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Everything posted by setz

  1. I believe it does. .dwg image export suffers the same fate. Suggestion to export images at Full Size. Layout would option to export World Full Size so frames would export at scale or Actual Full Size exporting the active frame.
  2. My2¢. Keep the object as smooth as long as is possible. The issues are likely coming from mesh reductions to the polygon object happening with the object doctor. You may want to 2d section for patterns and then rebuild with smooth curves extruded and or revolved at this point for this particular object.
  3. setz

    formZ 9

    Post or email bugs and requests. ADS does listen to their user base and is truely interested in making their software as great as it can be. Version 8 has come a long way from V7 and is very stable. ADS continues to constantly update the functionality and is consistently adding value to the software. I wish I had more time to submit requests/suggestions and I do whenever I have a moment.
  4. It boggles my mind that some 40 years after computers became widely available that there are still limitations and issues with special characters in file names. The modern UI should never be held hostage by legacy code inadequacies.
  5. setz

    FBX export, still no luck

    Try exporting .vrml. It carries cameras. I used to use it to get them into C4D.
  6. setz

    renaming components, better not!

    I miss good old simple clones and while they may be redundant with components they were a joy to use. Would love to see them returned to the software.
  7. Hi Tech, Can a Stick to Edges shortcut be added to the Key Shortcuts Manager?
  8. That's such a cool project! With all the possible details It's quite a project. Are your uderlays from the museum as well? Will the buckles be an angled view or an elevation? Do share your process including the 3DCoat part. Thx.
  9. I would love to see your Fire pump when it's finished or even WIP would be interesting. Post it to share your FZ work.
  10. While the decimate brush is good for local areas, the Decimate Menu option under Geometry tab is a quick way of making the entire model more efficient in one click.
  11. I use 3DCoat all the time with FZ for just this purpose. It's actually very efficient. My models in 3dcoat are large, usually between 10-20 million polys. The key is in Decimating the model PRIOR to exporting from 3DCoat. My process is as follows: 1. If working in voxels, convert to surface mode. 2. I like to change display to wireframe at this point to see what effect the decimation is actually having. 3. Go to the Geometry menu, and choose decimation. Enter your reduction percent. I usually use 95-98% which for a 10 million poly model will output a mesh of 200-500k polys, FZ handles these fine. Verify that the wireframe and the shaded views that your details are preserved. Undo and repeat until you have a good balance between low count and high detail, .5% can make a difference. 4. File/Export Model 5. When the Export Dialog asks for amount to reduce the file on export enter "0". This is important because for some reason the export decimation is much more destructive to detail. Forgive me if you know this info already, but hopefully it will help.
  12. When the cursor is over the Objects Palette can the Key Sct for "Fit All" have a secondary function which would both expand the object's hierarchies and then highlight the selected objects? I don't remember if Cmd+F is the default Key Sct for "Fit All", but it is the one which I use, and it would also conveniently represent "Find" when used as described above.
  13. setz

    Creating faceted objects ?

    Currently, Sweeping is most functional when "As Positioned" is used. The interactive widget defaults to centroid which is not very useful most of the time. Is there a way to snap move it to a different position on the profile? I tried key modifiers to drag and reposition, which could work well for editing, but found nothing that would work. Adding a "flip vertical" and "flip horizontal" option would also be of great help. As Pipo states, reversing path sometimes works but not always. +1 for non parametric option for rounding @rod - Are you using the Polygon Mesh Tool for converting to facetted? There are a few ways of converting an object to facetted, but this tool is IMHO the most useful. See the settings below as to how they affect the top of an extruded cylinder. I did first convert from an Extruded Objet to a Plain Object although I don't know if that matters.
  14. setz

    Website update imperative

    Sorry for you Bart. These users love everything I do! apdeznep bpdeznep cpdeznep apdezneg gpdeznep kpdeznep ypdeznep zpdeznep....
  15. setz

    Creating faceted objects ?

    The work around is to use the Polygon Tool and set the number of sides you want there. It's really the same as a polygonal circle, but you wouldn't think so at first glance. Just Choose "By Number of Segments" and enter the resolution -number of sides- as you like.
  16. There is a work around in the meantime.
  17. setz

    Join Tool

  18. setz

    Attach object to plane or grid

    The 3 point align script would help this type of challenge. Please update it for use in FZ8.
  19. setz

    formZ 9

    Note that in the spirit and rhino UIs that the actual working space in your examples appears to be about 50% of screen area. My current working space in FZ is around 85%. Any modifications should focus on maximizing working area and include flexibility to minimize the interface.
  20. It's also good insurance to "Export Workspaces" from the workspace manager in case you need to reset to your custom setups. In the event something goes wrong, you can easily Import the clean versions back in. A real timesaver.
  21. setz

    formZ 9

    Math input +1
  22. setz

    Maximum Size of Underlay???

    I typically break down underlays down to 4096x4096. I believe FZ up-samples all images (underlays, textures, billboards) internally to base 2 increments: 512,1024,2048,4096,etc, so, getting close to but not over these numbers will increase speed. A 4096x4096 image will be significantly faster than a 4096x5000 image which will be seen internally as 8192x8192 - 4X larger. (Tech, correct me if I'm wrong about this.)