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DMclean

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  1. Like
    DMclean got a reaction from Vilmaundumb in Maxwell Plug-in almost working with 8.5 Beta   
    I was thrilled as I was testing the new Beta of 8.5 and it looked like the Maxwell plug-in was working perfectly, with 8.5 but upon further examination I now find that while lights are exported fine, emitter materials aren't showing up in multi-light. Tried going through studio and discovered that the textures were being exported, but just with a BDSF layer, the emitter layer having disappeared somewhere along the way.
     
    Standard Sunlight and Skydome working fine. Haven't had time to check the spotlight.
     
    Looking forward to the next release...
     
    Doug
     
  2. Like
    DMclean got a reaction from Kiaraorage in Bevel problem   
    I want to create a board with a bevel down two parallel sides. I want the bevel to be 1/2" by 1/4". The standard bevel tool only allows symmetrical bevels, but if I go to controlled rounding I can do the asymmetrical. Sounds perfect.
     
    Only problem is that if I try to bevel the two edges when I choose the second edge the bevel reverts to being symmetrical. I can bevel an entire face with the asymmetric bevel and can even deselect one of the edges so that three sides are bevelled with the 1/2 x 1/4 bevel, but if I deselect the third edge, the bevel reverts to being 1/2 x 1/2. There are workarounds I can do like creating the board a bit too long and then just cutting off the extra bevelled edge, but I'm curious why this happens. I can bevel one edge, three edges, and four edges, but not two.
     
    Odd...
     
    Thanks,
     
    Doug
     
    Mac Pro 5,1   OSX Sierra   latest formZ
  3. Like
    DMclean got a reaction from Kiaraorage in Bevel problem   
    I want to create a board with a bevel down two parallel sides. I want the bevel to be 1/2" by 1/4". The standard bevel tool only allows symmetrical bevels, but if I go to controlled rounding I can do the asymmetrical. Sounds perfect.
     
    Only problem is that if I try to bevel the two edges when I choose the second edge the bevel reverts to being symmetrical. I can bevel an entire face with the asymmetric bevel and can even deselect one of the edges so that three sides are bevelled with the 1/2 x 1/4 bevel, but if I deselect the third edge, the bevel reverts to being 1/2 x 1/2. There are workarounds I can do like creating the board a bit too long and then just cutting off the extra bevelled edge, but I'm curious why this happens. I can bevel one edge, three edges, and four edges, but not two.
     
    Odd...
     
    Thanks,
     
    Doug
     
    Mac Pro 5,1   OSX Sierra   latest formZ
  4. Like
    DMclean got a reaction from Kiaraorage in Bevel problem   
    I want to create a board with a bevel down two parallel sides. I want the bevel to be 1/2" by 1/4". The standard bevel tool only allows symmetrical bevels, but if I go to controlled rounding I can do the asymmetrical. Sounds perfect.
     
    Only problem is that if I try to bevel the two edges when I choose the second edge the bevel reverts to being symmetrical. I can bevel an entire face with the asymmetric bevel and can even deselect one of the edges so that three sides are bevelled with the 1/2 x 1/4 bevel, but if I deselect the third edge, the bevel reverts to being 1/2 x 1/2. There are workarounds I can do like creating the board a bit too long and then just cutting off the extra bevelled edge, but I'm curious why this happens. I can bevel one edge, three edges, and four edges, but not two.
     
    Odd...
     
    Thanks,
     
    Doug
     
    Mac Pro 5,1   OSX Sierra   latest formZ
  5. Like
    DMclean got a reaction from kavbratszs in formZ no longer recognizing Wacom Pen Clicks   
    formZ seems to have stopped recognizing the distinction of left and right mouse clicks when used with my tablet and the Wacom pen. I have the rocker switch programmed to be Middle Click and Right Click, and formZ no longer seems to recognize this. When I use it to "right click" it is now behaving as if it is a normal left click and selects the tool or menu item rather than bringing up the Options that right click would normally do.
     
    This is a recent behaviour as it seemed to work fine in the past. It still recognizes right clicks from a mouse. I'm using formZ 8.5.4 Build 9837 and the latest Wacom drivers. Tablet is an Intuos pro. Mac OS X 10.10.5
     
    Does this with new or old files, not just one specific file.
     
    Anyone else having this problem?
     
    Doug
     
     
  6. Like
    DMclean got a reaction from kavbratszs in formZ and ZBrush   
    Often having problems with sending files from formZ to ZBrush. Not always, but consistently enough that I'm curious as to the why and wherefore...
     
    Here is a small figure that I had loaded into formZ. Source program is unknown.
     

     
     
    If I export it as an OBJ and then load that OBJ as a Tool in ZBrush I get a warning that there are about 7000 unused vertices and do I want to discard them. I did and the OBJ loads and I I get this....
     

     
    The figure will load into Lightwave...
     

     
    If I then save that file out from Lightwave as an OBJ and load that OBJ as a Tool in ZBrush all is well...
     

    I did have a similar thing happen with objects that I had created within formZ by doing a lot of strange extruding and Booleaning, though in that case and in this, Object Doctor doesn't report any problems with the objects, ZBrush just doesn't like them...
     
    I have taken simple test shapes, and some complicated stuff into ZBrush from formZ, but this has cropped up a couple of times. Easy enough to work around, but curious as to what is causing it.
     
    Thanks,
     
    Doug
     
     




  7. Like
    DMclean got a reaction from kavbratszs in formZ and ZBrush   
    Often having problems with sending files from formZ to ZBrush. Not always, but consistently enough that I'm curious as to the why and wherefore...
     
    Here is a small figure that I had loaded into formZ. Source program is unknown.
     

     
     
    If I export it as an OBJ and then load that OBJ as a Tool in ZBrush I get a warning that there are about 7000 unused vertices and do I want to discard them. I did and the OBJ loads and I I get this....
     

     
    The figure will load into Lightwave...
     

     
    If I then save that file out from Lightwave as an OBJ and load that OBJ as a Tool in ZBrush all is well...
     

    I did have a similar thing happen with objects that I had created within formZ by doing a lot of strange extruding and Booleaning, though in that case and in this, Object Doctor doesn't report any problems with the objects, ZBrush just doesn't like them...
     
    I have taken simple test shapes, and some complicated stuff into ZBrush from formZ, but this has cropped up a couple of times. Easy enough to work around, but curious as to what is causing it.
     
    Thanks,
     
    Doug
     
     




  8. Like
    DMclean got a reaction from kavbratszs in Controller weirdness   
    Created two circles at random places on the grid. Selected one and path-swept it around the other creating a torus. Chose the torus with the transform tool. The controller was at 0,0,0, not at the centre of the torus.
     
    Weird.
     
    Created 3 boxes. Selected and grouped them. Chose the group and did a transform (Move) with Copy Option. New group has the transform tool controller at the Centre of Gravity of the group as I expected. Deselect the group and chose it again. Go to transform (Move) again, but now the controller is not at the CoG, but is in fact outside the group by what looks like the same amount and direction of the first transform>
     
    Weird.
     
    Thanks,
     
    Doug
     
  9. Like
    DMclean got a reaction from Rustypepsy in News on Vray   
    Say it ai't so....
     
     
  10. Like
    DMclean got a reaction from Gregorytig in File Sizes   
    I have a concern and question about formZ file sizes. I'm sure that some of this arises because of my own work habits.  Being in the TV Production side of things, the approach is not necessarily as linear and methodical as would be ideal. I'm often importing a lot of pieces from different programs and sources, some of them perhaps rather dubious (can we say 3D Warehouse?)... Sometimes I have time to carefully fix the, sometimes... well, they're good enough...
     
    So I wind up sitting here with a 1-Gig Plus model that I decide to break up a bit and/or try to reduce.
     
    If I take the model, make a few layers invisible and export visible layers only, I now have a partial model that is about 860 MB. If I then open that model and Purge all unused Layers and Materials I get a model that is about 690 MB. (Another question would be Why don't those purge automatically when I Save a Copy of Visible Laters Only?)
     
    But if I go back to the original 1-Gig plus model, and cut and paste those same layers over to a new empty document and save it, I wind up with a model that is only about 213 MB.
     
    It's a bit of a drag to take a model and cut and paste a few layers at a time over to a new model, but it does seem to be incredibly reduce the overall size of things.''Any thoughts or suggestions?
     
    Thanks,
     
    Doug
     
     
     
  11. Like
    DMclean got a reaction from AHTOH in Hardware question   
    Thanks Anton,
     
    It's nice to get back to working with Thea again after a couple of months away. Even using the Radeon's the program is pretty nice. If I get some time I may try to put the Nvidia back in with this project and see what the speed differences are like. I just had a few problems with crashes on the project before this one that were fixed by switching back to the AMD cards, and haven't had a chance to try re-installing the Nvidia yet.
     
    Doug
     
     
  12. Like
    DMclean got a reaction from Justin Montoya in Hardware question   
    Hi Kimmo,
     
    I have the same MacPro and have a similar situation. I've been using a GTX980Ti with varying luck. For the most part is seems pretty well behaved using the Nvidia Web Drivers and CUDa as Justin suggests, but every once in a while formZ and it seem to disagree (usually at critical deadline times) and I wind up pulling the card and throwing my old Radeons back in. Even with the Radeons though I am pretty impressed with the speed and results of Thea when using its biased engines. At HD res this render was about 45 minutes. At 4000x2250 it was about 1 hr 45 minutes. Scene is completely lit by the candles and some IBL flames in the fireplace. I've been working on and off with the Thea Beta since it came out and I'm getting more comfortable with it and am extremely happy.
     
    The exact Nvidia problems are really hard to track down. As I said it is stable most of the time and I'm thrilled with the card when it is working. I'm still running Yosemite, and perhaps it is more stable with El Capitain but I hate doing OS updates unless I have a good chunk of time to sort out the problems, and there are always problems.
     
    Heartily endorse Thea for formZ. Each new release of the beta gets better and better.
     
    Doug
     

     
     
  13. Like
    DMclean got a reaction from Justin Montoya in Hardware question   
    Hi Kimmo,
     
    I have the same MacPro and have a similar situation. I've been using a GTX980Ti with varying luck. For the most part is seems pretty well behaved using the Nvidia Web Drivers and CUDa as Justin suggests, but every once in a while formZ and it seem to disagree (usually at critical deadline times) and I wind up pulling the card and throwing my old Radeons back in. Even with the Radeons though I am pretty impressed with the speed and results of Thea when using its biased engines. At HD res this render was about 45 minutes. At 4000x2250 it was about 1 hr 45 minutes. Scene is completely lit by the candles and some IBL flames in the fireplace. I've been working on and off with the Thea Beta since it came out and I'm getting more comfortable with it and am extremely happy.
     
    The exact Nvidia problems are really hard to track down. As I said it is stable most of the time and I'm thrilled with the card when it is working. I'm still running Yosemite, and perhaps it is more stable with El Capitain but I hate doing OS updates unless I have a good chunk of time to sort out the problems, and there are always problems.
     
    Heartily endorse Thea for formZ. Each new release of the beta gets better and better.
     
    Doug
     

     
     
  14. Like
    DMclean got a reaction from Justin Montoya in Hardware question   
    Hi Kimmo,
     
    I have the same MacPro and have a similar situation. I've been using a GTX980Ti with varying luck. For the most part is seems pretty well behaved using the Nvidia Web Drivers and CUDa as Justin suggests, but every once in a while formZ and it seem to disagree (usually at critical deadline times) and I wind up pulling the card and throwing my old Radeons back in. Even with the Radeons though I am pretty impressed with the speed and results of Thea when using its biased engines. At HD res this render was about 45 minutes. At 4000x2250 it was about 1 hr 45 minutes. Scene is completely lit by the candles and some IBL flames in the fireplace. I've been working on and off with the Thea Beta since it came out and I'm getting more comfortable with it and am extremely happy.
     
    The exact Nvidia problems are really hard to track down. As I said it is stable most of the time and I'm thrilled with the card when it is working. I'm still running Yosemite, and perhaps it is more stable with El Capitain but I hate doing OS updates unless I have a good chunk of time to sort out the problems, and there are always problems.
     
    Heartily endorse Thea for formZ. Each new release of the beta gets better and better.
     
    Doug
     

     
     
  15. Like
    DMclean got a reaction from Chris lund in Duplicating Materials (formerly a Whine in Discussion forum )   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    I usually duplicate a material because I want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while I change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me.
     
    Doug
  16. Like
    DMclean got a reaction from Chris lund in Duplicating Materials (formerly a Whine in Discussion forum )   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    I usually duplicate a material because I want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while I change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me.
     
    Doug
  17. Like
    DMclean got a reaction from Chris lund in Duplicating Materials (formerly a Whine in Discussion forum )   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    I usually duplicate a material because I want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while I change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me.
     
    Doug
  18. Like
    DMclean got a reaction from Chris lund in Duplicating Materials (formerly a Whine in Discussion forum )   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    I usually duplicate a material because I want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while I change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me.
     
    Doug
  19. Like
    DMclean got a reaction from Chris lund in Material Duplicate Whine   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    Maybe I just work backwards from everyone else but it seems to me that duplicating a material is done because you want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while you change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me. Curious whether I'm the only one who feels that?
     
    Doug
     
  20. Like
    DMclean got a reaction from Chris lund in Material Duplicate Whine   
    When you pick a material in the Materials palette, Right Click on it and chose Duplicate, a copy of the material is created, but the original material remains selected. Wouldn't it make more sense that the duplicate is selected? Every time I do this I get caught by it. I duplicate the material then start editing the Image Map or properties and then realize that the materials in the scene are changing, when what I really want to do is change the new materials and apply it to some different objects.
     
    Maybe I just work backwards from everyone else but it seems to me that duplicating a material is done because you want essentially the same material but want to make some changes and then use it, not make a copy that will remain intact while you change the original. When you Save As a model, you find yourself working in the new model, not working on the old one.
     
    In that sense I guess Duplicate behaves like Save a Copy, but it just feels counterintuitive to me. Curious whether I'm the only one who feels that?
     
    Doug
     
  21. Like
    DMclean got a reaction from diedel in Boolean Ooops...   
    I sliced the pieces along their axes, deleted the extraneous bits and then they all added together nicely. I've had this sort of thing happen before, and there is usually a fairly simple workaround. I've noticed that booleans just don't like some of my objects, especially if I've been creating them by punching holes in them.
     
    Thanks,
     
    Doug
     
  22. Like
    DMclean got a reaction from diedel in Material Editor Woes   
    I have a project which was imported from a VFX supplier with very large UV mapped textures lots of 2K, 4K, and even a few 8K. I'm just doing a bit of retexturing, so for the most part I am just working directly on their texture files and then reloading the image via Material Editor. I'm finding response times in Material Editor so sluggish that it is almost useless.
     
    One material is a relatively simple RGB Color with a bump map for texture. When I select one of the Tabs - Color, Reflection, Transparency, or Bump it takes over a minute for the tab to become active and refresh the preview box. Pretty much unworkable.
     
    If I select the color chip and bring up the color picker and choose a new color it takes over a minute and a half for the new picked color to be reflected in the main window WorkingGL. Then , that color doesn't seem to "take" and clicking anywhere else on the screen causes a new color to be selected in the color picker. Which means I have to wait a minute and a half before I can do anything else.
     
    A bit frustrating to say the least.
     
    Any thoughts?
     
    Doug
     
  23. Like
    DMclean got a reaction from jsiggia in UV texture mapping   
    Would love to see UV mapping integrated into formZ beyond the current auto mapping of some parametric objects. Currently to do any serious UV mapping you need to export, UV map and than import. I'd love to see what formZ could come up with for UV mapping, since I think generally the texturing within formZ is extremely powerful and intuitive.
     
    If having UV within formZ is too problematic, perhaps a plug-in?.
  24. Like
    DMclean got a reaction from jsiggia in UV texture mapping   
    Would love to see UV mapping integrated into formZ beyond the current auto mapping of some parametric objects. Currently to do any serious UV mapping you need to export, UV map and than import. I'd love to see what formZ could come up with for UV mapping, since I think generally the texturing within formZ is extremely powerful and intuitive.
     
    If having UV within formZ is too problematic, perhaps a plug-in?.
  25. Like
    DMclean got a reaction from jonmoore in Feature Request - A separate Feature Request forum   
    I might be able to train myself to use it...  Maybe...  Over time...
     
    D
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