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Posts posted by setz

  1. Hi Chris,

    I have an idea for a plugin that I thought you may be able to create if you were interested, (the last time I did any coding myself was in Pascal back in 1984).  It would be a Quantize Tool.  Select an object, set a quantize increment in the options, fire the tool.  It would move each point in the object to a point in 3D space that was nearest to a location on the increment defined in the options.  I often get models and drafting docs from people who model without using snaps.  It's maddening to have things very slightly out of line and not square, it wreaks havoc when using the Reshape tool.  A quantize tool would either straighten things out or make them more obvious; by making them more visibly skewed.  While it would be very useful on facetted objects, I don't think the results would work on many smooth objects, but might in some cases.  Let me know what you think.  Cheers. (sorry to bomb in on this discussion but figured this was the best place to get your attention)

  2. The object has a very small face at the neck which is causing the problems.  To find it I deleted the faces I colored orange and yellow.  You can now see that face (highlighted pink).


    I eliminated it by moving the points from the top of the yellow face to the bottom of the orange face.  I then used the Object Doctor to eliminate the four duplicate points I had just caused o be created (Object 1 in the attached file).  In moving those points I found that I had now made some of the faces non planar which caused issues once again with the Rounding Tool (Object 2).  Once I had made all the faces planar, the object rounded as expected (object 3).



    1501151658_RoundingIssue Rebuilt.fmz.zip

  3. I always work with Groups Unlocked and I often have this same issue.  After some unpleasant unintended consequences I have actually stopped using Select All entirely.  Now I zoom out and rectangle select as an alternate way of selecting all visible.   I think this issue needs some looking into.  I'm on Mac, OS 10.11.6.

  4. 7.  Improved memory capacity for drawings with lots of imported images.  Addition of transparency for images.

    8.  Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step.  Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials.

    I'm including a simple sample sheet which shows how I typically set up drawings.  Here is a link to the V6 file:  https://we.tl/t-eNLZQwxCPQ


  5. Thx, for the info.  I prefer the idea of using a single software, similar workflow, key shortcuts, etc. so I am interested in ADS' solutions first.

    I already own Affinity Photo, will look into Publisher.  How does it handle dimensioning?

  6. First off I should say that while I have tried many times to use V8 for Drafting I repeatedly return to V6 to generate my construction documents.  I am very biased towards the older version.  I understand that I am a lot more familiar with it, so of course it would be a lot faster and easier for me to use.  Over the years I have made many attempts to switch and have found too many impediments to be able to be able to produce drawings in the way in which I want them to look.  While V8 has some great new features and more of an automated feeling, it all comes at an unacceptable expense in flexibility.

     I think that the older version had a superior foundation.  It would be great to begin with that foundation and then to include the beneficial features from V8.   There are some serious issues and bugs in V6 Drafting which needed correcting.  My suggestions will include pointing out both the problems and the benefits unique to V6 and V8.  If anyone has ideas of how to combine the two versions where issues conflict, they would be very welcomed.  Please feel free to add to the list as I too will be doing so in the coming days/weeks.


    1.  V6 had a Draft / Draft Layout workflow format which was a lot more flexible than the Page / Frame format in V8.  While I appreciate the automatic updating of the Frames to reflect the state of the current model,  I was losing a lot of time in going back and forth between the 3D and the 2D world and having to wait long periods of time for all the many frames in my drawings to update.  I got into the practice of "freezing" the Hidden Line renders to break the file linking but this felt tedious and counterproductive in V8's workflow.  In addition, I miss having an "offscreen" area [Draft]  in which I could organize and hold variations etc. off to the side and which was hidden from view in the Frames [Draft Layout] on the final printed sheet, but which was still easily accessible and editable by switching to the Draft Mode.  That being said, having a pages palette added on top of the old system would be a great addition.

    2.  I like the way that frames were not limited to rectangular shapes in V6, but could be polygonal, like the shape of an "L" or "T" for example.  It enabled you to nest details around each other and gave you a lot more flexibility in organizing information on a page.  Round and oval Frames would be helpful options for detail insert bubbles.

    3.  V6 had bugs in Repositioning dimensions which often caused them to fly off the screen when adjusted.  V8 has no Reposition Tool which is dearly needed to quickly and efficiently edit either single dimensions or whole strings of dimensions which have been pre-selected.

    4.  I prefer the (Horizontal/Vertical and Dimension Parallel) Dimension Tools with a double click to signify the completion of a string of dimensions rather than using a separate tool to create Multi-Dimensions.

    5.  I miss being able to quickly select and move the associated/unassociated points of dimensions without having to show them first as in V8.   These were invisible until selected in V6 which worked well.

    6.  Reintroduce the Colors Palette and the Color Tool in Drafting.  Only being able to adjust Line / Hatch colors via Attributes is a limitation in comparison to V6.


  7. Hey JL!  Yup, I too am looking forward to a new/revised Draft module in FZ and similar to you I am still using V6 in combination with Plylon's Plug-ins -  Kudos Ben!   I am now generating my HL drawings in V8 because it is much faster and cleaner, although the export is not to scale and requires an extra step to resize, which is a bummer.

    I know that ADS is open to and interested in hearing about users ideas so please do post or write to them with suggestions.  I have been busy lately,  but soon I will begin documenting my current workflow from Model to Construction Documents and I will include pros and cons to this workflow and I will have suggestions for how the Draft Module could be augmented and modified to be faster, more efficient, and more flexible.  Perhaps a new thread in the forum would be useful for discussion.  Actually I will start one now.....

  8. I use the current behavior as a tool, to replace objects, I select them prior to the paste, to add objects, I deselect everything prior to the paste.  Works great.

    If a new paste option is added, please insure that it does not conflict with the current implementation of standard key shortcuts.

  9. I use Soft Shadow, Massive Map, and I turn off shadow receiving and casting on as many objects as possible to maximize the quality of the map.  Sometimes shadows get thin where small objects touch the ground but I live with that.  Turning off visibility of objects not seen in the view can also help with quality.  Whatever issues are left are quickly cleaned up in Photoshop.  It's also to be noted that I use these images for getting design approvals rather than as finished Client Renders.

    Using a GeForce 980TI so decent, but not crazy hi-end video card.

  10. Yes, the size does seem to be dictated by the video card. I regularly save out very large Full Shaded images with AO and shadows.  On my current project I am exporting 8192x4096 images, far beyond the resolution on my display. 

  11. Try opening a new empty project and then opening the corrupted file using the “add to project” option.  It should open this way but I found that if the file is then saved the issue persists.  To clean the file, once it is opened, copy all objects in the project and paste them into another, second, new empty project.  This one should then open correctly.  I was able to recover a file that wouldn’t otherwise open by using this two step technique. My best guess for the cause of this issue would be corrupted object attributes or perhaps corrupted layer attributes.  It may also have been a texture path issue because once recovered, I think I remember one of the textures had been replaced by the default FZ logo map.   I’m on Mac.

  12. Snap to Intersection can cause serious speed issues due to the millions of possible intersections in complicated files.  The solution to be able to use this invaluable feature is to (with key shortcuts cmd+I and cmd+R) Isolate objects to be snapped and then Reveal all when the operation is complete.

    Justin - I always save files using Open Fast, I autosave large files often and I don't like the delays while FZ is saving.  Is three notches over working well for you?  I will try it for awhile to see how it goes.  What was ADS' reasoning for that position on the slider?

  13. If you use Scenes you can set up various screen resolutions and switch between them quickly.


    First you create a new Scene, I name mine with the screen resolution I will be using. Double click on the name of the scene in the scene palette and the options window will pop up.  Deselect all the options except for “Image Options". Return to the Scenes Palette, select the scene and then while it is selected go to Display/Image Options and set the desired resolution for your Maxwell render.  I usually then Right Click on that scene, duplicate it and name it "Full Screen" or something similar.  (Duplicating an existing Scene allows you to avoid having to redo the “Image Options" only setting and saves a little time).  Then, with the "Full Screen" scene selected return to the Display/Image options dialog and set it for "Use Window Size".  In this way you can one-click switch between different screen resolutions for rendering and full screen for modeling.


    An additional tip is to open up a new modeling file, set up a few different resolutions, (I use 1024x2048 and 2048x4096 and 4096x4096) and then save that empty file as your template file.   That way every time you open a new file, those scenes will be there ready to go rather than having to set them up for each new project.


    Alternatively, you can open a second window, set it for the render and switch to it for your render and then back to the previous full screen window for modeling.