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Spannerhead last won the day on June 4 2019

Spannerhead had the most liked content!

About Spannerhead

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  1. A (very) belated thank you. I've used this approach a couple of times now and while 1) it takes much longer to render and 2) it takes some adjustment depending on the application, it works quite well. Thanks again!
  2. Spannerhead


    ^This one is SO much fun, especially when ALL the missing textures are in the same folder, and formZ finds, oh, the first 3 and then I have to relink the remaining 30 manually.... /sarc Any chance of a bug fix?
  3. Spannerhead

    Decal cannot work in vray render

    There are SO many things out there with two or more textures superimposed on each other. Labels, stickers, logos, decals, etc etc. It's so much more elegant to have the tool that replicates what actually happens in the real world rather than going through all the trouble to create additional geometry. What a pain. Take a Coke can for example. I work in the retail display industry so this is a very common product type. I'll have a base texture of the red Coke label, and a decal: The top of the can with the pull tab. The beauty of decals is twofold: 1. I don't have to create additional geometry just for add'l textures. 2. I can change the base texture with a single click without modifying the decal. So if I want to change the Coke can to a Sprite can, I just highlight the Sprite can label texture in my Materials palette and click the can. Done. Many other situations like this.
  4. Spannerhead

    Decal cannot work in vray render

    Any movement on this? If the decal feature (or a VRay equivalent) isn't present, it could be a dealbreaker for me. I use them all the time. Very handy for the kind of work I do.
  5. Spannerhead


    More glitches: Both Mac and PC: - Updating a texture map in the Materials palette requires me to close and reopen the Material Parameters palette multiple times in order for it to refresh on the Material palette thumbnail image. - When relinking texture map files, usually the program will find filename matches automatically if the missing files are in the same folder, but occasionally (and very annoyingly), I'll have relink them one-by-one...... PC: - Neither the Esc key nor clicking the "X" next to the progress bars in the Action palette interrupt the rendering process like they do on a Mac. Very annoying if I accidentally hit Ctrl-K on a complex file and realize I need to make a quick change to the model before committing several minutes to rendering... If the process is not interruptible, just get rid of the "X" on the Action palette.
  6. Well that's disappointing. I've tried playing with the transparency shaders on a standard material to approximate glass, but nothing really comes close. If any one has settings they'd like to share, I'm all ears...
  7. It's not file-specific. It happens on all files. But I've attached a test file. Been doing this forever, and I've been working around it by erasing the opaque areas in Photoshop, but I have a new project with a ton of renderings needed and I would like to know if there's an in-formZ solution. Thanks! opaque-glass-alpha-channel.fmz
  8. Title says it all. What RZ settings can I change to make it transparent? Thank you!
  9. Spannerhead

    Glass nnd Alfa channel

    Having this issue in RenderZone. Both Glass, Accurate and Glass, Simple are opaque when rendered with an alpha channel BG. Any way to make them transparent? Thank you!
  10. Spannerhead

    Why do my lights shine through objects?

    So...Support helped me to bandaid the issue by changing the reflectivity parameters of the floor. Still no permanent, universal solution for why lights shine through objects even WITH thicknesses on everything and why lights (point, cone, line, etc) fail to illuminate surfaces they're RIGHT NEXT TO.
  11. Spannerhead

    Why do my lights shine through objects?

    Sent. FYI this is an issue I've been dealing with for YEARS, ever since I started using formZ professionally with version 6.5. Lights shining through objects, even with thicknesses. If there's a "trick" I'm missing, I'd love to hear what it is! Thank you!
  12. Spannerhead

    Why do my lights shine through objects?

    Thank you for the reply. This is the most thoughtful reply I've gotten to this issue for ages. And I've been using formZ professionally and working around this problem for well over 10 years. Unfortunately, while the insight about faces is helpful, it doesn't solve the problem. The light is not "inside" anything (it's located behind a shroud with a 1/16" thickness) and everything in the model has a thickness to it. Changing the shadow type on the line light to Hard (Raytraced) helps some, but as you can see below, the light still shines through the black base and reflects off the floor. Thank you again.
  13. Spannerhead

    Why do my lights shine through objects?

    Straight RenderZone. Would prefer to do everything in formZ if possible. I know V-Ray and Keyshot are great rendering programs, but I really think RenderZone should be able to at least get the basics right so that lights don't shine through objects. Still dealing with this issue. Here's the latest example. I have a line light with a 1/2" radius inside my display. Colored green. And it shines through objects as shown, and doesn't cast shadows for the headphone arms (among other places). Any insight? I've been adding lights in post-processing in Photoshop for YEARS and would love the flexibility to be able to add them "in camera." Thanks all.
  14. Spannerhead


    Thank you! Will look forward to these fixes. If you're reading this, please bring back the ability to tile a texture to the exact height and width of the object it's applied to. 6.5 had this feature and I used it ALL the time. VERY useful.
  15. Spannerhead


    All the glitches have turned form•Z from a slightly quirky 3D modeling program I would happily recommend to another designer (version 6.5) to one that I would advise them to stay away from, and that I can deal with only because I have enough "sunk" knowledge to work around the glitches.