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setz

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Everything posted by setz

  1. Clones. They were simple and wonderful alternative to Components and very helpful as a quick and convenient tool in the modeling process.
  2. Global Show Normals - with key sct. Show Vertices and Show Direction already work this way, Show Normals is missing out on the fun.
  3. Section Tool ability to use a segment (cuts perp to active Plane) rather than limited to face-polygon as a cutting plane definition. Ability to disable "edit" behavior for direct, quick and efficient functioning of this tool - click on segment or face, click on target object, done - no dialogs.
  4. +1 to clarissa's suggestion
  5. setz

    Unfolding a Nurbs surface

    Make a copy of the surface and use the polygon tool to convert it to facetted. Set Normal Angle and Fraction of bounding box to high numbers and then the "Minimum Grid Lines" will override and you can set a resolution you like (I set 4x4 in my example). Then you can triangulate and unfold a simplified version of your shape.
  6. Is there a way to adjust this? If not, can that function be reintroduced?
  7. setz

    Unfold - Margin Between Parts

    Yes, that's it.
  8. setz

    Problem with material

    Thank you ben. Cheers!
  9. The first image is the file dump from Fire. The second image is the render in MW Renderer. The frosted glass isn't rendering the same way. It rendered as expected before I updated the Plugin and the Maxwell Software to the latest version. I was fooling around and I purged the materials in the file and then turned off the texture (switched to plain) in the shaded options of the Maxwell Material Parameters and the glass rendered correctly. After quitting and reopening the file I was unable to get it to render correctly again and went through the same procedure again and tried many other things as well, but I was unsuccessful in getting it to render again. Attached are the files. Sandblasted Glass.zip
  10. setz

    Problem with material

    Hi Ben, Thank you for the tips, I just emailed the file with materials. R.
  11. It would be nice to have some of the old Extensions updated to work in V8. What you need to do is possible but takes a few steps. Select all Derive 3D Tool (Some of the shapes will extrude up and some will extrude down depending on the normals) Select all the ones going up, Reverse Direction Tool on them Select the faces (ones in the original position) Derive 2D Tool them. Haha Tech beat me by 2 minutes!
  12. setz

    Layer Pallet: Groups and indentation

    I'm with the dragon. Simple indentations are the clearest and quickest to read. At a single level of parenting there isn't much of an issue, but when you use multiple levels of hierarchy, most systems become visually cluttered and harder to read.
  13. Hi Chris, If you haven't already, select this to speed things up a bit...
  14. setz

    Layer highlight

    +1 on double-click to ghosted or non visible objects/groups in the Object Palette to bring up attributes. Empty groups should also be able to be double-clicked to be able to name them quickly.
  15. I believe objects within layers will be shown in order created. If you Cut and then Paste the objects in the order you want them displayed, the Paste will be treated as a newly created object and should give you the results required. This was true before and I used to use this technique in the drafting mode of FZ6 to control visibility. Alternatively, you can use nested layer hierarchies to control order drawn.
  16. I had forgotten about Form Z Patches. Using the Patch Derive Tool, all the triangles and quads are converted to smooth warped surfaces (smooth but not NURBS) with one click on a whole object. Ngons are split into quads and tris, but I can easily deal with those manually.
  17. I have an object that is facetted like a diamond but each of the faces is slightly warped so that none are planar. The object is composed of triangles, quads and n-gons. I need to convert this object into a nurbs object with each face being curved while retaining the hard edges for export to CNC. I can't simply triangulate the object because that creates hard creases across the faces which is undesirable. In the past I have simply made the object into a smooth object (by boole unioning a smooth cylinder to a face) and then I delete one face at time and use the object doctor to fill that hole with a smooth, curved face. That works well, but in the project I am working on currently, there are hundreds of faces and it will take hours to do them one by one. Any suggestions for a quick workflow to do this task?
  18. Hmmm, how complex of a plugin would this be?
  19. Ben, be sure share this with your wife...another happy user! lol! Live Section was/is pure genius! Hi JL! Remember the lens angle calculator? Cheers!
  20. setz

    Copy Attributes

    Discreet Get and Set Attributes tools would not have this problem and is another of the many reasons to reimplement these very useful tools.
  21. I like the apple mouse with the little ball but I do have to buy a new one about once a year....and I use a sheet of 11x17 paper printed with a dot pattern for my mousepad. I move my work location often and have found that a lot of surfaces including Borco and plastic folding tables cause mouse jumping. MousePad.pdf
  22. setz

    Import into 2D issue

    Top View, Select All, "Project Tool" with "Orthographic" selected in tool options.
  23. setz

    Some issues

    It would also be beneficial to be able to edit names of ghosted/invisible groups in the Object Palette.
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