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Spannerhead

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  1. Spannerhead

    Why do my lights shine through objects?

    Thanks, but here it is with shadow casting on. The top of the bottom row of bins should be lit up, and there's no reason the reflective floor should be totally blown out like that. And I don't see any evidence the top lights are turned on at all.
  2. Had this issue ever since 6.5, and I was hoping they would have fixed it for 8.6... Maybe I'm doing something wrong though? See attached images. My display has two rows of 5 point lights. 75% intensity. They shine THROUGH half the objects on the display (like on the top surface of the base module at the back---that area should be completely in the dark but it's lit up like there's a light right next to it...). Any insight would be super helpful. Would be SO nice to be able to create lighting "in camera" rather than fudging it in Photoshop after the fact.....
  3. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    ATI FirePro V4800? Is that the right info? No using Windows 7. Very happy with the OS; it's been quite stable and runs formZ 6.6 like a champ.
  4. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi Des, Thanks for the reply. I'm sorry I didn't reply sooner---for some reason I didn't have the subscription turned on for this thread. I've attached a screencap of what Shaded Work looks like on my screen. Here's a link to my test model: https://we.tl/t-u8zJf2oS9e Appreciate any and all help. With all the glitches, formZ is not usable for me at the moment on my work PC. Soldiering on with 6.6............
  5. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi all. Coming along with 8.6... Lots of things I miss from 6.5 but I'm getting used to it. I've made the transition fully with my home MacBook Pro I use for freelance, but now I'm finally setting up my work PC with 8.6. Current issue is that Shaded Work and Shaded Full display as wireframe.....which is going to be make texture mapping pretty difficult, lol. Any solutions? Thanks again for any and all help!
  6. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Thanks Justin! I will try that when I get home and dig into my after-hours freelance workload.
  7. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    No the maps I create in Photoshop don't have to have exactly the proportions as the object I'm mapping onto. That was the beauty of the 1:1 tile option on the Texture Mapping menu. For example, I'd be designing a display that holds potato chip bags. There are several different flavors, and I have a map for each flavor. I could just create the map at whatever size and proportions I choose, import it into formZ and slap it onto the chip bag object at 1:1 without having to position and size like I do now... Really hope that functionality is still present. Maybe it's just buried somewhere new?
  8. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Yeah I don't get it. It was super handy, especially when mapping product. I could create the map in Photoshop, import it into formZ and just set it to tile 1:1 on the object. Done. Now I have to visually guess if my texture map really fits over the whole object... Annoying.
  9. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Hi again guys. Thanks again for all your help. Texture mapping is going pretty well. Getting used to it. One question at the moment: When using flat mapping in 6.5 it was possible to set the texture map to automatically size itself to 1 tile across by 1 tile high on an object (see attached image). Is this possible with 8.6.2? If so, how?
  10. ^That's a lot of issues (and questions!). I sympathize. It's been a process, but after getting a few low-pressure projects under my belt on 8.6.2, I'm feeling very positive about it now. I'm 95% switched over at this point. I don't do any drafting in formZ, so I can't address your questions regarding that. Still wish there was an option to zoom using corners, but...I'm getting used to the center zoom. Good luck! Sorry I can't be more help.
  11. Thanks setz. That's what I've been doing so far; just wasn't sure if there was a quicker way. Appreciate!
  12. Hi again. The transition is coming along smoothly... So far I've worked on 2 freelance projects and although they took me longer, everything went fine. Got my workspace set up and found all my essential functions. A couple more questions: Is there any way to change the window zoom tool so that it zooms in by corners instead of by center? Corners is how I had 6.5 set up, and is how Adobe products function also. What is the 8.6.2 equivalent to the absolute/relative toggle on the Prompts dialog bog on 6.5? I try to build everything around the origin and it's so nice to be able to toggle on "absolute," hit "0" and rotate/mirror about the center. Thanks again for all the help! Feeling better about it.
  13. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    I've noticed that 8.6 moves grouped objects together by default (6.5 doesn't unless you have the "Group" topological level selected). May have to take advantage of this. One of my coworkers uses C4D; seems like a nice program. I do like the ability to choose whether texture maps OR decals are tiled, though.
  14. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    Regarding VRay, as mentioned above, I've been satisfied with my RenderZone speed and quality so I haven't really felt the need to upgrade in that department... If it ain't broke, don't fix it. I'm using a 2011 17" MacBook Pro. I don't know the processor specs off the top of my head, but it's maxxed out and does just fine.
  15. Spannerhead

    Texture mapping in 8.6.2 is making me ragey...

    I create transparency maps using the image's alpha channel all the time. In fact it's how I created the bottle labels in the file I attached above... Make the image the same height and width as a front view of the bottle and the label will be perfectly positioned once mapped to the dims of the bottle in formZ. I understand the justification for your method from the standpoint of being able to preview the result in Shaded Interactive, but there are some drawbacks: - Every time you want to move the bottle, you now have to move 2 objects instead of 1. When using the Join tool so that objects can be moved together, properties like texture mapping and shadow casting get funky, in my experience. - formZ often can't handle offsetting from a complex surface. A simple bottle is usually OK, but what about a logo on a curved baseball cap? Or a label on a whiskey bottle? Etching on a wine glass? Again, I can see some advantages, but to me, the technique you describe just seems to take 3 more steps and involve twice as many objects to achieve the same result as simply mapping a decal...
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