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Paulji

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  1. Like
    Paulji got a reaction from Justin Montoya in Keyboard Shortcuts_an Example   
    Attached is an example of a set of Keyboard Shortcuts for Architectural Modeling.
     
    KEYBOARD SHORTCUTS_2.pdf
  2. Like
    Paulji got a reaction from Justin Montoya in Keyboard Shortcuts_an Example   
    Attached is an example of a set of Keyboard Shortcuts for Architectural Modeling.
     
    KEYBOARD SHORTCUTS_2.pdf
  3. Like
    Paulji got a reaction from Ententpaype in Creating new window components from Existing Window Components   
    First I'd like to thank Tech Support for help on this tutorial.
    Hopefully, this tutorial about creating windows from existing window components will help those creating new window libraries.
    Create New Window Component.pdf
  4. Like
    Paulji got a reaction from etroxel in Path Stair _ Landing Issues_Editing Issues   
    The Path Stair command raises some issues concerning how the stair runs attach to landings.  
     
    In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
    Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  .  
     
    1. So the first question is how does one create a curved landing?  
    Suggestion: Add a means to create any shape landing.
     
    2. The second question, how does one control the thickness of the riser run?  
     
    3. How does one control the thickness of the landing?
     
    Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 
     
    4. How does one adjust the sloping underside of a landing? 

     
    Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
     
    If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 
     
    5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  
     
    Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
     
    Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 
     
    6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
     
    Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  
     
    Suggestion:  Provide an edit mode to edit the stair using the drawing tools.
     
    Well, that's all for now.
     
     
     
     
  5. Like
    Paulji got a reaction from Ententpaype in Creating new window components from Existing Window Components   
    First I'd like to thank Tech Support for help on this tutorial.
    Hopefully, this tutorial about creating windows from existing window components will help those creating new window libraries.
    Create New Window Component.pdf
  6. Like
    Paulji got a reaction from etroxel in Reference Plane Control Widget _Observations - Suggestions   
    REFERENCE PLANE CONTROL WIDGET:
    By trial and error I discovered:
     
    1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  
     
    By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
     
     


     
    2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
     
    A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.
     
    3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  
     
    Suggestions:
    1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  
    2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
     
     
     
       
  7. Like
    Paulji got a reaction from etroxel in Path Stair _ Landing Issues_Editing Issues   
    The Path Stair command raises some issues concerning how the stair runs attach to landings.  
     
    In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
    Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  .  
     
    1. So the first question is how does one create a curved landing?  
    Suggestion: Add a means to create any shape landing.
     
    2. The second question, how does one control the thickness of the riser run?  
     
    3. How does one control the thickness of the landing?
     
    Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 
     
    4. How does one adjust the sloping underside of a landing? 

     
    Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
     
    If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 
     
    5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  
     
    Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
     
    Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 
     
    6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
     
    Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  
     
    Suggestion:  Provide an edit mode to edit the stair using the drawing tools.
     
    Well, that's all for now.
     
     
     
     
  8. Like
    Paulji got a reaction from etroxel in Reference Plane Control Widget _Observations - Suggestions   
    REFERENCE PLANE CONTROL WIDGET:
    By trial and error I discovered:
     
    1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  
     
    By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
     
     


     
    2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
     
    A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.
     
    3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  
     
    Suggestions:
    1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  
    2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
     
     
     
       
  9. Like
    Paulji got a reaction from Robertquade in Create Door/Window component on Custom Reference Plane   
    It doesn't appear that one can create a window or door on-the-fly on a custom reference plane but only on the World Cartesian Reference plane.  
    I'd like to suggest that one be able to create a window or door component in-place.  
     
    BTW: I'm a newbie so if I'm incorrect please let me know.
  10. Like
    Paulji got a reaction from ivayw60 in Snappable 0,0,0 Orign   
    Temporary reference planes have a distinctive snappable origin that one can snap to.  Suggest that the World Cartesian reference plane has a snappable Origin as well.  
     
    It's true that if you set the Grid Snap ON you can snap to that point but if Grid Snap is OFF it would be nice.
  11. Like
    Paulji got a reaction from etroxel in Reference Plane Control Widget _Observations - Suggestions   
    REFERENCE PLANE CONTROL WIDGET:
    By trial and error I discovered:
     
    1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  
     
    By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
     
     


     
    2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
     
    A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.
     
    3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  
     
    Suggestions:
    1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  
    2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
     
     
     
       
  12. Like
    Paulji got a reaction from Robertquade in View Parameters Palette - Dynamic edit   
    The View Parameters dialog allows one to type a new value for the Perspective Parameters. 
     
    It would be useful to be able to dynamically edit a view using the Set View icon.  I would like to suggest that the Set View icon be added to the View Parameter's dialog box.  This would be more intuitive than adjusting the camera position (by turning on the visibility and adjusting target and eye position) or entering new values in the edit boxes.
     

     
    Another suggestion is that a description of the View Palette and Scene Palette be added to the FormZ Pro Manual.  These are missing.
  13. Like
    Paulji got a reaction from Robertquade in Terrain Model Options_Set Intervals Dynamically   
    Tool Options for Terrain Model has the option for setting intervals of existing "flat" contours. This is done by increasing the topo interval based upon the sequence of contour picks using the SHIFT key.
     
    Using the "Set New: Interval" only increases in the "positive" direction from the Site (Starting) Height. This makes multiple instances of hills and valleys in a large site plan slightly difficult.  One must use the MOVE tool to tediously rise each contour to the correct height.
     
    My suggestion is that the Terrain Model Tool Options include the ability to repeat an interval and change to a negative interval.
    See attached.

  14. Like
    Paulji got a reaction from etroxel in Path Stair _ Landing Issues_Editing Issues   
    The Path Stair command raises some issues concerning how the stair runs attach to landings.  
     
    In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
    Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  .  
     
    1. So the first question is how does one create a curved landing?  
    Suggestion: Add a means to create any shape landing.
     
    2. The second question, how does one control the thickness of the riser run?  
     
    3. How does one control the thickness of the landing?
     
    Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 
     
    4. How does one adjust the sloping underside of a landing? 

     
    Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
     
    If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 
     
    5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  
     
    Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
     
    Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 
     
    6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
     
    Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  
     
    Suggestion:  Provide an edit mode to edit the stair using the drawing tools.
     
    Well, that's all for now.
     
     
     
     
  15. Like
    Paulji got a reaction from Robertquade in Reference Plane - UNDERLAY - Set Custom Placement   
    The default 0,0,0 origin for underlays on reference planes is located at the center of the inserted underlay image.

    Default Location of Underlay at Center of Page
     
     
    It would be very useful to be able to custom place the Origin of the underlay to the Reference Plane's 0,0,0 Origin so that subsequent "revised" images have a known reference point. This is important so that future revised images can be stacked in the same known location. Examples are revisions to floor plans, lighting plans, furniture plans, stacking of floor plans on multiple stories and site plan revisions. 

    Example: Floor Plan with Bottom Corner at Reference Origin
     
    [Note: The above image was done using the Billboard tool.  The downside of the Billboard tool it doesn't allow you to adjust transparency of the image like the Reference Plane Underlay or Autocad's Transparency command]
     
    The only way to do this currently is through the Reference Plane Parameters dialog box > Underlay > Custom Placement > Origin edit boxes for X, Y, Z.   I believe I've discovered a bug.  
     
    I find it impossible to located the corner of a floor plan by entering values corresponding to the reverse values found in the Input Palette X, Y, Z edit boxes.

    Example: Error Placing Underlay Bottom Floor Plan Corner -  minus 14'-10 5/32" becomes minus 14'-10 5/32" + 29'-5 11/16" along X-axis.
     
    Suggestions:
    1.  Add a toggle "Click point to move to reference plane origin"  (Less wordy perhaps) in other words, allow user to click a point on the underlay to move underlay to the reference plane's origin.
    2.  Permit the Underlay image to be selectable and movable similar to the Billboard Tool.
    3.  Add a transparency slider to the Billboard tool similar to the Reference Plane Parameter slider.
     
  16. Like
    Paulji got a reaction from etroxel in Reference Plane Control Widget _Observations - Suggestions   
    REFERENCE PLANE CONTROL WIDGET:
    By trial and error I discovered:
     
    1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  
     
    By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
     
     


     
    2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
     
    A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.
     
    3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  
     
    Suggestions:
    1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  
    2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
     
     
     
       
  17. Like
    Paulji got a reaction from ivayw60 in Snappable 0,0,0 Orign   
    Temporary reference planes have a distinctive snappable origin that one can snap to.  Suggest that the World Cartesian reference plane has a snappable Origin as well.  
     
    It's true that if you set the Grid Snap ON you can snap to that point but if Grid Snap is OFF it would be nice.
  18. Like
    Paulji got a reaction from japedkat in Clipping Plane _ Make Permanent (Section Cut)   
    Question deleted.


  19. Like
    Paulji got a reaction from qapedkat in Cross Section _ Hatch pattern selection?   
    When I check Hatch ON for Cross Sections in the PICK Tool Options dialog, there is only one Selected Hatch (ie. Angled Linear) available in the image box. 
     

     
    My first thought was to click the Hatch Palette and select a new hatch pattern.  I was hoping this would become the Selected Hatch for the cross section ... but that is not the case. 
     
    The FormZ Pro Manual is silent on how this is accomplished.  Either I'm witnessing a bug or there is a hidden means to accomplish this task.
     
    How does one select hatch patterns from the Hatch Palette and make them the Cross Section hatch?
  20. Like
    Paulji got a reaction from Jaakko in View Parameters Palette - Dynamic edit   
    I have not been very clear about what I was suggesting.   I'll try to explain.
     
    It is very easy to create a View or Scene using the View Palette or Scene Palettes.  I like to use the Navigation tools (ie  Set View, Hand, Zoom using my middle mouse button).
    Once one gets the View in the modeling window the way one likes clicking the green (+) button in the Views palette creates that view.  Easy peezy.
     
    To UPDATE  that newly created View one either double clicks a view name or right-clicks the view name. This brings up the View Parameters dialog.  I find this dialog box not very intuitive to use.
     
    I would rather:
    1. Activate a chosen View.  (Click red button in the Views Palette)
    2. Change my View or Scene in the Modeling Window using the Navigation tools (Set View, Hand, Zoom etc).
    3. Double-Click or Right-Click the Active View and Select an UPDATE VIEWS/ SCENES button.
     
    See attached: 
     
    An alternative to step 3 would be to have a new Update button on the View Palette or Scenes Palette. This would be similar to how SketchUP allows one to update a Scene.   (The two arced arrows are SU's symbol for updating a Scene).
     
    As a newbie I find the Edit Cone of Vision concept cumbersome to use and tend to avoid it when the Navigation tools are so much more intuitive.
     
    Hope I've made this clearer.  Sorry for the confusion.
     
  21. Like
    Paulji got a reaction from qapedkat in Cross Section _ Hatch pattern selection?   
    When I check Hatch ON for Cross Sections in the PICK Tool Options dialog, there is only one Selected Hatch (ie. Angled Linear) available in the image box. 
     

     
    My first thought was to click the Hatch Palette and select a new hatch pattern.  I was hoping this would become the Selected Hatch for the cross section ... but that is not the case. 
     
    The FormZ Pro Manual is silent on how this is accomplished.  Either I'm witnessing a bug or there is a hidden means to accomplish this task.
     
    How does one select hatch patterns from the Hatch Palette and make them the Cross Section hatch?
  22. Like
    Paulji got a reaction from etroxel in Path Stair _ Landing Issues_Editing Issues   
    The Path Stair command raises some issues concerning how the stair runs attach to landings.  
     
    In particular, the "Beam Stair" type creates a landing whenever the V-Line path changes direction.
    Strangely, if one wants to create a curved landing the curved portion where the V-Line changes to an arc become the stairs instead of a landing.  .  
     
    1. So the first question is how does one create a curved landing?  
    Suggestion: Add a means to create any shape landing.
     
    2. The second question, how does one control the thickness of the riser run?  
     
    3. How does one control the thickness of the landing?
     
    Generally speaking most landings (I've worked with) are co-planar on the top surface and on the under surface.  The structure and finish on the bottom of the landing are parallel to the floor not sloped as the Path Stair/ Beam Stair type command creates. 
     
    4. How does one adjust the sloping underside of a landing? 

     
    Suggestion: Add controls to adjust the "flatness" of the underside of the landing.
     
    If one has two or more landings, each landing follows the same landing offset.  This isn't necessarily useful. There are many cases where one landing length may be different from another landing. 
     
    5. How to make each landing offset unique at each landing?   I've tried the S-split tool. This not only splits the landing but the stair changes from a solid to a surface object.  I find it difficult to changes the resulting surface objects back into solids.  
     
    Suggestion:  Add controls to the stair so that the landings can be "stretched" or lengthened without destruction of the stair.
     
    Sometimes landings tuck under the stair riser runs.  This is typical with wood construction where the stair stringers are supported on top of a landing beam or header. 
     
    6. Suggestion: Provide a mechanism to recess a landing beneath a stair run.
     
    Note:  A workaround for all of this is to create a stair on a layer, ghost that layer, set snap options to "Snap to Ghosted" and draw over the "close-but-no-cigar" stair piece-by-piece on a new layer.  Make adjustments as necessary.   This allows one to create curved landings, custom railings, correct thickness of stair run structure and landings, tuck under landings, and "non-sloped" landings.  This takes some work.  It isn't quite the time saver one expects from a Stair command.  
     
    Suggestion:  Provide an edit mode to edit the stair using the drawing tools.
     
    Well, that's all for now.
     
     
     
     
  23. Like
    Paulji got a reaction from etroxel in Path Stair _ Landing Issues_Editing Issues   
    There are a number of standard stair configurations that should be addressed in the stair commands.  
     
    The first stair is a branched stair with a common landing.  This was created by joining an L-shaped stair with a straight run.  It's not quite right.  Problem would be connections to the stair.
     
    The second stair is a straight run - curved run - straight run stair.  Unable to create this stair configuration.
     
    The third stair is a simple straight run stair with a landing within the run. This is common when you have floor to floor over 12-feet in height.
    Unable to create this configuration using the stair tools available.
     
    Suggestion: Add ability to create these types of stair configurations to the stair tools.
     
     
    Other issues that should be addressed:  It is very common in commercial construction ... particularly metal pan stairs and concrete stairs that risers slope slightly back under the tread and are not always vertical. 
     
    Suggestion: Add this capability to the stair tools.
     
    Nosings are not always square as created using the stair tools.  They may have other profiles ... rounded nosings are common.
     
    Suggestion: Add this capability to the stair tools.
     
    When I apply a clipping plane to a stair (with or without a railing) the tool options palette is blank.  I was hoping to add a crosshatch pattern.  Would like to be able to add a different cross hatch pattern to railing and stair.  I appears I'm unable to add any hatch pattern.
     
    Suggestion:  Add ability to add different hatch patterns to stair components. 
     
     
    ps. If anyone who has created the stair landing configurations using the stair tools mentioned above please let me know? 
     
     
     
     
     
  24. Like
    Paulji got a reaction from qapedkat in Cross Section _ Hatch pattern selection?   
    When I check Hatch ON for Cross Sections in the PICK Tool Options dialog, there is only one Selected Hatch (ie. Angled Linear) available in the image box. 
     

     
    My first thought was to click the Hatch Palette and select a new hatch pattern.  I was hoping this would become the Selected Hatch for the cross section ... but that is not the case. 
     
    The FormZ Pro Manual is silent on how this is accomplished.  Either I'm witnessing a bug or there is a hidden means to accomplish this task.
     
    How does one select hatch patterns from the Hatch Palette and make them the Cross Section hatch?
  25. Like
    Paulji got a reaction from etroxel in Reference Plane Control Widget _Observations - Suggestions   
    REFERENCE PLANE CONTROL WIDGET:
    By trial and error I discovered:
     
    1. You could accurately rotate the rings of the Reference Plane control widget by their axial bullets on the rings by sequentially tapping the TAB key.  Each time you hit the TAB key a different ring with a gray color circular dial is activated.  
     
    By snapping an axial bullet and tabbing to the desired ring, you can rotate the bullet and accurately snap to a segment or object snap of an object.  Sometimes you don’t know what angle to rotate a reference plane. You don’t need to know the angle if you snap with bullet points.
     
     


     
    2. Sometimes the Edit Reference Plane is active and the Reference Plane control widget disappears.
     
    A solution is to click the Create Reference Plane icon.  (Strangely, this does NOT create a new reference plane in the Custom Reference Planes palette.)  Then, click on the Edit Reference Plane icon.  This brings back the Reference Plane control widget.
     
    3. There is a time delay for the angle readout when rotating a circular dial. (d 45 degrees etc.)  
     
    Suggestions:
    1) I’d like the Angle of rotation to show on the Input Palette. That way I could input an angle directly.  
    2) I’d like to be able to control the time delay of the angle readout adjacent the circular dial.
     
     
     
       
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