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Everything posted by setz

  1. As a clunky work around, you can move along the timeline creating copies of your camera at even intervals along the path, export the cameras using VRML file format and the rebuild the path using keyframes from those camera positions/angles.
  2. setz

    Clipping planes: off-screen slider

    +1 clipping plane parameters
  3. setz

    Layout Frame Parameter Views

    and even qapedzep, xapedzep and bapedzep like this !
  4. In the list of views; Section, Floor Plan, Top, Bottom, etc... can "Reflected Ceiling Plan" be added?
  5. setz

    coordinate move

    FZ 6.5 In the Coordinates Palette uncheck A, W, and C and then highlight the "d" field (click so that it is light blue - as shown below). This will then enable you to type in a distance to move selected elements similar to the feature available in V8 described above. Also if you select a single point you can then use the Query Tool to bring up a dialog where you can then enter specific coordinates.
  6. setz

    Layout Frames

    Would it be possible to add Snap-ability to frame borders?
  7. setz

    Layout Frames

    Can the Workspaces Manager be added to Layout? Can the List Palettes Preferences be added to Layout?
  8. setz

    Layout Frames

    Can the Reposition Dimension tool be re-introduced. It is a very quick and efficient option to quickly edit dimension positions without having to show controls. ...and can the Move Tool be re-enabled to move dimension text if clicked upon or entire dimensions if Leaders are clicked on as in V6. It's very fast and easy to edit dimensions with these options.
  9. setz

    high res renders

    I set up scenes with different rendering sizes and views as well as a "Full Screen" version to switch quickly without having the need to have multiple windows. "Image Options" saves the render resolutions.
  10. setz

    Hot link to 3d Coat

    Nurbs and other smooth objects are more for engineering than for rendering/animation. 3D coat is geared for creating high detail, low poly assets for gaming and rendering or for creating very high poly assets for 3D printing. While obj files can contain smooth information, 3D coat can not import smooth objects. Any object being processed by 3D coat will be exported as a poly object. This is not a limitation of FZ. In fact FZ is one of a limited number or softwares which can utilize both smooth and poly (and Sub-D) objects efficiently. I use FZ and 3D coat. It is a great combination. I prefer to model in smooth objects and I typically make a "rendering" copy of objects I want to paint. I use the polygonize tool to quickly and easily create a poly version of the objects. This gives you the opportunity to adjust and control the smoothness of the facetting of smooth objects as you desire for optimal rendering. 3D coat does not like n-gons (unlike versatile FZ) so as a last step it is important to eliminate them. I use FZ's triangulate tool for this. I then export as obj to 3D coat, create UVs and paint. When done, I export back into FZ for rendering with Maxwell. Also note that many objects don't require complex UVs and can be more quickly and easily mapped with FZs mapping tools. (A note to ADS, I really miss the texture editor fromV6 and ability to edit texture groups; would be great to have it returned). Exporting pre mapped objects (which are converted for you by FZ during the obj export to UVs) can save a lot of time as well being ready to paint/age in 3D coat immediately upon import. I retain both the smooth and poly versions of the files or objects because it gives me the most control for optimization for both rendering and for CNC for which my clients require smooth models. Having said all this, It would be fun to have an app link for FZ but in reality it is pretty easy and straightforward to just use obj especially for Maxwell renders because I rebuil and adjust the materials in Maxwells material editor manually anyway. The app link would be a lot more helpful for Renderzone renders, placing the textures in the appropriate places automatically.
  11. Welcome to the entitled generation. "The thing you worked diligently on to offer to me for free isn't good enough."
  12. I believe it does. .dwg image export suffers the same fate. Suggestion to export images at Full Size. Layout would option to export World Full Size so frames would export at scale or Actual Full Size exporting the active frame.
  13. My2¢. Keep the object as smooth as long as is possible. The issues are likely coming from mesh reductions to the polygon object happening with the object doctor. You may want to 2d section for patterns and then rebuild with smooth curves extruded and or revolved at this point for this particular object.
  14. setz

    formZ 9

    Post or email bugs and requests. ADS does listen to their user base and is truely interested in making their software as great as it can be. Version 8 has come a long way from V7 and is very stable. ADS continues to constantly update the functionality and is consistently adding value to the software. I wish I had more time to submit requests/suggestions and I do whenever I have a moment.
  15. It boggles my mind that some 40 years after computers became widely available that there are still limitations and issues with special characters in file names. The modern UI should never be held hostage by legacy code inadequacies.
  16. setz

    FBX export, still no luck

    Try exporting .vrml. It carries cameras. I used to use it to get them into C4D.
  17. setz

    renaming components, better not!

    I miss good old simple clones and while they may be redundant with components they were a joy to use. Would love to see them returned to the software.
  18. Hi Tech, Can a Stick to Edges shortcut be added to the Key Shortcuts Manager?
  19. That's such a cool project! With all the possible details It's quite a project. Are your uderlays from the museum as well? Will the buckles be an angled view or an elevation? Do share your process including the 3DCoat part. Thx.
  20. I would love to see your Fire pump when it's finished or even WIP would be interesting. Post it to share your FZ work.
  21. While the decimate brush is good for local areas, the Decimate Menu option under Geometry tab is a quick way of making the entire model more efficient in one click.
  22. I use 3DCoat all the time with FZ for just this purpose. It's actually very efficient. My models in 3dcoat are large, usually between 10-20 million polys. The key is in Decimating the model PRIOR to exporting from 3DCoat. My process is as follows: 1. If working in voxels, convert to surface mode. 2. I like to change display to wireframe at this point to see what effect the decimation is actually having. 3. Go to the Geometry menu, and choose decimation. Enter your reduction percent. I usually use 95-98% which for a 10 million poly model will output a mesh of 200-500k polys, FZ handles these fine. Verify that the wireframe and the shaded views that your details are preserved. Undo and repeat until you have a good balance between low count and high detail, .5% can make a difference. 4. File/Export Model 5. When the Export Dialog asks for amount to reduce the file on export enter "0". This is important because for some reason the export decimation is much more destructive to detail. Forgive me if you know this info already, but hopefully it will help.