Jump to content
AutoDesSys Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


DMclean last won the day on November 4 2016

DMclean had the most liked content!

About DMclean

  • Rank
    Advanced Member
  • Birthday 11/06/1949

Contact Methods

  • Website URL

Profile Information

  • Gender
  • Location
    Vancouver, BC, Canada

Recent Profile Visitors

101 profile views
  1. DMclean

    formZ to ZBrush problem

    Many thanks... Use absolute indices seems to be the magic setting... A few things to reset in ZBrush, but all seems well now... Thank you...
  2. DMclean

    formZ to ZBrush problem

    Here are the export settings... have also tried it without Fix Smooth Shading Thanks, Douglas
  3. DMclean

    formZ to ZBrush problem

    Exploring this further... Had a OBJ figure exported from Poser... OBJ from Poser imports into ZBrush fine... Imported the OBJ into formZ... Exported figure from formZ as OBJ... Import into ZBrush causes the same problem... Thoughts?... Douglas
  4. DMclean

    formZ to ZBrush problem

    I have also found that OBJ's will not open in Maya either... have also had problems with others opening OBJ's that I have sent them in Sketchup and Vectorworks... DWG exports of the same files will open in this programs... Thanks, Douglas
  5. I've been trying to export some object from formZ to ZBrush and am finding that other than the simplest of primitives I'm getting some very strange results... has anyone run across this before? The shape I'm trying here is relatively simple, but ZBrush creates the most bizarre shape from it... have managed to export a simple cube, but that's about it... formZ is 6.6.5 with Vray... ZBrush is 2019... Tried a wide variety of settings in the import and the export, but am baffled... Any help would be appreciated... Thanks, Douglas
  6. DMclean

    Mesh Light Question

    Wondering whether I am just missing something about the creation of mesh lights? When I make an object and then create a mesh light from it the object becomes a wireframe and a sort of locator or indicator that it is a mesh light is created some distance away. It seems to me that if I want to create a light bulb object and turn it into a mesh light then the "locator{ and hence the controller_when I go to do a transform) should be in the same place as the object itself, but it never seems to be. The light is emitted from where the object is, not from this "locator" artifact. Am I just missing something? Thanks, Douglas
  7. Thanks Gordon and Andrew... I'll have a look at both those possibilities. The textures are definitely not too large, in fact they're way too low res for anything really useful, I just wanted to be able to see things not in wireframe. Had forgotten all about Object Doctor... It's been a couple of years that I haven't been using Z so it all gets a little rusty... Thanks.
  8. It's been a while since I've been on the forums, but I'm getting back into fromZ after a couple of years away... I've just recently had to install formZ on a new computer (iMac 27") and am having an odd problem with ded View. I've imported an OBJ file from Vectorworks which has textures applied. The file comes in as wireframe, which is fine. If I try to change the view to Shaded I wind up with the spinning beachball of death... Textures and all are fine, because I can render the view in VRay with the textures intact. I just can't get the shaded view to work. The same file had been imported on my older MacPro and I was able to use shaded view just fine, but then that machine died and I have to use this one while I'm repairing the older one. Anyone got any weird ideas on this? Thanks in advance... Douglas
  9. DMclean

    Missing Link

    Re-enabling Renderzone brings back the Linked File info, so it looks like that is RZ dependent... D
  10. DMclean

    Missing Link

    For some reason formZ has stopped showing Links to Jpegs in the Project Info Linked Files area... Started with a model I was working on and had created a number of textures in Thea which was set to "automatically update" the Shaded Texture. Everything is fine within the program, but when I went to export, several of the textures did not export. They still rendered correctly and looked fine on screen in OpenGL. There was disagreement between the Shaded and the RenderZone materials, so I thought it would be good to disable Renderzone Extension which I did. I almost never use RZ any more so I figure I can do without it. At that point all the linked files info disappeared. Now, even creating a new file and importing some jpegs as textures (within Shaded, not even using Thea) the links still don't show in Project Info. Anyone seen something similar or know what is going on? Thanks, Doug
  11. DMclean

    In memory of Paul Helm

    So sad and shocking. Paul provided such amazing support to the formZ community, above and beyond the call of duty. He will be sorely missed by all. Condolences to his family and friends.
  12. DMclean

    Axial sweep

    While we're on the topic of axial sweeps... Reverse Path and Reverse Source still seem to have no effect when invoked from the dialog box when I'm doing a sweep and something doesn't work properly. If I go out of the tool, use the Reverse tool to reverse the path or object and do the sweep again, then it usually fixes the problem, but can never get it to work from within the dialog... Thanks, Doug
  13. DMclean

    Old MacPro Video

    Justin, Sad to say I think you're right. I used Windows for many years but switched over to the Mac finally (thanks to the gateway drugs of iPhone and iPad) just in time to catch the final versions of the Mac Pro Tower. Was very sad to see its replacement, and Apples lack of options and upgradability, especially on the video end of things. I do love the Apple ecosystem, but as I push further and further into 3D, the lack of direct support for Nvidia cards really hurts. My next system will likely have to be Windows based. Unless of course Apple makes a turnaround... Doug
  14. DMclean

    Bevel problem

    It does indeed work when you do it that way, thanks for that. I find it a bit convoluted partly because of the fact that I'm using a two screen setup and the model is on one and the tool options on the other. If I'm doing something with a locked offset using plain rounding I can just remain focused on the model. 4 clicks and I'm done. With the controlled rounding and having to create 4 rounding sets (I'm doing both sides) it requires twice as many clicks, but more importantly disrupts my attention from the model to the dialog box 4 times. Sounds trivial, but it adds up when you're doing a lot of repetitions. Glad to know how it works though. You can teach an old dog new tricks. Next time I won't be surprised or puzzled... unless of course I forget by then... Thanks for the help. Doug
  15. DMclean

    Bevel problem

    Created a new file at a larger scale but it shows the problem, so it does not seem to be model specific. Totally repeatable. Doug Here's a copy of that file... BevelTest.fmz.zip