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Everything posted by FZnoob

  1. FZnoob

    FormZ Free failing to install

    I would suggest contact them via email: support@formz.com
  2. FZnoob

    optimising PC performance

    I've used a variety of 3D packages over the years. The majority of what I do is concept work. and I primarily use sub-d for product modeling. For me, C4D is the best at this. It's fast, clean, and has a lot of options that FZ lacks. But with that being said, I do find work-arounds for most of FZ's shortcomings, and I can get some pretty decent results.
  3. FZnoob

    Match view question

    I guess this explains why I never seem to be able to get this to work. All I ever get are cell phone pics of store interiors. I have had better luck just eyeballing it. What I am doing is pretty simple to what you all are though.
  4. FZnoob

    Rounding Question

    I have had problems with rounding and crashing going all the way back to the original V7. Even something as simple as rounding a cube, or controlled rounding of a single edge. This has been across several new iMacs and flavors of the Mac OS. I will say that in my case it usually doesn't crash several times in a row. Usually only once. The one thing I have learned is always "save" before attempting any type of rounding.
  5. FZnoob


    When I resize the modeling window the toolbar mushrooms in size and runs off the page. Restarting the app fixes it. Annoying as hell when you are busy.
  6. FZnoob

    Polygon cages for smoothing

    Anywhere you don't have a continuous "loop" you are going to get triangles. Like on the arm of your chair.
  7. FZnoob

    Polygon cages for smoothing

    Yes a quad mesh is preferable. I actually had this discussion with a FZ Mod at one point. One of their tuts shows an area divided into triangles. That's always a no-no in my book because triangles can't be further subdivided. You essentially paint yourself into a corner.
  8. FZnoob

    Polygon cages for smoothing

    That doesn't happen to me. The "edge hardness" is retained even after swapping back and forth. One thing that DOES occur is if you apply mapping to a face in sub-d, the mapping is lost when you swap it back to a poly
  9. FZnoob

    Polygon cages for smoothing

    Yes, I switch back and for between the sub-d mode and swap. In addition to using the sub-d "controls" you can also select points directly on the geometry using the"pick tool" set to point mode. I really don't care for the sub-d controls. Feels sort of like a puppet on a string but I have gotten used to it.
  10. FZnoob

    Polygon cages for smoothing

    C4D is my all time favorite 3D software! I used it for quite a number of years. I would still be doing so, but my current employer uses FZ, so I just learned to love it. Matter of fact I have sort of become the main "instructor" at the Enterprise level. Which I would not have thought could ever happen as I absolutely hated FZ the first few months I used it.
  11. FZnoob

    Polygon cages for smoothing

    Ken here bro. I am technically a graphics guy, but 3D modeling has been part of my skillset since about 1998
  12. FZnoob

    Polygon cages for smoothing

    I did this Coke bottle with sub-d as a bit of a personal challenge. It's a 20 oz plastic bottle, and is a little different that the glass one. The real kicker was the bottom. Took me a little while to figure it out
  13. FZnoob

    Why isn't formz more popular?

    It's gotta come down to developmental and promotional $$$ FZ is never going to be able to compete with the big dogs in those areas. It's like trying to compete with Adobe on the graphics front. Good luck with that too.
  14. FZnoob


    When I have the issue you are describing (when ALL the missing textures are in the same folder, and formZ finds, oh, the first 3) I find that going to the "project info" tab and then "linked files" usually works. I just had a project where FZ was finding all but 5 files, even though they were all in the same directory. When I went to "linked files" folder and relinked the first file, it found the other 4 by itself.
  15. FZnoob

    New material naming

    Ok, Thanks for your answer and for the script itself.
  16. Good for you Des. One less thing to worry with I suppose.
  17. FZnoob

    New material naming

    I had a few minutes to test this and it works. The only issue I am having is I can't see the map on the object until I render it. I tried using the "drag and drop" as well as the "paintbucket" methods of applying the map to a surface while holding down the command key See screenshot. Is there a workaround for this, or am I just doing something wrong?
  18. FZnoob

    MIMI updated :: Sort of

    I just now found my way back to this thread. I just tried it with 8.6.5 on Mac and it works fine. Thanks a lot. This will save me a good deal of time.
  19. This is exactly why I don't like the idea of having to buy additional software. You never know when it might be dropped. I used C4D for over 10 years. It came with a very good rendering engine and I never needed to buy or upgrade anything outside. Yes, there were other renders available (including Maxwell) but for my day to day needs the bundled renderer was excellent.
  20. FZnoob

    form•Z 9 beta

    It's more evolutionary than revolutionary.
  21. I've been asking for that since sub-d was added. Better late than never.
  22. FZnoob

    form•Z 9 beta

    So anybody had a chance to try it, and give some first impressions?
  23. FZnoob

    New material naming

    I have always wanted a 3D program that would be able to import the maps with the name I already assigned them in Photoshop. This would be a real time saver when I have an object with multiple maps. For example a carton with; DCD1234 Drill front, DCD1234 Drill back, DCD1234 Drill top, DCD1234 Drill bottom, DCD1234 Drill left side, DCD1234 Drill right side Right now I tend to use copy and paste but having the maps come in already named would be terrific.
  24. FZnoob

    form•Z 9 beta

    I hope they scrap the whole "component" thing and replace it with something better. It has been a problem for me since day 1.
  25. FZnoob


    Texture map update bug has been going on since V7. I generally have to close the app to get it resolved. Also, sometimes maps on an object won't show in the preview mode but render normally. I guess I have just gotten used to it.