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DMclean

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DMclean last won the day on November 4 2016

DMclean had the most liked content!

About DMclean

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    Advanced Member
  • Birthday 11/06/1949

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    http://www.rainbeau.net

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  1. DMclean

    Missing Link

    Re-enabling Renderzone brings back the Linked File info, so it looks like that is RZ dependent... D
  2. DMclean

    Missing Link

    For some reason formZ has stopped showing Links to Jpegs in the Project Info Linked Files area... Started with a model I was working on and had created a number of textures in Thea which was set to "automatically update" the Shaded Texture. Everything is fine within the program, but when I went to export, several of the textures did not export. They still rendered correctly and looked fine on screen in OpenGL. There was disagreement between the Shaded and the RenderZone materials, so I thought it would be good to disable Renderzone Extension which I did. I almost never use RZ any more so I figure I can do without it. At that point all the linked files info disappeared. Now, even creating a new file and importing some jpegs as textures (within Shaded, not even using Thea) the links still don't show in Project Info. Anyone seen something similar or know what is going on? Thanks, Doug
  3. DMclean

    In memory of Paul Helm

    So sad and shocking. Paul provided such amazing support to the formZ community, above and beyond the call of duty. He will be sorely missed by all. Condolences to his family and friends.
  4. DMclean

    Axial sweep

    While we're on the topic of axial sweeps... Reverse Path and Reverse Source still seem to have no effect when invoked from the dialog box when I'm doing a sweep and something doesn't work properly. If I go out of the tool, use the Reverse tool to reverse the path or object and do the sweep again, then it usually fixes the problem, but can never get it to work from within the dialog... Thanks, Doug
  5. DMclean

    Old MacPro Video

    Justin, Sad to say I think you're right. I used Windows for many years but switched over to the Mac finally (thanks to the gateway drugs of iPhone and iPad) just in time to catch the final versions of the Mac Pro Tower. Was very sad to see its replacement, and Apples lack of options and upgradability, especially on the video end of things. I do love the Apple ecosystem, but as I push further and further into 3D, the lack of direct support for Nvidia cards really hurts. My next system will likely have to be Windows based. Unless of course Apple makes a turnaround... Doug
  6. DMclean

    Bevel problem

    It does indeed work when you do it that way, thanks for that. I find it a bit convoluted partly because of the fact that I'm using a two screen setup and the model is on one and the tool options on the other. If I'm doing something with a locked offset using plain rounding I can just remain focused on the model. 4 clicks and I'm done. With the controlled rounding and having to create 4 rounding sets (I'm doing both sides) it requires twice as many clicks, but more importantly disrupts my attention from the model to the dialog box 4 times. Sounds trivial, but it adds up when you're doing a lot of repetitions. Glad to know how it works though. You can teach an old dog new tricks. Next time I won't be surprised or puzzled... unless of course I forget by then... Thanks for the help. Doug
  7. DMclean

    Bevel problem

    Created a new file at a larger scale but it shows the problem, so it does not seem to be model specific. Totally repeatable. Doug Here's a copy of that file... BevelTest.fmz.zip
  8. DMclean

    Bevel problem

    I want to create a board with a bevel down two parallel sides. I want the bevel to be 1/2" by 1/4". The standard bevel tool only allows symmetrical bevels, but if I go to controlled rounding I can do the asymmetrical. Sounds perfect. Only problem is that if I try to bevel the two edges when I choose the second edge the bevel reverts to being symmetrical. I can bevel an entire face with the asymmetric bevel and can even deselect one of the edges so that three sides are bevelled with the 1/2 x 1/4 bevel, but if I deselect the third edge, the bevel reverts to being 1/2 x 1/2. There are workarounds I can do like creating the board a bit too long and then just cutting off the extra bevelled edge, but I'm curious why this happens. I can bevel one edge, three edges, and four edges, but not two. Odd... Thanks, Doug Mac Pro 5,1 OSX Sierra latest formZ
  9. DMclean

    Old MacPro Video

    I've been using an Nvidia 980Ti with a Mac Flashed BIOS from MacVidCards.com. Only thing with the Nvidia cards is that you have to be careful with MacOSX updates as they tend to "break" the Nvidia Web Drivers needed for the card. It only takes a day or so for Nvidia to get new drivers posted on their site, but the card is "crippled" while it is using the stock Apple drivers. I have just disabled automatic updates, and usually wait a day or two after my Mac lets me know and update is available. By then Nvidia has the fixed drivers so there's really not much of a problem, just do the update then load the new drivers and away you go. I went from having dual HD5770's to using this card and noticed a considerable improvement in OpenGL performance, plus the added bonus that with a GPU render engine (I use Thea) it is nice to have the speed increase on renders.
  10. DMclean

    Old MacPro Video

    I've been using an Nvidia 980Ti with a Mac Flashed BIOS from MacVidCards.com. Only thing with the Nvidia cards is that you have to be careful with MacOSX updates as they tend to "break" the Nvidia Web Drivers needed for the card. It only takes a day or so for Nvidia to get new drivers posted on their site, but the card is "crippled" while it is using the stock Apple drivers. I have just disabled automatic updates, and usually wait a day or two after my Mac lets me know and update is available. By then Nvidia has the fixed drivers so there's really not much of a problem, just do the update then load the new drivers and away you go. I went from having dual HD5770's to using this card and noticed a considerable improvement in OpenGL performance, plus the added bonus that with a GPU render engine (I use Thea) it is nice to have the speed increase on renders.
  11. DMclean

    Component nightmare

    Andrew, It should show up when you pick one of the copy options in the Tools Option. It isn't there in the default Tool Options until you select one of the Copy Icons...... Doug
  12. DMclean

    formZ 8.5 to Maya 2017

    Attempting to Export formZ files in FBX and then import into Maya 2017 and have come across the following. I have a simple 10' cube file. Working units in formZ are inches. If I convert formZ's working units to Metric-Centimeters and export the file as FBX and Units in the export options as Project units, Maya seems to import it with no problems (with the Maya default unit being centimeters). Maya imports the 10' box as just that, a 10 foot box (3.084cm) I can then change Maya's units to inches and go back to working in Imperial. If I check in the import options of Maya, I can see that the FBX file units are listed as cm and that there is no size conversion happening. If I leave the formZ working units as Imperial-Inches and export the file as FBX with Units in the export options as Project units, Maya still seems to see the base unit as centimetres, and imports a 120cm box assuming I leave the Maya default units as centimetres. The import options in Maya still sees the FBX file units as centimetres and no conversion is happening. It seems Maya always reads the FBX file units as cm, no matter what. Does the FBX file exported from formZ not save the unit that formZ is working in or is the Maya import just perversely refusing to read it? This is the info that Maya shows about the FBX file it is reading. File units doesn't seem to change no matter what I chose when exporting. File Version: 7.4.0 File Creator: FBX SDK/FBX Plugins version 2015.1 File Custom writer: No File Creation Time: 2017/1/23 9:46:37 File Axis Direction: Z-up (RH) File Units: Centimeters System Axis Direction: Y-up System Units: Centimeters System frame rate: 24 ***Warning: Frame rates do not match*** File frame rate: 30 File content: 3 Elements, 1 Materials So far converting the formZ units just before I do the export is the best workaround I've found. Anyone else having better experiences? Doug
  13. DMclean

    Blurry textures

    Thanks for the tip on how to get the even sizing of the textures... It would have taken me forever to figure that out. NUrbs are a whole part of formZ that I only occasionally use but need to get to know better. Doug
  14. DMclean

    Blurry textures

    Brilliant.... It works... Thanks Setz...
  15. DMclean

    Blurry textures

    Another try at getting photos as per Setz advice... Didn't show up on post... Now trying edit..
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