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LuckyNotLucky

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  1. If I map an image to a rectangle, say a paperback book cover, and I want to turn back a corner of the cover using radial bend, how can I keep the mapping "baked" on to the geometry? I've tried various combinations of flat mapping, UV mapping, surface object, (very thin) solid object... As soon as I deform it the texture remaps in un-useful ways. Thanks in advance.
  2. I'm trying to uniformly deform (in a cup-like manner) this flower-shaped extrusion. I did a kludgy version with three separate radially-bent ovals, but it's not smooth. Any suggestions? Thanks, m
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