Here's pg 1


  23. Like
    FZnoob got a reaction from etroxel in sub D help   
    Sometimes I look back over old posts to pick up a tip or 2. When I found this one, I realized I never did get around to doing a sub d tray.
    So I gave it a go this morning. After a couple of false starts I was able to produce this model using nothing but the sub d tools. 
    It's a clean mesh with no triangles, which I always try to avoid. 

  24. Like
    FZnoob got a reaction from etroxel in sub D help   
    Sometimes I look back over old posts to pick up a tip or 2. When I found this one, I realized I never did get around to doing a sub d tray.
    So I gave it a go this morning. After a couple of false starts I was able to produce this model using nothing but the sub d tools. 
    It's a clean mesh with no triangles, which I always try to avoid. 

  25. Like
    FZnoob got a reaction from Bartjuan in forum Sign In link   
    I thought I was being shadow banned....
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