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Everything posted by setz

  1. setz

    New material naming

    One suggestion re adding circles to identify moved points, perhaps just a segment between the two point's locations who's direction points from the location of the old point to the new point, these segments could all be joined into one object making it easier to delete from the objects list later and preventing some ungodly number of single segment objects from being created. Could be created on a new layer as well. And the old object could also be retained as in: Keep, Ghost, Delete. Also also, points could be identified when their adjoining segments don't comprise of a defined angle increment, say 30% is selected, all points whose adjacent segment's angles don't measure 30,60,90,120,150,180,210,240,270,300,330 would be identified, or if 90% is selected, all points whose adjacent segment's angles don't measure 90,180,270 would be identified. And segments with angles of 0 would be identified as well. Just musing...Cheers!
  2. setz

    New material naming

    Wow, that would be a supercool, supertool plug-in. Cheers! 👏
  3. setz

    New material naming

    Hi Chris, I have an idea for a plugin that I thought you may be able to create if you were interested, (the last time I did any coding myself was in Pascal back in 1984). It would be a Quantize Tool. Select an object, set a quantize increment in the options, fire the tool. It would move each point in the object to a point in 3D space that was nearest to a location on the increment defined in the options. I often get models and drafting docs from people who model without using snaps. It's maddening to have things very slightly out of line and not square, it wreaks havoc when using the Reshape tool. A quantize tool would either straighten things out or make them more obvious; by making them more visibly skewed. While it would be very useful on facetted objects, I don't think the results would work on many smooth objects, but might in some cases. Let me know what you think. Cheers. (sorry to bomb in on this discussion but figured this was the best place to get your attention)
  4. setz

    derive extrusion material option

    This is working for me. With Derivatives Use Current Material checked in the Edit menu, the extrusion uses the selected in the Materials Palette.
  5. setz

    Rounding issue

    The object has a very small face at the neck which is causing the problems. To find it I deleted the faces I colored orange and yellow. You can now see that face (highlighted pink). I eliminated it by moving the points from the top of the yellow face to the bottom of the orange face. I then used the Object Doctor to eliminate the four duplicate points I had just caused o be created (Object 1 in the attached file). In moving those points I found that I had now made some of the faces non planar which caused issues once again with the Rounding Tool (Object 2). Once I had made all the faces planar, the object rounded as expected (object 3). 1501151658_RoundingIssue Rebuilt.fmz.zip
  6. setz

    Select All Challenges

    I always work with Groups Unlocked and I often have this same issue. After some unpleasant unintended consequences I have actually stopped using Select All entirely. Now I zoom out and rectangle select as an alternate way of selecting all visible. I think this issue needs some looking into. I'm on Mac, OS 10.11.6.
  7. setz

    Missing Tools from 6.7.3

    +1 on adding the Wall and Slab Offset options to the Offset Surface Tool.
  8. setz

    Model no responding to Reshape

    Same happens to me. It's actually very useful as it is a "canary in the coal mine" for problem objects. If an object won't reshape, I know I've done something to damage the object. It gives me an opportunity to find and repair the issues.
  9. +1 on multiple image files in exports. Please fix.
  10. 7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  11. setz

    Drafting and more

    Thx, for the info. I prefer the idea of using a single software, similar workflow, key shortcuts, etc. so I am interested in ADS' solutions first. I already own Affinity Photo, will look into Publisher. How does it handle dimensioning?
  12. setz

    Drafting and more

    Hey JL! Yup, I too am looking forward to a new/revised Draft module in FZ and similar to you I am still using V6 in combination with Plylon's Plug-ins - Kudos Ben! I am now generating my HL drawings in V8 because it is much faster and cleaner, although the export is not to scale and requires an extra step to resize, which is a bummer. I know that ADS is open to and interested in hearing about users ideas so please do post or write to them with suggestions. I have been busy lately, but soon I will begin documenting my current workflow from Model to Construction Documents and I will include pros and cons to this workflow and I will have suggestions for how the Draft Module could be augmented and modified to be faster, more efficient, and more flexible. Perhaps a new thread in the forum would be useful for discussion. Actually I will start one now.....
  13. setz

    The formz change I would most like to see.

    I use the current behavior as a tool, to replace objects, I select them prior to the paste, to add objects, I deselect everything prior to the paste. Works great. If a new paste option is added, please insure that it does not conflict with the current implementation of standard key shortcuts.
  14. setz

    Image Options

    I use Soft Shadow, Massive Map, and I turn off shadow receiving and casting on as many objects as possible to maximize the quality of the map. Sometimes shadows get thin where small objects touch the ground but I live with that. Turning off visibility of objects not seen in the view can also help with quality. Whatever issues are left are quickly cleaned up in Photoshop. It's also to be noted that I use these images for getting design approvals rather than as finished Client Renders. Using a GeForce 980TI so decent, but not crazy hi-end video card.
  15. setz

    Image Options

    Yes, the size does seem to be dictated by the video card. I regularly save out very large Full Shaded images with AO and shadows. On my current project I am exporting 8192x4096 images, far beyond the resolution on my display.
  16. setz

    2 Path Sweep

    Skinning the cat another way, cheated by reconstructing the multiple curves into a single nurbz curve and then blending them to form the radius fill; but the end result is very similar and is a clean solid. Untitled1.fmz.zip
  17. Plan view, rotate cube 45degrees, side view snap center of rotation to low left corner point, rotate upper right corner to vertical using automatically created guide.
  18. setz

    Form Z error ID: 128: -35

    Try opening a new empty project and then opening the corrupted file using the “add to project” option. It should open this way but I found that if the file is then saved the issue persists. To clean the file, once it is opened, copy all objects in the project and paste them into another, second, new empty project. This one should then open correctly. I was able to recover a file that wouldn’t otherwise open by using this two step technique. My best guess for the cause of this issue would be corrupted object attributes or perhaps corrupted layer attributes. It may also have been a texture path issue because once recovered, I think I remember one of the textures had been replaced by the default FZ logo map. I’m on Mac.
  19. setz

    interface lag on MacOS

    Snap to Intersection can cause serious speed issues due to the millions of possible intersections in complicated files. The solution to be able to use this invaluable feature is to (with key shortcuts cmd+I and cmd+R) Isolate objects to be snapped and then Reveal all when the operation is complete. Justin - I always save files using Open Fast, I autosave large files often and I don't like the delays while FZ is saving. Is three notches over working well for you? I will try it for awhile to see how it goes. What was ADS' reasoning for that position on the slider?
  20. setz

    Object pallette - active object

    You can also use the Ghost and Unghost tools in the tool palette. My shortcuts for these are the “end” and “ home” keys respectively.
  21. setz

    form•Z 8.6.3 Update Released

    Automatic texture updater is fantastic! I do a lot of texture modification as my project gyrates through the design and approval process. This saves a lot time. Thank you ADS.
  22. Another workaround is to use VRML format.
  23. If you use Scenes you can set up various screen resolutions and switch between them quickly. First you create a new Scene, I name mine with the screen resolution I will be using. Double click on the name of the scene in the scene palette and the options window will pop up. Deselect all the options except for “Image Options". Return to the Scenes Palette, select the scene and then while it is selected go to Display/Image Options and set the desired resolution for your Maxwell render. I usually then Right Click on that scene, duplicate it and name it "Full Screen" or something similar. (Duplicating an existing Scene allows you to avoid having to redo the “Image Options" only setting and saves a little time). Then, with the "Full Screen" scene selected return to the Display/Image options dialog and set it for "Use Window Size". In this way you can one-click switch between different screen resolutions for rendering and full screen for modeling. An additional tip is to open up a new modeling file, set up a few different resolutions, (I use 1024x2048 and 2048x4096 and 4096x4096) and then save that empty file as your template file. That way every time you open a new file, those scenes will be there ready to go rather than having to set them up for each new project. Alternatively, you can open a second window, set it for the render and switch to it for your render and then back to the previous full screen window for modeling.