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in Maxwell Render Plugin
Posted June 9, 2015
Thank you ben. Cheers!
in form•Z Discussion
Is there a way to adjust this? If not, can that function be reintroduced?
Posted June 8, 2015
Hi Ben, Thank you for the tips, I just emailed the file with materials.
Posted June 7, 2015
The first image is the file dump from Fire. The second image is the render in MW Renderer. The frosted glass isn't rendering the same way.
It rendered as expected before I updated the Plugin and the Maxwell Software to the latest version. I was fooling around and I purged the materials in the file and then turned off the texture (switched to plain) in the shaded options of the Maxwell Material Parameters and the glass rendered correctly. After quitting and reopening the file I was unable to get it to render correctly again and went through the same procedure again and tried many other things as well, but I was unsuccessful in getting it to render again. Attached are the files.
Posted May 21, 2015
Edited May 21, 2015 by setz
It would be nice to have some of the old Extensions updated to work in V8.
What you need to do is possible but takes a few steps.
Derive 3D Tool (Some of the shapes will extrude up and some will extrude down depending on the normals)
Select all the ones going up, Reverse Direction Tool on them
Select the faces (ones in the original position)
Derive 2D Tool them.
Haha Tech beat me by 2 minutes!
Posted May 21, 2015
I'm with the dragon. Simple indentations are the clearest and quickest to read. At a single level of parenting there isn't much of an issue, but when you use multiple levels of hierarchy, most systems become visually cluttered and harder to read.
Posted May 20, 2015
If you haven't already, select this to speed things up a bit...
+1 on double-click to ghosted or non visible objects/groups in the Object Palette to bring up attributes. Empty groups should also be able to be double-clicked to be able to name them quickly.
Posted May 6, 2015
I believe objects within layers will be shown in order created. If you Cut and then Paste the objects in the order you want them displayed, the Paste will be treated as a newly created object and should give you the results required. This was true before and I used to use this technique in the drafting mode of FZ6 to control visibility. Alternatively, you can use nested layer hierarchies to control order drawn.
Posted May 5, 2015
I had forgotten about Form Z Patches. Using the Patch Derive Tool, all the triangles and quads are converted to smooth warped surfaces (smooth but not NURBS) with one click on a whole object. Ngons are split into quads and tris, but I can easily deal with those manually.
Posted May 4, 2015
Hmmm, how complex of a plugin would this be?
I have an object that is facetted like a diamond but each of the faces is slightly warped so that none are planar. The object is composed of triangles, quads and n-gons. I need to convert this object into a nurbs object with each face being curved while retaining the hard edges for export to CNC. I can't simply triangulate the object because that creates hard creases across the faces which is undesirable.
In the past I have simply made the object into a smooth object (by boole unioning a smooth cylinder to a face) and then I delete one face at time and use the object doctor to fill that hole with a smooth, curved face. That works well, but in the project I am working on currently, there are hundreds of faces and it will take hours to do them one by one.
Any suggestions for a quick workflow to do this task?
in form•Z LAB, Plugins and Scripts
Posted April 28, 2015
Ben, be sure share this with your wife...another happy user! lol!
Live Section was/is pure genius!
Hi JL! Remember the lens angle calculator? Cheers!
Posted April 23, 2015
Discreet Get and Set Attributes tools would not have this problem and is another of the many reasons to reimplement these very useful tools.
I like the apple mouse with the little ball but I do have to buy a new one about once a year....and I use a sheet of 11x17 paper printed with a dot pattern for my mousepad. I move my work location often and have found that a lot of surfaces including Borco and plastic folding tables cause mouse jumping.
Posted April 1, 2015
Top View, Select All, "Project Tool" with "Orthographic" selected in tool options.
Posted March 11, 2015
It would also be beneficial to be able to edit names of ghosted/invisible groups in the Object Palette.
Posted March 8, 2015
Heh heh, I love focus too! I always fire it prior to rendering!
Posted March 7, 2015
Edited March 7, 2015 by setz
I am having trouble setting specular roughness at a value less than 10. As you can see in the clip, if the slider is in the first 10% of travel, the field value remains at a value of 0. If a value of less than 10 entered in the field also defaults to 0.
*I suppose I am posting this in the wrong forum, I was trying to create an mxm in maxwell and thought the issue was part of the plugin, but it is likely an issue within FZ.
Posted March 6, 2015
I love your Attention plugin from V6. Fit All is good in V8 but sometimes I just want to move/center the COI without zooming in which is what Attention did. Any plans to update it to work with V8? ...or LAB? Thx and Hi!
Here is the msg when I fire it in 8:
If I understand correctly, to achieve what you describe, you can assign an underlay to a custom reference plane which shows in wireframe display.
Re Gary's comments, I really liked having the name field at the bottom of the palette, it was a quick way rename and to be able see both the icon and text clearly at the same time. I'm glad it is on the improvements list.
Posted February 25, 2015
Alan, have you seen "Head Tracking" for X-Plane?
Posted February 24, 2015
Hand in hand with backgrounds, I would love to see the Camera View Options restored. It was very handy to have different aspect (pixel) ratios saved with the different views and would work well with the different aspect ratios of background images. Along with this, It would be a great opportunity to include industry standard preset still and cinema cameras!
Correct me if I'm wrong, but if the image is not HDRI or other high radiance file type I don't think it works. A quick way of making a jpg or other low radiance file into a high radiance file is to use "Load Image" in Maxwell Renderer and then save it out using "Save MXI" which will create an MXI which can be used.