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FZnoob

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Everything posted by FZnoob

  1. FZnoob

    Saddle chair

    I just remembered something. I think in the "subdivision" modeling tutorials, there is one about doing a bicycle seat. From what I remember, it's not exactly the same as this but it might help you get started with sub-d modeling.
  2. FZnoob

    Saddle chair

    What Des said about modeling. If FZ had a symmetry tool you would only need to model half of it. Mapping it in FZ would be another story. The underneath with the staples would be a pain in the seat....
  3. FZnoob

    Saving project settings

    +1 to Justin's suggestion When I first started using FZ I found all this very confusing. This is one of the first things I have to deal with when trying to get a new user up and running.
  4. FZnoob

    FZ and Keyshot

    Thanks for the responses.
  5. FZnoob

    FZ and Keyshot

    Anyone here ever used FZ in conjunction with the rendering program "Keyshot"?
  6. I have the same problem/solution.
  7. FZnoob

    Anybody some suggestions?

    You could do it as a sub-d mesh, then manipulate the control points to create whatever irregular shapes you desire.
  8. That "save between sessions" burned me a couple of times before I even realized it was the problem. I thought it was something to do with the preferences setting.
  9. Do you have "keep edges" selected in the "tool options" pallet?
  10. FZnoob

    one of those things!

    While there is more than 1 way to skin a cat, please note that no cats were actually harmed during either of these suggestions.
  11. FZnoob

    one of those things!

    He is a very quick way to do it. Study the vids on subdivision if you don't know how to use the tools. Once you understand the technique you can get much more precise than I did here.
  12. As I mentioned, I did the update to Sierra 10.12.3, and so far it seems to have fixed the issue.
  13. FZnoob

    Form Z 8.0 match view help

    you have to have the "renderzone" tab selected
  14. I had the WIP on my machine when I was running Yosemite but it was unstable, so I went back to my original FZ and had no problems. I just DL an update to Sierra "10.12.3" so we will see how it goes. Thx
  15. Followup: I have isolated the problem. It appears to happen when I use the "move" tool in "multi copy" mode. If I make on a single copy is works ok.
  16. I installed Sierra yesterday and now I am constantly getting this error message. See attached. I am running FZ 8.5.6 build 9897
  17. FZnoob

    In memory of Paul Helm

    Sorry to hear of this. I didn't even know he was ill.
  18. Maybe someday I will get around to trying to model a car to go with it. I did quite a few of them when I was using Cinema 4D, but I haven't tackled one using. FZ
  19. Here is a model that I created while playing around with the sub-d tools. I didn't use a reference photo as I just did it from memory. It's reminiscent of the "Cragar S/S" wheels that were popular in the 1970s. The wheel itself is one sub-divided mesh. The remaining parts were modeled with the standard FZ toolset. I have attached a finished rendering, and a screenshot of the wheel mesh. One of the keys to sub-division modeling is to keep the mesh as clean as possible. It can get messy real fast, and removing the excess geometry is generally quite a bit more work that adding it was. Happy modeling.
  20. FZnoob

    Modeling curved stair

    I'm no architect, but wouldn't you need some dimensions in order to accurately calculate the sweep or "twist"? Seems you would need to know the distance from the top to the bottom (height), and how far away from the top step, that the bottom step is located. Then if you knew how many steps you wanted to make, you could better calculate where the twist takes place. Then again, my thoughts and $8.00 might get you a cup of coffee at Starbucks.
  21. Ok, so here is part 2. I am resuming where part 1 concluded, with the "base" portion being completed. I will now begin with the "back" of the chair. I am assuming you all know how to use the standard FZ tools like the "radial bend", I didn't go into detail about that. Also, if you have not already done so, you really should look at the FZ provided tutorials on sub d modeling. I will get the final part uploaded in the next couple days. Happy modeling. Chair tutorial pt2.pdf
  22. FZnoob

    How to Model Propeller Blade

    I don't have time to do a "step by step", but here is a basic "1-2-3" that covers the main steps on the blade. Seems to me I remember reading on one of your posts that you use (or have used) Cinema 4D. Is that correct? If so, then this should really be easy for you. Cheers, and happy Friday to all.
  23. Thanks. Let me know if there is anything that doesn't make sense or isn't working properly.
  24. FZnoob

    How to Model Propeller Blade

    It's difficult to see what's going on because your reference image is so lo-res, but you could easily model the blade with a sub-d cage, and then everything else with the standard tools. My blade is flat, and I think props need a bit of "twist" on them, but that is not a big deal to add.
  25. FZnoob

    How could I model this chair?

    I just uploaded part 3 to the tutorials section of the forum. "Modeling a leather chair with sub-division Pt3" The tutorial ended up taking a lot longer than the model itself, because I wasn't sure how much detail I needed to go into.
 I tried to find a happy medium. 
 If anyone found this helpful, and would like to see a few other examples,
 let me know and I will see what I can do. It all depends on my workload.

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