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Posts posted by setz

  1. Paste/delete a selected object is industry standard. Even in a text document, if you select text and then paste, the selected text is subsequently replaced. If you wish to save your selections you may find using the Selection Sets Palette useful.

    In the Edit menu there are options to Ghost, Delete, or Keep Operands. Using these options you may determine what happens to the operand object of a Boolean operation. For example if you are subtracting a cube from a sphere, the cube can be deleted, ghosted or kept after the Boolean is completed. It is possible to assign key shortcuts to these menu items to make your workflow quicker and more efficient.

    If you choose to ghost the operand objects, those objects can be retained or purged from the file when it is saved (in Preferences). If you choose to save the ghosted operand objects when saving, Form Z will alert you when they become numerous. You have the option to purge ghosted operands at any time from the file by using the “Clear Ghosted Operands” in the Edit menu. Note that objects ghosted manually are not purged by this function.


    You can also set up a key shortcut to "Deselect" (from the Edit menu) which deselects all selected objects and can be used prior to pasting to avoid unknowingly deleting wanted background objects.

  2. As the title suggests.


    Currently if you select multiple frames and Right Click to change the attributes, the Attributes dialog pops up repeatedly for each frame, one by one.  It would be nice to have all attributes changed (including indications for mixed attributes) in a similar manor to changing multiple objects attributes in Modeling.


    *In Layout

  3. In my industry (entertainment design), all scanning is moving rapidly towards photogrammetry.  Good software is expensive but generates super accurate detailed geometry.  Shiny, transparent and reflective surfaces are problematic but there are workarounds.  High end I use Photomodeler Scanner, Low end I use Agisoft Photscan.  Better camera = better results so that cost needs to be considered as well.

  4. #15 Yep.  Genius timesaver.


    Ah, thx for the explanations.  I hadn't come across #8 in my workflow as I usually use the existing guides.

    #10 would be a very welcome option.  Do you like my additional request for a rubber-banding option for the Extent Tool (or alternately, an additional option to the Reshape Tool to have it function like the Extend Tool?)


    Tech, is #13 clear or is my description muddled?

  5. ASONE, really great list.


    #1   +1  really imperative

    #2   +1  miss this badly

    #3   +1  been on the request list a long time by many users

    #4   +1  Very Important - Additionally reinstitute "New Object Status" - "Object Per Volume" and "Single Object"  to stop joined objects from exploding after boolean operations.

    #5   +1  sure, sounds good to me

    #6   +1  In the meantime please Reinstitute Clones, they were simple and stable. A really useful "lite version" of components.

    #7   +1  be sure to include a Key Sct for "Reveal All Steps"

    #8        ?

    #9   +1  great idea

    #10      ?  Add option for Reshape to behave like Extend, basically an option that would be like a rubber banding version of the Extend Tool where segments are lengthened in the direction of their existing vector.

    #11 +1  Important for Layout functionality, been looking forward to this fix for awhile.  Existing Line Weights please!

    #12      sure ( I don't use Imager much )


    ASONE can you describe #8 and #10?


    To pile on, here are a couple more:


    #13      SHFT locking on a guide when it is coincident with a segment of geometry fails.  SHFT snap to guide only works when guide is not overlapping a line of the model.  This needs attention.  An additional issue is that mouse well zooming is disabled during SHFT snapping.  Could this be made to operate as a toggle?  E.G. tap SHFT and the snap to guide is retained until action entered or esc key hit.


    #14      Better on the fly editing of Dimensions (in Layout) without having to Show Controls each time.  E.G. Move text, Reposition Tool, Move associated /unassociated points.


    #15      Return of Get/Set Attributes Tools so that object attributes can be buffered and then used for creation of new objects.


    #16      In Layout, Notes, Place Text, and Edit Text, make the Return Key represent a Carriage Return and Enter to confirm input.  Currently, both Return and Enter act as a Carriage Returns.  In addition, in the Custom Text field in Dimensions, please add the feature of multiple lines of text.



  6. Sounds like you're looking for a PBR.shader. You can create textures with PBR shaders in 3D Coat and then bring them back into Renderzone to render.


    3D Coat creates an Occlusion Map and a Curvature Map and can then modulate it's shaders based on concave or convex areas as well as on top, bottom, lit, unlit, camera facing polygons etc. 3D Coat also has "Metalness" which exports as Gloss and Specular Color. Once these texture maps are made they can be applied to the FZ shaders. You can then render in Renderzone or in one of the FZ plug in Renderers. I believe ADS is considering writing a 3D Coat "App Link" plug-in which would export and import objects and textures to-from 3D Coat and FZ automatically making this process quite quick and effortless.

  7. FZ 6.5


    In the Coordinates Palette uncheck A, W, and C and then highlight  the "d" field (click so that it is light blue - as shown below).  This will then enable you to type in a distance to move selected elements similar to the feature available in V8 described above.


    Also if you select a single point you can then use the Query Tool to bring up a dialog where you can then enter specific coordinates.



  8. Can the Reposition Dimension tool be re-introduced.  It is a very quick and efficient option to quickly edit dimension positions without having to show controls.


    ...and can the Move Tool be re-enabled to move dimension text if clicked upon or entire dimensions if Leaders are clicked on as in V6.  It's very fast and easy to edit dimensions with these options.

  9. I set up scenes with different rendering sizes and views as well as a "Full Screen" version to switch quickly without having the need to have multiple windows. "Image Options" saves the render resolutions.


  10. Nurbs and other smooth objects are more for engineering than for rendering/animation. 3D coat is geared for creating high detail, low poly assets for gaming and rendering or for creating very high poly assets for 3D printing. While obj files can contain smooth information, 3D coat can not import smooth objects. Any object being processed by 3D coat will be exported as a poly object. This is not a limitation of FZ. In fact FZ is one of a limited number or softwares which can utilize both smooth and poly (and Sub-D) objects efficiently.


    I use FZ and 3D coat. It is a great combination. I prefer to model in smooth objects and I typically make a "rendering" copy of objects I want to paint. I use the polygonize tool to quickly and easily create a poly version of the objects. This gives you the opportunity to adjust and control the smoothness of the facetting of smooth objects as you desire for optimal rendering. 3D coat does not like n-gons (unlike versatile FZ) so as a last step it is important to eliminate them. I use FZ's triangulate tool for this. I then export as obj to 3D coat, create UVs and paint. When done, I export back into FZ for rendering with Maxwell. Also note that many objects don't require complex UVs and can be more quickly and easily mapped with FZs mapping tools. (A note to ADS, I really miss the texture editor fromV6 and ability to edit texture groups; would be great to have it returned). Exporting pre mapped objects (which are converted for you by FZ during the obj export to UVs) can save a lot of time as well being ready to paint/age in 3D coat immediately upon import.


    I retain both the smooth and poly versions of the files or objects because it gives me the most control for optimization for both rendering and for CNC for which my clients require smooth models.


    Having said all this, It would be fun to have an app link for FZ but in reality it is pretty easy and straightforward to just use obj especially for Maxwell renders because I rebuil and adjust the materials in Maxwells material editor manually anyway. The app link would be a lot more helpful for Renderzone renders, placing the textures in the appropriate places automatically.