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Posts posted by setz

  1. Modo and FZ are great companions.  I use modo for complicated organic subdivision cage modeling (because it has really good soft selection tools) and then bring the object into FZ where I convert to subdivision and then convert into nurbs.  Works really well at creating super complicated organic nurbs shapes that can then be further worked on in FZ with booles etc.  Many parts of the mech were done this way (some are pure FZ hard surface modeling.)  The parts in this model ended up as separate nurbs solids exports for CNC machining.


  2. I've been considering making videos for FZ for a long time now.  I love FZ and I have a lot of tips and tricks I could share.  The things holding me back are that I have zero experience in video production, and poor voice and camera presence lol. (That's not me in the avatar.)

    For now, as an alternative to videos there is a great resource on FZ's website for Tips and Tricks:   http://www.formz.com/fzsite1219/manuals/TnT/index.htm#t=Add_and_fill_out_Title_Block_templates_to_Layout_documents.htm

  3. Search for:

    There is a neat app called TreeSketch3 for iPad.  It was a university project and was really intuitive to use with a simple but comprehensive interface that exports tree models with great results.  The problem is that is very hard to find a copy online to download nowadays.

    There are Shareware tree creation programs like: Treeit , Arbaro,  ngPlant, Powerplant

    Here is a great site for detailed tree (and many other types of) models:   https://archive3d.net/?tag=Tree

    These may require some work, eg. separating into separate meshes, making solids from open meshes, converting polys to solids, etc.

    I use FZ for these tasks to process models and then import them into 3D Coat (sculpting software) for cleaning up, merging, simplifying and prepping for printing.  I finish by re-importing back into FZ for scaling and quality checking before exporting out .stl to print.

    Do you have a photo of the level of detail/shape of foliage you are trying to achieve?  Maybe I can help out, it's a slow weekend.  If you choose a model from archive3d.net maybe I can convert it to a growable stl.

  4. Select the object or objects you would like to have hatches show in the clipping plane.  In Tool Options Palette choose the Cross Section Tab.  Open the Hatch Palette and drag the desired Hatch from it into the Selected Hatch Option box.  It should show a plus-sign cursor and assign that hatch.  Note in the attached images that while an object is selected, the hatch in the cross section does not show up. 

    Hope this is what you were describing and that this helps.



    Oh, and be sure that Show Hatches is checked in the Display Options for each of the display modes you want it to show with; Wireframe, Shaded Work, Shaded Full, and Hidden Line.


  5. I use this often, and I usually create a "Master layer" which has all the other layers contained within so that all the layers in the project get the override with only one box to click.

     A key sct for that would be useful, but tricky to implement due to multiple layers.  Perhaps a key sct would trigger all layers' Material Overrides at the same time?

    An alternative solution would be to have Material Override Attribute show up in the Contextual menu when you right click on a specific layer the way that Select All Objects On Layer is specific to the layer clicked on.

  6. I ran "python ––version" in Terminal and it returned this:


    and then I downloaded Python 2.7.18, ran the installer. It created a Python folder with this in my Applications folder:


    So it looks like I have 2.7 in /Library/Frameworks but the No module named cube2 is still displayed when I run the cube2py script.

    Is the 2.7 enough 2.7.? or do I need to get the 2.7.18 installed and how?

  7. Just starting.  I don't know what I'm doing at all.  Using a Mac 10.11.6 so Python should be installed right? (how can I find out which version of Python is installed?)  I ran "cube.py" utility from the Extensions menu and I got this error msg:


    I thought there may be a permissions error so I moved the script to the desktop and got the same error message implying that it was trying to open the same file, not the one on the desktop so I renamed the one on the desktop to cube2.py retried and then got this msg:


    ...and no .pyc file was created.  What is going wrong here?



  8. 28 minutes ago, Jaakko said:

    Yes. It is handy when you need to render certain size pictures today and tomorrow.

    I use scenes for this.  And I have those scenes saved in my template file so they are available in every project I work on. Typically: Full Screen, 2K x 4K, 4K x 8K, 4Ksq, 8Ksq and 2:2.35 feature film format as well.  If you create a new window and then click on one of these, your window will be good to go.


  9. It's going to take some getting used to the Tool options palette shifting all the other palettes up and down as it expands and contracts to fit the options of the chosen tool, but with my growing collection of dinosaur-unreliable-mini-failing-trackball apple mice, scrolling works lovely as long as I haven't stacked too many pallets on the side dock.



  10. This card allows me to "Export Images" using Shaded Full Display in sizes greater than 8192x8192.  Probably 95% of my work is presented using Shaded Full Display currently. Sample attached but jpeg quality is reduced because of file upload size maximums in posting to forum.

    Victorian House.jpg


    Hey!  I Posted an 8K image but it saves as tiny!  Here is the full image:

    Victorian House.jpg.zip