vva reacted to setz in Suggestions for Improving the Drafting Module
7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images.
8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials.
I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
vva got a reaction from -andrew- in Simple modeling... stuck on basics!
In FormZ, this takes about 15 seconds, in this way:
1) Create wall
2) Drag vertical guide in 2" from left > use "Offset a Segment" !
3) Drag vertical guide in 2" from right > use "Offset a Segment" !
4) Drag horizontal guide up from bottom 3' > use "Offset a Segment" !
you don't need > 5) Create rectangle on surface, at 16" x 9", at intersection of left & bottom guides
you don't need > 6) Select rectangle and scale proportionally from top right corner to right guide
7) Push 1" with the "Transform Tool"
vva reacted to Tech in forum update complete
We just completed an update of the forum with new software and a new host. All of the problems of the last few months should be resolved and you should notice the its more responsive and looks better too! If you experience any issues with the new forum, please click "contact us" at the bottom of the page and send us a note. Sorry but posts from the last 24 hours may have been lost in the transition, please re-post.
Thanks for your patience, we think it was worth the wait.
vva reacted to R2D2 in Is Thea for FormZ dead ?
I guess its time to wrap this up, I contacted Thea half a year ago to find out what is going on.
My proposal was to issue an official statement here and call it a day.
This never happened, neither from Thea`s nor ADS`s side, which leaves me in the dust if this was terminated by Thea or outcome of the Vray/FZ venture and terminated by ADS.
Part from their answer was:
…„It is true that the plugin has been removed from our e-shop but w e continue the support and maintenance of the integration.
There are changes and enhancements to this integration that would let us evaluate better how to proceed in the future regarding its availability.
…please note that you can still use both the plugin and the Studio, as the bundle you had bought contained both of them.
Thank you for your patience and understanding.“…
Bottom line I would be interested if anybody is still using Thea with FZ.
Also if anybody is interested in using my license please let me know and we can try to work something out if a transfer is allowed.
Finally I think we users who bought this (basically DOA) product deserve a statement from ADS and/or Thea here.
vva reacted to Andrew West in Texture mapping
I too have been extremely frustrated with the texture mapping process since 7 was introduced. The thing that I am most disappointed with is the automatic texture mapping when an object is created. The program assumes a certain type of map and it gets it wrong for me about 90% of the time. As a result I then have to go and clear the texture map type and assign a new one (like cubic) using the Map tool. It would be great if I could just set the program to make all my maps cubic by default since that is what I use 90% of the time. The second issue that is killing the mapping process is the fact that the Copy Attributes tool has become useless. For me this tool was the single biggest time saver introduced in many years. Again, I think it is related to the program automatically assuming a map type. When I finally get an object to be mapped correctly I then try to copy that map to some new geometry. It works about 20% of the time and the rest of the time I usually have to go back and clear the mapping using the Map tool again. Even then it works sporadically at best. Using these tools on imported geometry further increases the unreliability of the mapping and the time involved. It was all so simple and easy in 6.7 and I really hope they can come up with a solution in future releases.
So to start here are my suggestions:
Combine the Map Texture and Edit Texture tools into one tool.
Allow users to define the mapping default type in the Preferences. ie default is Cubic
Have the program automatically look at the Image Map of your texture and set the proportions of the map to that size.
When copying the texture attributes of one object to another have the program set the map origin to the new geometry center. Trying to find the texture map origins is a waste of time.
Lastly, now that we have V-ray it would be nice if the texture maps of V-ray materials showed up correctly in Shaded Mode. Sometimes I see them and sometimes I just get blank geometry and I have to guess on the map size and placement.
Please feel free to chime in with other suggestions.
vva reacted to AHDD Designer in form•Z 8.6 Update Released
That a new «general update» comes out at the end of this month (as mentioned just above) is finally good news. I beg you urgent to finally get started now and tiden up the so confused situation: 1) Mini-Updates, which are not precisely defined on your download site – and still have a big impact. 2) A user interface, whose faultiness is nothing to compare on the market. And last but not least 3) A communication policy, that really tugs at the patience of many of us users. Please, please: Finally clear up, there on the 3518 Riverside Drive..! Best greetings from Switzerland, old Europe – Cheers!
vva reacted to snow in Tool Simplification / Consistency
I would like to make the suggestion that some tools are removed/simplified/blended/given consistency.
There are a few tools that could use this treatment, but I recently took some time to look at the Extrusion, Reshape, Extend, and Thicken tools when applied to surfaces; all these tools essentially do the same thing, but with a few inconsistencies.
Let's say you have 30 separate square surfaces. If you want to thicken/extrude/reshape/extend 20 of them, one would pre-pick these surfaces select a tool, then click on the screen to do them all at once. The interesting thing here is that the RESHAPE tool and the EXTEND tool will unpick the surfaces while EXTRUSION and THICKEN will not. Naturally, it took me 3 tries to figure this out after trying to use Reshape and Extend before using Extrusion.
It's also interesting that each of the Tool Options are slightly different, so it's not like you can just remove 2 of the tools and let the other tools do their jobs, there has to be some sort of simplification here.
Perhaps you can add all these abilities to one tool? Let Reshape be given a fixed distance with In, Out, and Center, as well as dynamic, the ability to pre-pick, and also work on smooth objects? I think that covers all ground for what this tool could do.
vva reacted to AC1000 in 8.6 bugs
bbuxton unfortunately you are right. Sketchup and Rhino are the programs that people are using.
FormZ has a few great tools, best in industry definitely. Push n Pull tool on solids, offset tools with insert option, autogrid with lock option, fast drag n drop method with materials, robust extended tool and ability to copy paste topologies.
I love Rhino but in Rhino you have to use three or four commands to achieve the same than in FormZ. And the handling of materials is clumsy in Rhino.
Sketchup is a different story. Modelling method is annoying, but it is very fast and OpenGL mode is nice with bright colours, crisp shadows and clean lines. And you can export crips views to Illustrator. Now I have to export FZ models to SU if I need nice concept graphics or "toon" rendering.
Now Rhino is my main modelling program because you can link both FZ (step or dwg) and SU (native) files into it as blocks. And the main model will update constantly. The disadvantage is the poor material management in Rhino.
FormZ could easily do all the things mentioned above, but now there is too many bugs, bad export import plugins, UI problems and so on.
Lets hope FormZ 9 has new clean code, nice UI and robust import export plugins.
vva reacted to JorgeLourenco in Bug with STEP files
I believe Autodesys relies on a third party translator for STEP, SAT and a few other formats. The PC version of the STEP import/Export module is fairly robust and vastly superior to the Mac version. I had to install VM Fusion and install a PC version of FormZ just so I could export as STEP reliably. I also notice other problems on the Mac version that I don't with the PC, namely with Subdivision modeling; on the Mac I am unable to get a contextual menu for sub-d tools but I can in Windows.
I appreciate that Autodesys supports the Mac, I wish more 3D CAD tools did as well. However this STEP issue is almost a deal breaker since not many people I work with use FormZ I need STEP to send them files and render well in Keyshot (which is another story—and no, OBJ doesn't work well either).
We need better translators on the Mac version of FormZ.
vva reacted to AsOne in [Q] My 25 year battle with export to Illustrator. Why can't this be fixed?
+1 for scaled DWG export at 1:1 scale of 3D model directly from FormZ.
vva reacted to Pobo in [Q] My 25 year battle with export to Illustrator. Why can't this be fixed?
In my 25 years with FormZ, if there's one consistent frustration, it must be export to Illustrator. It has changed many times but it never seems to get better.
It requires so much manual tidying up, it drives me completely up the wall.
Could you please, please, please at least do something about the scaling? I'm not asking for magical auto-join, circle/bezier output, superfluous hidden line removal or anything fancy: just 1:1 output. Yes, I know I can scale proportionally in Illustrator but by the time I prepare my 27th file for the lasercutter I don't want to.
This is what I do:
- I draw a 100x100mm square in FormZ in Modeller
- I switch off grid and axes
- I'm happy with this: I don't want to go to Layout. That's an unnecessary extra step. This square is perfect as it is.
- I use Export Image -> DWG
- I import in Illustrator, 1 unit = 1 mm
- I end up with 353.503x353.503mm square.
- Why? I don't see any metric to imperial conversion in there.
vva reacted to Des in 3d model now built
I just thought I'd post this 3d montage I did a few years ago and a photo I took on my phone early this morning.
Pity the lighting is not similar as date/time and position are different.
Nice to see something I was involved in being built (first phase anyway) more or less as it was designed (apart from the landscaping).
vva reacted to AHDD Designer in form•Z 8.6 Update Released
Could you kindly bring back the automated «Check for Update…» functionality back again in Form.Z 220.127.116.11 ?!
Or could you at least indicate the exact version and build number in your download section HERE.
It is really very cumbersome with all the adjustments in recent times, which have such big effects even in the smallest version jump ...
vva reacted to spaceagency in form·Z 8.6 Pro WIP Download Available! ;)
Echoing the UI commentary here. And don't get me wrong, I fully appreciate all the hard work going into the new features, stabilization of bugs, etc. But the UI issues really affect nearly every release. Realizing that no one will be completely satisfied with the UI but generally, it is a real problem, I would be so grateful a single release that doesn't just give a minor tweak to the UI making it a tiny bit better but instead looks at the UI concept and brings it into competition with other software. For Mac OS, my biggest issues (other than the new palette oversize bug in build #9999) are:
1.) TABS. Just look around, every software has adopted this, because, they work, and hey, if you don’t like using them, then cool, have your stuff floating around, but please, at least give us the option of a tabbed interface. Tabbed windows. Tabbed palettes. Tabbed tools, They tend to work. See Adobe.
2.) Can we please just have ALL the palettes have consistent magnetic snapping to each other? And maybe snap them to a grid, having that grid be customizable would also be nice, but I’ll settle for just having consistent palette intercase snapping. Why the palette dock itself does not have that feature is just beyond me. I really just hate that palette, it's always floating about in the way somewhere, and then when I use it, it locates itself to a new location and then I have to move it back. The modeling tool palette, and the tool dock palette also have this non magnetic issue sometimes. Perhaps there's a setting I missed somewhere to turn that on (please enlighten me). Typically I just close that palette.
2.) based on the current concept for the UI, shouldn't the palette dock itself be more flexible/customizable? Like having different palettes that are related to each other be able to be docked side by side, or grouped together...(views, view and view parameters, materials, and material parameters for example)
3.) Why is the tool dock called the tool dock if I can't dock modeling tools there? Again this one is also closed because it doesn’t function consistently.
3.) I'm not a full 100% fan of Adobe's interface on photoshop, but I will say this, it works, and it works with ease. The palette docking works, the tabs work, the fullscreen vs windowed document view works. And it's fluid. (Others may disagree) But I can't say the same for FormZ. When I end up with a palette that I want out but it remains floating or has no alignment with other palettes, it results in a "jagged" interface, or obscures what I want to see, and I want to just get rid of the palette. Some may say, just go to key commands or the favorites, but that doesn't work all the time.
4.) did I mention TABS. Please, PLEASE give us a tabbed interface.
5.) The favorites overlay interface that pops up on a key press, I feel this was a step in the right direction. I use it constantly. And I wish I had more of those, particularly for layers, for snapping, or other groupings of modeling tools. The crux of that is that I want to see my work when I’m working on it, and I want to see my interface when I need to interface with it.
6.) The one palette that tends to alway stay open unless I’m just navigating around a model is the Tool Options palettes as it’s the one major dynamic interface element other than the input palette. At times I wish those two palettes could be integrated somehow.
Again, echoing others, It’s time for this interface to evolve. All the above said, thanks to all of those at formZ for all the hard work.
vva reacted to Jaakko in form·Z 8.6 Pro WIP Download Available! ;)
I agree with Andrew. GUI is not the best part of formZ. It could be tidier, more precise and solid. There are odd flaws here and there. Basically everything works well, but the look and the feeling are not always at the same level as the rest of the software. Don't get me wrong I really like formZ a lot. It's my best tool since 1997.
vva reacted to snow in duplicate layers / objects / materials
I would like to be able to use the "hold key + drag and drop" method implemented when duplicating layers, objects, and or materials.
Right clicking to duplicate is fine, but many other programs allow you to hold down the Alt/Option key and then click and drag whatever you want copied into a blank area. This continuity would be very welcomed into formZ.
I'm aware of the "double click in blank space" option that can be enabled, but this is for a NEW material, not to duplicate.
vva reacted to snow in common tools palette
does anyone use this?
I'm asking because I don't think this palette is necessary to have open by default. I like to keep a clean interface and I think for v9 a cleaner interface is on the horizon so I'm wondering if there are users who use this palette to click on copy/paste/open/import, etc.
These buttons are fairly common universal keyboard shortcuts or they are easily accessed from the File menu.
vva reacted to Des in Mac vs PC for formZ
I think it has a lot to do with personal preference as well as speed.
Having been a FormZ user for a couple of decades (on both platforms) I have always drifted to the mac.
Yes, the PCs do run faster with the likes of 3d rendering, but it's not like they're double the speed or anything.
I use my 27" iMac for graphics, music and video as well as other stuff and it's no slouch.
Above all, it's so reliable after working on it 10 hours a day for 4 years. I also still use my 11 year old MacBook Pro and a 10 year old MacPro.
The screen is outstanding to work on with FormZ and.......... it looks nice too!!