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setz

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Posts posted by setz


  1. Often when I receive files exported from Sketchup or Rhino these types of objects are common and need repairing to be able to be edited efficiently.  I think single planes with different textures applied to each side are efficient in some rendering engines these days but when solids have faces like this it's a problem.


  2. It's no longer in FZ.  Would be nice to have it reintroduced.  Try the Derive Faces Tool (without join faces selected).  Then select all the separate faces and use the Stitch Tool to stitch them back together.  There should now be multiple separate objects, select and ghost the one that is the complete solid, the whole object you started with, and then select and discard the orphan faces left behind.  This is often successful at fixing these objects.


  3. I was looking at laser cutters also, prices a bit steep for me now for hobby use.

    Micro controlled lighting?

    I downloaded this from the Inter-Webs but I don't understand it aside from ordering the parts and assembling it with fingers crossed that it would do what I wanted.

    417098568_LightningCircuit.JPG.6d8f9df6852057e05ed5322bd31a34f7.JPG

     As an alternative I was thinking of adding some UV LEDs controlled by volume on a soundtrack for lightning strikes.  Like a sound organ kit from the 70's, lol - low tech.

     

    Any suggestions info would be welcomed!


  4. FZ has changed so much since V6.  Rebuilding will give you an opportunity to rethink which shortcuts are still necessary and which keys should be replaced with one of the many, many new tools and commands.  It's still an ongoing process for me tweaking my shortcuts for efficiency.

    As a side note setting key shortcuts for the Snaps has a hidden (I believe) feature.  If you set regular keys for the snaps they become cumulative, while if you set CMD+key they become exclusive.  E.G.  If you have a snap selected like Center of Face and you trigger a regular key shortcut assigned to Point, you will then have both Center of Face and Point snapping selected.  If you have Center of Face selected and you trigger a CMD=key for the Point Snap Shortcut, FZ will turn off all selected snaps and only utilize Point snapping.  Because of this my key shortcuts for snaps are: F1 for Point, CMD+F1 for point exclusive etc, etc.

    And Chris, here is a model I am working on for a Halloween Display, will be 3/8"=1'-0" - about 18" tall.  Gatorboard core, wood siding, grown detail parts.  I ordered an LCD Resin printer yesterday to augment my FDM printers.  Sculpting a scary tree to grow next.

    1292258277_ScreenShot2020-04-21at10_12_02AM.thumb.png.b92d260510f994d1c8d9c20e3452d165.png


  5. Unfortunately I don't know of a way to edit/repair the .sct file.  The upside is that rebuilding your shortcuts has been made much much easier in the more recent versions of FZ.  A couple years ago I did a major cleanup and rebuilt my sct file from scratch and it took much less time than I expected.

    What I did was to expand each of the tool palettes and then contextual click each tool I wanted a shortcut for.  Choosing "Set Shortcut" opens the dialog where you can input the desired keys.

    For Menu Items - mouse to the line item you would like a shortcut for and hold down OPT+CMD and click (I don't know the PC equivalent) to get the Key Shortcut dialog.  Every so often during rebuilding, save your results to a new Sct file.

    1991?  Wow, 30 years of FZ!

     


  6. Interesting trivia:  Years and years ago, a friend of mine was working at MGM Studios.  One evening, as he was walking down a back alley on his way to the parking lot, he saw some guys dumping some misc interesting looking items into the trash.  He has a hobby of collecting memorabilia so he climbed in the dumpster and dug around.  Included in the items thrown away, which he rescued, were a couple of the original helmets from the film.

    You model looks very nice, well done.


  7. I have been using a set of predefined Display Resolutions which I built into my Template file.  They create a faceting which is more efficient (many fewer faces than the generic percentage slider) while also reducing the number of facets on smaller and larger curved faces simultaneously on the same object.  Being able to fine tune my objects' models display resolution allows me to retain nice smooth looking objects while keeping the onscreen polycount low.  The are also helpful for polygonal, facetted exports requiring efficient polycount management.  Use Wireframe Display to clearly see how the polys are applied to curved surfaces.

    Download the file, from the menu items choose File/Project Settings.../Facetting Schemes and click on the Load Schemes folder icon to add these to your current project.  The setting go from coarse, .05 to very fine .00001 and correspond to the Fraction of Bounding Box increment from the settings.  Each one is approximately twice the resolution as the previous one. 

    I hope you find these useful and convenient.

    2080171939_ScreenShot2020-04-03at6_03_50PM.png.9cc0ba90adabcbb89ab9cefc4ce452d8.png

    Display Resolutions.fmz.zip

     


  8. I have had this behavior occasionally (2-3 times/month) as well, being unable to successfully copy an object from one project to another, for some reason, the object in the copy buffer is not overwritten with the newly copied object.  When pasting, the old object in the buffer is pasted rather than the newly copied one.  Restarting FZ clears the copy buffer and solves the issue.


  9. Sometimes for more complex shapes I go to subdivision creation to achieve the desired shape and then convert to nurbs.  Results are not as simple and orderly (many smaller patches) but sometimes brute force gets the job done within the time constraints and the results are exportable and clean enough to be tool patterned and machined.


  10. Yes, as an option, although most times it would be useful to insure that they absolutely snapped to a grid.

    What I was describing was a way of highlighting segments that were quantized in a way that was not desired, for example, in the image below the blue line is the original unsnapped imported object.  The grey line is the intended result, but the orange line is the actual result of quantizing.  The orange line has it's segments ≠90˚ so the plugin would identify this condition and draw a (red) line from the corner point of the blue to the corner point of the orange signifying that an "undesirable" condition has been created.  This would be a way of identifying issue conditions for further attention.  This is illustrated in 2D but would be similar in 3D objects as well.1378246655_ScreenShot2019-11-19at8_03_07PM.thumb.png.631667f98d2222ccfbfdfa5075020c50.png 


  11. One suggestion re adding circles to identify moved points, perhaps just a segment between the two point's locations who's direction points from the location of the old point to the new point, these segments could all be joined into one object making it easier to delete from the objects list later and preventing some ungodly number of single segment objects from being created.

    Could be created on a new layer as well.

    And the old object could also be retained as in: Keep, Ghost, Delete.

    Also also, points could be identified when their adjoining segments don't comprise of a defined angle increment, say 30% is selected, all points whose adjacent segment's angles don't measure 30,60,90,120,150,180,210,240,270,300,330 would be identified, or if 90% is selected, all points whose adjacent segment's angles don't measure 90,180,270 would be identified.  And segments with angles of 0 would be identified as well.

    Just musing...Cheers!


  12. Hi Chris,

    I have an idea for a plugin that I thought you may be able to create if you were interested, (the last time I did any coding myself was in Pascal back in 1984).  It would be a Quantize Tool.  Select an object, set a quantize increment in the options, fire the tool.  It would move each point in the object to a point in 3D space that was nearest to a location on the increment defined in the options.  I often get models and drafting docs from people who model without using snaps.  It's maddening to have things very slightly out of line and not square, it wreaks havoc when using the Reshape tool.  A quantize tool would either straighten things out or make them more obvious; by making them more visibly skewed.  While it would be very useful on facetted objects, I don't think the results would work on many smooth objects, but might in some cases.  Let me know what you think.  Cheers. (sorry to bomb in on this discussion but figured this was the best place to get your attention)

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