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Spannerhead

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Everything posted by Spannerhead

  1. Had this issue ever since 6.5, and I was hoping they would have fixed it for 8.6... Maybe I'm doing something wrong though? See attached images. My display has two rows of 5 point lights. 75% intensity. They shine THROUGH half the objects on the display (like on the top surface of the base module at the back---that area should be completely in the dark but it's lit up like there's a light right next to it...). Any insight would be super helpful. Would be SO nice to be able to create lighting "in camera" rather than fudging it in Photoshop after the fact.....
  2. Spannerhead

    Why do my lights shine through objects?

    So...Support helped me to bandaid the issue by changing the reflectivity parameters of the floor. Still no permanent, universal solution for why lights shine through objects even WITH thicknesses on everything and why lights (point, cone, line, etc) fail to illuminate surfaces they're RIGHT NEXT TO.
  3. Spannerhead

    Why do my lights shine through objects?

    Sent. FYI this is an issue I've been dealing with for YEARS, ever since I started using formZ professionally with version 6.5. Lights shining through objects, even with thicknesses. If there's a "trick" I'm missing, I'd love to hear what it is! Thank you!
  4. Spannerhead

    Why do my lights shine through objects?

    Thank you for the reply. This is the most thoughtful reply I've gotten to this issue for ages. And I've been using formZ professionally and working around this problem for well over 10 years. Unfortunately, while the insight about faces is helpful, it doesn't solve the problem. The light is not "inside" anything (it's located behind a shroud with a 1/16" thickness) and everything in the model has a thickness to it. Changing the shadow type on the line light to Hard (Raytraced) helps some, but as you can see below, the light still shines through the black base and reflects off the floor. Thank you again.
  5. Spannerhead

    Why do my lights shine through objects?

    Straight RenderZone. Would prefer to do everything in formZ if possible. I know V-Ray and Keyshot are great rendering programs, but I really think RenderZone should be able to at least get the basics right so that lights don't shine through objects. Still dealing with this issue. Here's the latest example. I have a line light with a 1/2" radius inside my display. Colored green. And it shines through objects as shown, and doesn't cast shadows for the headphone arms (among other places). Any insight? I've been adding lights in post-processing in Photoshop for YEARS and would love the flexibility to be able to add them "in camera." Thanks all.
  6. Spannerhead

    Glitch-tacular

    So here's a running list of glitches I've found whilst working. 8.6.5 w/RZ used on my PC at work and on my Macbook Pro at home. I'm sure the list will grow. Both: - Cannot edit RZ environment map (clicking "Options" does nothing at all) - Bz Spline and Spline tools operate exactly the same way - Views just randomly disappear when dragging to reposition to the end of the list in the Views palette - Collapsing a grouped item in the Objects palette highlights a bunch of objects in the palette - Decal application is extremely glitchy on an object with rounded edges, as is coloring individual faces as a workaround - Mirroring a texture does not preview in Shaded Work display Mac-specific: - Multiple clicks required to dismiss Image Options dialog PC-specific: - All palettes except for Action and Tool Options disappear between shut down and startup on multiple monitor display
  7. Spannerhead

    Glitch-tacular

    Thank you! Will look forward to these fixes. If you're reading this, please bring back the ability to tile a texture to the exact height and width of the object it's applied to. 6.5 had this feature and I used it ALL the time. VERY useful.
  8. Spannerhead

    Glitch-tacular

    All the glitches have turned form•Z from a slightly quirky 3D modeling program I would happily recommend to another designer (version 6.5) to one that I would advise them to stay away from, and that I can deal with only because I have enough "sunk" knowledge to work around the glitches.
  9. Spannerhead

    Glitch-tacular

    - Textures still displayed as "?" in Shaded Work even after I've relinked the texture, reapplied it to the object and refreshed the view.
  10. Spannerhead

    The formz change I would most like to see.

    I'd like the devs to bring back the center and tile to the standard texture map feature. More often than not, a texture I make covers the whole side of an object, and I want to be able to auto-center it and easily set it to tile to the object's exact height and width. form•Z 6.5 had this; I've no idea why they removed it. Would save me SO much time vs. manually measuring the object and inputting the dims in the texture map palette.... SIgh.
  11. Spannerhead

    Animation keyframe problems

    Here are my test animation files. The top animation is fine so far, but when I try to add a keyframe to get the pusher assembly and bags to retract back onto the wire shelf, the bottom animation is what happens. Why does everything go haywire? Thanks again. animation1.mov animation1a.mov
  12. Spannerhead

    Animation keyframe problems

    Need some help guys. I'm trying to animate an assembly using keyframes. It's essentially a drawer opening, something entering the drawer, and then the drawer closing. I can animate the drawer opening. So far so good. I can make the contents enter the drawer. Also fine. But when I add the keyframe of the drawer closed and the contents inside the drawer, formZ decides that the contents should move into the drawer at the same time the drawer is closing. I don't know how to describe it any better. The timeline gets totally out of whack and entities start completing their moving sequences however they see fit. Any clues as to what I am doing wrong? If there was a way to share my screen, I would... Thank you!
  13. Spannerhead

    Animation keyframe problems

    Really need some help with this guys. Basically the question boils down to: Why does creating an additional keyframe alter how the objects move in the other keyframes? What am I doing wrong? Thanks for any and all input.
  14. Spannerhead

    Why do my lights shine through objects?

    Thanks, but here it is with shadow casting on. The top of the bottom row of bins should be lit up, and there's no reason the reflective floor should be totally blown out like that. And I don't see any evidence the top lights are turned on at all.
  15. Hello all. Longtime 15+ year formZ user here. I'm an industrial designer and it's my primary tool both at my day job and also freelancing. I love the program; it's lightweight but does exactly what I need it to do. I've used 6.5 for ages and ages (love that hardware dongle!) and finally made the leap yesterday to 8.6.2. It's pretty different! My keyboard shortcuts made it over mostly intact, but I have some questions about setting up the interface. I've attached a screencap of my 6.5 interface for reference. What happened to the pick tool options? If I have objects grouped, it looks like it will only select the group and not individual objects within? And I can't click on a face to select an object, but have to grab an edge? I like to turn off the world axes but leave the plane axes on. How do I change their length? Did the perpendicular switch make it to 8.6.2? That's it for now I think. More to come. My 6.5 interface:
  16. ...what the heck happened? In 6.x it is so simple: Textures and decals. Apply global textures to an object with texture mapping, and then to individual faces with decals. I could---and did frequently---apply multiple decals to a face. I design point-of-purchase displays for a living so I use the heck out of this feature. Where is the decal tool in 8.6.2? Please tell me they didn't do away with it. If the new version doesn't have a comparable function, it will be borderline unusable for me. And please don't tell me to create a separate object, apply the texture to that and group it. I want to be able to create a piece of translucent acrylic, for instance, and apply 3 different brand logos, screen-printed, on it. One object. In 6.x this is easy as cake. Sorry for the rant. It just seems like they took something that was "fixed" and broke it for no reason. Thanks for any and all help.
  17. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    ATI FirePro V4800? Is that the right info? No using Windows 7. Very happy with the OS; it's been quite stable and runs formZ 6.6 like a champ.
  18. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi Des, Thanks for the reply. I'm sorry I didn't reply sooner---for some reason I didn't have the subscription turned on for this thread. I've attached a screencap of what Shaded Work looks like on my screen. Here's a link to my test model: https://we.tl/t-u8zJf2oS9e Appreciate any and all help. With all the glitches, formZ is not usable for me at the moment on my work PC. Soldiering on with 6.6............
  19. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi all. Coming along with 8.6... Lots of things I miss from 6.5 but I'm getting used to it. I've made the transition fully with my home MacBook Pro I use for freelance, but now I'm finally setting up my work PC with 8.6. Current issue is that Shaded Work and Shaded Full display as wireframe.....which is going to be make texture mapping pretty difficult, lol. Any solutions? Thanks again for any and all help!
  20. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Thanks Justin! I will try that when I get home and dig into my after-hours freelance workload.
  21. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    No the maps I create in Photoshop don't have to have exactly the proportions as the object I'm mapping onto. That was the beauty of the 1:1 tile option on the Texture Mapping menu. For example, I'd be designing a display that holds potato chip bags. There are several different flavors, and I have a map for each flavor. I could just create the map at whatever size and proportions I choose, import it into formZ and slap it onto the chip bag object at 1:1 without having to position and size like I do now... Really hope that functionality is still present. Maybe it's just buried somewhere new?
  22. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Yeah I don't get it. It was super handy, especially when mapping product. I could create the map in Photoshop, import it into formZ and just set it to tile 1:1 on the object. Done. Now I have to visually guess if my texture map really fits over the whole object... Annoying.
  23. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi again guys. Thanks again for all your help. Texture mapping is going pretty well. Getting used to it. One question at the moment: When using flat mapping in 6.5 it was possible to set the texture map to automatically size itself to 1 tile across by 1 tile high on an object (see attached image). Is this possible with 8.6.2? If so, how?
  24. ^That's a lot of issues (and questions!). I sympathize. It's been a process, but after getting a few low-pressure projects under my belt on 8.6.2, I'm feeling very positive about it now. I'm 95% switched over at this point. I don't do any drafting in formZ, so I can't address your questions regarding that. Still wish there was an option to zoom using corners, but...I'm getting used to the center zoom. Good luck! Sorry I can't be more help.
  25. Thanks setz. That's what I've been doing so far; just wasn't sure if there was a quicker way. Appreciate!
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